• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

[Week 12] Zelda's Moveset Discussion: Down B (Transform)

Villi

Smash Lord
Joined
Nov 12, 2007
Messages
1,370
Location
California
Hmmm...still can't pull off the breversal...
Do a full-hop; tap your joystick behind you; press B. You don't even have to do it very fast. Voila, turn-around special.

Remain standing on the ground. Rapidly input B and then the opposite direction you're facing. One after the other in quick succession. B first, then tap your joystick behind you. You can't do this too fast unless you're pressing the buttons at the same time.
 

Sonic The Hedgedawg

Smash Hero
Joined
Jul 26, 2005
Messages
7,605
Location
Ohio
NNID
SonicTheHedgedog
3DS FC
3437-3319-6725
I can;t seem to do it reliably.

of course, I haven't really taken the time to practice it. I'm sure jumping using up is making it more difficult... it always does -_-
 

Oh Snap

Smash Ace
Joined
Mar 18, 2008
Messages
598
Location
Scarborough, ON
NNID
iSwallow
I can do the reversal 100% of the time in the air, but no luck on the ground LOL.

...will check the guide.
 

RedSnowman

Smash Apprentice
Joined
Apr 15, 2008
Messages
154
I'm really bad at using this as a non-reflector move. Occasionally I set things up with it but it seems like people who are savy to Zelda can punish you every time for it. A Luigi, with his less than spectacular ground run speed, if timed right can run after the last hit of NL and get a successful b+up off on you. Granted this is hard... but it still can be done. The cooldown just kills me with this move. I do like the idea of using it off the edge that somebody else mentioned but I just have a hard time using this move often/to combo.
 

Villi

Smash Lord
Joined
Nov 12, 2007
Messages
1,370
Location
California
I don't think it's a great combo move. It's more like **** struggle. If it doesn't work, you get *****.
 

RedSnowman

Smash Apprentice
Joined
Apr 15, 2008
Messages
154
I consider dair pretty useless most of the time. I wanna hear more about it. :lick:
Man I love dair for edgeguarding. It really allows me to mix things up. Zelda really has a vicious edguarding game due to all of her options, dair, f/bairs, uair, and even nair has it's uses.
 

Sonic The Hedgedawg

Smash Hero
Joined
Jul 26, 2005
Messages
7,605
Location
Ohio
NNID
SonicTheHedgedog
3DS FC
3437-3319-6725
D-air it is.

And I gotta do a crap load of updating lmao.
heh... yes you do.

Anyway, Dair.

It's an amazingly powerful spike, but it's soewhat hard to sweetspot and, ****it, it won't sweetspot if they are on the ground.

It actually has decent reach and prioriy, or, at least, more than the average person gives it credit for, but it's not amazing in either respect.

you really need to learn what moves this can go through because it can make a nice defensive move if you do.... but just looks stupid if you do it against a move you can't go through.

nair, jab, nayru's, as well as some other moves situationally can set up to use it as a death spike.

also, if sourspotted it can lead into LKs.

I like to use it when I'm above a grounded oponent who I know will try to attack me a certain way and I KNOW I can outprioritize... only things coming to mind is the ness I used to play all the time, I'd use to reject his Uair... and against Olimars I go through Usmash with it.
 

RoyalBlood

Smash Ace
Joined
May 4, 2008
Messages
764
Location
Mexico
Weak Dair to Footstool, guaranteed kill on characters without multi-jumps ^_^
It trades with Mr. G&W's Up-B ^_^
 

RedSnowman

Smash Apprentice
Joined
Apr 15, 2008
Messages
154
Dair is great for mixing things up. Against certain characters it makes for a decent approach and it's a good way to get back to the ground from time to time. If you sweet spot at a decent percent people die... all there is to it.
 

