Elder Sister
Smash Lord
i think u just got critiqued by jigg^^
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Wow, that was a lot of information! Thanks a bunch.More than anything you need to learn the spacing LKs, Kaffei. Simply practicing them on a sand bag will teach you have you need to be.
Apart from that, an LK's hitbox gets stretched when you fastfall, meaning the area that needs to connect with the enemy expands, making it much more likely to land a lightning kick.
There are a few ways to secure a lightning kick.
If you watch some of NinjaLink's videos, you'll see he often locks a short-mid Din into a lightning kick.
On some characters at higher percentages, a dtilt will pop them up into an f-air, which I believe is also guaranteed (again, on some characters).
Being able to read your enemy helps a lot. If you're close by and you think they're about to jump, jump as well (not necessarily first) and when they come into range, LK.
LK is a move based on punishment. You can't combo with it and you can't really combo into it, so your only option is to "trick" your opponent into getting hit, or predicting their approach.
Another thing I find works quite well is when your opponent or the character you're fighting has a hard time getting up from the ledge. If they jump from the ledge you can counter with an f-air and usually KO. If they linger on the edge and you're recovering, you can lightning kick them for a stagespike KO, usually guaranteed.
Kataefi has really good LK's OoS. On characters about Zelda's height or taller, you can guarantee a lightning kick out of powersheild.
Successor_Of_Raphael has good pressuring and stays up close to you when you're recovering from above and LK's once your attack is over or your airdodge is over.
One last thing that for some reason works quite well, is when your opponent is on the inner side of the stage and you're near the ledge, run off the side of it. They'll think you missed a ledgegrab or failed a fox trot or something and almost ALWAYS come after you for a spike. With this, you'll now know where they are going to be and when they're going to be there. (If you know this about your opponent at all times, you'll probably 3 stock them) Anyway, when they come after you, use your second jump to jump back onto the stage and b-air them as they approach (before they make it to the edge.) The hitbox should stretch a bit making it land easy.
The problem with this is that you're on the opposite side of the killing area that they'll be hit towards, so use it around 120% and it should KO them just fine.
Button/stick mashing. It's how you break out of a grab.... and you break out faster when you have less damage. Since he was at only 11% or so (I think), he broke out pretty fast.Oh, another thing.
http://www.youtube.com/watch?v=1xXDhQN-PMI
At around 15 seconds, M2K breaks from a grab instantly. How does he do that?
yeah... I know whem my friend plays olimar, he can;t throw be unless I have at least double digit damage because I break out quicker than he can reel me inButton/stick mashing. It's how you break out of a grab.... and you break out faster when you have less damage. Since he was at only 11% or so (I think), he broke out pretty fast.
Hah, I had no idea I was being talked about!Wow, that was a lot of information! Thanks a bunch.
Could you link me a video of Successor_Of_Raphael? I'd like to see how he does it, if you don't mind.
I know I for one have grabbed people on odd terrain and they have instantly been released, not sure if that has anything to do with it though.
Happens a lot on transforming stages, like Castle Siege and Delfino.Terrain has everything to do with it.
If you grab someone and they're on a higher elevation then you, most of the time they'll break out automatically. iirc
In that video, NL does dash cancel with shield, right? How does he do it instantly? Like, when I try to do it, I have to run for at least a quarter or less to do it.. -_-Hah, I had no idea I was being talked about!
Well I don't have any good videos up, but I did find a video that demonstrates it a couple of times...
http://www.youtube.com/watch?v=mbzuWn79uGU 0:25 and 2:19 shows how it's mostly a punishing tool. Sometimes you can pressure your opponent when they're off-stage so you can force a certain reaction and leave them open to a kick. Yoshi's pretty good off-stage though, hence why you may have to take an approach like that.
I was banned for trolling and having a large amount of my posts reported. lolHey, MrEh. Where have you been lately? The board isn't the same without your humourous pessimism about Zelda.
wtf get outta here. Was it the Pit boards that finally did it? lolI was banned for trolling and having a large amount of my posts reported. lol
Nope.wtf get outta here. Was it the Pit boards that finally did it? lol
LOL!Nope.
All of my infractions were from the Zelda boards. XD
When does he do it in the vid? Exact time, I mean.In that video, NL does dash cancel with shield, right? How does he do it instantly? Like, when I try to do it, I have to run for at least a quarter or less to do it.. -_-
The funny thing is, my friend just showed me a similar glitch last night that happens when DK tries to recover and Mario capes him. It was on Battlefield.... DK was doing his up b, Mario caped him, and DK got stuck on the left ledge just like Zelda did.Also, I was playing a friend, & this happened http://www.youtube.com/watch?v=V56HZhJb_lw
Why does it do that?
