• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Zelda Matchup Thread // OUTDATED

adumbrodeus

Smash Legend
Joined
Aug 21, 2007
Messages
11,321
Location
Tri-state area
It's about a 1-2 frame window and Mario doesn't have to go off-stage to cape teleport, he just needs to cape you at the same point you sweetspot; the cape's hitbox is large enough to cape the ledge while on-stage. As far as human reaction time, talk to your buddy.
Why would it not be fine?

Practice it.

That said....

*teleports in a little above the ledge*

You need to predict the sweetspot because you have to start it up 10 frames before Zelda actually reveals herself.



Trust me, I am completely aware how ridiculous this all sounds.
Ridiculous?

Dude this is the top of the metagame, you need to talk about theory to understand how the top players either do or should play. This is especially true of underplayed characters like Zelda.

It's humanly possible, heck it's not even that hard. 12 frames is child's play to react to (the only difficultly being when it hits on the last few frames, where it's ambiguous whether it will actually hit, and since Mario is jumping out, he doesn't have anywhere near as tight control of what frame he capes as Zelda does, and the task is already difficult.


Fludd is more difficult but it's just a matter of a lot of match-up experience, with a lot of experience, you'll get it.


Truthfully, these techniques are nothing to melee fox (especially the higher tier techniques like the JC shine "infinite"), or even brawl techniques like Yoshi's dragonic reverse.


In short, just because it's brawl doesn't mean that you can get lazy with the technical stuff, man up (or woman up).
 

Matador

Maybe Even...Utopian?
Joined
Jun 9, 2007
Messages
5,718
Location
Bowie, MD
Ridiculous, because it's difficult?

If it's humanly possible, it's factored into the match-up because match-ups are at the top of the metagame (aka, the best Zelda/MK/Marth/whatever that is possible based on what we know).

If people can do the JC shine infinite for fox (at all, maintaining it indefinitely is not humanly possible due to hand spasms) then I think they can remember how a few factors effect Fludd after some expirience.


It's actually pretty amazing the complex stuff that the human mind can do with barely any effort with enough expirience.
Ridiculous because you're taking advantage of the fact that this is matchup discussion. That you can't argue against something if it's "humanly possible...at the top of the metagame" because there aren't many things that can't be done at the top of the metagame. By that same logic, Zelda should never be safe to use Dins from a distance because my reaction to the startup is so quick that I Fludd you offstage. I gain about 10%, you fall to your death.

I'm stretching it right? That's what it sounds like from my end. You're suggesting we completely disregard caping and Fludding Zelda's upB because of this extraordinarily convenient and character specific tactic that works regardless of WHEN you're affected by cape; a tactic that requires little less than perfection. By the arbitrary matchup discussion rules of engagement, no problem. This is fine. Just know we're opening a very dangerous door is all, one that Judge already put his foot in with suggesting cape teleportation. Every Mario knows how stupid difficult the timing is on the cape teleport, so much so that we rarely discuss it, but slippery slope is slippery. When you bring up this tactic that gives you 12 frames to react, that no one's heard of, that is so befitting for THIS situation, you have to excuse me for thinking it's just a little preposterous.

And I'm begging someone to prove it to me. A video, a demonstration over wifi, a Mario that has actually had this happen to them...something. But no, nobody wants to get their hands dirty on wifi because if I Fludd/Cape and kill you just once, which I undoubtedly will, posts like...

it works 100% of the time.

this is REALLY just a situation of "does the zelda know how to cope?" because it's REALLY REALLY easy to eschew the effects of the cape... but the zelda needs to know what she needs to do.
...this...

Will have to concede to the fact that cape and Fludd ARE useful in this matchup, that you were wrong about the last 3 pages, and that your recovery is just like everyone else's...***** by Mario.
 

Sonic The Hedgedawg

Smash Hero
Joined
Jul 26, 2005
Messages
7,605
Location
Ohio
NNID
SonicTheHedgedog
3DS FC
3437-3319-6725
Zelda's recovery is differant than anyone else's save sheik's.

Unlike ANYONE else, she is able to change her direction at any given frame before she disapears, at which point she is invincible and invisable. Other characters can be caped AFTER they've made their decision for a direction. Zelda cannot. Therefore, so long as she knows she's been caped, she can ALWAYS readjust.

The closer you get to when she is about to teleport, the tighter her timing needs to be... but your cape has enough startup that she should be able to adjust even then.