Kataefi

*smoke machine*
Joined
Oct 12, 2008
Messages
3,377
Location
igloo
Hi! I'm new! Welcome me! XD
I used Zelda at the start when I picked up brawl so hopefully what I say isn't totally useless! (and if it is UH OH!!!)... but I find dair to be an almost useless means (but not entirely) of getting back onto the stage from above, especially when someone's chasing me. I normally either teleport down into another attacks, fastfall nair, or din's into usmash instead.

I just find the move a bit too slow for my liking. But I LOVE using dair off the stage as a spike, definitely! I find it MUCH easier pulling off spikes when I fastfall dair, and I've noticed I seem to get them more consistently when I'm directly on the top-centre of a character's body, no matter the actual distance. Strange huh?

Hope this post wasn't too controversial ;D
 

MRTW113

Smash Journeyman
Joined
Jul 17, 2008
Messages
341
Dair? I'm not that great with sweetspotting, so I usually go for sourspot combos, or for edgeguarding mindgames...
 

SwastikaPyle

Smash Ace
Joined
Oct 17, 2007
Messages
811
Dair, for the most part, is one of her less useful moves, but at one point I managed to lightning spike a Metaknight during Shuttle Loop. It made the noise and everything so I don't know how it got through the invincibility frames. Just something to keep in mind.
 

Sonic The Hedgedawg

Smash Hero
Joined
Jul 26, 2005
Messages
7,605
Location
Ohio
NNID
SonicTheHedgedog
3DS FC
3437-3319-6725
Dair, for the most part, is one of her less useful moves, but at one point I managed to lightning spike a Metaknight during Shuttle Loop. It made the noise and everything so I don't know how it got through the invincibility frames. Just something to keep in mind.
he actually? has invincibility frames? I thought he was just really freaking difficult to hit.

and, in response to royal blood, I'm positive game and watch's Up+B outprioritizes you unless your hitting him at, like, the very end of it. In which case, what the heck is he doing in a position where he is that low and doesn't autosweetspot?
 

sniperworm

Smash Ace
Joined
Mar 2, 2008
Messages
520
Location
Pearl City, HI
he actually? has invincibility frames? I thought he was just really freaking difficult to hit.

and, in response to royal blood, I'm positive game and watch's Up+B outprioritizes you unless your hitting him at, like, the very end of it. In which case, what the heck is he doing in a position where he is that low and doesn't autosweetspot?
Actually, I've beaten G&W's UpB at the startup (not sure how and not recommended). The G&W must've done it right before he got hit (and therefore was ********, hence why it shouldn't be done) because I still floated up (like if he used UpB and I was near him) after I sweetspotted him. I suppose it's possible that it was a Uair, but the CPU never Uairs with G&W while it's recovering (although I was under the impression that G&W had invincibility at the beginning of his UpB, so maybe it was a Uair).l Does the Uair produce the floating effect even if it didn't come out?

Anyway, Dair is cool to occasionally protect yourself as you're falling back down (they usually don't expect it if you fast fall onto them). Sometimes after you draw out an airdodge during an air to air encounter you are in a situation where you can sweetspot the Dair, so why not right?

I also like landing on people with it every now and then because sometimes it stuns them long enough for me to Dsmash afterwards (trips them maybe?). I've also used Dair on a person standing on the edge of the stage as I passed by and then jumped and used Bair them to kill them (I was jumping from onstage to off). Not that I suggest doing anything in this paragraph, just things I've done before.

Oh, and as far as I know, MK's Shuttle Loop has no invincibilty.
 

