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Don't use fsmash after you break the shield unless they are already at a high %. Just charge up another shield breaker, much better knock back.Yeah it's an amazing Move.
You can Fair to Shield Breaker. Bretty hard to dodge. Ur opponent will be expecting another fair, and probably shielding. An amazingly fun tactic. Just tip an F-Smash and they're screwed.
Um... actually think about this for one moment.Perfect shielding gets rid of the point of this move =/
doesnt hurt to charge the shield breaker a few frames then release itPerfect shielding gets rid of the point of this move =/
lol my friend is good enough and smart enough to realize that you can take down your shield and put it up again. I did dancing blade and he perfected shielded the first three hits but scrwd up the fourth. And I was like O.o "you can do that?" I'm just saying that they can still perfect shield the shieldbreaker even w/ their shield up if they are smart enough, don't want to start an argument.Um... actually think about this for one moment.
In order to perfect shield, you must shield within the a few frames of the attack hitting you. This means that in order for them to Perfect Shield, they didn't have their shield up before I started using the attack.
Now think about that...
Really think about it...
Have you really thought about it?
Why the deuce would I Shieldbreaker an opponent who DOESN'T have a shield up? The ONLY time I can think of doing that is to use the extra range of the move, which the entire point would be to do a safe poke, which I would have accomplished anyway.
So essentially, the perfect shielding argument is moot. I only use Shieldbreaker to punish people who consistently shield my approaches and in order to do that, they must have been HOLDING the shield up in the first place...
He was talking about the edge of the stage. Throw the opponent off the edge and do a Shieldbreaker.Why would someone (competent) shield after being thrown? That's just asking to be thrown again. I say this now, but I guarantee I'll make that mistake sometime in the near future.
Or maybe I'm not thinking correctly... I'll be more coherent when it isn't 2:40-something in the morning. Feel free to disregard this. I have no idea what I'm talking about. -.-;
He was talking about the edge of the stage. Throw the opponent off the edge and do a Shieldbreaker.
I was commenting on this part more than anything. Maybe he is talking about throwing off the side of the edge and I just don't see it. I need to quote more >_>Also about your above point. You can CG snake w/ f-throw? To what %'s b/c I thought it was only spacies. About f-throw to shieldbreaker. I also thought it would be really useful but opponents touch the ground early enough that if their first reaction is shielding than they will perfect shield the shieldbreaker. But you can always mix up the timing for it so no worries.
I wasn't aware that you could shield drop and replace the shield that fast! Not good at all...lol my friend is good enough and smart enough to realize that you can take down your shield and put it up again. I did dancing blade and he perfected shielded the first three hits but scrwd up the fourth. And I was like O.o "you can do that?" I'm just saying that they can still perfect shield the shieldbreaker even w/ their shield up if they are smart enough, don't want to start an argument.
Also about your above point. You can CG snake w/ f-throw? To what %'s b/c I thought it was only spacies. About f-throw to shieldbreaker. I also thought it would be really useful but opponents touch the ground early enough that if their first reaction is shielding than they will perfect shield the shieldbreaker. But you can always mix up the timing for it so no worries.
I would suggest ledge hopped Shield Breakers aainst enemies too far away to Fair. It's also great when reversed via B Reversal, and is rarely expected. * Nod *I have been utilizing this more and more and now it's one of my mainstay poking tools.
Plus it sends enemies at a really low trajectory which is great for edgeguarding.
I still need to work on my set-ups for breaking shields though.
That's actually the most hilarious, and yet suprisingly effective setup, ever.I would suggest ledge hopped Shield Breakers aainst enemies too far away to Fair. It's also great when reversed via B Reversal, and is rarely expected. * Nod *
I think people don't use it because they think it's really slow, laggy and unreliable.So is it just me or do MOST people never realize just how powerful Shield Breaker is in Brawl? Grifflame and I saw the power of it on our very first match in Brawl, and ever since then I always worked to use it to the fullest. But most of the time in peoples' vids they never even attempt it.
lolI think people don't use it because they think it's really slow, laggy and unreliable.
He has a point though. Out of all of Marth's options, Shield Breaker is really the slowest one (except maybe Usmash?), and then there's recoil lag too.lol
tenshieldbreakers
It really doesn't have that much ending lag. It's also a very long range attack that discourages shielding and encourages spotdodgees and rolls, which is just asking for some dancing blade spam.He has a point though. Out of all of Marth's options, Shield Breaker is really the slowest one (except maybe Usmash?), and then there's recoil lag too.
It's an option, and a good one, but usually not the best. I'm quite sure the "playing to win" mentality does not associate with the "use all of your moveset for lulz" mentality.
Sometimes it's an invaluable tool, sometimes it's nothing but an unnecessarily risky move to use; it can't always find a use in the midst of battle.
It, however, usually does for me.
