so whats the progress in terms of nerfing snake? its pretty clear that he doesn't play like any of the other characters in b+, his general gamplay is camping grenades and zoning with uptilt and ftilt. Other attacks like dair and nair still do way too much damage for their own good.
I would like to see snake be more combo oriented, instead of the player rewarded for camping, like the other characters in b+. Tone down the damage on just about all of his moves and shrink the hitbox of his uptilt to only reach where his foot is. Make the cooldown on the second part of his ftilt higher to punish people just pounding shields and whiffing all the time.
This part will be trickier, but see if its possible to adjust the knockback on some of his moves to allow him to be more of a combo oriented character, this probably could be done by severely reducing the knockback on his dair and nair, which would allow you to combo with them from upthrows etc.
Either way, anyone i talk to agrees that snake is by far the best character in this version of the game, and he most certainly needs to get toned down. Personally im not really bothered that he's so good, its just the playstyle thats rewarded. I watched ally play all of his matches at snes, he plays nearly the same as in vbrawl (camping grenades, pivot grabs, good use of ftilt to zone) and he easily beat everyone. I want to see more aggressive play rewarded and more combos, less camping and toned down damage.
What?
...
Hang on.
WHAT?
You guys are proposing nerfs to snake, possibly the single most nerfed character in Brawl+.
...
Yeah... that makes a lot of sense. "He was top tier in vBrawl; let's nerf him to unplayability". Okay, all of MK's attacks should now do 1 damage.
ya'll gay for nerfing Snake, Brawl+ will always be unbalanced , learn match ups as wise Ally would say
It even goes beyond this. Snake doesn't NEED nerfs. He is probably the single most comboable character in any smash bros game ever.
Umm.....but Snake's tilts make absolutely no sense, they shouldn't have been that good in the first place. His recovery was also made differently. Although it is a little worse, I think he still has the C4 thing going for him, doesn't he? Even then, not too many nerfs were given to him. Hell, to my knowledge, MK didn't even get that many nerfs.
Ftilt was already nerfed, as far as I'm aware... It's certainly not as good. The C4 boost is negligable. MK got nerfed by forced nerfs; the angle on Dair, power on Dsmash and shuttle loop... if it wasn't for that, he'd be obscenely broken. He's still the very best in Brawl+; in fact, the changes severely benefit his strong agressive combo game.
Snake got absolutely destroyed by the changes. His entire playstyle (and, for that matter, his moveset) is based on baiting, camping, and punishing. He is the easiest character to combo now, he has virtually no air game as far as actually persuing people goes (nothing will effectively stop juggles, break strings, etc. without hurting him). And camping? Just got worse. I'd rate snake very, very low.
no combos don't have to be the end all be all to the style of the game,
Thank you. Snake is probably the only character in the game who doesn't rely on combos (okay, maybe Ike?)
but when uptilt/ftilt go through 80 percent of the moves in the game AND you don't have to worry about them staling to kill with them later...
on top of that you have grenades to force people into the range of these rarely beaten moves, something does have to change about that.
**** you. Snake needs this. I mean, are you kidding me? They're the only things saving snake right now. The fact that it's hard to get him off his feet is why he isn't a character where people are screaming "buff buff buff!". Removing the range on those moves would destroy snake. Completely and utterly destroy him. Don't do it; he's balanced enough as is.