When NASB was still in its "flavor of the week laughing stock" phase, a lot of people were using it as proof that sound design is important in games - which is true, but IMO it doesn't apply to NASB - what it does apply to however, is Nicktoons Unite, which might be the most unintentionally unnerving game I've ever seen, almost entirely because the music is slow and barely audible; the ambient sound effects are oddly realistic, echo like a prison cell, and play at full blast; and all of the stages except the FOP stages have really dreary colour palettes and fog.