One word: decay.If I'm great making a pressure wall with Fair, why should I mix it up with Uair or Nair if the same affect is achieved and my opponent cannot break through it?
If they're getting hit by the wall; then that's their problem, decay or not. They usually adapt if they're getting ***** by the wall. Decay only applies if you hit with the move in question.One word: decay.
Umm.... A spaced shield breaker cannot be shield grabbed. And most projectiles are too slow to hit you in the lag (as in, you could shield them by the time they reach you).Marth's animation is very unique for SB. And then the shieldgrabbing and projectile spamming comes (for if it's shielded, there IS a noticeable amount of lag).
If he's perfect shielding DB, then you need to mix up your timing more.You may be thinking: "Why use it on someone NOT having their shield up?" Well, for one, even if he has it up, the lag from canceling a shield is so small that he can break another one up very quickly. That allows for stuff like DB to be perfect shielded.
Get away, yes. Punish, no. Most of them can't punish you because you're too far. If you're in range to follow up with a DB then you really are too close.Ah, and if they spotdodge SB, most of the better members of the cast can get away or punish before you can be doing your DB ****.
He can't grab you, as you can just up B. I'm pretty sure you can also roll before he can fair.Even if it is spaced perfectly, a ROB can spotdodge, and Fair you/grab you.
Then space it better dude. From what it sounds like, you're trying to use DB after it, which means you are too close.Sure, compared to eating a Nair or a Fsmash/Dsmash, that's pretty low-risk, but I don't like eating fuxing Fairs kthx.
That's a terrible example. Uair is great for juggling opponents, and Nair is Marth's strongest aerial, yet at the same time his fastest!As for the mentalities, I meant that while using all of your moveset is great, sometimes you just can't, or that there's no need to. If I'm great making a pressure wall with Fair, why should I mix it up with Uair or Nair if the same affect is achieved and my opponent cannot break through it?
I use shield breakers to get them to shield less and spotdodge or roll more. Once they start doing that, I switch to using DB more to make them shield more. It's not "for lulz," it's f'ing conditioning.That's why it said "for lulz." That means using the move to say you use it.
That's exactly what I'm doing. Shielding is the simpliest and most effective way to defend against Marth's attacks. You get to punish some of his laggier attacks, you don't risk getting eaten out of a spotdodge or roll, and Marth simply doesn't break through it that effectively (grabs don't do that much damage, his pokes do negligible damage as well, and there's plenty of time to just run away after shielding an attack). The solution? Make them shield less by making them think you'd break their shield!If you need to change it up, then please do. Condition them to make a counter to that wall, then change it up accordingly. Let's no show off all the tricks if we don't need to.
And?, How is this new? I wouldn't be fair spamming against a Metaknight or Snake, but that doesn't mean it's not normally a good move.So rephrased: If there's a good option for a particular moment, then use it. SB is a situational move, and while it has such good properties, there are some matches where I knew that the move was nothing more than a high-risk-high-reward move that I rather not gamble on. Therefore in those matches, you'd never see me do SB.
Sometimes it really could help though. Like if you notice that your opponent is shielding most of your attacks and doing very little rolling or spotdodging, then you fit in a shieldbreaker so that they change (rolls and spotdodges are easier to punish IMO, or at least you do more damage punishing those).So yes, if I asked for a critique, I would expect some people to say: "Ah, you could have used Shield Breaker at X:XX." I could have, but at the time, I either found it unreasonably risky, unnecessary (especially if I already have the lead)
Maybe it's because he hasn't been getting punished for rolling and spotdodging, so he keeps doing it?That being said, I love the move, but it just doesn't have that magic for me. Then again that ROB has seen some of the more elaborate mindgames I've pulled out; and I currently don't have anymore tricks that he can't just roll away and press B on his GCN controller and hope that I don't perfect shield. He for some reason cannot be conditioned. I should play Lightning Brawl with him and see how I fare there, lol.
Shielding-shield breaker. Rolling-DB. Spotdodging-DB.Yes, Brawl at highest level play will all be about the **** that is shielding and rolling and we'll all fall asleep watching. Lovely, yes? That's why I play Brawl. <_<
Also, we've all heard that before. If it's working, keep doing it. But that's exactly what's happening to you in case you didn't notice. Your friend is rolling and not getting punished, so he's just going to keep doing it. The reason that you're not landig shield breaker, is because you've already conditioned him to roll more than shield. So what do you do? You turn it around and punish rolls instead of shields, to make it turn back around. Your opponent doesn't have to suck for this to work, heck they can even be better than you and it still works. You just have to know how to punish both scenerios, and use one to condition your opponent to do the other. If they shield alot, break their shield and get a free KO (or just make them fear getting their shield broken). If they roll alot, just eat through them with DB and rack tons of free damage.TL;DR: Shield Breaker is ****, but VietGeek cannot **** with it. Mmkay?
