OK, I was asked to do a summary of this match-up, and even though I'm not the best at this sort of thing I'll try to make it as complete as possible.
Overview:
Yoshi can give Zelda many problems if the Zelda player doesn't know what he/she is dealing with. He has an air-game that wins over Zelda's, and his off-stage game against her is fantastic. However, there are many weaknesses that Zelda can take advantage of in this match-up. One major advantage that Zelda has in this match-up is her ground game, which almost completely overrides Yoshi's. She is able to apply a lot of pressure to him since he can't jump out of his shield, and she has greater range in her attacks, too. Another factor that gives her that advantage is Din's Fire coupled with Nayru's Love. Although Yoshi has an overall better projectile, her projectile makes it so that Yoshi
has to approach her. Since Yoshi doesn't have any relatively safe approaches against her due to her anti-aerial attacks, this greatly turns the tide in her favor. Also, Yoshi is a bit easy to Lightning Kick OOS, especially after he whiffs an attack. Yoshi has to play very carefully since Zelda can KO him early.
Moves to Watch Out For:
B-air: Although not as effective in this match-up as in others, Yoshi's b-air is still a forced to be reckoned with, especially if Zelda finds herself in the air. It does a good amount of damage and is quick, so Zelda needs to be on the lookout for it and counter it with an up-smash if she finds the chance. This is Yoshi's main approach, but it can still be brought down by Zelda's anti-aerial game. So basically, don't try to fight Yoshi in the air if his back is facing you since you won't win, and try to find an opening to counter his b-air if you are on the ground.
U-air: This move is Yoshi's best KO move and it comes out extremely fast. It works especially well on Zelda since it can kill her when she is a little past 100%. It's mostly effective for using it to edge-guard Zelda (along with up-smash) and to KO her after a throw. Zelda's slow fall-speed doesn't help her at all since it makes it even easier to land it. If Yoshi is below you, I'd recommend air-dodging down, but even that can be punished if Yoshi is fast enough. In essence, Zelda is screwed if she is above Yoshi, so try not to ever fall into that situation.
Egg Toss: Yes, while Zelda can indeed out-camp Yoshi, this move can still pose a problem for her when she doesn't expect it. It does moderate damage and has a nice blast radius; it can also bounce off of shields and still hit you, too. If you want to deal with the eggs correctly, you need to learn what is the right move to deal with them depending on the situation you are in. On the ground? Use Nayru's Love if Yoshi is far and counter with Din's Fire or powershield if Yoshi is near and punish his ending lag. In the air? Yeah... she's basically doomed here. She has to mindgame Yoshi in order to avoid an ever-dangerous u-air follow-up whether she dodges it or not (like I said, Zelda's slow fall-speed doesn't help her). Recovering? Try to predict where the egg will land and act accordingly. Yoshi could be setting you up for an f-air spike if you aren't careful.
Pivot-grab: Ah yes, the pivot-grab. Being on of the best in the game, it is a force to be reckoned with. This is the one move that can beat Zelda's ground game, but the problem is actually managing to space Yoshi enough so that he can grab her without being punished. Still, this attack is quick and almost lagless, so Zelda has to be careful about not falling into it. While Yoshi has no grab-release options on Zelda, his throws can set up the perfect opportunity to edge-guard or KO. Remember, Zelda wants to stay grounded in this match-up since she dominates there.
What Can Zelda Do?:
Eh, since I don't main Zelda (only second her) I'll leave this part up to you guys.
I'm also too lazy to do this section.
Stages:
Luigi's Mansion- Although it may not be a counterpick in as many tournaments as it was before, it is still Zelda's #1 counterpick for Yoshi. This stages forces Yoshi to fight a ground game against Zelda, something that he pretty much can't win on. He also has trouble KOing, and Zelda can safely camp behind the pillars to give Yoshi an even HARDER time.
Battlefield- I believe that this is Zelda's best neutral stage, right? Easy Lightning Kicks on the platforms along with better recovery options make this stage a good counterpick. Also, with the platforms in the way Yoshi would have a harder time approaching Zelda. Just be wary of Yoshi's up-smash. It can easily shield-poke Zelda through the platforms, and even if it doesn't, if Zelda stumbles off the platform and doesn't jump or tech in time, Yoshi has a free f-smash.
Match-Up Ratio:
60-40 Zelda
Videos:
None as of yet.
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