DeliciousCake
Smash Lord
It's great against falling opponents, and it can keep combo's going if you use it properly. That's about the general gist of it.Its not good for chains smash.
Nor for killing.
Is it for a combo that Idk about?
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It's great against falling opponents, and it can keep combo's going if you use it properly. That's about the general gist of it.Its not good for chains smash.
Nor for killing.
Is it for a combo that Idk about?
Figured something like that would be in a sticky but I couldn't seem to locate it. Sorry for your trouble though. :/
two words: platform harassmentIts not good for chains smash.
Nor for killing.
Is it for a combo that Idk about?
Huh, I use Up-B to break his lol.one dair that i hate is TL's, that little **** stays nearly the same during an up-b....am i right? i don remember if it gives him momentum.
Watch a few video's and you'll realize this is becoming more and more common.Have any ZSSs tried applying this Marth AT using down b as a substitute for dolphin slash? I'm not sure if you can grab the ledge off a ledge drop>downb
http://www.smashboards.com/showthread.php?t=216620
Ya I just watched one of Snakeees vids someone posted in one of these threads and it seemed like he was doing that as well, seems like a useful way to get around the 3 tether stalling rule.Watch a few video's and you'll realize this is becoming more and more common.
I plank too muchYa I just watched one of Snakeees vids someone posted in one of these threads and it seemed like he was doing that as well, seems like a useful way to get around the 3 tether stalling rule.
Really?Huh, I use Up-B to break his lol.
A lot of R.O.B. players say BF is R.O.B.'s worst stage because of his "blindspot" underneath him.Approaching a TL is hard, i have problems w/ it myself and its even worse on FD.
and for the ROB matchup: Rob dominates too much on BF, i was playing holy and he put ALOT of pressure on me, i could barely do anything ad my Plasma whips werent connecting as i wouldve wanted. just BF, NO.
I geuss, but a lot of the time they stand near the edge of the stage. I've also tried jumping past them and using a spaced over b, but that usually justs get shielded, and the ran away from. When I try approaching with an aerial I get shield-grabbed, or even if I hit behind them they still sheild and then do a Bair out of the shield or run away again or something.You could always jump over them.
there's always the option to powersheild. sometimes just jumping over the projectiles with side b isn't enough. even though TL throws everything at you but the kitchen sink, WHEN he throws them is actually quite predictable. it's like a pattern. i think it goes like SH boomerang, arrow, arrow cancel(arrow as they hit the ground) , then immediately nair. and and sometimes they replace the nair with zair. always know that they arrow as soon as they hit the ground. when they zair and u shield you can easily just counter with a dash attack before they hit the ground.Approaching a TL is hard, i have problems w/ it myself and its even worse on FD.
and for the ROB matchup: Rob dominates too much on BF, i was playing holy and he put ALOT of pressure on me, i could barely do anything ad my Plasma whips werent connecting as i wouldve wanted. just BF, NO.
Also is there any way to get her over b to not sweetspot the ledge? I'm about 98% sure you can't but it would be awesome if that were possible and I had been living in the dark all this time. I know you can get characters' Up- b to not sweetspot by holding up.
vanz kicked my *** with zss
Zss >>>>>> G&w, 60-40.what Does Everyone Think Of Zss V Gaw??
Only in the case where a character's fastest aerial is slower than their air-dodge. ZSS uses fast-fall uair then down-b to recover.Does airdodging when getting launched off the stage actually help you survive?
Thats how it should be.^ I'm starting to think Zss is the new Link too.
this and link boards is like the only place i post under brawl.
Taken from my Link guide, the concept still applies though.Does airdodging when getting launched off the stage actually help you survive?
However, what Nicholas.Riddle said is true too, if the aerials are too laggy/slow, sometimes airdodging is the better option. An example would be Snake.-Airdodging: Some players believe that airdodging reduces your momentum in the air. Others disagree. The truth is they are both somewhat right. Airdodging does not reduce your momentum whatsoever. What it does do, however, is allow you to regain control of your character more quickly. The quicker a player regains control over his character, the faster his normal DI initiates. There is the truth about airdodging after getting hit.
That being said, airdodging is in fact useless. Never use it to stop your momentum, ever. By never, I mean NEVER. Momentum canceling is much better.
Proven here in this video: http://www.youtube.com/watch?v=3qAVsFk9Eug
10wtfs?
link mains are taking over Zss threads..
ZSS is the new Link.
^Heck yeah!^ I'm starting to think Zss is the new Link too.
this and link boards is like the only place i post under brawl.