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Victory is My Destiny - MK Video and Critique Thread

Jupz

Smash Master
Joined
Jun 21, 2008
Messages
3,283
Location
Perth, Australia
Ok thanks. But most of the time I only mashed B when I had him caught in the tornado. DK isn't going to get out easy.
 

Kaffei

Smash Hero
Joined
Feb 8, 2008
Messages
7,048
Ok thanks. But most of the time I only mashed B when I had him caught in the tornado. DK isn't going to get out easy.
Try to have a consistent rhythm when you tap B.. Because if you miss and you go too high, the long *** landing lag will get punished especially if you're at high percent.
Tap it every like, a little faster than half a second.
 

Zozefup

Smash Lord
Joined
Jul 6, 2005
Messages
1,092
This is MUCH better than the videos you posted earlier. Congratulations, you know the Snake match up as well as I do now, and maybe a little better.

The big thing I noticed was juggling. Specificly when you knock Snake in the air, he cyphens really high falls toward the stage. What I do is chase him with Uairs. Your goal is to get as high in the air as you can and hit Snake with a Uair. Try to time it so that you meet snake just after you lose your last jump.

Of course, Snake won't let you hit him with that Uair very often. So you slow fall and throw out lots of Uairs. Since Snake falls faster than MK, he will have to deal with the Uair's at some point before he hits the ground. If he dodges through one of your Uairs, then Nair or Dair him. The other option is to punish Snake when he lands (usually when you miss time the Uairs and your going to land way before Snake). Even if you want to punish his landing, you still need to throw out Uairs first.

Snake has 3 options when he lands. He can land with a Nade in his hand, he can dodge into the ground, or land with an aerial. Landing with a Nade is safest because Snake has ZERO landing lag if he does that and it's impossible to punish. However, Uairs will hit his feet and make him drop the Nade. Thats why you need to throw out Uairs first; to "scare" Snake into dodging into the ground. Snake probably won't do an aerial into the ground because he would have really bad ending lag. They do land with a aerial sometimes as a mix up. If Snake dodges into the ground, you can hit them with a Smash attack (sometimes charged). So if Snake thinks your going to try that, then that is the only time the will aerial into the ground. So just shield the aerial or Nado it.

Your falling Uairs will probably bait Snake into dodging into the ground. So MK needs to get to the ground as quick as possible to beat Snake to the ground so he can punish the dodge. You can punish snake dodging into the ground with a grab or Nado. If you beat him to the ground by a lot, you can charge a Fsmash or Dsmash. Nair works too.


Like in this video at:
http://www.youtube.com/watch?v=bmdUPCPV4aI
1:19
Actually, every edge guarding thing Anti does after 1:19 is trying to get Alley to dodge into the ground and punish with a charged smash or grab, but Alley is too good XD
Anti wanted to do it at 3:26, but Alley threw out a Bair and Anti grabbed the wrong way.

So inconclusion, you need to punish Snake in the air harder. Also, spend more time Dair camping sometimes before throwing out the Nado. Instead of Nadoing, you can dodge into the ground and grab/dtilt to mix it up. You'll notice Anti dodges into the ground a lot. If you can dodge into the ground and land behind Snake (near him works too) then you can Nair.
 

etecoon

Smash Hero
Joined
May 31, 2009
Messages
5,731
Landing with a Nade is safest because Snake has ZERO landing lag if he does that and it's impossible to punish
you can just grab him, or hit him before he lands, it's definitely not abuseable or anything.
 

K@0S

Smash Ace
Joined
Dec 4, 2008
Messages
618
Location
Toulouse, France
Hello, to introduce myself in a few words, I'm the french best player and one of the best ones in europe atm, and I wondered what players/MK mainers from the US would think about the videos of some recent tourney matches.

