Kismet if I call you bad it's out of love. I'll work on game1 comprehensively and maybe if I have time it'll be done by next Tuesday
WF
Game1
First stocks LOL
0:58 He's rolled out of double jab pressure twice. Hopefully you punish that later
1:02 - 1:06 okay so here is like the theme of what i've seen so far in game1. You keep on getting into awkward encounters where you aren't actually prepared to outbox Wario because of the angle he's coming in at but at the same time you're not actually trying to condition him to do anything. Instead you are just trying to outright outframe/outspeed him which isn't a problem except he reads all your attempts to try to restart pressure/regain control and you lose stage. once you recognize/see that he isn't playing the way you want him to just run away. I would have rolled back as soon as I saw fair tap my PS, not the safest option but least expected. If you know he's going to jump again and you're confident in your timing and reactions you can walk back and just straight up bair him out of his attempt to hit you again. BTW safest option in this scenario is to hold block but you could probably guess why it's not necessarily the best option
1:12 Good read/punish
1:14 Okay so here you pressure him as he's coming high by faking towards him which is GOOD then you like...forfeit all pressure by going for a hard read bair. I am not against hard reads BUT he hasn't been in that scenario enough times for you to hit that bair + having watched like all of your other sets with Reflex I know he is good at recovering so there's no reason for this until you notice a habit or you've conditioned him. The platform was right above you - he was either forced to land and take a bad position or...forced to land and take a bad position. He most likely would've gone for platform because it was moving away but then you get to damage his shield slightly with high laser. Anyways point is I have a feeling you going for hard reads too early in the game is what costs you a bit of damage later
1:16 This is essentially the same situation I was talking about before with the double lasers. You are relying on purely outspeeding/outframing Wario when he is coming with a response that you are not prepared to deal with. Then he puts you above him. When you did the double jab whiffed the ftilt and saw him drifting...there's no time to phantasm BUT there is always time to walk backwards and turn your back to him. Shugo bodies all Warios by threatening Bair or Utilt 24/7, in this scenario you could just like SH and time a bair. Falcos claim bair doesn't work but Wario has literally 0 options against your bair if you time it correctly and if you are not confident, just utilt
1:20 you missed a grab. PHANTASM AWAY. Reflex doesn't even have to know exactly what you're doing at this point he just knows that you PROBABLY want to re-mount pressure and you do lol, going for another grab (you were lucky w the PS). And then you get punished for trying to attack, you need to stop giving him these things for free. This scenario was not exactly like the two I described before which is good that it didn't end up that way but through your decisions it doesn't appear to be obvious you were aware of your adaptation in this occurrence
1:23 that was a really good cross up, Reflex knows how it works so it didn't quite go as you wanted but that's some smart stuff
1:24 You see him initiate nair w/ no delay/timing trick. Bair
oh man you got ftilted SEE IT NEVER WOULD'VE HAPPENED IF YOU BAIRED
1:29 okay so that was a safe double laser. This is the range where Falco has trouble vs EVERY character, I want to use this is a point in time to educate you in case you weren't aware of it. Falco's ONLY solid options at this point that do not depend on a read are Dair, jab, ftilt, dash attack, side b. The reason why Falco is limited is because your opponent can safely cover 3 of these options at a time with good positioning + reactions and now he only has to do a 50/50 to inflict RCO lag on you or he is prepared for whatever you do. At this point you have the option of aggressively covering your "dead zone" (as I'll refer to it from here on out) by forward dairing, trying to cover him coming in with block or aerial by slight retreating dair (sour or sweetspot), trying to anti air him with jab (what you have defaulted to doing and something you've been conditioned against), dash attacking @ safe crossup range (unreliable vs Wario) or side b'ing through him for max safety.
So you react with SH Airdodge, which doesn't actually effectively change your position and should only really be done with a read in this dead zone situation. In this case since Reflex has been aggressively zoning I would have chosen retreating dair. He most likely would have a case of slightly rustled jimmies and block, which gives you good place to mount pressure
1:33 why you double laser. Awkward angles + no damage
1:34 WHY YOU DOUBLE LASER
You should only be double lasering when Wario is about 2/3 of a IAP away from you, single laser low between 2/3 and 1/2 to condition certain timings or actions. Other stuff is bad gimmick that works on bad Warios and Reflex is not bad. Stop double lasering here!!
1:40 you landed on platform with no read so Reflex just does a fair that you can't react to and you take 4 damage in chip. And now you're above him. Reevaluate
1:45 OKAY YOU HAVE A SICK MIXUP HERE
1:46 OKAY YOU READ HIM YES
OMG WHY DID YOU JUMP
This is some really poor decision making, I don't know why you jumped here. His back is facing towards you (bair/early nair only options offensively, spotdodge/roll). If he fails to jump early enough (which he probably wouldn't in this scenario, not really safe) YOU GET FREE PRESSURE. This is where you get to double jab for days on Wario's block and then he rolls and you get some cool ****. Even Ftilt would have been better here. Even a hard read would've been better here. Y U JUMP KISMET
1:47 and you get called on a bad jump.
1:49 - 2:11 this is a huge series of sick reads where Reflex isn't really sure what you're going to do at times and in the situations where he does know what you want to do he can't actually escape.
And then you shoot a laser for a high risk/high reward situation (gives you just enough hitstun to land before him and mash jab). Then you end up in a situation where you're frame trapped on landing because you missed this laser. Better decisions please
There's like a bunch of scenarios where you just keep trying to call him and he keeps trying to call you and you both whiff a bunch and it's really funny because it's 100% obvious you want jabs and he wants dair and Wario and Falco do this funny dance number LOL
2:39 good punish
3:00 it's good that you're buffering things after your double laser but you should do it as more of a read type thing rather than option coverage 'cause Flaco can't take trades well and he generates medium/low reward when he doesn't have setups
3:05 I don't blame you for that phantasm, haven't really done it all game but he covers the option at the right time lol
Wow Reflex gives you some hard business for recovering badly good stuff Reflex bad luck Kismet
3:39 OMG YOU SET THAT UP WHY ARE YOU NOT GRABBING
you need need NEED to work on those confirms lol. Once you confirm that he gets hit by the laser the autoresponse based on that positioning NEEDS to be grab. Even if you whiff against his spotdodge you get to roll away and be safe.
Or maybe the setup was pressuring him into spotdodge...grab would beat it out if you did it my way ;o oh well. And then you read his attempt to get out of pressure but instead you hold block. Falco's punishments from a blocking position are low, you need to just roll away in this situation and see what happens
3:41 - 4:02 Okay look I know you want to get a hit off or get a comfortable position off based on a hit or grab but I'm telling you right now that the BEST way to scare Wario is to stay still and move only when he moves. He gets to do a ton of psuedo-safe stuff because you keep trying to aggressively cover his options. All Reflex has to do in that situation is think "k Kismet will keep trying to attack me so I look for when he is nervous and punish him". Then he DOES punish your spotdodge and gets a grab off of it too! Re-evaluate please
4:06? 4:07 good shorten
Okay you are better against Wario than this game displayed. Hopefully the other games are better. Respond if you have any questions, but general tips are as follows:
More doing nothing
Less unsafe lasers
Cover your dead zone better
Less hard reads more safe stuff
OK I watched game2 you did all of the things I said and then some. I see why you SHDL now but that setup only works as a read...and you did those as reads in G2 which is good