canthandletheSpeculosity
Smash Journeyman
The bird...:smoke:
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The TO would have to define what exactly is meant by a standing infinite, because technically yes, you are "standing" when you infinite Wario, but no, you are not "standing STILL" while you do it.I've been discussing this with people for a while. If a tourney makes up a rule saying "Standing infinites are not allowed," isnt the wario infinite allowed because it's not "standing" as you are moving to both sides of him pivot grabbing?
Is that the air-release grab infinite? Or is that something else? Because can't Wario just get out of that by not pressing up to get released? Or is that Meta-Knight that that only happens to?I've been discussing this with people for a while. If a tourney makes up a rule saying "Standing infinites are not allowed," isnt the wario infinite allowed because it's not "standing" as you are moving to both sides of him pivot grabbing?
There isn't anything that has the ability to show hitboxes in Brawl.Can someone give me a link to where it shows ZSS's hitboxes? Please and thank you.
Oh sorry. I thought there was a thread showing hitboxes.There isn't anything that has the ability to show hitboxes in Brawl.
This does not show hitboxes, but it mentions where they are and gives all the data on them we haveOh sorry. I thought there was a thread showing hitboxes.
Apply to be a smashlabber, muthafuka.This does not show hitboxes, but it mentions where they are and gives all the data on them we have
http://www.smashboards.com/showthread.php?t=178317
I am fairly certain that the hackers will find a way to make hitboxes visible.There isn't anything that has the ability to show hitboxes in Brawl.
I dig.I already did noob
Thanks for this.This does not show hitboxes, but it mentions where they are and gives all the data on them we have
http://www.smashboards.com/showthread.php?t=178317
After much coding yes, but it's not as simple as "Turn on ActionReplay, show hitboxes."I am fairly certain that the hackers will find a way to make hitboxes visible.
her Jab Does Not **** G&w's Ground Game, At All. G&w's Down Tilt Out Of A Jab Can Be Used To Wreck Her Up Close. She's Got No Way Around It So She Has To Retreat. If I Use Turtle Diagonally, I Guarentee You'll Start To Shield It After You Get Punished For Trying To Grab It. Once I Get You Into The Habbit I'll Start Grabbing And Teching You. It's Really Not That Hard At All. All You Have To Do Is Powershield Zss And She's Cake.
A G&w Wouldn't Pick Final Destination Against Zss, Or Atleast Should Not. If A G&w Is Attacking With Diagonals And Knocking Zss Into The Air Then Pillaring Her With Up Air, They're Playing To Win Because Thats What You Do. Zss Has Nothing Against G&w's Up Air At All. She's Easily Forced To Make A Mistake Or Something Predictable That Can Be Punished.
Zss's Up Air Will Always Fall Short In Either Range Or Priority So There Is No Need To Worry About It.
.
you Don't Know The Match-up Too Well, Huh? Mr. Game & Watch's Dtilt And Jab Cancel Out Plasma Shot And Plasma Whip, Reguardless Of Charge. Mr. Game & Watch Gets Zss Into The Air With His First Jump, He Up B's To Begin Pillaring Her, Then Uses Up Air During His Second Jump. He's Then Able To Touch The Ground And Continue To Force Her Off Stage.
The Match Can't Even Be Contested Once Its Taken Into The Air. The Only Disputable Part About It Is Before Hand - While They're On The Ground. Getting To Zss Is The Difficult Part.
Note That She's Also Light. Once G&w Is Inside Her Range, She's Easy To Tech Out Of Down Throw.
.............zero Suit Samus Has Really Good Vertical And Horizontal Defense, But She's Very Weak To Anything Diagnal. Once Mr. Game & Watch Gets Her Into The Air There Is Really Nothing Zss Can Do. She Will Be At The Mercy Of Mr. Game & Watch's Fortress Of Priority.
Ahah many times people tells me things like 'omg stop spamming suit pieces blablabla no items blablabla' and that's quite annoying. However for me it's 'good that Zamus hasn't many techniques xD Can I ask you what videos should I watch? Thank you, you're really kindyou can. she (nor any character in the game) is Melee fox, who was limited by the user, not himself.
all you need to learn is WHEN to recover, not how. Dont use F-Smash, your opponent will be glad you did.
and to play with ZSS you need to be a bit tactical, mostly in stages like Norfair, Rainbow Cruise and Japes.
techniques....hmhmmh....ZSS doesnt have many. but you NEED to MindFu*k with your Suit pieces. thats about it
i dont see many flaws w/ your english btw.
it was not sarcasm, he was about to start a flame war.If Excellence's posts was all sarcasm then it makes perfect sense.
you welcome. bu just shove those pieces as deep as you can LOL. its their fault for not using them against you.Ahah many times people tells me things like 'omg stop spamming suit pieces blablabla no items blablabla' and that's quite annoying. However for me it's 'good that Zamus hasn't many techniques xD Can I ask you what videos should I watch? Thank you, you're really kind
Don't mention MSAS in my presence lol. Gloating that he's better than me and sending them a vid from wifi where he "3 stocks" me. This was back when my internet was busted, my connection was beyond horrendous, and it was just so unbearable that I just jumped off the stage on purpose at 0%. Wifi sucks anyway though. But apparently if you beat someone on wifi in a friendly you are way beyond their level.
Yes, my friend is quite good at it now. I have to say, I enjyed it more when they simply were trying to get rid of them. And what's worse, he mains the bird... --.--last time i checked, you opponent can kill you at like 70% in RC w/ your own Suit piece. so nobody sould be complaining about that.
Maybe that's why I can hold my own against Snakeee. We still need to finish that match good sir.ZSS dittos also mean less than normal dittos because basically all of her spacing moves are worthless. You have to play them completely unlike any other match-up.