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Zelda Matchup Thread // OUTDATED

Sonic The Hedgedawg

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For link's longer ranged options, I like to burn most projectiles with din's if I can... rarely is nayru's the best option (though it's still good for all its other options). Sheild bombs and then roll away or something and that tends to work well.

I like to put myself in the way of a returning boomerang and charge Up or Forward smash... I don't think Link is really capable of doing anything but sheilding to stop it.

Dsmash is AMAZING if we sheild anything of Link's. It's so fast that, unless he's expecting it, he's not going to DI in time... and it has a NASTY trajectory... the fact that he's so heavy only hurts him more especially since one of his best options (DIing into the stage and teching) will result in SPEEDY death if he misses the tech.

Basically it's already been said: Zelda's job is to stick to link like glue since, without his spacing, he has nothing really.

Sheik ***** in gimps BTW, so if you want to start the match as zelda and then switch to sheik when you're ready to ko, that works great actually.

We can outrange his dair with our Uair... so I like to go for it and then, if I change my mind, airdodge so he falls through us and then punish his massive landing lag... oh and our Usmash beats out his dair as well.

Basically we've got him as long as we can keep up pressure. That's easier said than done though... 60:40 seems realistic.
 

sasook

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For link's longer ranged options, I like to burn most projectiles with din's if I can... rarely is nayru's the best option (though it's still good for all its other options). Sheild bombs and then roll away or something and that tends to work well.
True, but Nayru's Love works reeeally well in this matchup, more than usual (I know it's not THAT common of a move used normally).

I like to put myself in the way of a returning boomerang and charge Up or Forward smash... I don't think Link is really capable of doing anything but sheilding to stop it.
Not to sound arrogant, but a good Link almost never lets an opponent ride his boomerang. It's so rare that most of the time it's not really even considered.

Dsmash is AMAZING if we sheild anything of Link's. It's so fast that, unless he's expecting it, he's not going to DI in time... and it has a NASTY trajectory... the fact that he's so heavy only hurts him more especially since one of his best options (DIing into the stage and teching) will result in SPEEDY death if he misses the tech.
This. All we've got is the whiplash. Which is crazy hard.

Basically it's already been said: Zelda's job is to stick to link like glue since, without his spacing, he has nothing really.
This.

Sheik ***** in gimps BTW, so if you want to start the match as zelda and then switch to sheik when you're ready to ko, that works great actually.
Keep in mind it's much, MUCH easier to DI well against Sheik though.

We can outrange his dair with our Uair... so I like to go for it and then, if I change my mind, airdodge so he falls through us and then punish his massive landing lag... oh and our Usmash beats out his dair as well.
Well the thing is, a good Link knows the proper height so that his dair auto cancels in time. Plus, we're not really that dair-happy unless we're on Norfair, lol. Most of time we'll FF airdodge/nair/bair/fair.
 

Kataefi

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You guys have been extremely helpful. Sasook are you willing to write a summary similar to those in the OPs?

So it's looking like 60-:40+ Zelda for now I guess. Can we quickly discuss stages?

We need to quickly discuss Samus... and then... omg WE'RE DONE (I think?)!
 

JigglyZelda003

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. Can we quickly discuss stages?
I might as well bring up his other good stages.

RC, Halberd, Brinstar. In that order.
Link is probably gonna try to stay above you in this matchup, despite your usmash and uair. He'll probably bomb spam you from above on stages with platforms. On stages like FD.......lol.
just a few quotes to go with stages, remember to ban Norfair or die >.>

if mansion is legal i think it could work, i haven't played a good Link main for a while.
 

Kataefi

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Thanks JZ! So Norfair is a big no no in this matchup then. Final D looks like a decent neutral/counterpick against him then.

What about battlefield?... his dair won't hit her all too well because of the platforms.
 

Sonic The Hedgedawg

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Keep in mind it's much, MUCH easier to DI well against Sheik though.
sheik's fair has the same trajectory as zelda's Dsmash... it pretty much is an instant kill against link off the edge at any damage above about 70?