I'm sorry, I meant dashgrabbed. Although I'm assuming a tether user could probably shieldgrab you.Umm.... A spaced shield breaker cannot be shield grabbed. And most projectiles are too slow to hit you in the lag (as in, you could shield them by the time they reach you).
I meant Shield Breaker, I think. I messed up and typed the wrong acronym. But yes, if he's perfect shielding DB, then I would need to do that, wouldn't I?If he's perfect shielding DB, then you need to mix up your timing more.
You're right, most can't follow up, hence the overall low-risk-high-reward thing. Last sentence is pretty truthful.Get away, yes. Punish, no. Most of them can't punish you because you're too far. If you're in range to follow up with a DB then you really are too close.
I don't know, ROB's Fair might be one of the quickest Fairs in the game. I would usually get pretty close to eating one even perfectly spaced and he spotdodges the SB for example/some other quick-low lag defensive move.He can't grab you, as you can just up B. I'm pretty sure you can also roll before he can fair.
I actually try to shield/roll away since most of the time I can't follow up.Then space it better dude. From what it sounds like, you're trying to use DB after it, which means you are too close.
I don't know, help me find a better example. Thinking up of good examples isn't my strong point at all. You can still create a "wall" with the two aerials though. My response was meant to mean that even if you have other options, you don't need to use all of them. Or at least I think that's what I meant. My short-term memory is horrible. ><That's a terrible example. Uair is great for juggling opponents, and Nair is Marth's strongest aerial, yet at the same time his fastest!
I guess going to GameFAQs too much has rubbed off on me. Theoretically though, your point is sound. I'm going to agree with it since I don't find a point on trying to argue on it. But if your opponent isn't adapting, there's no point to change, right?I use shield breakers to get them to shield less and spotdodge or roll more. Once they start doing that, I switch to using DB more to make them shield more. It's not "for lulz," it's f'ing conditioning.
This works on people I don't often face. Perhaps conventional rules of psychological effects of reactive play do not apply to those that you face every time?That's exactly what I'm doing. Shielding is the simpliest and most effective way to defend against Marth's attacks. You get to punish some of his laggier attacks, you don't risk getting eaten out of a spotdodge or roll, and Marth simply doesn't break through it that effectively (grabs don't do that much damage, his pokes do negligible damage as well, and there's plenty of time to just run away after shielding an attack). The solution? Make them shield less by making them think you'd break their shield!
I'm not trying to get credit for old discoveries. I was trying to prove my point. Did it work? I don't know. But wasting half an hour typing all that **** just to delete it later makes it seem wasteful. If I waste away my life, I might as well submit and see what happens (especially since very little could happen to me negatively from posting on a message board, lol).And?, How is this new? I wouldn't be fair spamming against a Metaknight or Snake, but that doesn't mean it's not normally a good move.
Maybe our opinions are different, but I find punishing shields to be much easier. It might depend on the opponent though as well (both player and character).Sometimes it really could help though. Like if you notice that your opponent is shielding most of your attacks and doing very little rolling or spotdodging, then you fit in a shieldbreaker so that they change (rolls and spotdodges are easier to punish IMO, or at least you do more damage punishing those).
Perhaps, or the fact that he can depend on it much more than shielding against me. Haven't face him recently, but I would bet more Dtilts would work. Just as Snakes love to shield, ROBs like to roll. Conditioning them out of a habit they find useful is kinda hard imo. It's definitely possible, but they'll naturally try to find a way to use their best assets one way or another.Maybe it's because he hasn't been getting punished for rolling and spotdodging, so he keeps doing it?
The last two don't work as well since even the first hit of DB has some lag. I personally prefer some Dtilt action (little to no lag whether or not it hits or misses). Eh, whatever works I guess.Shielding-shield breaker. Rolling-DB. Spotdodging-DB.
Point taken. Another note is that I shouldn't let my experience on off-days bias me to be all negative and stuff. But I guess the negative-experiences are more consciously thought of than those of success. At least for me anyway. We'll see if I can at least place well in a tourney tomorrow. If all works well, maybe I'll start making sense.Also, we've all heard that before. If it's working, keep doing it. But that's exactly what's happening to you in case you didn't notice. Your friend is rolling and not getting punished, so he's just going to keep doing it. The reason that you're not landig shield breaker, is because you've already conditioned him to roll more than shield. So what do you do? You turn it around and punish rolls instead of shields, to make it turn back around. Your opponent doesn't have to suck for this to work, heck they can even be better than you and it still works. You just have to know how to punish both scenerios, and use one to condition your opponent to do the other. If they shield alot, break their shield and get a free KO (or just make them fear getting their shield broken). If they roll alot, just eat through them with DB and rack tons of free damage.
Sorry, habit of mine.Gah, your multi-quotes made this kinda hard to properly respond to. <_<