adumbrodeus
Smash Legend
phewI guess I need to get better at internet sarcasm.
I will add my /sarcasm tag next time TT_TT
*wipes brow*
Had me scared there, thought up-smash was going the way of f-smash.
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phewI guess I need to get better at internet sarcasm.
I will add my /sarcasm tag next time TT_TT
Of course it is. But yeah, that was my bad. Rest of my post is serious, though.Had me scared there, thought up-smash was going the way of f-smash.
The thing about Bowser's UpB is that it actually works. lolKinda like Bowser's UpB????
As do Zelda's smashes.The thing about Bowser's UpB is that it actually works. lol
not true!Dude, Zelda players rely on their smashes to stop EVERYTHING. lol
eh. the circumstance isn't as common though because she pretty much never approaches anyone from above, so she's not likely to be there.how does zelda do when above a grounded fox? i dont imagine she has many options?
true, but i didn't necicarily mean her approaching, i meant more to the effect of fox sending her up and chasing. again, also situationaleh. the circumstance isn't as common though because she pretty much never approaches anyone from above, so she's not likely to be there.
i think you where pretty much spot on there. it's just so hard to approach herI honestly believe Zelda does amazing against Fox. Her up smash gives the business to Fox. I was playing a Zelda last night and got 3 up smash juggles at 0%. I tried smash DIing with all my might and just got destroyed. Zelda kills early with up air against Fox without proper DI around 80%. Her down smash clears the room nicely. Forward smash is awesome for spacing, I don't really know how to play Zelda so I'm not going to act like I know everything about her. I look forward to reading more information about her.
Fox however really just needs to camp her like crazy. Even though Nayru's Love reflects the lasers, Fox still comes up on top in the camping game because the lasers never reach back. To beat Zelda I usually use up tilt juggle and watch for a falling Nayru's Love or what ever move is likely to come out against my juggle. I also usually always try to hit my forward air. It racks up so much damage. I keep adding damage with lasers until kill percent and then up smash out of the shield or up tilt out of the shield and then double jump back air.
I didn't really give any concrete points in the match up. Just experience. I believe the match up is around 60:40 Zelda.
Zelda is a pretty cool character.
EDIT: I just went back into the post and read Canvasofgrey post...that post really upset me. Lol =D![]()
Zelda has a nice long airdodge and pretty respectable horizontal air speed. Plus farore's can help for evasion. Invincibility on nayru's and priority of dair can help if you have god-like timing/luck, but generally they are too risky to be reliable.true, but i didn't necicarily mean her approaching, i meant more to the effect of fox sending her up and chasing. again, also situational
Lol I guess I'm thinking or of the awesome run off up airs Zelda does rather than the intercepting ones when I recover.Up air kills much earlier than 80% sadly against fox with DI xD I should post my list of up air kill percents! It all depends on the ceiling and how high you are in the first place.
Careful not to shine stall I suppose.
lol, agreed thats just murder >.<I have a lot of past experience with this matchup and I agree so far with whats been stated, so good job all around.
And if it hasn't already been said, Zelda's best move in this matchup is down-b for obvious reasons.
Around 50:50 or 55:45 Zelda's favor.
It's as easy as pressing down and B. ;PAlso its hard to turn into sheik if you want to
Jump transforming is all it takes.... there's, like, no way to punish you for doing that.Joking aside, I'd say the inverse is true. Zelda has enough power to knock them away far enough to enable one to transform safely whereas Sheik doesn't have that power. Besides, Sheik wouldn't want to transform during the Fox matchup anyway.
I was just rambling. The only time I've ever fought a Fox was on With Anyone. I don't use Sheik much either. I'll just go back to lurking because I won't be able to add anything constructive.And as for sheik turning into zelda.......... why? Did you get fox to, like, 120% and not kill him? I suppose that's a valid reason for a transform since zelda will kill in 1 hit at that damage.
Yep it will go up don't worry ^^ I've been a little busy recently.So... when is my summary going to go up on the first post? I know that it may have not been terribly detailed, but I spent a long time typing that up. =(
Mansion gives us a massive advantage... obviously.Yep it will go up don't worry ^^ I've been a little busy recently.
So what stages would be good for fox and who would be willing to write a summary on this matchup? =D
Any time anyone has SDId out of my Usmash (which isn't exceptionally easy), I've only ever been punished by people that can DI out the bottom (which fox is not short enough to do) and, even then, only with a jab. The hitstun from Usmash simply lasts too long for anything but an incredibly fast attack to beat out an instinctive Dsmash from zelda....Up smash seems the most viable, but SDI says no, Fox can SDI before the last hit then down or neutral air to punish...