RoyalBlood

Smash Ace
Joined
May 4, 2008
Messages
764
Location
Mexico
I checked the video again and Mr. G&W wasn't on the top, he was going up but not at the top ^_^ When he was about to reach max altitude, he and Zelda traded ;D
 

CedricIzDead

Smash Journeyman
Joined
May 19, 2008
Messages
216
Location
Scotland, UK
Yeah, I don't really like Dair that much, tbh. It's awsome when you sweetspot it for kills at low %, but otherwise it's kinda a waste. It seems hardly worth the effort of finding the sweetspot at like 100%+, y'know? Least liked move, but can have uses :ohwell:
 

Sonic The Hedgedawg

Smash Hero
Joined
Jul 26, 2005
Messages
7,605
Location
Ohio
NNID
SonicTheHedgedog
3DS FC
3437-3319-6725
Yeah, I don't really like Dair that much, tbh. It's awsome when you sweetspot it for kills at low %, but otherwise it's kinda a waste. It seems hardly worth the effort of finding the sweetspot at like 100%+, y'know? Least liked move, but can have uses :ohwell:
it's sometimes better when not sweetspotted.

it can buffer into other attacks on the stage.
 

CedricIzDead

Smash Journeyman
Joined
May 19, 2008
Messages
216
Location
Scotland, UK
it's sometimes better when not sweetspotted.

it can buffer into other attacks on the stage.
Maybe you're right, I just should learn some combos after sourspotted, lol. That's what I get for trying to become a Zelda main from Peach (maybe joint to Peach). I'm just so used to having a really useful Dair. (Sorry if that offends ;))
 

Villi

Smash Lord
Joined
Nov 12, 2007
Messages
1,370
Location
California
Dsmash is my most consistent way of getting people off the stage into dair/up air range.

Some pros:

- It completes in a short hop.
- It can be fast falled to buffer into other attacks.
- Its hitbox is disjointed at her boot and reaches to her shoulder.
- A rising full hopped dair will hit tall characters.
- It will eat a good chunk of shield if it sweet-spots.
- It completes in time to re-grab the ledge after ledge hopping it.
- It's a spike.

. . .

- It has a small chance of tripping, but not enough to count on.
- It has an upward knockback at high percentages, but at percents where it's more beneficial to just have them be dead.


Some cons:

- It has terrible landing lag.
- It has practically no hit-stun.
- It has a noticeable frame disadvantage if it hits a shield.
- It leaves Zelda open anywhere on her body that is not her boot.
- It's very difficult to fall onto a grounded opponent without receiving landing lag.


Zelda can double jump before hitting the ground after a rising SH dair. She's close enough to the ground that a rising double jumped bair is almost as effective as a rising SH bair. It's not unpunishable because of dair's low hit-stun.

Remember that if you're holding down on the joystick before c-sticking dair, you won't fast fall. The trick for not getting landing lag seems to be not fast falling it unless you're doing a rising dair.

Sweet spotting a dair and then using Naryu's/dash attack on someone's shield when it's weak doesn't seem like too bad an idea to try once for a good chance to break someone's shield.

If you're having trouble killing someone at a high percent, dair just might give you the approach and knockback you need to set up for a kill.

A few things I like to do involving dairs on the stage:

SH rising dair -> buffered dtilt
SH rising dair -> rising double jump bair
SH rising dair -> rising double jump dair -> ff fair
SH rising dair -> rising double jump nair -> falling bair

Full hop rising dair -> falling fair/bair
Full hop rising dair -> ff buffered up air


Dair is also a decent counter against certain characters like Falco and Sheik whose aerials allow them to follow up their launches quickly and then punish your air-dodge with another quick attack. Good to use pre-emptively when you expect a follow up.
 

Oh Snap

Smash Ace
Joined
Mar 18, 2008
Messages
598
Location
Scarborough, ON
NNID
iSwallow
Wooo done my updating! Just gotta find some vids with people using d-air ^_^

this weeks move is...
overused (most of the time)
good
probably one of zelda's best moves
and yeahhhh.
 

Kataefi

*smoke machine*
Joined
Oct 12, 2008
Messages
3,377
Location
igloo
Erm...

AMAZING PRIORITY is all I have to say. It beats a lot of other characters' dairs except pikachu's (or maybe I'm mistiming it...)

Other than that I think it's her BEST consistent killing move if she doesn't over use it. I tend to use utilt and then bring out usmash later on to get the kill.

