Hey guys, any tips and advice is appreciated, thanks very much!
Ice Climbers: I was hoping someone out there might have more experience than me in trying to fight this matchup. I would like to get better at it even though it is usually labeled as "impossible". I know it's terrible but I think it's possible to beat a similar or under-skilled IC player if you know the matchup well enough, and hopefully that will help me against CP'ing. Against good IC players I will probably still go MK.
MetalMusicMan vs Future (Falco vs Ice Climbers):
2 -
http://www.youtube.com/watch?v=rgtkuo0s6FE
3 -
http://www.youtube.com/watch?v=Puo4j5-uZ-U
4 -
http://www.youtube.com/watch?v=cxkj3WD9A2c
Also if anyone cares to give me Diddy advice:
MetalMusicMan vs Future (Falco vs Diddy):
2 -
http://www.youtube.com/watch?v=-A3zx9_4w_E
Hey Metal, I finished watching all your vids.
First Vid:
Ice Climbers are a whole lot of suck to play against. Right off the bat I can tell you over use your blaster and phantasm WAY too much to the point to where it is extremely predictable; the blaster is sweet; and its great fun to abuse it on people who don’t know how to approach, and it often forces the opponent to switch up their game, but it’s not something you should completely rely on (especially if you mess up the short-hop, double blaster and end up hitting the ground too early and lagging).
Your distancing for your phantasm is pretty off, and around 35 seconds your poor distancing lands you into a devastating chain grab (You went from a fairly low percentage to like high 90's in a few seconds; can't recall exact amount, but it totally screwed you). So first advice is to not use the phantasm so much. I see a lot of Falco users use it like no tomorrow when it’s not really necessary (they never cancel it either; which I can't understand why. Phantasm canceling is sweet); and too, like shown in your video, if you make a mistake with your distancing you're going to get really punished.
Also, when you are in close, working the jab, instead of going into his blade spin (which can be easily broken with by a smash attack/air, which is what the ice climbers did to you), try throwing a jab then DSMASH. Dsmash works wonders against the ice climbers because it usually creates a good amount of space between them where you can ninja your way into the middle of them and start abusing the Bair.
You did MUCH better your second stock; though I must say this is primarily due to the fact that the person you were playing against didn't do much against your blaster (in fact there was a moment where he just WALKED towards you taking an unnecessary beating). However I saw better tactics, better use of your upsmash and Bairs.
Again 3rd stock the ice climbers pretty much just take it up the tail pipe and do NOTHING but sit there and take your blaster in the face. I mean, like 97% of their damage taken that stock was from your blaster. There was a moment at like 4:10 (somewhere around there) where you started doing your blade spin facing the OPPOSITE direction and the ice climbers just sat next to you and didn't take that time to punish the crap out of you. So you got lucky there. In all honesty I find the blade spin a rather risky move, it normally picks up the opponent allowing them time to get a free air on you (yeah they take a little bit of damage, but a free air is pretty sweet and normally sets up a nice combo).
In the end you lost because they were able to chain grab you and spike you off the ledge. And again this was due to the fact that you phantasmed right in front of them. It's like saying "Hello, please CG me." You were off the edge and they were REALLY far away. You should have let yourself drop a little bit more and then just grabbed the edge and recovered safely. As opposed to Phantasming and then dropping right in front of the ice climbers sealing the deal for them.
I think the best piece of advice for you is, when you get your jab off, instead of going into the blade spin (which I know is hard to do since it activates on the second jab if you do it too quickly), use your Dsmash ESPECIALLY against the ice climbers, like I said before it usually separates them allowing you enough time to get in there and work the Bair.
Also, I don't think I ever saw you use any tilts. Falco's over tilt is a good move. I would have liked to see some more Dair action from you as well.
Diddy Vid:
You did head over heals better in this vid than in the first one. Surprisingly, I think that a ranged game works a little bit better on Diddy, and is one of those characters that I tend to play extra annoying against. If Diddy starts trying to play a banana game with you, you have better ranged weapons, reflector and blaster work wonders; and of course so does grabbing his bananas and throwing them back at him; but if he gets even one off on you, you can get yourself into a bit of a pickle.
You played against Diddy really well. The only suggestion I would have is maybe, more CG? Even that is debatable though. Oh yeah, I saw an edge hog when he could clearly get back up and you put yourself into a disadvantageous position. Overall great work.
Second (3) Ice climber vid:
Immediately I can see how bad Falco’s blade spin is against IC. Once you started it (at the beginning of the vid) immediately one of them floated behind you and started a very devastating chain Grab.
Overall you did a lot better in this video (not sure how much time elapsed but there was a noticeable jump in the amount of pwn you dished out). I liked your usage of the Dsmash, however, I wish you would have taken a better advantage of the situation it created, of they would separate and you would use a Dair or something instead of a Bair to push them further apart.
Your distancing with Phantasm over all was much better, however, there were like, two instances in which IC had their Ice breath going and you just Phantasmed right into it haha.
When the stage changed (as in was not flat), you had, clearly the upper hand. IC did nothing; however, when the stage flattened IC was able to step it up a bit (though at the end you did better until you got caught in the chain grab (which is one of those things you kind of have to learn to intuit in order to really avoid it).
Third (4) Ice climber vid:
Again in beginning IC landed a CG, though this time it wasn’t due to the fact that you Blade Fined (though he did get a free air in, but you recovered nicely from it) in the beginning (he up tilt/smashed [can’t remember] you into it).
What were you referring to when you said Falco gets stuck?
Like 1:27 you started up your Blade fin, but this time IC was there to do a little CG ****; and finished you off in a spit-in-your-face fashion (I mean he had you dead at 1:46, but decided to, instead, sac Nana and air you back, saving you, only to finish you off when you recovered).
The last stock was close. Nice separation and finishing off of Nana (despite the fact that you lost, it was close).
Overall, you did well, not as well as you did in your second video, and since this stage was flat like the first vid. And unlike the second, as your counter stage picks, I would suggest choosing stages that have a lot of walls, or stages that really close the distance between you and IC so it takes away the CG advantage IC has over you. Also with IC’s ice breath, it has priority over phantasm; also, phantasm is predictable, and that IC did a pretty good job at knowing where you were going to land and punishing the lag time when phantasm finishes. If you are going to use phantasm as an attack, you need to be 100% sure you are going to hit with it; if not it just opens you up to ICs CG.
Anyways take care,
ルフェ