Thanks JZ! So Norfair is a big no no in this matchup then. Final D looks like a decent neutral/counterpick against him then.

What about battlefield?... his dair won't hit her all too well because of the platforms.
Obviously Luigi's mansion gives us an almost unfairly huge edge.

Norfair's a no.

I say no to Delfino as well since all the water helps his recovery.

Batlefeild does a lot more for zelda than it does for link. It's a good stage.

I REALLY don't mind jungle japes for this matchup... but I normally hate the stage.

I think the rough terain on brinstar might make spacing harder for him.
 

sniperworm

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Mansion always works, but it won't be legal so we just have to let it go:(.

If Samus really is our last matchup, then our matchup number is wrong because there are 37 characters in Brawl (35 on the character select screen (not counting random, lol) plus 2 (for Sheik (or Zelda if you prefer) and ZSS)).
 

RoyalBlood

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Mansion always works, but it won't be legal so we just have to let it go:(.

If Samus really is our last matchup, then our matchup number is wrong because there are 37 characters in Brawl (35 on the character select screen (not counting random, lol) plus 2 (for Sheik (or Zelda if you prefer) and ZSS)).
They repeated Toon Link & Fox is also missing??? + Samus/Ganondorf???
 

Sonic The Hedgedawg

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there's disagreement on the front page about what ZSS should be against us.

one part says 50:50, the other says 60:40 ZSS.... I've personally had zero problems with ZSS, but I'm really not sure which one's supposed to be right.

I'd like it explained either way though.
 

Anonano

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Just as a note, FD will probably be a no against Link as well because although projectiles become more difficult to use, zair is a nasty spacer and Links will abuse it. Zelda can't really punish it.

Battlefield is your best bet for sure as a starter. If that fails, Yoshi's Island should work well due to its tendency to mess with projectiles and practically failsafe Nayru's Love reflection against projectiles (including bombs).

Nayru's Love is probably the most feared attack Zelda has against Link, so abuse it.

And Sasook, that's why bombsliding isn't a good idea in this matchup. Just jump over them and bomb them below, 100% unreflectable. Of course, you have to be wary of uair retaliation, but that's easy to get around due to invincibombing. Link's aerial approaches are his best bet here.

I think 60:40 or 55:45 Zelda is correct, because really the pair are evenly matched aside from Nayru Love/Dsmash gimping.
 

sasook

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You guys have been extremely helpful. Sasook are you willing to write a summary similar to those in the OPs?
Well, I would, but I don't feel I'm qualified. I'd be able to explain Link's side, sure, but I know next to nothing about Zelda's metagame outside her basic moveset. I dunno setups or ATs or spacing tricks at all - IMO, it should be someone who plays Zelda.

._. another reason to miss Arkive....



If you really want me to, I can give a shot. But I'd much rather that a Zelda player wrote it.

What about battlefield?... his dair won't hit her all too well because of the platforms.
vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv

Batlefeild does a lot more for zelda than it does for link. It's a good stage.
sheik's fair has the same trajectory as zelda's Dsmash... it pretty much is an instant kill against link off the edge at any damage above about 70?
Oh yeah, I had forgotten about the fair. I was only thinking of her grounded moves.

Obviously Luigi's mansion gives us an almost unfairly huge edge.
Though I don't disagree with this, can I ask why? Is that one of Zelda's best stages or something? What makes her so formidable here?

I think the rough terain on brinstar might make spacing harder for him.
Brinstar is one of Link's top stages because it allows his projectile game to work very well, mostly.

Battlefield is your best bet for sure as a starter. If that fails, Yoshi's Island should work well due to its tendency to mess with projectiles and practically failsafe Nayru's Love reflection against projectiles (including bombs).
I've heard the walls mess up her recovery or something.

Nayru's Love is probably the most feared attack Zelda has against Link, so abuse it.
This.

