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The Living Legend - Solid Snake in Brawl+

BRLNK88

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no nades, random dsmashes, 4.1?

k
oh yeah, lulz.
I had just used Wolf the previous match, so I still had dsmash planted in my brain and kept doing it on accident. But I'll keep in mind about the nades, thats just from inexperience with the character.
And I'm fairly certain its 4.1.
 

5ive

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By no nades, I mean use more nades. Also, make sure to plant C4s on platforms or near ledges and mines a roll distance away from a ledge.

inb4Ally
 

BRLNK88

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By no nades, I mean use more nades. Also, make sure to plant C4s on platforms or near ledges and mines a roll distance away from a ledge.

inb4Ally

yeah, I figured thats what you meant.
Being a Tink main it should come natural to use lots of nades.
Normally I would plant mines near the ledges, but he was gettin in my grill a lot, so I was more focused on f-tilting him away.
neways, thnx for the tips. :)
 

omegablackmage

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**** you. Snake needs this. I mean, are you kidding me? They're the only things saving snake right now. The fact that it's hard to get him off his feet is why he isn't a character where people are screaming "buff buff buff!". Removing the range on those moves would destroy snake. Completely and utterly destroy him. Don't do it; he's balanced enough as is.
First off, chillax dude. All i did was propose nerfs to snake and then you respond like i beat you up and took your lunch money. Your entire tone throughout that post is incredibly childish and really didn't help to present much of an argument at all.

Lets look at the general goal of brawl plus. People who played brawl enough on a competitive level got sick of the camping, the planking, the defensive play, etc etc. So after the idea of brawl plus became viable, many people made changes to every character to make them quicker, low tiers more viable, and make offensive play and combos more commonplace. People miss the fast paced action of melee, and want to see that introduced to the cast and stages available in brawl. Simple enough.

I would say for the most part they have succeeded. Just about every character has much better offensive capabilities, many more combos, and move faster all in all. Characters that are probably still very heavily projectile based (read: campy, zoning, w/e you wanna call it. characters that need to force you to approach to thrive): snake, toon link, olimar, and rob. Other characters w/ good projectiles are still very good on the offense. Not to say that tl, oli, and rob are bad in cc, but once you get around the zoning projectiles, things become much easier, these characters have glaring weaknesses in cc, and make them fun to play against. Theres a reward for getting past the zoning.

Snake however, doesn't fit into this category. Throwing grenades and tripping c4's certainly does force EVERY character to approach snake, but heres what im getting at, this puts you in an arguably a worse position. Not that many characters have ways of getting around these two tilts, and find themselves losing to them constantly. Essentially what you get with this is snakes playing in a very cookie cutter style that nets them a very good result. All they have to do is place grenades all over the screen (a thrown grenade doing 5% w/o explosion, explostion doing what 13?), make use of their c4 to force bad situations, and then when the opponent is forced close, abuse the range and speed of the ftilt/utilt for the damage AND kill.

So, if you guys want to see snake players succeeding on a high level with 4 moves, then certainly, don't change snake. I can guarantee you it will be boring, and don't think people won't do this. If this game gets popular on a tournament level, we will see many people doing this to win, after all, play to win right?

If you don't want to see this, then reward what ally manages to do with snake on a pretty constant basis. Setups and combos with projectiles. I think it takes a lot of talent, and when done properly, certainly limits the opponents options. Im not saying completely nerf snake, but I think taking his game in a different direction would be a better idea then leaving it as is. Making his aerials a bit faster, weaker, and have less knockback would allow you to combo into grenades/c4s/dsmashes more often. Make the dsmash faster so setting it up isn't only possible between stocks. You don't need to make the tilts weaker, but certainly reducing the hitbox on the uptilt would give snake a bit more of a blindspot in cc, thus giving him the need to get out and start working w/ projectiles again.

Its really your choice, if snake players and everyone else want to see him be an incredibly boring character that probably only ally will be able to make use of, then sure, leave him as is.
 