Here are all the videos I have from our last tourney :

VS Charby (MK) :
http://www.youtube.com/watch?v=d2owLQGIpMU&feature=PlayList&p=3778BC3AF9BF4D7C&index=22
http://www.youtube.com/watch?v=A_eb2Z_cZhU&feature=PlayList&p=3778BC3AF9BF4D7C&index=21

VS Zulu (Olimar) :
http://www.youtube.com/watch?v=mDceA91ulUw&feature=PlayList&p=3778BC3AF9BF4D7C&index=15
http://www.youtube.com/watch?v=17q3feUzyUU&feature=PlayList&p=3778BC3AF9BF4D7C&index=14

VS Glutonny (Wario, 2nd best of France) :
http://www.youtube.com/watch?v=67aRSUb6QZ8&feature=PlayList&p=3778BC3AF9BF4D7C&index=13
http://www.youtube.com/watch?v=tLyiowMU2Pc&feature=PlayList&p=3778BC3AF9BF4D7C&index=12
http://www.youtube.com/watch?v=FtJOaH1VSmI&feature=PlayList&p=3778BC3AF9BF4D7C&index=11
http://www.youtube.com/watch?v=PtZsSI1ypII&feature=PlayList&p=3778BC3AF9BF4D7C&index=10
http://www.youtube.com/watch?v=3mSduv5XuuY&feature=PlayList&p=3778BC3AF9BF4D7C&index=9

VS Leon (Marth/Peach, 3rd best of France) :
http://www.youtube.com/watch?v=b8gIJX3x-0s&feature=PlayList&p=3778BC3AF9BF4D7C&index=8
http://www.youtube.com/watch?v=-WyFot41VRs&feature=PlayList&p=3778BC3AF9BF4D7C&index=7
http://www.youtube.com/watch?v=BOdDF9qgQWE&feature=PlayList&p=3778BC3AF9BF4D7C&index=6
http://www.youtube.com/watch?v=C4SL5xazwDc&feature=PlayList&p=3778BC3AF9BF4D7C&index=5
http://www.youtube.com/watch?v=jYQvqTzWmXY&feature=PlayList&p=3778BC3AF9BF4D7C&index=4

http://www.youtube.com/watch?v=PFno-4DtcvM&feature=PlayList&p=3778BC3AF9BF4D7C&index=3
http://www.youtube.com/watch?v=ptSDpcUqJtw&feature=PlayList&p=3778BC3AF9BF4D7C&index=2
http://www.youtube.com/watch?v=jldIjJyNszw&feature=PlayList&p=3778BC3AF9BF4D7C&index=1
http://www.youtube.com/watch?v=DHdm_kdiYog&feature=PlayList&p=3778BC3AF9BF4D7C&index=0
 

Jupz

Smash Master
Joined
Jun 21, 2008
Messages
3,283
Location
Perth, Australia
Good MK Kaos, you definately know what you're doing. Interesting to see these european videos. Those were entertaining matches :) Only thing I would probably say is mix up your SH Fairs in the Wario matchup with Fullhop Fairs. These stop his aerial approaches easier and take away several downfalls of the SH Fair - you can be shieldgrabbed, its harder to come down from above, and you can do another jump or aerial afterwards. Don't get too predictable though or he will just run under and Uair you. But you play really safely which is great. And 3:34 in the first Wario vid was crazy lol. Nice MK, hopefully we can see some more vids soon :)

I'll add these to the video thread if you want Kaos. I'm gonna do a massive update soon anyway.
 

K@0S

Smash Ace
Joined
Dec 4, 2008
Messages
618
Location
Toulouse, France
Hehe thanks. It's ok, you can add them to the video thread.

About those Fullhop Fairs... Well, Glutonny simply runs and shields if he sees me doing that, which instantly puts me in a bad position (being just above him). I try staying on the ground as much as possible.

