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Perkilator
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  • Okay, so even thought it's been a while, I decided to give FF some base game content (if that were ever allowed), featuring songs and Spirits from throughout the series.
    Warrior of Light (FINAL FANTASY)
    (Artwork: DISSIDIA FINAL FANTASY)

    Class: ★★★★
    Type: Primary (Shield)
    Slots: ⬡⬡⬡
    Effect: N/A
    • Puppet Fighter: :ultlink: (Color 5)
    • Minions:
      • :ultsheik: (Color 2)
      • :ultrobin:x2 (Colors 5 and 7)
    • Stage: Corneria
    • Music Track: Battle Scene - FINAL FANTASY
    • Match: Stamina (100HP)
    • Conditions:
      • The enemy is healed significantly when badly damaged
      • The enemy (:ultsheik:) is easily distracted by items
      • The enemy (:ultrobin:) favors special moves
    Garland (FINAL FANTASY)
    (Artwork: DISSIDIA FINAL FANTASY)

    Class: ★★
    Type: Support (Attack)
    Cost: ⬡
    Effect: Falling Immunity
    • Puppet Fighter: Metal :ultganondorf: (Color 7)
    • Stage: Find Mii (Omega)
    • Music Track: Last Battle - FINAL FANTASY
    • Match: Stamina (212HP)
    • Conditions:
      • Stamina battle
      • Periodic earthquakes shake the stage
      • The enemy will suddenly have a Final Smash
    Firion (FINAL FANTASY II)
    (Artwork: DISSIDIA FINAL FANTASY)

    Class: ★★
    Type: Support (Grab)
    Cost: ⬡⬡⬡
    Effect: Lifesteal
    • Puppet Fighter: :ultchrom: (Color 7)
    • Stage: :castlesiege:
    • Music Track: Battle Theme B - FINAL FANTASY II
    • Match: Stock (1)
    • Conditions:
      • The enemy starts the battle with a Killing Edge
      • Successful melee blows heal the enemy
    Emperor Mateus Palamecia (FINAL FANTASY II)
    (Artwork: DISSIDIA FINAL FANTASY)

    Class: ★★★
    Type: Primary (Neutral)
    Slots: ⬡⬡
    Effect: N/A
    • Puppet Fighter: :ultpalutena: (Color 8) and :ultbowser: (Color 3)
    • Stage: :fdb:
    • Music Track: Battle Scene 2 - FINAL FANTASY II
    • Match: Stock (1)
    • Conditions:
      • The enemy starts the battle with a Smart Bomb
      • Successful melee blows heal the enemy
      • The enemy will suddenly have a Final Smash
    Onion Knight (FINAL FANTASY III)
    (Artwork: DISSIDIA FINAL FANTASY)

    Class: ★
    Type: Support (Neutral)
    Cost: ⬡
    Effect: Transformation Duration ↑
    • Puppet Fighter: :ultyounglink: (Color 2)
    • Stage: Fountain of Dreams
    • Music Track: This is the Last Battle
    • Match: Stock (1)
    • Items: Transforming Types
    • Conditions:
      • The enemy is easily distracted by items
      • The enemy's stats suddenly increase after a while
      • The enemy's stats suddenly decrease after a while
    Cecil Harvey (FINAL FANTASY IV)
    (Artwork: DISSIDIA FINAL FANTASY)

    Class: ★★★
    Type: Primary (Shield)
    Slots: ⬡⬡⬡
    Effect: Critical-Health Defense ↑
    • Puppet Fighter: Metal :ultmarth:(Color 2)
      • Reinforcement: :ultmarth: (Color 5)
    • Stage: Fountain of Dreams
    • Music Track: Boss Battle - FINAL FANTASY IV
    • Match: Stock (1)
    • Conditions:
      • Reinforcements appear after the enemy is defeated
      • The enemy's defense increase when badly damaged
    Golbez (FINAL FANTASY IV)
    (Artwork: DISSIDIA FINAL FANTASY)

