Sonic The Hedgedawg
Smash Hero
anything you feel we need to cover?Uh... back to Yoshi discussion, please? ._.
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anything you feel we need to cover?Uh... back to Yoshi discussion, please? ._.
This is what I believe as well, but NinjaLink mentioned a change in priority with move decay, so I assumed that statement meant that her moves change from transcendant priority (can't clank) to normal priority at some point.They don't clank.... as far as I know, they always trade or beat/get beaten entirely, but like Kataefi said, you'll be dealing like.... 1% if it trades hits. Or however much damage/knockback the first hit of fsmash does.
Okay, I've gots me a question then. Does Yoshi have any guaranteed followups against Zelda for that false egg lay thing that he can do (hitting with the tip of the neutral B so that the opponent doesn't actually get turned into an egg)?Uh... back to Yoshi discussion, please? ._.
All of Zelda's disjointed moves have multiple hits, so even if they did lose the transcendant priority, it would still lose to everything I think. I think priority is based off how much damage a move does. Because when I fsmash Ike with Bowser, Ike's jab will cancel out the weaker hit of the Fsmash, but not the strong one. There has to be a formula for it. XDThis is what I believe as well, but NinjaLink mentioned a change in priority with move decay, so I assumed that statement meant that her moves change from transcendant priority (can't clank) to normal priority at some point.
Other characters have invincibility in various attacks. When Yoshi does his Usmash, his head is invincible. lolInvincibility on her toe during dsmash? That's so weird, lol.
That attack muse have been serious business.things has clashed with GWs 9 hammer........yea.....
That technique is so hard to pull off that it is not even applicable. =/Okay, I've gots me a question then. Does Yoshi have any guaranteed followups against Zelda for that false egg lay thing that he can do (hitting with the tip of the neutral B so that the opponent doesn't actually get turned into an egg)?
Is this applied for all grounded attacks? (not including MK cause I know his priority in his sword is different)If an attack does within 9 damage of a move it collides with, both attacks will be neutralized. Zelda's dtilt does 7 damage, so it will neutralize any grounded normal hitbox that does 16 damage or less. If Zelda's dtilt collides with a normal hitbox that does 17 or more damage, it'll be outprioritized. I don't know if decay is a factor.
Special hitboxes have different priority that isn't necessarily based on damage I think, but I don't really know anything about it. Zelda's Din's and Samus' Charge shot follow the <10 rule, though.
It's like a far ****tier version of Bowser's fsmash.Yoshi also leans back with Fsmash, right? If you can predict a dtilt or Dsmash, use it and punish hard.
Btw, thx for the information Villi. I just learned something new about priorityHow'd I forget Zelda's dsmash. -_-
I'm pretty sure I've clanked with game and watches hammer with JABS.damage =/= priority.
things has clashed with GWs 9 hammer........yea.....
np man.Btw, thx for the information Villi. I just learned something new about priority![]()
All around Yoshi's head right?Yoshis fsmash, upsmash and dash attack has invincy frames.
Zelda is better off reflecting them. Why would you try to use Din's Fire on the eggs when it comes out so slowly?-Avoid the eggs or burn them
True, but the same thing also goes for Zelda.-Don't get close to him and he can't kill you
So very wrong. Yoshi has one of the most flexible recoveries in the game. Also, Zelda can't edge-guard Yoshi too well other than using Din's Fire. Zelda is what we call a character with predictable recovery, not Yoshi.-His recovery is highly predictable
These two are true. Zelda shouldn't be following Yoshi anyways.-Don't DI/follow into him all the time if you don't like getting pivot grabbed
-Balance your move usage to save some fresh kill shots
'cause din's is faster than nayru's and works just as wellZelda is better off reflecting them. Why would you try to use Din's Fire on the eggs when it comes out so slowly?
but not to the same extent.. Zelda does have longer useable range.True, but the same thing also goes for Zelda.
how is turning invisible with 16 different possible exit locations more predictable?So very wrong. Yoshi has one of the most flexible recoveries in the game. Also, Zelda can't edge-guard Yoshi too well other than using Din's Fire. Zelda is what we call a character with predictable recovery, not Yoshi.
That is a bit of an exaggeration. When have you ever had all 16 directions as viable options? But FW is somewhat tricky to predict as we usually have 2 or 3 choices on where to go and when to go there.how is turning invisible with 16 different possible exit locations more predictable?
Because when you're recovering, 14 of those locations usually leads to you dying.how is turning invisible with 16 different possible exit locations more predictable?
Trust me I know how to fight Yoshi's. I wouldn't say anything otherwise.Zelda is better off reflecting them. Why would you try to use Din's Fire on the eggs when it comes out so slowly?
True, but the same thing also goes for Zelda.
So very wrong. Yoshi has one of the most flexible recoveries in the game. Also, Zelda can't edge-guard Yoshi too well other than using Din's Fire. Zelda is what we call a character with predictable recovery, not Yoshi.
These two are true. Zelda shouldn't be following Yoshi anyways.
14 could be an exaggeration. I normally have at least 3 as possibilities... I try to leave as many as possible open.Because when you're recovering, 14 of those locations usually leads to you dying.
Most of the time that´s practically impossible to pull of since any good Yoshi uses airdodge or aerial to protect himself from dangers when recovering or mixes it up with eggtoss. He´s fairly easy to punish from the stage though.All you have to do is footstool Yoshi out of his second jump, though. I'm thinking Zelda's recovery is more flexible.