Metatitan
Smash Master
There should beIs there a chat today?
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There should beIs there a chat today?
With me it's the other way around :VBone Walking is pretty easy once you've got the motion cracked down, its free pulling thats the difficult one to do
Assuming you're not trolling and sped up the video yourself that has to be some bizarre online glitch.Anyone wanna explain what happened here. - http://www.youtube.com/watch?v=yM38jbClQXo
I never knew Peach's Back Throw could do that >_>
This will help Peach's problem greatly/sarcasm.Anyone wanna explain what happened here. - http://www.youtube.com/watch?v=yM38jbClQXo
I never knew Peach's Back Throw could do that >_>
It's very, very obviously edited :/ Look at the rate at which Halberd moves, or just look at the timer.Anyone wanna explain what happened here. - http://www.youtube.com/watch?v=yM38jbClQXo
I never knew Peach's Back Throw could do that >_>
http://www.smashboards.com/showthread.php?t=230232Brawl+ question Dont know if i should ask it here but here goes nothing
i keep following all of these tutorials but i keep getting lost on the texture hack ones because one one dumb thing. I downloaded the SD premade brawl+ package from brawlplus/net and it already has a RSBE01.gct in the codes folder. Then during a texture hack tutorial it told me to get the code manager and put in this code but it tells me to save it as RSBE01.gct and I already have one in the codes folder already
So do i need the texture hack codes from the tutorial OR
Is it included in the brawl+ premade pack from brawl+.net Or
Do i have to rename it so i could have both.
Also when i replace the RSBE01 that was already on their with the texture hack code RSBE01
brawl+ doesnt work anymore SO WHAT DO I DO
The same thing can't be done over and over to everything. There is an answer to everything, and there isnt an answer to everything. In other word, what evey siutaiton is the best choice for the matter, go with it. if you feel you are getting to predictable or they catch up, hit them with some thing else. Here is an example:Short Summary: I got bored with playing as a couple other characters, so to mix things up I tried looking at other character's playstyles. After playing around I found that I liked Peachs.
The problem I have is that I really am unsure how to combine all the different aspects of her attacks into a single unit. I'm more used to characters sticking around a few solid choice moves with others one being used when the situation permits. Peachs, it seems as if I could use a few for any number of situations and at times I am unsure which might be the best to use.
For example, I could either try to space Fair, or space with a turnip. I could either use Bair or Nair as a means to get out of an attack chain. Those sort of things. Right now, I think the easiest solution are videos to get a better idea. However, I am not sure which videos are the best to look at. I've seen many where X character does well because Y character never knew the match-up.
So my question is which video(s) do you think best represent Peach's ability when both people in the match know how to deal with the opposition? No one really has to answer this question. I can probably figure it out eventually, but it would save me time shifting through the dozens and dozens of vids posted in the archives.
One question I do want answered is what kind of role might Peach need to take in a teams match? I've tried various styles (camping, taking the leading role, support, etc.), but really nothing ever seems to work well in doubles.
For one thing, you got the Dtilt Slide. It helps with my spacing and evasion. You get 2 things out of this. Really three cause you can counter attack. This is what I do with it:I have trouble incorporating dtilt in my game... how do you guys use it??
Peach would be like, bottom tier irl, she always gets kidnapped x_x
For the first bit, I understand about mixing it up. What I was trying to get at was that certain characters just do not have much of a mix up game. But, some of those characters have such good options that they do not need much to stay effective. Marth is one such example. Marth has few mix-ups in his approach, but they are effective enough that he does not need more than a few approaches to be good.The same thing can't be done over and over to everything. There is an answer to everything, and there isnt an answer to everything. In other word, what evey siutaiton is the best choice for the matter, go with it.
For Peach in teams, she is more of a support, defensive type. And I don't mean sit back and spamm turnips. I'm starting to hear/ see that alot.
- dont just sit back and spamm turnips, . . .
- Don't play all about aggressive in teams.
- Don't stay too far away from your teammate
-Don't always focus on one person.
- Swith from one opponent to another, . . .
Ground Attacks
Dtilt:
Duration: 27
Hits on Frame: 12
Hitbox Duration: 12-13 (2)
Cooldown: 14
Shield Stun: 3
Shield Advantage: -13
Shield Drop advantage: -6
Advanced Techs
Dtilt Slide
Frame window: Action performed on 28-29 of dtilt = small slide. Action performed on 30-31 = large slide.
