M@v
More vids please. xD
Anyways, I don't know the Oli matchup to well. Here's my critique still.
You mixed your game up, good ****. You used different attacks, different approaches, and mixed your game up as you went along.
Grounded lasers are good. But if your in range that they have enough time to grab you, I suggest sticking with SHL. Use more SHDL as well, Olimars like jumping while their throwing pikmin, SHDL will wrap them if you see a pattern for it. Abuse it, please, just not when they are at close range.
Phantasming was good. Your use of IAP was good, but not smart. The Oli camped you, and waited for you to approach, which you usually did, and IAPed right into him, which in some parts he could've punished but didn't. Use it if your in tight spots, or if you think you can make it without getting hit by a grab/smash. Use it wisely/smartly. Your recoveries were good, as well as your ledge-options.
Less predictable with rolling, you'd always go into him which he usually pivot grabbed you. If you want to roll, try away from him, or just jump. Mindgames where's it at in the air bruh.
Jab Jab Jab. This ***** them, as well as their Pikmin. If an Oli is close, and throwing pikmin at you, the ending lag of reflector from using a grounded one isn't that smart, Jabbin is quicker, and you more reliable to punish/get away before they can get you. It's also good for CQC, abuse it.
Good use of Reflector, but less when their up close. Grounded reflectors =/= good though. Less please.
Moves for zoning, will **** you. Throwing out random B-airs or D-airs will get you grabbed either way. If you try to, at least try to get behind the Olimar, but if they see a pattern, gonna get f-smashed. Don't rush attacks, wait for openings and go, otherwise you'll get punished way to easily.
That's all I got.
Summary:
-Abuse SHDL
-Less grounded reflectors
-Get away from, don't go into Olimar
-Jumping instead of Rolling
-Space IAP
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Avion
Hmm. Your Falco is
really predictable. You had the same pattern of how you attacked, used lasers/phantasm, and approaches.
This is basically how it went down yo.
-Approach
-You miss, roll/spotdodge
-Try to punish with a down-smash
-They knock you off stage
-Phantasm recovery
-Punished/Stock lost
-Repeat
CAMP. Against a Diddy and Metaknight, lasers should be one of your main moves used here. It stops aerials approaches and some ground approaches if your 2nd/single laser connects. Abuse SHDL/SHL, which you even rarely used, I gurantee you use more grounded lasers then the others. This is the reason Falco is high in the Tiers, without it, CG is all we would have, and you can tech it now. Mix it up all the time, do not use same patterns. Add camping to your gameplay, seriously. Grounded lasers will get you punished, please do not use them. Laser locking is something you shouldn't expect to get, which you seemed like you tried to do. Metaknight and Diddy's are almost always moving, and with the lag from grounded ones, you'll get punished easily.
Attacks, err, do not randomly throw them out. Fsmash has way to much lag, and should only be mindgamed into it, or if you can read the opponent well. You had a few good reads going on, but you randomly threw these out and got punished for it. Falco's moves become stale, so even if you can get a hit, the way you used it, it might not get the kill. Don't use Fsmash at low percents, please. What's it gonna do? If you hit them, they'll still have time to punish you. If you want something to use more often, try Usmash, which you rarely used any of, it's probaly Falco's best Smash attack. You got way to predictable, ecspecially with your Dsmash. Here's what you did, after your Fmash missed, you'd spot-dodge one of their attacks and tried to counter with a Dsmash. Not gonna lie, but you did it every single time you came into that position. MINDGAME IT, don't abuse it. Mix it up, and use your smashes wisely. Jabbing is great in these matchups, use it.
IAP/Phantasm. You did a good job with IAPing, but your recoveries, horrible. 3/4 of the time you got knocked off the stage, you'd recover with a phantasm, even if the enemy was waiting for you there. MIX IT UP. Firebird recoveries work as well getting to the stage if your opponent is expecting a phantasm. And your ledge options, all I saw you do was phantasm from the ledge, get up, and laser. Try different options, and don't repeat the same thing over and over, use different ones each time, or use it wisely depending in the situation your at, or where the player is positioned.
Spaaccingggggggg. Try to space. Good moves to use for it are F-tilt and Reflector. You'd go head on, without thinking, getting *****. You threw out moves that had killing potential, but they reacted quick enough to punish, which you could've evaded had you spaced correctly. Spacing with Falco is something you should always try to do, other wise attacks that shouldn't have hit you, will, and that can lead to gimps, edgeguarding, pure wreckage.
Laser locking, mayneeeeeee. Do not expect to get this at all during competitive play. Just a few notes which I'm pretty sure you know - You cannot laserlock out of:
-Trips
-Rolls
-Techs
But you can out of:
-Missed techs
Which is basically it. After a smash connected, and they were out of attacking range, you'd try to go for one. Grounded lasers against these characters, hell naw.
Mindgames. This is one of the major parts of Falco, which is getting the kill. You didn't have any mindgames going on at all, just a few good reads. Simply jabbing, walking away is a mindgame itself. One Falco's love to abuse is short hop air-dodge. If your spaced correctly, you can't get punished from it. Empty short hops work well here to. They might expect an aerial or laser, but end up getting grabbed. Jumping around, using platforms is useful as well. Change up your rolls, you got way to predictable with them as well. Falco and the air are made for each other, use it more if your in tight situations.
Jungle Japes. ABUSE PHANTASM AND LASERS. This stage is Falco's best stage imo, from CG-Spiking, to camping and IAPing. Camping's the way to win. If you can get a bombsoldier, go for it, but don't expect it to kill characters early like Meta. Learn to use this stage effectively.
Summary:
-Camping yesssssss pleaseeeeeee
-Less approaching
-SHDL/SHL Lasers Lasers Lasers
-Mindgames
-Less predictability
-Different recovery options
-Jabbing into game
-Learn Jungle Japes
-Don't expect laser locks
Don't take any of my words offensively/harshly. I tried my best though, hope it helps.