    Class: ★★★
    Type: Support (Neutral)
    Cost: ⬡
    Effect: Darkness Resistance ↑
    • Puppet Fighter: :ultike:(Color 8)
      • Reinforcement: :ultridley: (Color 4)
    • Stage: :spearpillar:
    • Music Track: The Dreadful Fight
    • Match: Stock (1)
    • Conditions:
      • Reinforcements appear during the battle
      • Hostile Assist Trophies (Black Knight)
      • The enemy (:ultridley:) favors down specials
    Bartz Klauser (FINAL FANTASY V)
    (Artwork: DISSIDIA FINAL FANTASY)

    Class: ★★
    Type: Support (Shield)
    Cost: ⬡
    Effect: Transformation Duration ↑
    • Puppet Fighter: :ultkirby:x5 (Color 3)
    • Stage: Paper Mario
    • Music Track: Mixed-Up Scramble
    • Match: Stock (1)
    • Items: Transforming Types
    • Conditions:
      • Defeat an army of fighters
      • The enemy favors neutral specials
      • The enemy is easily distracted by items
    Gilgamesh (FINAL FANTASY V)
    (Artwork: DISSIDIA 012 FINAL FANTASY)

    Class: ★★★★
    Type: Primary (Attack)
    Slots: ⬡⬡⬡
    Effect: Weapon Attack ↑
    • Puppet Fighter: :ultsimon: (Color 7)
    • Stage: :eldin: (hazardless)
    • Music Track: Battle on the Big Bridge
    • Match: Stamina (115HP)
    • Conditions:
      • Stamina battle
      • The enemy favors special moves
      • The enemy's weapon attacks have increased power
    Exdeath (FINAL FANTASY V)
    (Artwork: DISSIDIA FINAL FANTASY)

    Class: ★★
    Type: Support (Shield)
    Cost: ⬡⬡
    Effect: Black Hole Equipped
    • Puppet Fighter: :ultkrool: (Color 3)
    • Stage: Super Happy Tree
    • Music Track: Decisive Battle - FINAL FANTASY V
    • Match: Stock (1)
    • Item: Black Hole
    • Conditions:
      • The enemy has super armor but moves slowly
      • The enemy starts the battle with a Black Hole
    Terra Branford (FINAL FANTASY VI)
    (Artwork: DISSIDIA FINAL FANTASY)

    Class: ★★★
    Type: Primary (Attack)
    Slots: ⬡⬡
    Effect: Critical-Health Magic Attack ↑
    • Puppet Fighter: Giant Metal :ultpalutena: (Color 6)
    • Stage: Midgar (hazardless)
    • Music Track: Decisive Battle - FINAL FANTASY VI
    • Match: Stock (1)
    • Conditions:
      • The enemy's magic power increases when badly damaged
      • The enemy will suddenly have a Final Smash when badly damaged
    Kefka Palazzo (FINAL FANTASY VI)
    (Artwork: DISSIDIA FINAL FANTASY)

    Class: ★★★★
    Type: Support (Attack)
    Cost: ⬡⬡⬡
    Effect: Critical-Health Sudden FS
    • Puppet Fighter: Giant :ultrobin: (Color 7)
    • Stage: :skyworld: (Omega)
    • Music Track: Dancing Mad ~Final Tier~
    • Match: Stock (1)
    • Item: Explosive Types
    • Conditions:
      • The enemy's magic attacks have increased power
      • The enemy starts the battle with an X-Bomb
      • Hostile Assist Trophies (Skull Kid)
    Squall Leonhart (FINAL FANTASY VIII)
    (Artwork: DISSIDIA FINAL FANTASY)

    Class: ★★★
    Type: Support (Attack)
    Cost: ⬡⬡
    Effect: Fast FS Meter Charge
    • Puppet Fighter: :ultroy: (default)
    • Stage: :npc: (Omega)
    • Music Track: Force Your Way
    • Match: Stock (1)
    • Conditions:
      • The enemy's sword attacks have increased power
      • The enemy's FS meter charges quickly
      • The enemy can unleash powerful critical hits at random
    Laguna Loire (FINAL FANTASY VIII)
    (Artwork: DISSIDIA 012 FINAL FANTASY)

