illinialex24
Smash Hero
You seriously didn't know that?? That is so important... No shield degeneration or push.....So PS = no shield push? Nice. I guess you do learn something newb everyday.
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You seriously didn't know that?? That is so important... No shield degeneration or push.....So PS = no shield push? Nice. I guess you do learn something newb everyday.
IC can grab a shielded SB. I know......I know all to well.Or their grab misses because you actually spaced the shield breaker like you're supposed to.
Unless they have some rediculous grab range that I don't know about.
@Emblem Lord. I'll test how punishable a spaced shieldbreaker is tomorrow. If it turns out that it really is safe on block, I think this will become a major part of Marth's metagame. I mean, a free KO at less than 50% is just too good.
No, i just didn't pay attention to the no shield push aspect of PS'ing. The no shield degeneration thing is a no brainer. It was a thing i didnt know i knew lol. I was trying to say more or less that instinct tells you to "shield" when u see an attack coming until you train yourself to override this command with "PS". Usually i focus more on powershielding things like projectiles since i dont trust the human reaction time: input time ratio.You seriously didn't know that?? That is so important... No shield degeneration or push.....
I haven't tested it, but I'm pretty sure that won't happen, since Marth has to deal with the lag of shieldbreaker and when the opponent falls onto the ledge he gets invincibility frames.Well, they can fall to the ledge though. Maybe if that happened when someone PS'd marth on the ledge, Marth may be quick enough to D-air spike?
SB isn't the only move with shield push. Maybe a D-tilt or a jab would be fast enough, but i don't think it would be that useful though. The chance of it happening is minimal.I haven't tested it, but I'm pretty sure that won't happen, since Marth has to deal with the lag of shieldbreaker and when the opponent falls onto the ledge he gets invincibility frames.
I don't know where you got that from, but there is no such thing as a PPS.isn't there a perfect shield and a perfect perfect shield
Well there is a power shield, and then a strong shield I guess. At least it seems that way.isn't there a perfect shield and a perfect perfect shield
Too much Brawl+. "Perfect Perfect Shield" is what is the default in Brawl.isn't there a perfect shield and a perfect perfect shield
Fully chaged SB is stronger, better go for that one.Meh, back to the topic of shieldbreaker, in my last match with a friend i got 2-3 shield breakers in, each resulting in a fully charge Fsmash KO . Works well on people that like to hold shield a lot.
What about the Absolute frame perfect tip of the SB?Fully charged tipper fsmash is actually just a little bit stronger .
Too much Brawl+. "Perfect Perfect Shield" is what is the default in Brawl.
I know but tippering that thing is annoying as **** lol. Also if you miss it, you don't have time to charge anything again, and if you don't tipper it it isn't as strong.Fully charged tipper fsmash is actually just a little bit stronger .
Go read the Brawl+ Code listing or future codes and codes in the working. Brawl's default shield, which they call "Perfect Perfect Shield" reflects projectiles.Wait. What. Explain.
Go read the Brawl+ Code listing or future codes and codes in the working. Brawl's default shield, which they call "Perfect Perfect Shield" reflects projectiles.
No, shield breaker does not have more knock back than tipper fsmash.Shieldbreaker = more knockback, always fresh, easier to tip/super tip
Fsmash = probably more decayed than shieldbreaker depending on playstyle, tipper takes more skill
no contest, after a shieldbreak, shieldbreaker is the way to go
Is that true even if they're mashing out of shield breaker stun?Also even if you miss the first charged fsmash you should have time to do another one.
Well, I remembered trying out a full U-smash after a shield break once and I got as close to possible as them and yet they flew across the other side of the stage with only the 1st hit box hitting (marth's foot?) It seems that the hit box on marth's foot launches them up to the blade and maybe it was SDI that they were able to miss the blade. This is just a random newb blubbering crap out though pretending to know the mechanics of brawl.not if you're ontop of them...