well I have a few uses for it:
-Bait airdodge and punish
-punish misstimed rolls, dodges
-finish off certain combos (after nair a lot)
-edgeguard (especially ROB or gliders)
- Trade with certain projectiles
-force approaches from a good amount of the cast
-short hop glide it to approach/retreat
-wavebounce mindgames
-punish vulnerable foes at a distance.
- recover from high occasionally
-RARE stagespikes
Aside from all the stuff listed here, I stress that getting the most out of Din's is keeping yourself open for
both opportunities to trap and to zone. My performance with Zelda went way up when I saw it as a trapping tool, but I still made the brickwalls when they worked.
http://www.smashboards.com/showthread.php?t=183816
In particular, if you ever go to use Din's just because "it will make it," think about it before you do. Even if it lands, it doesn't always improve things for you. And there could be better options
(I've seen *so* many times a Din's come out when a Lightning Kick would have ended it right there).
I mean, I would say the amount of time the uses of Din's apply break down as follows:
-Bait airdodge and punish - 40%
-punish misstimed rolls, dodges - 3%
-finish off certain combos (after nair a lot) - 4%
-edgeguard (especially ROB or gliders) - 34.9%
-Trade with certain projectiles - 5%
-force approaches from a good amount of the cast - applies when it applies
-short hop glide it to approach/retreat - 1%
-wavebounce mindgames - 4%
-punish vulnerable foes at a distance. - 3%
- recover from high occasionally - 0%
- RARE stagespikes - 0.1%
It's not about 'baiting airdodge' in my words; it's just about making them screw up. You send out the Din's with a plan
both for if they do airdodge it, and if they don't. You also do it to make them change the way they move in the air.
When I'm forcing an approach, I find myself switching from just throwing it out as a wall, to actually control my opponent. That is, in the first case, I just make his life hard, hoping he'll screw up and take damage with no risk on my part. But as he gets closer, I position myself a bit, drawing out the moment he reaches me, making him engage with the spacing I want.