The only way it's going to work is if zelda just plain forgets, doesn't know how, or doesn't try to readjust. Otherwise you're going to need to try to trick her by trying to hit her on the last possible frame and hope she misguesses whether or not you're going to connect.... why not just not bother with the cape?
 

adumbrodeus

Smash Legend
Joined
Aug 21, 2007
Messages
11,321
Location
Tri-state area
Sorry, long dense post...


Ridiculous because you're taking advantage of the fact that this is matchup discussion. That you can't argue against something if it's "humanly possible...at the top of the metagame" because there aren't many things that can't be done at the top of the metagame. By that same logic, Zelda should never be safe to use Dins from a distance because my reaction to the startup is so quick that I Fludd you offstage. I gain about 10%, you fall to your death.

I'm stretching it right? That's what it sounds like from my end. You're suggesting we completely disregard caping and Fludding Zelda's upB because of this extraordinarily convenient and character specific tactic that works regardless of WHEN you're affected by cape; a tactic that requires little less than perfection. By the arbitrary matchup discussion rules of engagement, no problem. This is fine. Just know we're opening a very dangerous door is all, one that Judge already put his foot in with suggesting cape teleportation. Every Mario knows how stupid difficult the timing is on the cape teleport, so much so that we rarely discuss it. When you bring up this tactic that gives you 12 frames to react, that no one's heard of, that is so befitting for THIS situation, you have to excuse me for thinking it's just a little preposterous.

And I'm begging someone to prove it to me! A video, a demonstration over wifi, a Mario that has actually had this happen to them...something. But no, nobody wants to get their hands dirty on wifi because if I Fludd/Cape and kill you just once, which I undoubtedly will, posts like...

...this...

Will have to concede to the fact that cape and Fludd ARE useful in this matchup, that you were wrong about the last 3 pages, and that your recovery is just like everyone else's...***** by Mario.
I see what you're saying, you're not concerned that it's overly hard like Judge Judy is, you're not sure if it even exists.

Which is a fair point, and videos are nice, but the thing is, it follows the principals of Zelda's recovery very nicely, it's just the fact that the first directional input can be overwritten by subsequent ones before she disapears.

In that sense, it's a very general Zelda technique that has extremely useful applications in this particular match-up.

It's also something that other teleporting characters have (all 2 of them... Sheik can also continuously adjust her recovery before the teleport, something that was extremely important in melee because it made her impossible to edgeguard, and metaknight he can actually readjust after he disapears, which is how IDC functions)

12 Frames to react is just the cape's start-up time.


But, you can test for yourself, up-b with zelda and then change the direction you input, as long as you input before disapearence, you'll go the last direction you input.


So now I ask, how am I abusing the rules of the discussion? We've got a bowser main confirming that yes, Zelda CAN do this, a mario who said how a Zelda jumped the gun and used this principal to send herself into the blast zone, and furthermore, understand my priorities (and what should be everyone's priorities) representing the match-up as it is, assuming that the characters are played as best as is humanly possible to the best of our knowledge.

Why, this particular line? Because every other line ends up being arbitrary and when people go beyond them, the match-up suddenly becomes irrelevant. Sure, it's possible to write up a match-up as "how a scrub will play", but it assumes a certain level of scrub. It's also possible to right a match-up that assumes exactly in the middle of the skill differential between M2K and Emblem Lord, but how is that useful for those beyond?

With the top of the humanly possible metagame, it's still useful for the lower level players, because they can get techniques to learn for the match-up, so it's the most useful for the greatest number of people to do it that way.


As for the technique requiring perfection... 12 frames at absolute worst to react is hardly perfection. That's akin to reacting to a falcon punch (hyperbole, yes). Only in the most extreme cases does it require anything close to perfection (cases where you're not sure whether it will hit or you'll disapear first), and those cases are far harder for mario to create then it is for Zelda to react to.


As for Din's, fair enough, but it does depend on the distance, and I invite you to do it.







By the same token the cape teleport is something that you SHOULD account for in match-ups. I initially didn't know what it was, but when I looked at it... I saw an absolutely amazing technique that could push mario up quite a bit on the tier list when utilized properly because it fundamentally redefines what is safe.

The thing is... it's not too hot against Zelda's recovery, the fact that you don't know where she'll go before she actually goes there messes with it.


I wonder how it works against Marth (my main), the dolphin slash hitbox might prevent it, though it means he can't plank (which he sucked at anyway). Ganondorf (my other secondary besides Zelda) is screwed though.