Being smart only gets you so far sadly. If you do not have the tools to handle various situation, then being smart will not do very much against an opponent who has the advantage and is equally as smart as you. But I'm glad that applies to only singles xDWether you ground float on the spot or do to it that way. It is Still the same height.
And Pit and Peach would not be a beast team. But if pboth are smart you can pull it off to be beast. Just won't be that easy/ simpe. Double Peach don't go well to together. But I make that team work. I'm smart in times. Just gotta use your head dude.
But yea, thats not a solid team.
I don't think you have to buffer it. I'm tired as hell, had alot to do today. What does bufffer mean in this case?Being smart only gets you so far sadly. If you do not have the tools to handle various situation, then being smart will not do very much against an opponent who has the advantage and is equally as smart as you. But I'm glad that applies to only singles xD
*pokes previous post* I made a last minute addtion to my post regarding the Dtilt Slide.
And thanks for all the input you have made in answering my questions. I really appreciate it.
Buffer - When an input is issued within 10 frames before a character regains control of their action, that input will be automatically initiated the first frame the character regains control of their actions.I don't think you have to buffer it. I'm tired as hell, had alot to do today. What does bufffer mean in this case?
Then no you don't have to buffer it.Buffer - When an input is issued within 10 frames before a character regains control of their action, that input will be automatically initiated the first frame the character regains control of their actions.
So in the case of Dtilt, if I was to "buffer" a jab between frames 27-17 of the dtilt, that jab should come out on frame 28. And frame 28-29 after Dtilt is said to be the frames that you get the small slide after Dtilt. Frame 30-31 you get the larger slide.
I was just asking if what I said was true or not. If so, then buffering a jab to get a large slide out of the Dtilt won't help me at all since it would not work :/
i've heard of mixing it up and having mindgames but i've never thought about it as links and chains. this is a rly good post that i shud prob keep in mind, thx.This reminds me of another thing.
You see how you just told me all this stuff step by step? Like If I was to do this, I would do(....................). This is not good and hear is why. Why all this may be fine and cool. You should be using things as steps. From starting a link to attacks, based on what link you sis, you would do this specific thing. And would usually do that from that kind of attack/w/e from this One thing you started out with.
How does one learn things, by a series of steps right? You can't run if you have not learned to walk You can't walk if you can't balance your legs. To get to running you have to get to balancing your legs, then walking, getting use to moving with your balance, then speed it up a lil till you are running. So with a new born baby, people will know the baby has to go throw all this stuff.
Now in terms of this game, lets break down something that you said:
" If I'm floating toward you I'm either gonna space a Fair 1 of like 20 different ways or drop back and pluck a turnip"
We gonna break it down into things like "Link" and "chain". The link is what started the chain, and the chain after the pervious one. Now lets use what you said:
Link: " floating toward you"
Chain: "space a Fair 1 of like 20 different ways"
Chain option number 2: "back and pluck a turnip"
Now from your link, I am gonna expect chain number one or chain number 2. Cause you have just about 2 things to do when floating. When you are floating, you are gonna be doing this, and I will ether catch on or see it. Then I will have an answer or educated guess of what chain you are gonna do and punish you for it. This goes back to mix ups. You can have a strat to fight a match up or a person based on his habits, but don't be generic that you just limit yourself or do the same thing when you do a certain thing. This makes you easy to read and easy to punish. When with all that spacing, I know it is coming. Who says O have to try and get inside you? Why not I just crap you when I see things like this. If no projetile, why not I just go near you but do nothing. You can't tell what I am gonna do. I see what you are up too and want. But are not gonna get it.
Now I just ****ed up your whole ****. Do not have something down step by step. This is Peach and I am sure everyone out their mom by now has seen all this ****. They see these chains from you, they will break your link so your changes don't even come to use. I dopn't need to know this, this is gonna help me beat you. Learn as many chains from one link as you can.
Now this comes into creativity. From one link, created as many links as you can. One link can lead to like, as many chains as possible. Ten you can mix and match chains. And then you can even turn chains into link. And holy ****, more things to **** with right there. And you keep going by how smart the person is and how creative he is. This is how you can get your mindgames up there. You are thinking much more and playing outside the box.