The only problem is... it's a smash that's so feared, many characters won't venture into that kind of territory (above Zelda) EVER. I think this hurts her game a lot because she excels having her opponent above her.

I love jumping, using din's fire to make the opponent shield or airdodge (zelda should have landed by now very near to the opponent from her jump), then usmashing. It works a treat and puts a lot of pressure on the opponent's shield.

That's all I have to say! =D
 

SwastikaPyle

Smash Ace
Joined
Oct 17, 2007
Messages
811
Two dairs can beat it, in my experience:

Lucario
Game and Watch
(Possibly Metaknight, although the spacing would have to be nuts)
I have not tested either of the Links

This means that the rest of the cast is your ***** when trying to land.

I think we all know how awesome this move is. Great defense, great pressure option, great killing. Only problem is that they can DI out of it (for some reason Marths can do this easier then everyone else, not sure why).
 

Kataefi

*smoke machine*
Joined
Oct 12, 2008
Messages
3,377
Location
igloo
Two dairs can beat it, in my experience:

Lucario
Game and Watch
(Possibly Metaknight, although the spacing would have to be nuts)
I have not tested either of the Links

This means that the rest of the cast is your ***** when trying to land.

I think we all know how awesome this move is. Great defense, great pressure option, great killing. Only problem is that they can DI out of it (for some reason Marths can do this easier then everyone else, not sure why).
Usmash beats both links and their dairs. Though it's MUCH harder to time with toon link than link.

Also I've beaten GnW's dair, but not consistently. I know it can be done.

And pikachu's definitely beats it from my experience.

With lucario, the fact he stops his momentum and will probably spam dair makes for a great uair set-up from Zelda than usmash.
 

Oh Snap

Smash Ace
Joined
Mar 18, 2008
Messages
598
Location
Scarborough, ON
NNID
iSwallow
Does it beat Ganon's downB? Man, that attack is scary when you're grounded!

But yeah, usmash is probably Zelda's most spammable move after Dins'...wait, it's more spammable than Dins'!
 

-Mars-

Smash Hero
Joined
Jul 26, 2007
Messages
6,515
Location
UTAH
This move is a godsend to her move set. Against fast fallers, it can even string into itself for some nice damage. I actually think the fact that people don't go above her is great for Zelda, because then people are always afraid to crossover her shield.
 

Kataefi

*smoke machine*
Joined
Oct 12, 2008
Messages
3,377
Location
igloo
Does it beat Ganon's downB? Man, that attack is scary when you're grounded!

But yeah, usmash is probably Zelda's most spammable move after Dins'...wait, it's more spammable than Dins'!
I've NEVER risked it.

Though I'd love to know myself. I think I'll test it. I want to make a chart showing everything usmash can beat. I'll do that later.

Also, with ganon, I find his dair is very easily telegraphed when he falls towards Zelda. For this reason I short hop to uair. Works even better with tap jump on. A wise ganon won't take the risk, because uair beats EVERYTHING coming down. It is the highest priority Uair in the game.

But back to Usmash, I like to follow down tilt lock with this move at lower percents providing the opponent trips or is laucnhed ever so slightly. A great way at racking up damage.

When an opponent approaches from long distance they expect a din's so they can air dodge. Time the din's right so they jump and air dodge almost above Zelda. On most occasions they'll be caught into usmash.

HI GUYS btw! I'm new to the smash boards but definitely not new to zelda herself. I think she's brilliant in this game, and I'm starting to pick her up again from a long break in using her.
 

Kataefi

*smoke machine*
Joined
Oct 12, 2008
Messages
3,377
Location
igloo
Does it beat Ganon's downB? Man, that attack is scary when you're grounded!

But yeah, usmash is probably Zelda's most spammable move after Dins'...wait, it's more spammable than Dins'!
Oops! I thought you meant dair.

Yes Zelda's Usmash beats Ganon's down b from my experience.
 
Top Bottom