Oh Snap
Smash Ace
Hmmm...still can't pull off the breversal...
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Do a full-hop; tap your joystick behind you; press B. You don't even have to do it very fast. Voila, turn-around special.Hmmm...still can't pull off the breversal...
Lol, I actually considered siggin thisI don't think it's a great combo move. It's more like **** struggle. If it doesn't work, you get *****.
Man I love dair for edgeguarding. It really allows me to mix things up. Zelda really has a vicious edguarding game due to all of her options, dair, f/bairs, uair, and even nair has it's uses.I consider dair pretty useless most of the time. I wanna hear more about it.
heh... yes you do.D-air it is.
And I gotta do a crap load of updating lmao.
he actually? has invincibility frames? I thought he was just really freaking difficult to hit.Dair, for the most part, is one of her less useful moves, but at one point I managed to lightning spike a Metaknight during Shuttle Loop. It made the noise and everything so I don't know how it got through the invincibility frames. Just something to keep in mind.
Actually, I've beaten G&W's UpB at the startup (not sure how and not recommended). The G&W must've done it right before he got hit (and therefore was ********, hence why it shouldn't be done) because I still floated up (like if he used UpB and I was near him) after I sweetspotted him. I suppose it's possible that it was a Uair, but the CPU never Uairs with G&W while it's recovering (although I was under the impression that G&W had invincibility at the beginning of his UpB, so maybe it was a Uair).l Does the Uair produce the floating effect even if it didn't come out?he actually? has invincibility frames? I thought he was just really freaking difficult to hit.
and, in response to royal blood, I'm positive game and watch's Up+B outprioritizes you unless your hitting him at, like, the very end of it. In which case, what the heck is he doing in a position where he is that low and doesn't autosweetspot?
it's sometimes better when not sweetspotted.Yeah, I don't really like Dair that much, tbh. It's awsome when you sweetspot it for kills at low %, but otherwise it's kinda a waste. It seems hardly worth the effort of finding the sweetspot at like 100%+, y'know? Least liked move, but can have uses
Maybe you're right, I just should learn some combos after sourspotted, lol. That's what I get for trying to become a Zelda main from Peach (maybe joint to Peach). I'm just so used to having a really useful Dair. (Sorry if that offends )it's sometimes better when not sweetspotted.
it can buffer into other attacks on the stage.
Usmash beats both links and their dairs. Though it's MUCH harder to time with toon link than link.Two dairs can beat it, in my experience:
Lucario
Game and Watch
(Possibly Metaknight, although the spacing would have to be nuts)
I have not tested either of the Links
This means that the rest of the cast is your ***** when trying to land.
I think we all know how awesome this move is. Great defense, great pressure option, great killing. Only problem is that they can DI out of it (for some reason Marths can do this easier then everyone else, not sure why).
I've NEVER risked it.Does it beat Ganon's downB? Man, that attack is scary when you're grounded!
But yeah, usmash is probably Zelda's most spammable move after Dins'...wait, it's more spammable than Dins'!
Oops! I thought you meant dair.Does it beat Ganon's downB? Man, that attack is scary when you're grounded!
But yeah, usmash is probably Zelda's most spammable move after Dins'...wait, it's more spammable than Dins'!