Heck, in general it might be very very powerful against planking, please PLEASE research it, heck, I'll help during the summer.



Zelda's recovery is differant than anyone else's save sheik's.

Unlike ANYONE else, she is able to change her direction at any given frame before she disapears, at which point she is invincible and invisable. Other characters can be caped AFTER they've made their decision for a direction. Zelda cannot. Therefore, so long as she knows she's been caped, she can ALWAYS readjust.

The closer you get to when she is about to teleport, the tighter her timing needs to be... but your cape has enough startup that she should be able to adjust even then.

The only way it's going to work is if zelda just plain forgets, doesn't know how, or doesn't try to readjust. Otherwise you're going to need to try to trick her by trying to hit her on the last possible frame and hope she misguesses whether or not you're going to connect.... why not just not bother with the cape?
Not quite anyone, you forgot about MK's down-b, though he can actually adjust AFTER he disapears.
 

KayLo!

Smarter than your average wabbit.
Joined
Dec 9, 2008
Messages
15,480
Location
Philadelphia, PA
3DS FC
3497-1590-7447
And I'm begging someone to prove it to me. A video, a demonstration over wifi, a Mario that has actually had this happen to them...something. But no, nobody wants to get their hands dirty on wifi because if I Fludd/Cape and kill you just once, which I undoubtedly will, posts like...

...this...

Will have to concede to the fact that cape and Fludd ARE useful in this matchup, that you were wrong about the last 3 pages, and that your recovery is just like everyone else's...***** by Mario.
For the love of Zelda, someone just play the man.

I would, but my Zelda's.... meh, and my lack of FW skills = many, many SDs.
 

Kataefi

*smoke machine*
Joined
Oct 12, 2008
Messages
3,377
Location
igloo
For the love of Zelda, someone just play the man.

I would, but my Zelda's.... meh, and my lack of FW skills = many, many SDs.
^^ this.

I'm not debating anything currently so I'm not volunteering myself. But I suggest others should, or we may just go round in circles. But is there no way someone can showcase the effectiveness of the cape offline?

Let's try and keep things on topic also. Rounding everything up with/without gimping, this is a pretty even matchup and an enjoyable one at that.
 

MrEh

Smash Hero
Joined
Aug 24, 2008
Messages
6,652
Location
Honolulu, HI
What match-ups about Zelda do you find inaccurate?
A lot of them. Zelda sucks a lot harder then her matchup ratios indicate.


MK should be 25-75, not 40-60. No, I'm not exaggerating either. It's really that bad.

Snake should be 30-70, not 40-60. Snake destroys Zelda as hard as Gdub does.

Falco and Diddy should be even at best, not 55-45. It's probably in their favor.

Dedede is probably more neutralish. If anything, it's only slightly in your favor.

Pit should be 90-10. Pit sucks.

Wario is 40-60, not 45-55.

ROB is probably even, not 55-45.


You guys will probably re discuss a lot of this later, so meh.
 

Kataefi

*smoke machine*
Joined
Oct 12, 2008
Messages
3,377
Location
igloo
Okay but we'll get onto all those in the rediscussions. A few of them I personally agree with and a few I don't. I'm sure opinions are plentiful from everyone who frequently posts so in time we'll get everything sorted.

Now back onto Mario!

I feel like the board's parental figure hahaha! (unnecessarily of course xD)
 

Brinzy

Godfather of the Crimean Mafia
Joined
May 29, 2008
Messages
3,672
Location
Alexandria, VA
NNID
Brinzy
MK vs. Zelda, 25:75? This is a new one for me. I haven't even heard any MKs themselves say this. This seems very unrealistic to me, unless there's something I don't know about.

I think Snake is 35:65.

Falco and Diddy said, last time I checked, that it was 55:45 Zelda. That's basically an even match-up. You have to realize that these are old and the metagame has changed, so they might be inaccurate, but they were not posted up to deliberately mask Zelda's abilities.

DDD vs. Zelda should be listed as 60:40 on both boards. I invite you to go more in-depth about this.

Pit vs. Zelda... eh, whatever.

Wario being 40:60 sounds reasonable to me.

I want the Robot mains to talk more about that because a lot of them say that it's at least 55:45 in her favor.


Yes, you're right in that we will talk about these again, but again, it's not like the Zelda board just puts this stuff up without the other board taking note of this, and you can't assume that in every instance where they are placed differently that the Zelda board is the one in the wrong.
 