And Sasook, that's why bombsliding isn't a good idea in this matchup. Just jump over them and bomb them below, 100% unreflectable. Of course, you have to be wary of uair retaliation, but that's easy to get around due to invincibombing. Link's aerial approaches are his best bet here.
Ah ok, thanks for the tip.

I think 60:40 or 55:45 Zelda is correct, because really the pair are evenly matched aside from Nayru Love/Dsmash gimping.
I'm gonna go with 60:40 Zelda.
 

Canvasofgrey

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Though I don't disagree with this, can I ask why? Is that one of Zelda's best stages or something? What makes her so formidable here?
Luigi's Mansion benefits Zelda probably among the most out of all the characters since...

- Pillars don't block her projectile, making her amazing to Camp

- The Pillar trick extends her range, and increases her already crazy lingering hitboxes

- The 1st floor ceiling is ideal for Zelda to Usmash -> Usmash combo on bigger characters, or at the least, a Usmash -> Dsmash combo.


Basically, her defensive game is just too good on Mansion. It's like Norfair to Pit.
 

sniperworm

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Though I don't disagree with this, can I ask why? Is that one of Zelda's best stages or something? What makes her so formidable here?
Yes, Luigi's Mansion is Zelda's best stage period. It stops opposing projectiles without hindering her own (and Din's is surprisingly effective here). The pillars extend both the duration and range of her multi-hit moves (making them impossible to spotdodge, making them eat rolls much better, and generally making them harder to stop). The house's layout makes approaching Zelda a very strenuous task because the narrow lower area means that Fsmash can cover almost all options. It's also more difficult to bait and punish her smashes because there's no going around them. Large blastzones and the ceilings mean that everyone is surviving to high percents, however, Zelda's obscene kill power and Dsmash make getting kills a lot easier for her. There's definitely more to Odo Land (Luigi's Mansion), but I'm tired already.

I've heard the walls mess up her recovery or something.
Don't even get me started with Yoshi's, this stage is as bad for her as Luigi's is good.

If it was only those walls it wouldn't be too bad.
 

Sonic The Hedgedawg

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Oh yeah, I had forgotten about the fair. I was only thinking of her grounded moves.
so we no longer disagree with this statement?



Though I don't disagree with this, can I ask why? Is that one of Zelda's best stages or something? What makes her so formidable here?
Yes, Luigi's Mansion is Zelda's best stage period. It stops opposing projectiles without hindering her own (and Din's is surprisingly effective here). The pillars extend both the duration and range of her multi-hit moves (making them impossible to spotdodge, making them eat rolls much better, and generally making them harder to stop). The house's layout makes approaching Zelda a very strenuous task because the narrow lower area means that Fsmash can cover almost all options. It's also more difficult to bait and punish her smashes because there's no going around them. Large blastzones and the ceilings mean that everyone is surviving to high percents, however, Zelda's obscene kill power and Dsmash make getting kills a lot easier for her. There's definitely more to Odo Land (Luigi's Mansion), but I'm tired already.
That's pretty much the answer I'd give


Brinstar is one of Link's top stages because it allows his projectile game to work very well, mostly.
well the terain helps zelda due to the shape of her hitboxes so it's probably not a bad stage either way... but if it's a GOOD link stage, I'd say we should probably avoid picking it against him unless it's a personal favourite.



I've heard the walls mess up her recovery or something.
Don't even get me started with Yoshi's, this stage is as bad for her as Luigi's is good.

If it was only those walls it wouldn't be too bad.
Walls only screw up her recovery if she has forward momentum and is touching them... then it eats farores. Normally that's not hard to avoid, but it's easy to forget and get gimped by the stage.... then again... Low and right below the ledge is NOT a good position for zelda anyway, so it's not a big issue. A bad position's a bad position right?

I'm gonna go with 60:40 Zelda.
I wouldn't debate that.
 

sasook

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Oh wow, quite interesting about Luigi's Mansion.

And about the Sheik-fair thing, yeah we're not in disagreement xD. I was thinking about f/d/u-smash when you mentioned her, which are pretty easy to DI, versus the fair, which isn't.
 

