Elyssa Xey Hexen
Broken!
- Joined
- Aug 6, 2008
- Messages
- 19,345
My method of critique is pretty time consuming, so I'll only do the first match.
Edit: I think the following may come across as too negative, but it should not seem that way. I am simply trying to point out faults and consequences of certain actions taken to make you reconsider more beneficial ones.
0:07 - I disagree with that roll you did just there. Generally, those type of rolls at that distance are the best type to punish because literally characters merely have to turn around to attack you. Thankfully, marth was just as scared in that moment (going into shield) as you were by his approach.
0:12 - Okay, after the Dthrow, you instantly go into a commitment with charging Fsmash. Marth has a variety of options against this that you simply cannot cover with charging fsmash. The best one simply being a jump over you. By committing to this option you are gambling that Marth will land in front of you instead of doing something else. It is generally better to wait and then react to their option. Its especially easy at this point to "react and deny" because you should know that after doing a dthrow at about what general distance they will be away from you. Since you were near the edge and on FD, all you would have to do after Dthrow is simply stand there and then react to what Marth does afterwards. Were you further away you would have to contemplate dashing after him to cover all options.
0:18 - Just letting you know that rapid jab against marth should be ill advised generally. He is one of the few characters who can routinely punish Falco for doing this. Thankfully again, your opponent does not seem to have the ability yet to react to his and punish you for it.
0:20 - I would like to point out that Marth was in shield just as you were coming down with a laser, so you shouldn't have gone into a shine. Even though it hit, you can see the result that you still got punish for using it. There are times where using it is fine, but this was not one of them as you should have noticed that marth was at point blank range in shield.
0:25 - Again, same situation I described earlier. Your charging of the fsmash after a dthrow surrenders falco's ability to cover all options (which he can) and your opponent gets away free by your 50/50 approach for a reward.
0:27 - Okay, consider this. You just got hit by Marth's DB. So after you got out of stun, your first move was jump. Whether this was accidental or on purpose I am not sure, but I want to point out that this was the wrong move to make. Marth was still in ending lag. You were very close to the ground. There is no way marth could have gotten to you at that point in time before you could have landed. This is a desirable position to be in where you are grounded and marth cannot be close enough to attack you. The position you put yourself in was worse because here you are above marth who is out of ending lag now and you have completely lost your 2nd jump. You have so few options to consider at this point compared to where you were if you had not jumped at all. You are a very easy target for marth to attack now. Thankfully again, Marth committed before waiting and you got out scott free.
0:32 - This last phantasm here is again committing before taking stock of what is really going on. The phantasm you did previously put marth into the ground with only 4 options that you could easily cover 3 of them. While he was down on the ground, you were in over 1/2 of ending lag. If you had been paying attention to marth, you would have registered in this 1/2 second "oh, marth is on the ground. I can cover a few options". Instead, you decide to phantasm over him while he was still downed on the ground, And the point where you popped out at was close enough for marth to have attacked you with his get-up attack.
0:40 - Okay, this situation you might have realized that going after marth offstage is a bad idea at this point. You are both falling at the same speed and you have no way of getting underneath him (falco cannot deal with direct confrontation in the air like where you were at). Instead, you could have backed up and got to the stage avoiding taking a risk, and keep marth pinned at the ledge. He would have to go to the ledge eventually with where he was going.
0:47 - I am not sure about this one. I think if you had reacted more quickly after Marth fsmashed your shield and properly did a dacus after dropping shield you might have gotten to him before his ending lag is over with. I am honestly not sure, but I would agree those are the sort of things you should be able to punish with a dacus. Laggy moves that hit your shield you can punish with dacus.
General Comment - Okay, I think you already know over the last several seconds for the first stock you threw out a lot of Usmashes (that did hit). So the over usage of Usmash was dragging out that stock. Usmash fresh will kill Marth approximately at 130% on that stage even with the best DI. But, you used the move as early as 110% and continued to use it to rack up damage all the way until over 170%. If you had stopped using Usmash for that 110%-130% and used other moves like lasers, jab, ftilt, you would have refreshed your Usmash by 130% and one Usmash would have been enough to have ended the stock there saving you a lot of hassle.
1:33 - Again, rapid jab should be punishable by Marth and it will be by more experienced players. At the very least, they will try and start making you question using that move.
1:48 - Why? Shine is not the thing to use here. The knockback and damage at that percent you get from even hitting with it is not worth it due to the ending lag. The consequence for NOT hitting with it is even more apparent. Your role of being in the advantage is instantly switched for having missed. Although, again you got out of it luckily.
1:59 - Finally Marth punished you for rapid jab.
2:07 - Okay, you get an usmash, you go for an Uair, it misses and now Marth is below you while you are above him. Do not drift towards him as you did. There was plenty of stage left over to drift away and you wouldn't risk having to landing on top of marth.
2:15 - Just pointing out another option. Marth is on the ground for a long time. You are in the air for a long time, you already used your 2nd jump. Its pretty obvious where you are going to be landing due to your drifting and you have no jump to suddenly make a sharp turn. You do however have phantasm. If you expect him to make a read, you could try phantasming high to get yourself to the other side of the stage. Not as useful on final destination, but more applicable to stages with platforms where falco can land on them.
2:19 - Take a look at the distance between you are marth. You two were way too far apart to consider using your 2nd jump like that. 2nd jump is your recovery pretty much since UpB sucks. Don't waste it preemptively like that.
2:28 - Okay, you just hit Marth twice with a double laser hit. When he lands, he should be scared of what you could be doing. Don't use that chance by rolling directly in front of him. Waiting outside of his range or rushing in with a dash attack would have been more preferred since you could take advantage of it because of his stun time or rely upon the fact that marth will probably panic and commit to some action like an attack or rolling or staying in shield.