KayLo!

Smarter than your average wabbit.
Joined
Dec 9, 2008
Messages
15,480
Location
Philadelphia, PA
3DS FC
3497-1590-7447
Matador, if no one better than me offers to play you by tomorrow, I'll do it.... since no one else is steppin' up. My Zelda is... uh. Not great, but I can at least re-direct my FW if I get caped, which is the point that was being discussed.

I'm just tired of reading all this theory-talk and nobody wanting to get on wifi and try it out. Plus I'm a neutral party.... it is very possible to re-direct FW after getting caped, but I also think a good Mario will be able to pull it off regardless.

Mind you, I normally SD on wifi if left to my own devices (:(), but if you focus on getting me offstage/gimping me, I'll focus on getting around the cape/FLUDD.

Oh, and I might play Pika for a few matches, b/c I need more Mario experience.
:bee:
 

Canvasofgrey

Smash Ace
Joined
Oct 17, 2008
Messages
812
Location
Southern California, Los Angeles
I don't feel that Zelda is that bad against MK either. MK's strength is mostly off-stage work with gimps and super-wtf aerials. Other than that though, MK isn't too special on stage. Zelda can outspace him assuming one can do so with great proficiency.
 

BMX

Smash Lord
Joined
May 20, 2008
Messages
1,993
Location
Hoodbridge, VA
A lot of them. Zelda sucks a lot harder then her matchup ratios indicate.


MK should be 25-75, not 40-60. No, I'm not exaggerating either. It's really that bad.

Snake should be 30-70, not 40-60. Snake destroys Zelda as hard as Gdub does.

Falco and Diddy should be even at best, not 55-45. It's probably in their favor.

Dedede is probably more neutralish. If anything, it's only slightly in your favor.

Pit should be 90-10. Pit sucks.

Wario is 40-60, not 45-55.

ROB is probably even, not 55-45.


You guys will probably re discuss a lot of this later, so meh.
This may be the most biased thread I've ever seen. next to Tier lists of course luigi= low tier???!!!. lol

yea and Wario: its plain hard to keep up with him
 

Sonic The Hedgedawg

Smash Hero
Joined
Jul 26, 2005
Messages
7,605
Location
Ohio
NNID
SonicTheHedgedog
3DS FC
3437-3319-6725
Not quite anyone, you forgot about MK's down-b, though he can actually adjust AFTER he disapears.
and sheik also gains invincibility frames BEFORE she vanishes, making it even harder to use on her than on zelda.

For the love of Zelda, someone just play the man.

I would, but my Zelda's.... meh, and my lack of FW skills = many, many SDs.
if there's wifi lag it'll hardly be worth it since it puts undue pressure on zelda to be more frame perfect than she needs to be. Besides... why debate a FACT? Zelda CAN change direction. it's quite simple.

A lot of them. Zelda sucks a lot harder then her matchup ratios indicate.


MK should be 25-75, not 40-60. No, I'm not exaggerating either. It's really that bad.

Snake should be 30-70, not 40-60. Snake destroys Zelda as hard as Gdub does.

Falco and Diddy should be even at best, not 55-45. It's probably in their favor.

Dedede is probably more neutralish. If anything, it's only slightly in your favor.

Pit should be 90-10. Pit sucks.

Wario is 40-60, not 45-55.

ROB is probably even, not 55-45.


You guys will probably re discuss a lot of this later, so meh.
MK could go 65:35 at worst. he's no harder than olimar or game and watch.

Snake's horrible for zelda. I'll believe 70:30, though 65:35 could work too... he's worse than meta knight at least.

Both falco and diddy play about even against zelda. my experience says this at least.

Dedede's grab is way too good... it sucks. and he kills us too early for this to be a big advantage. I'd say no better than 60:40 for us and that's pushing it (we **** him if we're playing teams though)

I'm aware pit was a joke but seriously, 50:50 is fine for him.

Wario is not THAT bad. in fact, he's not bad at all. 50:50 was fine with me but we have 55:45 his favour... and I don't think it could be said to be any worse.

I believe ROB goes even with us. I've thought he was tough forever.
 

Brinzy

Godfather of the Crimean Mafia
Joined
May 29, 2008
Messages
3,672
Location
Alexandria, VA
NNID
Brinzy
This may be the most biased thread I've ever seen. next to Tier lists of course luigi= low tier???!!!. lol

yea and Wario: its plain hard to keep up with him
Then you need to start using your eyes to read threads, because this thread is no more biased than the next board (except for the Marth board). Also, this thread has outdated match-ups, so don't write it off as being "biased."


