Frame data doesn't mean crap when it comes to character Match ups at all. Marth loses to D3, and D3's frame data is terrible compared to Marth's.
Falco's Jab is nowhere near safe on block. You can be grabbed in between the hits of hit 1 and 2, if you want safe shield pressure, use Falco's F-Tilt.
:18 - You went to chaingrab Kirby with either a Dash grab or a Boost Pivot Grab. You can CG him 4 times from 0% with a walking chaingrab.
:36 - You used Falco's rapid jab, and Kirby got out with taking minimal damage. Practice Jab cancelling into the second Jab, so just do his first two Jabs, it can lead into another Jab/ Grab/ Gatling Combo/ U-Tilt/ Whatever, mix it up. None of it's safe, but it happens so fast, people can't react to it. And Falco's rapid jab isn't the safest thing.
:45 - You did good with the Lasers for when Kirby was on the ledge, you're supposed to do that because it allows you to react to their get up options/ stuff what they try to do. However, you failed to react to his roll, giving up your edge guard attempt and you gave him free stage control. Definitely work on that.
1:27 - HOW DID THAT HAPPEN. You had the pressure with him off the ledge, you should have stuck with the SHDL's for pressure. Or at least read that he was doing the same jump pattern over and over again. You were in control of the match, you threw it all away when you started spamming spot dodges and Di'd his Fsmash wrong, resulting in you losing your stock while he was at kill damage and you weren't.
1:50 - You got REALLY lucky with that Dacus kill. Like.. super lucky.
2:27 - You let Kriby roll behind you, and you did a spot dodge -> Usmash, and you got grabbed instead. Work on that, he tends to like rolling behind you.
3:14 - SUPER unsafe Charged Dacus. I'm surprised you didn't get punished for it, try not to do it so often.
3:17 - You let Kirby walk right up to you, and grab you because you tried to do another double laser to BDacus/ Dacus. "Look, I know it's fun, but you need to stop doing it because you're getting punished for it." - Chris Fisch.
[collapse=General Notes:]
- You need to work on your SHDL's a bit more, and work in SHL's to stuff dash approaches.
- Learn how to do "Rain" lasers, it's where you run off stage and jump back on firing two lasers, it's how you beat out people crouching under them.
- Don't be so obvious with your Usmashes/ Dacus/ BDacus attempts ESPECIALLY when it won't kill them. You're staling your best kill move. It'll kill Kirby at 119% with perfect Di. You have a leeway of about 5-8% depending on their Di.
- Don't be so hasty with phantasm's at the ledge, you normally would use a ledge jump, or mix in the phantasm. You need to recognize where Kirby is and what he can punish you with, when you do something, you also need to recognize when they're looking for the Phantasm. He was obviously looking for it at 3:08.[/collapse]
Other than that, you have a solid Falco that gets REALLY lucky with hard reads, or your friend can't react.