Kataefi

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I think we're done on Link now! Sasook don't worry about the matchup summary, I can get someone here to write it instead... at least you were honest =p

Next character is::::: FOX

:mad: Fear the upsmash! :mad:
 

Sonic The Hedgedawg

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fox....

well. If you can play sheik, press down+B and we should have this match in the bag.

I hate his lazers and his upsmash, but otherwise there's not much to fear about him.

He might be a fast-faller, but he's REALLY like and we KO really well so, honestly, it doesn't take much from us to just send him reeling.

We kick the **** out of his priority with our own, so that's nice.

watch for his Dair into Usmash... luckily our Usmash should really put a damper on any aerial approach, and I'm pretty sure I've been able to Dsmash out of his dair before he can usmash before... maybe that was slow reflexes on the account of the fox, but it's not like it was a one-time occurance or anything either.


anyway, I think the foxes already have a matchup for us and they put us at 60:40 Zelda's advanatge. I'm not sure it's quite that good, because I definitely find fox harder than link, so either it's more like fox 55:45 or links should be more like 65:35
 

Half-Split Soul

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Well, everyone just agreed Link to be 60:40 so it wouldn´t be very good idea to start changing the ratio now. I agree that Fox is harder, so he´d need to be 65:35 at best.
 

Brinzy

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The difference between Fox and Link, for me, is that Link plays a projectile + zair game that forces approaches a bit more easily than Fox does (especially on stages like BF and SV, where you can use a platform to limit blaster use but still be unable to punish zair), and as a result, Link does not find himself placed into a disadvantageous situation by forcing Zelda of all characters to approach. On the other hand...

Fox has the speed to get through Zelda's defensive game, which is important in closing this match-up for him. However, that's where the main differences between the two end - Link places Zelda on the offensive easily while Fox does much better against the defensive, in my opinion. For Fox, I like to use my quickest attacks + Fsmash and then go for the KO with dtilt -> Dsmash or just Dsmash for the most part. A shielded Usmash from Fox = lightning kick, but other than that, unless I read the Fox well, I don't really land too many of those on him. Regardless, I don't find either character extremely difficult to defeat, but for different reasons.

Like with all characters that have good SH games, Jab works nicely against Fox. Getting put into the air is, but of course, a horrible position for Zelda to be in. His recovery can be dealt with using a decently timed Nayru's, dair, or edgehog -> punish (unless you edgehog and he Side Bs on the stage), but his stall is what makes his recovery so great in general, so that could be a lot harder than it sounds. However, I still don't find myself getting beat up by Fox too often...

Can he Shine through Zelda's Usmash?
 

GodAtHand

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Upsmash ruins everything he can do in the air. Forward smash ruins his ground game. Dtilt is great against him because he can't escape well...

Really if the Fox is a better player than you and winning, just press DownB and you pretty much win.
 

Kataefi

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About this matchup... if you are always consciously aware of his upsmash at kill percents, you can condition yourself to avoid it like the plague. Zelda's upsmash can kill him just as low bear in mind because of his weight... I like to save it as a kill move.
 

JigglyZelda003

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well. If you can play sheik, press down+B and we should have this match in the bag.
the evils of Shiek.....

I hate his lazers and his upsmash, but otherwise there's not much to fear about him.
Foxs combos aren't to be taken lightly if the player treats you a bit closer to luigi than bowser >.>

He might be a fast-faller, but he's REALLY light and we KO really well so, honestly, it doesn't take much from us to just send him reeling.
Zelda ain't that fat either ;P

watch for his Dair into Usmash... luckily our Usmash should really put a damper on any aerial approach, and I'm pretty sure I've been able to Dsmash out of his dair before he can usmash before...
dair approaching is so jun08, unless your Fox is me.:lick:

eat lasers, Fox won't be approaching.

Dair to Usmash is a true combo on trip, if you didn't trip he should just grab you or jab.