    Class: ★★
    Type: Support (Shield)
    Cost: ⬡
    Effect: Super Scope Equipped
    • Puppet Fighter: :ultsnake: (Color 4)
    • Minions:
      • :ultike: (Color 7)
      • :ultgreninja: (Color 2)
    • Stage: :shadowmoses:
    • Music Track: The Man with the Machine Gun
    • Match: Stock (1)
    • Conditions:
      • Defeat the main fighter to win
      • The enemy (Snake) starts the battle with a Super Scope
    Zidane Tribal (FINAL FANTASY IX)
    (Artwork: DISSIDIA FINAL FANTASY)

    Class: ★
    Type: Primary (Grab)
    Slots: ⬡
    Effect: Critical-Health Attack ↑
    • Puppet Fighter: :ultdiddy:(Color 6)
      • Reinforcement: :ultdiddy: (Color 3)
    • Stage: Rainbow Cruise (Battlefield)
    • Music Track: Battle 2 - FINAL FANTASY IX
    • Match: Stock (1)
    • Conditions:
      • The enemy is easily distracted by items
      • Reinforcements appear after the enemy is defeated
      • The enemy's (:ultdiddy:) stats increase significantly
    Kuja (FINAL FANTASY IX)
    (Artwork: DISSIDIA FINAL FANTASY)

    Class: ★★
    Type: Primary (Attack)
    Slots: ⬡⬡
    Effect: PSI Attack ↑
    • Puppet Fighter: :ultlucas:(Color 5)
      • Reinforcement: :ultmewtwo: (Color 5)
    • Stage: :fdb:
    • Music Track: Dark Messenger
    • Match: Stock (1)
    • Conditions:
      • The enemy's PSI attacks have increased power
      • Reinforcements appear after the enemy is defeated
      • The enemy (:ultmewtwo:) will suddenly have a Final Smash
    Tidus (FINAL FANTASY X)
    (Artwork: DISSIDIA FINAL FANTASY)

    Class: ★★★
    Type: Primary (Attack)
    Slots: ⬡⬡
    Effect: Water Attack ↑
    • Puppet Fighter: :ultcorrinf: (Color 4)
    • Stage: Tortimer Island
    • Music Track: Normal Battle - FINAL FANTASY X
    • Match: Stock (1)
    • Items:
      • Soccer Ball
      • Beastball
    • Conditions:
      • The enemy falls slowly
      • The enemy is easily distracted by items
      • The enemy's water attacks have increased power
    Jecht (FINAL FANTASY X)
    (Artwork: DISSIDIA FINAL FANTASY)

    Class: ★★★
    Type: Support (Attack)
    Cost: ⬡
    Effect: Sword Attack ↑
    • Puppet Fighter: Giant :ultganondorf: (default)
    • Stage: Wuhu Island (Omega)
    • Music Track: Otherworld
    • Match: Stamina (300HP)
    • Conditions:
      • Stamina battle
      • The enemy sword attacks have increased power
      • Only Kyogre appears from Poké Balls
    Shantotto (FINAL FANTASY XI)
    (Artwork: DISSIDIA FINAL FANTASY)

    Class: ★★
    Type: Support (Attack)
    Cost: ⬡
    Effect: Fire/Explosion Attack ↑
    • Puppet Fighter: :ultisabelle: (Color 7)
    • Stage: Reset Bomb Forest
    • Music Track: Wrath of the Reset Bomb
    • Match: Stock (1)
    • Items: Explosive Types
    • Conditions:
      • The enemy loves to taunt
    Gabranth (FINAL FANTASY XII)
    (Artwork: DISSIDIA FINAL FANTASY)

    Class: ★★
    Type: Primary (Attack)
    Slots: ⬡⬡⬡
    Effect: N/A
    • Puppet Fighter: Giant Metal :ultgnw: (default)
    • Stage: :battlefieldb:
    • Music Track: Boss Battle - FINAL FANTASY XII
    • Match: Stock (1)
    • Conditions:
      • The enemy favors side specials
      • Hostile Assist Trophies (Black Knight)
    Man, my camping trip on Tuesday was the exact opposite of what I was excited for because of one reason: the wind was way too violent to do practically anything.