As I said, people know Peach. They seen all this **** already from her. Wen a Peach jumps to a turnip throw they would expect mostly a fair. So I will start a link and show you the many chains just from this one thing:
Link: jump to turnip
Chain 1: drop>Grab
Chain2: Toad
Chain 3: Drop>Run under>upsmash
Chain 4; Nair
Chain5: ground float under> upair
I can go on and on and on.From that one link, I have all this I would do. Not sticking to 1-2 things. Also hear is a saying I want people to seriously think about. "the best options is always not the best option" This is something I want to sink in peoples heads. This is how I think.
Now will I always win, and I an unbeatable beast? No I will get my *** handed to me
Will I always lose? No I will not.
You can be out played, happens all the time. Same time you can out play the enemy. The harder the match up is, the more work you have to do to win. The match up could be in your favor, but you can still lose cause the enemy is really smart. So don't think cause of character you can't get a beating. you can. Really if you get out played.
This is a very helpful post, thank you. One of my mistakes in tourney was that I was too generic.This reminds me of another thing.
You see how you just told me all this stuff step by step? Like If I was to do this, I would do(....................). This is not good and hear is why. Why all this may be fine and cool. You should be using things as steps. From starting a link to attacks, based on what link you sis, you would do this specific thing. And would usually do that from that kind of attack/w/e from this One thing you started out with.
How does one learn things, by a series of steps right? You can't run if you have not learned to walk You can't walk if you can't balance your legs. To get to running you have to get to balancing your legs, then walking, getting use to moving with your balance, then speed it up a lil till you are running. So with a new born baby, people will know the baby has to go throw all this stuff.
Now in terms of this game, lets break down something that you said:
" If I'm floating toward you I'm either gonna space a Fair 1 of like 20 different ways or drop back and pluck a turnip"
We gonna break it down into things like "Link" and "chain". The link is what started the chain, and the chain after the pervious one. Now lets use what you said:
Link: " floating toward you"
Chain: "space a Fair 1 of like 20 different ways"
Chain option number 2: "back and pluck a turnip"
Now from your link, I am gonna expect chain number one or chain number 2. Cause you have just about 2 things to do when floating. When you are floating, you are gonna be doing this, and I will ether catch on or see it. Then I will have an answer or educated guess of what chain you are gonna do and punish you for it. This goes back to mix ups. You can have a strat to fight a match up or a person based on his habits, but don't be generic that you just limit yourself or do the same thing when you do a certain thing. This makes you easy to read and easy to punish. When with all that spacing, I know it is coming. Who says O have to try and get inside you? Why not I just crap you when I see things like this. If no projetile, why not I just go near you but do nothing. You can't tell what I am gonna do. I see what you are up too and want. But are not gonna get it.
Now I just ****ed up your whole ****. Do not have something down step by step. This is Peach and I am sure everyone out their mom by now has seen all this ****. They see these chains from you, they will break your link so your changes don't even come to use. I dopn't need to know this, this is gonna help me beat you. Learn as many chains from one link as you can.
Now this comes into creativity. From one link, created as many links as you can. One link can lead to like, as many chains as possible. Ten you can mix and match chains. And then you can even turn chains into link. And holy ****, more things to **** with right there. And you keep going by how smart the person is and how creative he is. This is how you can get your mindgames up there. You are thinking much more and playing outside the box.
As I said, people know Peach. They seen all this **** already from her. Wen a Peach jumps to a turnip throw they would expect mostly a fair. So I will start a link and show you the many chains just from this one thing:
Link: jump to turnip
Chain 1: drop>Grab
Chain2: Toad
Chain 3: Drop>Run under>upsmash
Chain 4; Nair
Chain5: ground float under> upair
I can go on and on and on.From that one link, I have all this I would do. Not sticking to 1-2 things. Also hear is a saying I want people to seriously think about. "the best options is always not the best option" This is something I want to sink in peoples heads. This is how I think.
Now will I always win, and I an unbeatable beast? No I will get my *** handed to me
Will I always lose? No I will not.
You can be out played, happens all the time. Same time you can out play the enemy. The harder the match up is, the more work you have to do to win. The match up could be in your favor, but you can still lose cause the enemy is really smart. So don't think cause of character you can't get a beating. you can. Really if you get out played.