Fox has the speed to get through Zelda's defensive game, which is important in closing this match-up for him.
Zeldas stupid priority makes approaching her a bad idea unless you run in during her lag or shes being careless. >.>

Fox will probably be playing gay with lasers thinking, or saying "ladies first."

I like to use my quickest attacks + Fsmash and then go for the KO with dtilt -> Dsmash or just Dsmash for the most part. A shielded Usmash from Fox = lightning kick, but other than that, unless I read the Fox well, I don't really land too many of those on him.
U/F smash jab and Dtilt can keep him out to easily.
if usmash is blocked i usually just dsmash, i find it easier. but LK is great for the KO.

Can he Shine through Zelda's Usmash?
i don't think its possible to shine out of Usmash Foxs shine is tiny even though it does have invincibility to frame 3 IIRC.

for neutrals BF still does wondeful for Zelda imo. she makes far more use of the platforms than Fox can, and it helps in walking past lasers.


i'm gonna go get the other Fox mains, cause while i know the matchup, im not the best at it. id honesty face Zelda as JP a bit more than Fox.(only due to shiek threat)
 

gm jack

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About this matchup... if you are always consciously aware of his upsmash at kill percents, you can condition yourself to avoid it like the plague. Zelda's upsmash can kill him just as low bear in mind because of his weight... I like to save it as a kill move.
The Utilt has similar kill power, so surely saving one of them should have a similar effect?
 

M@v

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Dont rely on Zelda's upsmash to stop fox in the air; if you aren't careful; the fox will likely try to bait you into using it, then do a shine stall, then proceed to hit you on your ending lag.
 

Fenrir VII

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Dont rely on Zelda's upsmash to stop fox in the air; if you aren't careful; the fox will likely try to bait you into using it, then do a shine stall, then proceed to hit you on your ending lag.
"and then Zelda just uairs"
"and then Fox stop shine stalling"
"etc etc etc"

This is how that argument will play out. Basically, before we get into that, it can be noted that Zelda is quite good as an anti-air character, but Fox also has tools to get around upward attacks through varying momentum changes with FFs and shines. So I think of the situation as a kind of stale mate. If Fox is above Zelda, it is simply a guessing/reaction game, in which either can win.

It should also be noted that Fox's Usmash is a true combo out of a Dair against a character at high % (roughly 90-100)... not only on a trip.

Fox is overall a better camper here with a more spammable projectile, so Zelda will (most of the time) be the one needing to approach.

Fsmash is good against Fox's ground approaches, mostly... it can be dash-shield grabbed, though, with proper spacing. And with a perfect shield or VERY good spacing, dash shield usmashed.

Zelda is kind of a fortress of smashes, and it makes it hard to approach her, but not impossible, and like I said before, Zelda will have to approach Fox (assuming no stock advantage) due to Fox having the more spammable projectile.

This match is actually roughly even...
 

Canvasofgrey

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The best tip I can probably give against. (Well, actually, second best...) Is to keep within the mid-range area. Fox's lasers have incredible lag when he's putting his gun away, so avoid being at long distances with him to keep him from building damage on you, Or at least if he is silly enough to use the lasers at mid-distance, make him eat a dash attack, Hyphen Usmash, or whatever.

Once again, I say mid-distance, because up close, Zelda is too easy a victim to suddenly be in a juggle, especially since a majority of Fox's moves come out faster than Zelda's. Fox's disadvantage in close range is that fact that he has puny reach. At least comparing Fox to Zelda, Zelda looks like Stretch Armstrong. If Players have good experience with Ivysaur and his Zone of attack, that's around where you should be with Zelda against Fox. Though You have to play smart because Fox is good at closing the distances or even making the gaps further.

As Zelda, avoid being in the air since Zelda's Air game doesn't really keep up with Fox. Stay Grounded, and counter Fox's air and ground game with Zelda's amazing anti-air ground game, and her range.