I thought I'd get more answers though x)
 

Sushi-Man

Smash Ace
Joined
Jun 6, 2008
Messages
925
Location
Charlotte, NC
Kaos, regarding your first vid with Charby, you only used fast fall fair. You have to mix up your game a bit. Your opponent was not even fast falling the fair so you could have easily punished all of his fairs but you did not. Sorry if I sound offensive. I'm just trying to help
 

FB Dj_Iskascribble

Frostbitten
Joined
Nov 25, 2008
Messages
794
Location
DAYTON OH
@ kaos
i only watched the first vid of mk dittos

fast falling fairs is bad
it gives you 4 frames of landing lag
regular landing is 2 frames

i have an easier time sticking out my d-tilt catching a fastfell fair than a normal one

you guys do WAY to many f-airs WAY to close.
you can punish those fairs easily with grabs or tilts

there is a lack of edgeguarding in those vids. thats one of the key parts of dittos

also charby glided straight at you several times and it was begging for a nado that never happened.

also NEVER full-hop fair in dittos. good thing he didnt know to use GSL to punish those

use invicinair more there were times you could have used it but didnt, and times you didnt need to and did
 

BluePeachy100

Smash Champion
Joined
Apr 28, 2009
Messages
2,148
Location
Carnival Hell
@ imR

When facing Pikachu on something like Battlefeild, he doesn't have that much of an option to Spark camp you, unless you let him, you tended to get back to a ground a lot, when you could've utilized the top platform, and from there worked Pikachu down to the floor to Dair camp him until you found and opening to approach.

Also, tornado more in those situations(In general Tornado more TBH). Just be mindful of when you do it, and where the spark hits, because it can only bect the top of the tornado.

Also, after Dairs, ensure yourself the most possible landing, Nair when landing, never FF Fair, it's a really bad option.

Save your Dsmash more. You're not using it much, but it's always good to keep that fresh.

You tend to let the opponent control the stage, be a little more aggresive, you're MK, centralized the stage, show then that they can't continually camp, that it won't work, throw the opponent's game off.

Your spacing, and all over Meta isn't bad, vs Pika is a relatively slow match up, so just be sure to take that time to learn the player, and their habits and punish them for it.
 

imR

Smash Rookie
Joined
Jun 6, 2009
Messages
21
Thanks BluePeachy, I really aprecciate your tips :D to be honest, I NEVER have played a decent pikachu, so I really lack experience in this match up. Thanks man :D Your tips were very important.
 

Kaffei

Smash Hero
Joined
Feb 8, 2008
Messages
7,048
@ imR

When facing Pikachu on something like Battlefeild, he doesn't have that much of an option to Spark camp you, unless you let him, you tended to get back to a ground a lot, when you could've utilized the top platform, and from there worked Pikachu down to the floor to Dair camp him until you found and opening to approach.

Also, tornado more in those situations(In general Tornado more TBH). Just be mindful of when you do it, and where the spark hits, because it can only bect the top of the tornado.

Also, after Dairs, ensure yourself the most possible landing, Nair when landing, never FF Fair, it's a really bad option.

Save your Dsmash more. You're not using it much, but it's always good to keep that fresh.

You tend to let the opponent control the stage, be a little more aggresive, you're MK, centralized the stage, show then that they can't continually camp, that it won't work, throw the opponent's game off.

Your spacing, and all over Meta isn't bad, vs Pika is a relatively slow match up, so just be sure to take that time to learn the player, and their habits and punish them for it.

Why is FFing Fair after dair bad?
 

Jupz

Smash Master
Joined
Jun 21, 2008
Messages
3,283
Location
Perth, Australia
Earl my bud, you did really well but I have a few things to say:

Don't approach with Nair so often. Its a great move but it doesn't have great range compared to Fair and Dair. They're safer approaches. If someone shields your nado, get it the hell out of there unless you think you can shieldpoke them (you did this really well at 2:05 in the second vid). Also you approach with shield way too often. Good for when he's in the air but when hes on the ground, he'll simply grab you as you run up to him if he catches on. Also once you've got the lead you don't have to approach - just sit there, powershield the lasers and wait for him to approach you.

I'll critique vs tibs later. Nice work btw earl.
 

breez

Smash Ace
Joined
Feb 27, 2009
Messages
773
Location
Vancouver, BC
Can someone please help me with my vid? When I posted it in it's own thread I got 5 posts within a day telling me to post it here - then I post it here and many days later I have gotten zero responses.