Edit: I think the following may come across as too negative, but it should not seem that way. I am simply trying to point out faults and consequences of certain actions taken to make you reconsider more beneficial ones.
0:07 - I disagree with that roll you did just there. Generally, those type of rolls at that distance are the best type to punish because literally characters merely have to turn around to attack you. Thankfully, marth was just as scared in that moment (going into shield) as you were by his approach.
0:12 - Okay, after the Dthrow, you instantly go into a commitment with charging Fsmash. Marth has a variety of options against this that you simply cannot cover with charging fsmash. The best one simply being a jump over you. By committing to this option you are gambling that Marth will land in front of you instead of doing something else. It is generally better to wait and then react to their option. Its especially easy at this point to "react and deny" because you should know that after doing a dthrow at about what general distance they will be away from you. Since you were near the edge and on FD, all you would have to do after Dthrow is simply stand there and then react to what Marth does afterwards. Were you further away you would have to contemplate dashing after him to cover all options.
0:18 - Just letting you know that rapid jab against marth should be ill advised generally. He is one of the few characters who can routinely punish Falco for doing this. Thankfully again, your opponent does not seem to have the ability yet to react to his and punish you for it.
0:20 - I would like to point out that Marth was in shield just as you were coming down with a laser, so you shouldn't have gone into a shine. Even though it hit, you can see the result that you still got punish for using it. There are times where using it is fine, but this was not one of them as you should have noticed that marth was at point blank range in shield.
0:25 - Again, same situation I described earlier. Your charging of the fsmash after a dthrow surrenders falco's ability to cover all options (which he can) and your opponent gets away free by your 50/50 approach for a reward.
0:27 - Okay, consider this. You just got hit by Marth's DB. So after you got out of stun, your first move was jump. Whether this was accidental or on purpose I am not sure, but I want to point out that this was the wrong move to make. Marth was still in ending lag. You were very close to the ground. There is no way marth could have gotten to you at that point in time before you could have landed. This is a desirable position to be in where you are grounded and marth cannot be close enough to attack you. The position you put yourself in was worse because here you are above marth who is out of ending lag now and you have completely lost your 2nd jump. You have so few options to consider at this point compared to where you were if you had not jumped at all. You are a very easy target for marth to attack now. Thankfully again, Marth committed before waiting and you got out scott free.
0:32 - This last phantasm here is again committing before taking stock of what is really going on. The phantasm you did previously put marth into the ground with only 4 options that you could easily cover 3 of them. While he was down on the ground, you were in over 1/2 of ending lag. If you had been paying attention to marth, you would have registered in this 1/2 second "oh, marth is on the ground. I can cover a few options". Instead, you decide to phantasm over him while he was still downed on the ground, And the point where you popped out at was close enough for marth to have attacked you with his get-up attack.
0:40 - Okay, this situation you might have realized that going after marth offstage is a bad idea at this point. You are both falling at the same speed and you have no way of getting underneath him (falco cannot deal with direct confrontation in the air like where you were at). Instead, you could have backed up and got to the stage avoiding taking a risk, and keep marth pinned at the ledge. He would have to go to the ledge eventually with where he was going.
0:47 - I am not sure about this one. I think if you had reacted more quickly after Marth fsmashed your shield and properly did a dacus after dropping shield you might have gotten to him before his ending lag is over with. I am honestly not sure, but I would agree those are the sort of things you should be able to punish with a dacus. Laggy moves that hit your shield you can punish with dacus.
General Comment - Okay, I think you already know over the last several seconds for the first stock you threw out a lot of Usmashes (that did hit). So the over usage of Usmash was dragging out that stock. Usmash fresh will kill Marth approximately at 130% on that stage even with the best DI. But, you used the move as early as 110% and continued to use it to rack up damage all the way until over 170%. If you had stopped using Usmash for that 110%-130% and used other moves like lasers, jab, ftilt, you would have refreshed your Usmash by 130% and one Usmash would have been enough to have ended the stock there saving you a lot of hassle.
1:33 - Again, rapid jab should be punishable by Marth and it will be by more experienced players. At the very least, they will try and start making you question using that move.
1:48 - Why? Shine is not the thing to use here. The knockback and damage at that percent you get from even hitting with it is not worth it due to the ending lag. The consequence for NOT hitting with it is even more apparent. Your role of being in the advantage is instantly switched for having missed. Although, again you got out of it luckily.
1:59 - Finally Marth punished you for rapid jab.
2:07 - Okay, you get an usmash, you go for an Uair, it misses and now Marth is below you while you are above him. Do not drift towards him as you did. There was plenty of stage left over to drift away and you wouldn't risk having to landing on top of marth.
2:15 - Just pointing out another option. Marth is on the ground for a long time. You are in the air for a long time, you already used your 2nd jump. Its pretty obvious where you are going to be landing due to your drifting and you have no jump to suddenly make a sharp turn. You do however have phantasm. If you expect him to make a read, you could try phantasming high to get yourself to the other side of the stage. Not as useful on final destination, but more applicable to stages with platforms where falco can land on them.
2:19 - Take a look at the distance between you are marth. You two were way too far apart to consider using your 2nd jump like that. 2nd jump is your recovery pretty much since UpB sucks. Don't waste it preemptively like that.
2:28 - Okay, you just hit Marth twice with a double laser hit. When he lands, he should be scared of what you could be doing. Don't use that chance by rolling directly in front of him. Waiting outside of his range or rushing in with a dash attack would have been more preferred since you could take advantage of it because of his stun time or rely upon the fact that marth will probably panic and commit to some action like an attack or rolling or staying in shield.