Fox has a major lack of killing moves. Usmash and Uair being his main abilities to land a KO, It's easy to tell that he's trying to go for the KO when he starts dashing around, hoping to catch Zelda with a Hyphen Usmash, and of course when he starts using Usmash. Fox's Usmash KOs about the same as Zelda's Utilt, I believe, so play smart when you get around 90 percent. Also watch out for Fox's Dsmash. But rarely is that move fresh since they use it often as a GTFO move.

I don't see why people prefer using Usmash to KO Fox, when I say you are better off KOing Fox with a Dsmash. Direct horizontal direction kills Fox since Fox has pretty bad recovery to begin with, and his fast-falling nature makes him just plain stupid when trying to recover for the side.

Overall, 55-45 Zelda favor.

Though, if you want my biggest advice, Just switch to Sheik.
 

Fenrir VII

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The best tip I can probably give against. (Well, actually, second best...) Is to keep within the mid-range area. Fox's lasers have incredible lag when he's putting his gun away, so avoid being at long distances with him to keep him from building damage on you, Or at least if he is silly enough to use the lasers at mid-distance, make him eat a dash attack, Hyphen Usmash, or whatever.

Foxes don't use standing lasers... wrong.

Once again, I say mid-distance, because up close, Zelda is too easy a victim to suddenly be in a juggle, especially since a majority of Fox's moves come out faster than Zelda's. Fox's disadvantage in close range is that fact that he has puny reach. At least comparing Fox to Zelda, Zelda looks like Stretch Armstrong. If Players have good experience with Ivysaur and his Zone of attack, that's around where you should be with Zelda against Fox. Though You have to play smart because Fox is good at closing the distances or even making the gaps further.

As Zelda, avoid being in the air since Zelda's Air game doesn't really keep up with Fox. Stay Grounded, and counter Fox's air and ground game with Zelda's amazing anti-air ground game, and her range.

Yeah, talked about this before

Fox has a major lack of killing moves. Usmash and Uair being his main abilities to land a KO, It's easy to tell that he's trying to go for the KO when he starts dashing around, hoping to catch Zelda with a Hyphen Usmash, and of course when he starts using Usmash. Fox's Usmash KOs about the same as Zelda's Utilt, I believe, so play smart when you get around 90 percent. Also watch out for Fox's Dsmash. But rarely is that move fresh since they use it often as a GTFO move.

Um... seriously? lol!!!! Uair is a good killing move? Fox has limited killing moves? um... Wrong. Random hyphen usmash won't be happening either. Double Wrong. Zelda's utilt is incredibly slow to compare to Fox Usmash... and Dsmash is Fox's main move to set up edgeguarding... in which, he should at least land an usmash.

I don't see why people prefer using Usmash to KO Fox, when I say you are better off KOing Fox with a Dsmash. Direct horizontal direction kills Fox since Fox has pretty bad recovery to begin with, and his fast-falling nature makes him just plain stupid when trying to recover for the side.

Fox has a bad recovery? hahaha. you're funny.

Overall, 55-45 Zelda favor.

Though, if you want my biggest advice, Just switch to Sheik.
lol :rolleyes:
 

Sonic The Hedgedawg

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"and then Zelda just uairs"
"and then Fox stop shine stalling"
"etc etc etc"

This is how that argument will play out. Basically, before we get into that, it can be noted that Zelda is quite good as an anti-air character, but Fox also has tools to get around upward attacks through varying momentum changes with FFs and shines. So I think of the situation as a kind of stale mate. If Fox is above Zelda, it is simply a guessing/reaction game, in which either can win.
true.... but Zelda's options when you are above her are a hell of a lot scarrier than your options when you are above her.

even with your fastfalling, Uair kills at insanely low damages and will punish any poorly placed reflector stalling. Usmash is incredibly hard for fox to DI out of due to his fall speed and will kill at low damages. Utilt will outprioritize anything fox comes with and lingers way too long for him to airdodge through... and it kills at similar damages to usmash depending on decay, DI, etc.
Not saying fox is going to get hit when he's above her, but he certainly can't count on getting through it often enough to risk it when her options are so scary.