And, here we go again: going off onto random bull**** when we're not discussing the match-ups.
 

Kataefi

*smoke machine*
Joined
Oct 12, 2008
Messages
3,377
Location
igloo
This may be the most biased thread I've ever seen. next to Tier lists of course luigi= low tier???!!!. lol
You should discourage yourself from posting sweeping statements - either explain yourself next time please or I'm going to assume you're trolling.

EDIT:: back on topic with the Mario discussion please. Those that want to talk about rediscussions please go to the rediscussion thread here: http://www.smashboards.com/showthread.php?t=210250

That includes you MrEh for posting many matchup ratios that will inevitably spark discussion.
 

RoyalBlood

Smash Ace
Joined
May 4, 2008
Messages
764
Location
Mexico
I think you should follow the rules so: No off-topic (although I'm doing that right now) and you're better off ignoring people like that rather than fueling the wrong discussion.

You should have moved already to a different analysis instead of debating with deaf people

I say move on to Link because he's sexy
 

KayLo!

Smarter than your average wabbit.
Joined
Dec 9, 2008
Messages
15,480
Location
Philadelphia, PA
3DS FC
3497-1590-7447
if there's wifi lag it'll hardly be worth it since it puts undue pressure on zelda to be more frame perfect than she needs to be. Besides... why debate a FACT? Zelda CAN change direction. it's quite simple.
First of all, the question was never whether Zelda can change directions or not (because we know she can)..... the issue is how viable it is to do this in a real match and whether it makes Mario's cape and/or FLUDD useless against Zelda.

There are many things in Brawl that you CAN do, but that doesn't mean they're realistically able to be done -- consistently -- in a real match where many different factors come in.

Second of all, depending on how bad the lag is, wifi is still a reasonable place to test things like this. It won't be the be-all-end-all answer to the debate, but a) it's the best we've got unless one of us wants to travel to Matador's house, and b) I've tested minor things on wifi before (mostly combo followups for Pika), and it gives you a general idea of how possible something is.... you just have to adjust your timing a little bit.

Anyway, if Matador is willing (which I assume he is since he asked in the first place), I'm willing to give it a shot as well.
 

Sonic The Hedgedawg

Smash Hero
Joined
Jul 26, 2005
Messages
7,605
Location
Ohio
NNID
SonicTheHedgedog
3DS FC
3437-3319-6725
Second of all, depending on how bad the lag is, wifi is still a reasonable place to test things like this. It won't be the be-all-end-all answer to the debate, but a) it's the best we've got unless one of us wants to travel to Matador's house, and b) I've tested minor things on wifi before (mostly combo followups for Pika), and it gives you a general idea of how possible something is.... you just have to adjust your timing a little bit.
It's not just a timing readjustment.

The question is probability and the fact is, zelda has a set amount of frames to react to mario's cape. The lag cuts some of these frames off. The difference between , say, 12 frames and 8 frames is big... or 12 and 6...

just saying, if mario manages to kill a zelda by caping her recovery 1/3 of the time on wifi... that doesn't mean it'll work at all in real time.
 

KayLo!

Smarter than your average wabbit.
Joined
Dec 9, 2008
Messages
15,480
Location
Philadelphia, PA
3DS FC
3497-1590-7447
It's not just a timing readjustment.

The question is probability and the fact is, zelda has a set amount of frames to react to mario's cape. The lag cuts some of these frames off. The difference between , say, 12 frames and 8 frames is big... or 12 and 6...

just saying, if mario manages to kill a zelda by caping her recovery 1/3 of the time on wifi... that doesn't mean it'll work at all in real time.
We may have to agree to disagree, because I beg to differ.

It doesn't cut the frames off, it just means you have to input a little earlier. If you're used to playing on wifi, this switch to "wifi-play" comes somewhat naturally. I'm not saying I'm pro at it, but I've played manymanymany matches on wifi at manymanymany different lag levels, so I think I can handle it to a reasonable degree.

If Mario manages to kill Zelda by caping her recovery 1/3 of the time and the lag is very small (a lot of matches I play have only button lag comparable to playing on an HDTV), chances are that although it wouldn't happen at such a high rate offline, it's still very possible.