    It was so bad that my uncle and I decided to end our trip in the desert a day early and head back home.
    There was a problem fetching the tweet
    PREACH!
    Champion of Hyrule
    Champion of Hyrule
    I disagree because of how easy it would be for them to just disable the specific assist trophy when the character is in play. Sure, it may look weird and inconsistent if a character was an assist and playable, but if Sakurai cared about things being weird and inconsistent, we wouldn't have a fighter spirit and regular spirit of the same character, and we wouldn't have like 8 FE characters
    KirbyWorshipper2465
    KirbyWorshipper2465
    None of us are part of the programming team, so I don't think we'll ever know how easy or hard it is to promote ATs, so it's all a moot point anyways. Until last year, no one knew that Steve's mechanics would have been deemed impossible by Sak if he wasn't nudged into trying to make them work anyways.

    I just figure that they'll skip over them no matter what anyone says, since that habit dies the hardest so far.
    I think it’s safe to say that :ultsephiroth:’s Classic Mode route is the only one I can safely (and proudly) do a 9.9 run of. All I really need to do is making sure I don’t **** up the patterns and keep a ticket on me if I die on the Hands.
    Otoad64
    Otoad64
    ok, I get how this is trying to do the whole "oh, look at how bad the Smash community is" but like, there are definitely reasons for that other than "Smash fans bad"
    L
    link2702
    Only reasons I can think of for why people hated mythra/pyra, is they're another anime character with a sword(kind of a legitimate complaint) and their character designs are a little...well revealing, even after the smash censorship.(not so legitimate a complaint, we have a freaking angel slaying witch who's clothes fly off in her actual game and it's not even actual clothing but...just her magical hair. So technically she's running around naked in smash. And her "clothing" still technically starts to disappear during her smash attacks and her final smash. And people are ******** cuz Mythra/pyra just have the biggest boobs in the game and show some a little bit of skin? Get over it.)
    Cutie Gwen
    Cutie Gwen
    Damn Perk, I expected you to know not to post blatant bait
    According to the infinite universe theory, there exists a universe where:
    • :052: was one of the original instead of :jigglypuff64:
    • :212: was the Gen 2 rep instead of :pichumelee:
    • Ayumi Tachibana joined the battle instead of :drmario:
    • :charizard: was solo from Brawl onwards
    • Snivy joined the battle in Smash 4
    • :azura: was the Fates rep instead of :4corrin:
    • Shadow and :ultalph: were Echoes of :ultsonic: and :ultolimar:, respectively
    • :ultpyra: swapped places with our TH rep (who was Edelgard instead of :ultbyleth:)
    For me, :ult_terry: and :ultsephiroth:, easy.
    • Like
    Reactions: Pokelego999
    Janx_uwu
    Janx_uwu
    :ultsteve:. Incredible game from my childhood and basically the only character in either pass that I had much of a history with.
    xzx
    xzx
    1) Hero
    2) Banjo & Kazooie
    3) Steve
    4) Min Min

    The rest should just go away. =P
    R
    RetrogamerMax
    If I had to rank the DLC fighters, it would go like this:

    1.:ultbanjokazooie:
    2. :ultsephiroth:
    3. :ult_terry:
    4. :ultminmin
    5. :ultpyra:/Mythra
    6. :ultpiranha:
    7. :ultsteve:
    8. :ulthero:
    9. :ultjoker:
    10. :ultbyleth:
    I swear to God, Ultimate’s AI only exists to screw players over for the sake of it. A lot of the time, they manage to dodge my items and attacks and other hazards WITHOUT FAIL.
    • Like
    Reactions: xzx and Pokelego999
    Wigglerman
    Wigglerman
    That's how the vast, vast majority of fighting game AI is. It's always been cheap. Ultimate isn't some outlier. This has been a thing since the Arcades. The 'quarter muncher' difficulty was never modified for home market. And the difficulty slider isn't as granular as we want to think. They're either really cheap, input reading buttwads or knuckle dragging and drooling levels of stupid. Hardly any in-between.
    xzx
    xzx
    I disagree. Brawl's and Smash 4's AI doesn't behave like this. Even in other games, like Rivals of Aether and Pokkén, the AI doesn't behave this way. You can still "outthink" it.