Zone fox if you can because we outrange and outprioritize him if we do so.

I wouldn't say fox has a dearth of kill moves, we just have a profundity and it's easy to forget that most charcters don't have near as many as we do. It's correct to say that we have more kill moves and that he's lighter weight, but we're still light and he has enough kill moves.

Basically get used to dodging his kill moves and responding with our own because he has enough cooldown considering how fast some of our kill moves are. Our kill moves tend to be a little safer on block, so that's nice.


Stage choice is probably key again and, if mansion is legal, I'd say CHOOSE IT!
 

Zhamy

Smash Champion
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Just a note on Zelda's Usmash - I've never found DI-ing that difficult at all, although it will probably tack on percent. It's very rare that I stay in it long enough to get launched by the final hit, though.

As far as this matchup goes, without going into specifics - Fox is really, really, really good at running. Meaning Zelda has to zone like a mofo, because Fox's biggest gap is midrange. Ideally, you want to be anywhere from 3-5 "Fox" lengths away. But again - Fox is really good at running. If you're not spacing well, that just means more lasers or an easy get in. (And Fox wins against Zelda, hands down, in boxing.)

It's best to look at the matchup in a few sections.

Long range: Fox wins and camps lasers like a *****. YEAH, CAMPING! GET HYPE! Better get closer, Zelda.

Mid-range: Let's break this up further.
-Both grounded: Fox will either run away, or run in close. Do not throw out an Fsmash if Fox is dashing toward you. Do not do not do not do not. Why? That just says "Dashing shield to get in, take shieldstun, pivot grab and follow up or go back to long range" to the Fox player. In mid-range, Zelda is better off...
-Zelda in the air, Fox grounded: ...in this situation. Why? Because short hops cause quite some trouble for Fox. He has trouble safely punishing unless you jump in recklessly (but beware of Fox's Utilt (has some stupidly good priority) and Usmash (if you're at low percents, Fox players may throw this out)). The key here for Zelda is to be very, very careful. Camp those boots like your life depends on it.
-Fox in the air, Zelda grounded: Just react to whatever, but don't get faked out. Fox may start doing double jump/fullhop camping shenanigans - trying to bait you into punishing something that isn't coming, and mixing this up with running the hell away again and camping more lasers at long range.
-Both in the air: This is really a tossup. It really depends on who reacts better and spaces better. Make sure not to be approached at a diagonal, because Fox can Nair/Fair/Bair you into quite a bad position. Also, no one uses Dair anymore lawl.

Close range: Don't let Fox get in; ever, because you will eat 20-40%, easily. Fox hurts if he can get in.

Fox has trouble with good, solid mid-range zoners, and Zelda is decent at it. The matchup, on paper, is slightly in Zelda's favor due to kill moves and whatnot (I'd say 55-45 at best), but more realistically, this match is very, very even. Zelda will be doing most of the work here, as spacing yourself at mid-range is very hard to do consistently, especially against Fox. If you can get in that niche, though, abuse it and go.

Of course, you could always push Down+B.

50:50, in my opinion. Comments? Questions?
 

sniperworm

Smash Ace
Joined
Mar 2, 2008
Messages
520
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Pearl City, HI
Dude, Zelda players rely on their smashes to stop EVERYTHING. lol
Kinda like Bowser's UpB????

Just a note on Zelda's Usmash - I've never found DI-ing that difficult at all, although it will probably tack on percent. It's very rare that I stay in it long enough to get launched by the final hit, though.
If this is true, then I know a lot of people who want to know specifically how you do it.
 

Kataefi

*smoke machine*
Joined
Oct 12, 2008
Messages
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igloo
Sniperworm, I was about to say >.< I think he might mean Fsmash though... which is fair enough. USmash is bloody hard to DI out of especially for such a fast faller..... =O
 

Kataefi

*smoke machine*
Joined
Oct 12, 2008
Messages
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igloo
I know... I said it in jest. It must be some kind of ASDI + SDI that gets him out each and every time.
 
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