Zelda having a bad approach and a bad recovery is 100% correct. And it bears repeating, since it sucks so bad. Zelda having no approach is important in the Yoshi matchup, since Yoshi outcamps Zelda, and therefore forces her to approach. And the first person who says "LOL NARYU'S CAN REFLECT EGGS" has never played a good Yoshi. Just because it can reflect eggs doesn't mean that it's a good idea.
First off:
Yoshi lags bad after each egg toss leaving him vulnerable to a dash attack or a running grab. Zelda could also just reflect eggs as well. Watch out for Yoshi's grab after an egg toss.
That, in conjunction with Din's, means that Zelda can definitely use this to combat Egg Toss. There you go, pulling the "never played a good ____" card when it is virtually irrelevant because everyone has said the same thing. This is exactly what I'm talking about.
Second, note how I have stated AND implied now and in the past that nobody wants to discuss Zelda's bad approach and recovery in a match-up thread WHEN THEY DO NOT PERTAIN TO A SPECIFIC MATCH-UP. This thread does go off into Zelda's recovery and her approach when there are threads for those up already. Sure, if Yoshi punishes her recovery in a specific way, feel free to post those, but don't just walk in the thread, look bored, and go, "Hey guys, Zelda has a bad recovery and I love how gimpable it is even though everyone knows this and is trying to find a way to make it back onto the stage safely."
Sadly, you are correct. I guess some Zelda players might have taken offense to what you said, but I found it a hilariously accurate description of the Zelda boards.
Who cares about that? All I care about is the fact that people have the audacity to call something a waste of space when their main existence is to say something that is common knowledge and doesn't do a **** thing.
I found Takamaru's post to be more entertaining and insightful then half the posts in this thread. Every time I make a post in the Zelda boards, I usually have something useful to say, despite all of my trolling.
I don't care about Takamaru. (No offense.)
Consider what makes up that half (which is more than a half) of the posts in this thread before making that statement.
Also, stating a fact does not always mean it is useful. See: what got me started in the first place.
Comparing attacks isn't a bad thing. The problem is that you're comparing attacks that aren't even that important to discuss. Whether or not Zelda's Nair beats Yoshi's Nair is pointless, since it's not like Yoshi is going to spam his Nair against you anyway. Nair is a horrible approach, and will only be used in very specific situations. If you want to discuss something useful, it should be comparing something like Yoshi's Bair to Zelda's Usmash. Or discussing what approach Zelda has on Yoshi, because you are forced to approach in this matchup.
Yoshi's bair vs. Zelda's Usmash
Zelda wins if Yoshi touches any part of the magic wave.
Yoshi wins if he knows how to space and attacks Zelda's body and not her hand.
Nobody cares if nair is a horrible approach if we're talking about what beats what.
Zelda is not forced to approach. If she was, most Yoshis wouldn't be saying, "It's stupidly hard to get inside Zelda and that makes it hard for Yoshi. Adv. to Zelda." For some reason, people have this super aversion to Din's and Nayru's to the point that most everyone claims them to be nigh useless in virtually all situations. This is bull****. Nayru's and Din's do help to keep Zelda from having to approach. Watch the trajectory of the egg and watch Yoshi. Use Nayru's when the egg will go back to him and hinder his approach or when you're too far to be punished to prevent a stupid mistake otherwise. Use Din's if you can flat out avoid the egg and you know it is coming.
Zelda is not forced to approach. Since you seem to like to talk about DM and Fingerp@ss all the time, why not check some of their videos out, where DM has used Nayru's just like that? Or, let's try the fact that Zelda was never forced to approach, but maybe, just maybe, Zelda would benefit from an approach at a closer distance.
... Zelda is not forced to approach.
I'm not saying that we shouldn't listen to less experienced players. Matchups however, should be discussed at the highest level of play. In other words, tournament level play.
Where nobody uses Zelda's specials because they suck so bad, Zelda gets ***** all the time whenever she takes a step towards her opponent, nair is horrible, it is useless to try and beat out your opponent's attacks with her aerials, she gets outcamped by everyone, and nobody has played a good anything and will therefore get ***** because her match-ups are incredibly terrible, right?
Everyone should listen to what this man has to say.
He plays DM on a regular basis, and what he says is probably the most accurate information about the matchup you will ever hear.
Nearly every single thing he said was already said earlier in our thread and much earlier in the thread on the Yoshi board. Let's make more appeals to the authority, right?
Yes, I did just go after you. My point of all of it is that if you want to say everything you say (which I don't care if it's trolling/serious/whatever, just what you're saying), go ahead, but don't sit back and call a lot of this thread useless. Remember who and what has made up this thread.