Like I said, it's not the ultimate answer to the debate. But you get a general sense of how possible it is.

Also like I said, it's better than nothing. If people choose to ignore the results, fine, I'll still have gotten in some fun wifi matches. I don't really care, lol.
 

sniperworm

Smash Ace
Joined
Mar 2, 2008
Messages
520
Location
Pearl City, HI
We may have to agree to disagree, because I beg to differ.

It doesn't cut the frames off, it just means you have to input a little earlier. If you're used to playing on wifi, this switch to "wifi-play" comes somewhat naturally. I'm not saying I'm pro at it, but I've played manymanymany matches on wifi at manymanymany different lag levels, so I think I can handle it to a reasonable degree.

If Mario manages to kill Zelda by caping her recovery 1/3 of the time and the lag is very small (a lot of matches I play have only button lag comparable to playing on an HDTV), chances are that although it wouldn't happen at such a high rate offline, it's still very possible.

Like I said, it's not the ultimate answer to the debate. But you get a general sense of how possible it is.

Also like I said, it's better than nothing. If people choose to ignore the results, fine, I'll still have gotten in some fun wifi matches. I don't really care, lol.
It does cut frames off because sonic is referring to reacting to the cape's animation. Lag of any sort technically reduces your frame window to react to something because it will require you to input your command that much earlier in order to be successful (this would be different if you controlled all factors (like performing Sheik's DACUS or Yoshi's DR), but since you have to do something based on what your opponent does, lag matters).

As far as this cape gimping argument is concerned, we'll just have to agree that it is possible. If the cape takes 12 frames to hit, then it will work to varying degrees based on your opponent's reaction time (seeing as Zelda would have a minimum of 12 frames to adjust). While it's possible for most people to react in that many frames, it's also possible for those same people not to react (because reaction times vary even for an individual). So let's just leave it at that and move on because we're never gonna get anywhere like this.

I mean really now, I'm sure that we have more common (aka important) matchups to analyze and the same goes for the Mario mains.
 

JigglyZelda003

Smash Hero
Joined
Aug 17, 2006
Messages
6,792
Location
Cleveland, OH
i've seen mostly votes for Link so how about we go to him them?

also when we do invite the Links, we have to go to AiB, they don't live on SWF anymore. just incase anyone didn't know.
 

KayLo!

Smarter than your average wabbit.
Joined
Dec 9, 2008
Messages
15,480
Location
Philadelphia, PA
3DS FC
3497-1590-7447
It does cut frames off because sonic is referring to reacting to the cape's animation. Lag of any sort technically reduces your frame window to react to something because it will require you to input your command that much earlier in order to be successful (this would be different if you controlled all factors (like performing Sheik's DACUS or Yoshi's DR), but since you have to do something based on what your opponent does, lag matters).
If I can powershield online, I'm pretty sure I could handle Mario's cape. It's fundamentally the same thing: reacting to your opponent.

Besides, if we're specifically focusing on him caping me, it's not hard to assume that if Mario is jumping out after me.... the cape is coming.

But, whatevs, I was just offering since Matador asked. As I said before, I really don't care.... Zelda's just my fun character.

EDIT: Nvm.
 

NinjaLink

Smash Master
Joined
Aug 6, 2005
Messages
3,785
Location
Brooklyn, NY
NNID
NinjaLink
If I can powershield online, I'm pretty sure I could handle Mario's cape. It's fundamentally the same thing: reacting to your opponent.

Besides, if we're specifically focusing on him caping me, it's not hard to assume that if Mario is jumping out after me.... the cape is coming.

But, whatevs, I was just offering since Matador asked. As I said before, I really don't care.... Zelda's just my fun character.

EDIT: Nvm.
Yoshi wtf. Do someone wants me to get matches recorded matches with Boss or something?
 

MrEh

Smash Hero
Joined
Aug 24, 2008
Messages
6,652
Location
Honolulu, HI
If I can powershield online, I'm pretty sure I could handle Mario's cape. It's fundamentally the same thing: reacting to your opponent.
Powersheilding online isn't the same thing in certain cases. In real life, it's possible to powershield a cape on reaction, since a cape takes like 12 frames to come out. It's possible to react to the startup and pull out your shield in time to powershield it.

Online is different though. In perfect online conditions, you suffer from a minimum of 6 frames of lag at all times. That means that any cape startup you see must be reacted to within 6 frames. To react to a six frame move means that you'd have to pull out your shield on frame 5 or earlier. That's like, inhuman reflexes right there. Possible, but very improbable unless you predict it.