Please help :(
 

Kaffei

Smash Hero
Joined
Feb 8, 2008
Messages
7,048
Can someone please help me with my vid? When I posted it in it's own thread I got 5 posts within a day telling me to post it here - then I post it here and many days later I have gotten zero responses.

Please help :(
http://www.youtube.com/watch?v=D6cjwQIcKPo

- Learn to land lagless glides.
- Power shield those projectiles.
- Dash attack isn't that great vs ROB.
- You are predictable with Shuttle Loop; Also you glide attack 99999999999% of the time after a SL.
- Try not to use Usmash that much, it's a move that gives little reward with higher risk.
- Practice edge guarding.
- Spacing in general.
- You had lots of opportunities to punish ROB's mistakes with Tornado but you didn't capitalize on his mistakes.
- You were very limited in terms of choosing your options.
 

breez

Smash Ace
Joined
Feb 27, 2009
Messages
773
Location
Vancouver, BC
http://www.youtube.com/watch?v=D6cjwQIcKPo

- Learn to land lagless glides.
- Power shield those projectiles.
- Dash attack isn't that great vs ROB.
- You are predictable with Shuttle Loop; Also you glide attack 99999999999% of the time after a SL.
- Try not to use Usmash that much, it's a move that gives little reward with higher risk.
- Practice edge guarding.
- Spacing in general.
- You had lots of opportunities to punish ROB's mistakes with Tornado but you didn't capitalize on his mistakes.
- You were very limited in terms of choosing your options.
Thanks! After watching that match I eliminated my glide attacks massively. Every Usmash was actually supposed to be a Uair - i've been working on doing that properly; right now I roll the analog stick upwards to engage tap jump, and then hit up+a, is this the fastest/best way?

Dash attacks are a mistake on my part. I have started practicing edge guarding, but this guys ROB can mix it up quite a bit, and i'm just learning to read him.

Can you give me any tips on what to learn to space properly next in order? I have been practicing fairs, since I know it is one of MKs most used moves - and over the last week or so of practicing every day I have gotten it quite good.

What moves should I really focus on spacing?

I will go back and look for more spots where I can nado - if you could help point any out that would be great.

Can you elaborate on my options? I haven't been playing MK very long and I don't have a firm grasp on what to do in a lot of situations. Any help is appreciated.

And thank you so much for responding :) I am sure this is going to help me quite a bit :D
 

Kaffei

Smash Hero
Joined
Feb 8, 2008
Messages
7,048
Thanks! After watching that match I eliminated my glide attacks massively. Every Usmash was actually supposed to be a Uair - i've been working on doing that properly; right now I roll the analog stick upwards to engage tap jump, and then hit up+a, is this the fastest/best way?
I just Jump with X then uair right after; whatever works for you.

Can you give me any tips on what to learn to space properly next in order? I have been practicing fairs, since I know it is one of MKs most used moves - and over the last week or so of practicing every day I have gotten it quite good.

What moves should I really focus on spacing?
Everything, really. Spacing is important for anything in order to limit your enemy's options while increasing your own aka Zoning. To be specific I'd say dair, fair, uair.

I will go back and look for more spots where I can nado - if you could help point any out that would be great.
2:44 That ROB likes to roll.

Can you elaborate on my options? I haven't been playing MK very long and I don't have a firm grasp on what to do in a lot of situations. Any help is appreciated.
Well, like off stage you could have naired to kill him especially on his 1st stock but you did like a bair or something and he didn't die.
I don't really see you using SHfair or dtilt much, I'm not saying those are a must but it's good to mix up.
 

breez

Smash Ace
Joined
Feb 27, 2009
Messages
773
Location
Vancouver, BC
Thank you so much for your help.

PLEASE can somebody else help me - or give me tips on ways to practice things I need to work on? We have another regional tournament this saturday and I am tired of consistently coming second in my region!

Any more help would be greatly appreciated.

<3
 
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