Apparently it's called Shield Cancelling? You dash & then shield to cancel the running animation, but whenever I do it, I always go into the skid animation THEN I shield. If I do it too fast, I do a roll.. How are you supposed to do it?When does he do it in the vid? Exact time, I mean.
All I saw was him putting up his shield during a run, which is.... really not that hard. x.x I must be confused about what you're asking.
The funny thing is, my friend just showed me a similar glitch last night that happens when DK tries to recover and Mario capes him. It was on Battlefield.... DK was doing his up b, Mario caped him, and DK got stuck on the left ledge just like Zelda did.
My guess is that it's some sort of glitch that happens when recovering against reflective moves at a certain position near the ledge. There's probably a thread or post or something about it somewhere, but it'd take too long to find it.
Just avoid it, lol.
It's a glitch that Marios found long time ago. If Mario uses cape with perfect timing against an opponent who's sweetspotting the edge they start hanging in the air. Since it can be done with Pit too it's probably caused by the action of character making 180 degrees turn just when they grab the ledge.Also, I was playing a friend, & this happened http://www.youtube.com/watch?v=V56HZhJb_lw
Why does it do that?
Oh, I see... weird. o-OIt's a glitch that Marios found long time ago. If Mario uses cape with perfect timing against an opponent who's sweetspotting the edge they start hanging in the air. Since it can be done with Pit too it's probably caused by the action of character making 180 degrees turn just when they grab the ledge.
LMAO @ The angry thing. & Yeah. Hi :DYour username is unusually similar to mine
That video was so weird!
hey we can't infract our honorary troll lolNope.
All of my infractions were from the Zelda boards. XD
SiHi answers^LMAO @ The angry thing. & Yeah. Hi :D
So....does anyone...know how to do what NL does. ^
Thanks a lot :D Does it work well with Marth? o_Olol poor kaffei.
What you do is foxtrot once (hit forward had to initiate dash animation then release it), and as you approach the ending 10 frames of the animation (the ones where you can buffer) hit R hard so that it click (or whatever you're using for block).
You need to time it right, but most characters do this. Zelda has a longer dash animation than most characters so hers isn't the best. Samus does it quite well.
Basically, hit forward > release > wait for cool-down frames > hit block.
Oh.. ok. I'll practice like that.this is a q and a thread. If its a q or an a it's not off topic.
power shielding is done by blocking in the first few frames (i'd guess about 3 frames) of an attack being in your shield zone. It's significantly easier in brawl.
Use it for two things.
Block fast spam like Links arrows and boomerang or Pits arrows or Peaches turnips. This lets you attack immediately out of the sheild clash animation.
Block incoming attacks (like peach f-air while hovering) and use your new frames as an advantage to lightning kick peach.
Get a Link to play against you and spam arrows, or maybe even falco lasers. Once you know how close a projectile has to be its easy from there. practice makes perfect. There is no secret or method here.
Ohh.. Cool. I hope I can do it wellI think someone corrected me before and said you have 4 frames during which you will perfect shield, not 3.
Kaffei, you just hit the shield button like usual, then let go and input your next action.
The benefit of perfect shielding is that you don't suffer normal shield stun (frames where you'd normally be stuck inside your shield) or normal shield drop frames (the 7 frames it otherwise takes to drop your shield before you can do another action). You also don't suffer shield push, so in the case of moves that would normally push you out of range, you'll be close enough to punish out of a perfect shield.
a lot of it depends on the matchup.So, what are Zelda's bad stages? Because I'm doing a match up write up.
Of those stages, for zelda, IThat's cool chis! I don't think there's a universal stage we all agree on that's good for her. But if Luigi's Mansion is allowed you have to ban that from her.
I think battlefield is her best neutral and one of her best stages overall, yoshi's apparently is her worst neutral but I quite like it. I'm a big fan of stages with lots of platforms and weird layouts - anything that makes kicks OoS easier and Dtilt harder to SDI out of and reduce camping is all good.
I secretly love frigate, castle siege, the pokemon stadiums, japes and green greens. I could go into detail but they're mostly personal preferences.
Lylat is good for me but I don't know if that's actually a good one for zelda - I just know the slants make kicks OoS easier and dtilt locks harder to get out of but makes recovering a little harder.
I really hate pictochat and rainbow cruise! And I hate recovering on halberd and delfino =(
She's comparably more mobile in the air than on the ground . . . what's that tell ya?. . .Zelda is not the most mobile character in the air... that's nice.