    The problem with Ultimate's AI is that they can (and will) react to your inputs on the first very frame if they deem their action will connect. (Like hitting with a smash attack.) It's really dumb and you have to hope that they won't parry every hit of your Lucas's down smash or a giant Kirby up-angling his f-smash as soon as the battle starts. (This happened to me in a spirit battle and I felt really cheated.)

    AI shouldn't feel way too unpredictable or overly respond with insane inputs players only can dream of.

    Now, I don't have any major difficulty with Ultimate's AI, as you can clearly cheese them or whatever, but it is always frustrating in spirit battles and classic mode when you feel very cheated or they parry every thing left and right and then counter with their powerful smash attacks. Ultimate AI is on a whole other league.

    This is actually a quite tricky topic to discuss.
    R
    RetrogamerMax
    The AI in Ultimate is easy to tango with once you got the swag and keep that momentum going. Plus, the Level 9 CPU are good to train with before entering real matches with real players.
    My mom is planning on moving to New Orleans around the end of May. We've been talking about taking a road trip there from my home in California.
    So I guess we'll likely see the next fighter at E3 this year. Who're you hoping for? I'm placing my bets on Cash Banooca.
    You know…most of the DLC fighters’ Classic Mode routes have been kinda disappointing so far.
    • Hero’s is just fighting the other Heroes and other DQ-related things
    • Banjo’s is just fighting characters in two again
    • Byleth’s is just Lucina’s but backwards which is ironic because Lucina is technically going backwards in her route
    • Min Min’s is just emulating ARMS characters for the sake of it
    • Steve’s is just emulating Minecraft characters for the sake of it
    • Pyra/Mythra’s is just Meta Knight’s again, just with slightly different characters
    Only a few routes really felt unique to me.
    • Joker’s has you recruiting the characters you defeat
    • Terry’s is more or less 7 rounds of KOF battles
    • Sephiroth‘s has you fighting every boss, obviously
    If I could change the other 6 Classic Mode routes I mentioned earlier, I’d have:
    • Hero fight characters from JRPG’s in general (the genre DQ pioneered)
    • Banjo fight characters from N64 games (the bird and bear’s console of origin)
    • Byleth fight characters mirroring different FE gameplay mechanics, such as durability or the Weapon Triangle (since he’s a professor and he’s meant to teach these to his students)
    • Min Min fight characters with slowly increasing range (what I mean is starting with Little Mac, then moving on to Zero Suit Samus, and so on)
    • Steve fight characters from other 3rd party companies
    • Sephiroth fight characters referencing the first 7 Final Fantasy games in Stamina Battles
    • Pyra/Mythra fight characters referencing other Xeno games (ending with fighting the Hands with the help of Shulk)
    Internal Frickface
    Internal Frickface
    not to mention that they could have just put in a boss rush mode instead of having it bound to one ****ing character lmao
    Perkilator
    Perkilator
    Yeah…Sephiroth’s is cool, but at the same time a bit of a slap in the face to other characters which I guess is perfectly in character for Sephiroth
    I was watching an old HMK video about the KH manga, and the CoM manga in particulat has some pretty effed-up deaths. Larxene's in particular has SDG combining Blizzard, Fire and Goofy Tornado to make a sort of water sprinkle attack against her. Being a character who fights with electricity, once Larxene gets hit with the attack, her electricity conducts it and she straight up EXPLODES.
    I’m on Episode 4 of Tropical Rouge Precure and I’m honestly stunned at how badly Laura screwed the pooch with staying hidden during this one scene in a museum’s mermaid exhibit. If she just got back into that thing that she hides in, this wouldn’t be an issue.
    I’m surprised Sailor Moon has never properly crossed over with any of the Pretty Cure series (at least, to my knowledge). They’re both popular magical girl series owned by Toei, aren’t they?
    cashregister9
    cashregister9
    That is a bit weird, Especially considering Precures collabs with Kamen Rider and Super Sentai, Toei likes crossing this series over.


    The best I got is the brand integrity for Sailor Moon as that is more popular than Precure they probably want to isolate it as much as they can.
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