That's why it's impossible to powershield Ike's jab on reaction in wifi. Ike's jab comes out faster then the minimum lag, so the only way to powershield it would be to PREDICT, not react.


lol useless information XD


Yoshi wtf. Do someone wants me to get matches recorded matches with Boss or something?
That would be awesome.
 

KayLo!

Smarter than your average wabbit.
Joined
Dec 9, 2008
Messages
15,480
Location
Philadelphia, PA
3DS FC
3497-1590-7447
Powersheilding online isn't the same thing in certain cases. In real life, it's possible to powershield a cape on reaction, since a cape takes like 12 frames to come out. It's possible to react to the startup and pull out your shield in time to powershield it.

Online is different though. In perfect online conditions, you suffer from a minimum of 6 frames of lag at all times. That means that any cape startup you see must be reacted to within 6 frames. To react to a six frame move means that you'd have to pull out your shield on frame 5 or earlier. That's like, inhuman reflexes right there. Possible, but very improbable unless you predict it.

That's why it's impossible to powershield Ike's jab on reaction in wifi. Ike's jab comes out faster then the minimum lag, so the only way to powershield it would be to PREDICT, not react.

lol useless information XD
At the risk of continuing this pointless argument and thereby inciting the wrath of Kataefi..... real quick....

I know about the minimum of 6 frames of lag thing. "Reacting" online does take a certain amount of prediction, but if we were focusing on his caping/FLUDDing my recovery, it'd be pretty easy to predict it. o.O

Geezus, you guys act like I wanted to conduct a scientific experiment. I said I wanted to get a general idea, which is really the only thing wifi is good for.

But yes, NL, vids of you vs. Boss would be a lot better. (What about Yoshi? :confused:)
 

MrEh

Smash Hero
Joined
Aug 24, 2008
Messages
6,652
Location
Honolulu, HI
I know about the minimum of 6 frames of lag thing. "Reacting" online does take a certain amount of prediction, but if we were focusing on his caping/FLUDDing my recovery, it'd be pretty easy to predict it. o.O

Geezus, you guys act like I wanted to conduct a scientific experiment. I said I wanted to get a general idea, which is really the only thing wifi is good for.
I was joking. Remember, I'm the biggest troll here. I'm hardly ever serious. lol


But yes, NL, vids of you vs. Boss would be a lot better. (What about Yoshi? :confused:)
No one likes Yoshi. lol


Vids would be appreciated though. I do think the matchup is even, but eh. *shrugs*
 

Sonic The Hedgedawg

Smash Hero
Joined
Jul 26, 2005
Messages
7,605
Location
Ohio
NNID
SonicTheHedgedog
3DS FC
3437-3319-6725
I do think the matchup is even, but eh. *shrugs*
if it's not, it's **** close. He's so freaking fast compared to us, he's heavy and that upair is a KILLER.

at least we've got him on the ground pretty well though.

anyway, yoshi's probably hovering around the 50:50 or 55:45 zelda mark. Despite the tier difference, he's not bad against us.
 

powuh_of_PIE

Smash Journeyman
Joined
Aug 30, 2008
Messages
462
Location
Charlotte, North Carolina
i think with yoshi the range game is really delicate, don't let him egg camp but stay far enough away that you can react to what he approaches with, because whenever i play yoshi i always end up doing better when i play defensively. I dunno if I'm playing good Yoshis tho lol, who has done so?

also, yea i think it hovers around 50:50, it's pretty much even
yoshi's fast in the air but gets beaten by priority
classic case of aerial monster vs zelda
 

KayLo!

Smarter than your average wabbit.
Joined
Dec 9, 2008
Messages
15,480
Location
Philadelphia, PA
3DS FC
3497-1590-7447
I was joking. Remember, I'm the biggest troll here. I'm hardly ever serious. lol
Oh. I'll try to remember that. :laugh:

No one likes Yoshi. lol
Heyyy, Yoshi is my third secondary *points to sig*.... you better care about him! :( I'd actually like to know how Zelda does vs. him (and it seems like we're discussing him instead of Link now....), mostly because I'm looking for matchups to actually use Zelda for. x.x

I started using her because she's hella fun, but the truth is that she doesn't really cover any of Pika's bad matchups.

....Not that there are many Yoshis running around, but I've seen a few. No Links, though. *cough*
 
Top Bottom