At low percentages, Fox is forced to take it in the *** if up smashed, he can even be locked in it for about 2 or 3 of them, but at high, SDI up is completely possible and probable, plus he has shine stalling to wait out that last hitbox if he gets out early.Any time anyone has SDId out of my Usmash (which isn't exceptionally easy), I've only ever been punished by people that can DI out the bottom (which fox is not short enough to do) and, even then, only with a jab. The hitstun from Usmash simply lasts too long for anything but an incredibly fast attack to beat out an instinctive Dsmash from zelda.
Now fox is not short enough to SDI out the bottom (unles he's over a ledge, in which case that's a bad idea anyway.) and his fastfall speed makes that harder than for most, Zelda can pretty much put up a sheild or put out a second Usmash quicker than Fox can "punish" even with excelent timing on his part. And if he'd like to SDI out earlier then he may very well get hit by the larger hitbox at the end of the smash that he just DId out of.
There is probably a perfect timing that'll let him get out an attack in the window between usmashes, but I'm going to say that that's probably not easy to time considering it's necisary to SDI.
yeah, at high damages maybe.... but if he has to shinestall to wait out that last hitbox, he's NOT going to be punishing us with any aerial. He simply would have to have nearly frame perfect timing. And it's NOT worth the risk to try it. You hit a sheild and you get either Usmashed again or you get Dsmashed. maybe even grabbed. or, worse, Dtilt->utiltAt low percentages, Fox is forced to take it in the *** if up smashed, he can even be locked in it for about 2 or 3 of them, but at high, SDI up is completely possible and probable, plus he has shine stalling to wait out that last hitbox if he gets out early.
So you're saying Zelda's lag frames are so small after the last hitbox vanishes, Fox can't even sex kick her?yeah, at high damages maybe.... but if he has to shinestall to wait out that last hitbox, he's NOT going to be punishing us with any aerial. He simply would have to have nearly frame perfect timing. And it's NOT worth the risk to try it. You hit a sheild and you get either Usmashed again or you get Dsmashed. maybe even grabbed. or, worse, Dtilt->utilt
hardly.Fox can camp Zelda.
That is all.
besides since Fox's blaster doesn't cause flinching, there's a certain distance that you can stand where fox simply cannot safely use his blaster.Not that he's always forcing approaches in the first place. And if you're behind a stock... you lose what, Din's? lol
Fox doesn't wall Zelda, at all.
The blaster isn't that short, it can span quite a distance, and whatever distance that Zelda can move out of, Fox can just move with her, adjust the distance so that it does hit--safely. Unless he's in Zelda's attack range, he can always laser safely, and Zelda cannot stand in a "certain distance" where Fox cannot properly use a range weapon, if he's in combat range, he's gonna use melee attacks. Your logic is......not shining here.besides since Fox's blaster doesn't cause flinching, there's a certain distance that you can stand where fox simply cannot safely use his blaster.
Fox won't camp so blatantly if he's losing, and Zelda doesn't have any "total safety" tactics. Plus countercamping with Naryu won't work, the lasers won't reach and there are enough end frames for some lasers to hit her, it's not camping since Fox still isn't forced to approach, Din's fire won't help unless carefully timed, because short hop lasers auto cancel and can literally follow up with a shine with no lag, I've done this. And even is she properly times it to hit between jumps, she'll be taking alot of lasers in between and...will it be worth it?And, yeah, if you're up a stock. Just Din's and nayru's to countercamp him if you're far enough away not to get punished.
his blaster takes time to put away. If we're close enough... he can't pull a blaster out or we can reach him before he can put the blaster away. Sure he can keep backing up, but he'll reach the edge of the stage eventually. I have no idea how you can suggest otherwise.The blaster isn't that short, it can span quite a distance, and whatever distance that Zelda can move out of, Fox can just move with her, adjust the distance so that it does hit--safely. Unless he's in Zelda's attack range, he can always laser safely, and Zelda cannot stand in a "certain distance" where Fox cannot properly use a range weapon, if he's in combat range, he's gonna use melee attacks. Your logic is......not shining here.
if she's up a stock..... yeah.. And even is she properly times it to hit between jumps, she'll be taking alot of lasers in between and...will it be worth it?