_Yes!_

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In all honesty snake doesn't need the nerfs. IMO snake isn't even top 5 in the game. He gets combo'd and gimped to hell. He's good and has alot of good things going for him, but he's a big target in a combo oriented game. I actually played ally this week cuz I'm currently housing him. He doesn't camp and play that defensively at all. He's (ally) just that good.
 

WheelOfFish

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My impression was that Snake was not getting nerfed very hard. They were just making his game less centralized on 'nades and tilts by nerfing those in exchange for other things.

And plus, Yes, I remember you saying something along the lines of "I'll say it, Snake is broken" not too long ago in this thread. XD
 

_Yes!_

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Well yeah he's broken but he's not good.

The changes made (supposedly, according to what ally told me) was that he couldn't combo off of up throw as well anymore. This was against my fox, a character who is easy to combo.

Snake's nades and tilts are what make him different from the other heavies. His aerials suck balls so I can't think of any other buff that would balance out the planned nerfs. Maybe a viable fsmash?
 

SymphonicSage12

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Um....his aerials HARDLY suck balls. All of them have half landing lag...


bair: freaking ridiculous hitbox that goes through to his head.

fair: slow, but very strong.

dair: This is just amazing. It can true combo into up tilt.

nair: Can autocancel from a full hop, I believe.

uair: can combo with up tilt, VERY good vertical KO move.
 

CloneHat

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Listen up people who keep talking about nerfs!

People who keep saying, "snake doesn't need nerfs IMO. He's not top tier" or whatever.

Blackmage just made a HUGE post explaining we want to DECENTRALIZE GAME, NOT STRAIGHT NERF HIM. Nobody plans on making Snake WORSE, they plan on making him INTERESTING and VARIED.

Do you all understand now?
 

Eternal Yoshi

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In doing so, you'll destroy what makes him unique, and make his character significantly worse by doing so.

ya'll gay for nerfing Snake, Brawl+ will always be unbalanced , learn match ups as wise Ally would say
General Specific approves of this message. Snake's tilts didn't need to be touched.
Put them back and leave them alone please.

Don't jump to comclusions OBM until there have been more tournaments.

Changing him to play like the other characters is dumb and kills diversity.

Remember that Melee Samus had missle camping, bomb jumping, and barely any combos and she turned out decent.

You can't force change. Remember this in life.
 

Mattnumbers

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Geez you guys, I can't see how you all think Snake is so horrible. Also I hate how a lot of you just throw out refuted points again and again, just to have them refuted again every time.

Basically It's like this:


Pro-snake changes: We want snake to have a more diverse playstyle and we don't intend to fully nerf him!

Anti-snake changes: We want snake to stay the same, don't nerf Snake!

Pro: We didn't even say he was getting nerfed, just his tilts are getting nerfed!

Anti: Snake is a unique character because he has crazy tilts!

Pro: Those crazy tilts are unfair, they don't make sense, and they are used repeatedly in every match

Anti: We don't want snake nerfs!

Pro: We are just diversifying, not flat out nerfing him!

Anti: We want snake to stay the same, his tilts make him unique!

Pro: His tilts are too ridiculous and over-centralize his game!

Anti: Don't nerf snake he's bad already! Making his Tilts worse destroys him!

Pro: We're giving him separate buffs!

Anti: His tilts are all he has close quarters!

Pro: That's why we plan to compensate him!

Anti: You're nerfing snake!

and on and on and on and on.

I tried to stay non-biased, but it's hard because to me the pro-change side makes a lot more sense.
 

Eternal Yoshi

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>_< So you are saying it makes sense do remove what makes him unique and stand out to make him like EVERYONE ELSE?

Amazing.

You should play the game more and play against him more if you don't understand him more.

There is no possible buff there could be to make up for the loss of the tilts. Don't judge this based on a small number of tournaments. This game is still in the fetus stage.

As for the repetitive use, you could say that about any character's best juggle moves in this game like many character's utilts.

Snake already has a counter in Olimar. If I had been around more or there had been more B+ tournaments in my area, I could give you proof that Snake has a counter even with the tilts.
 

Mattnumbers

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No, I think that he is already unique enough and that having stupidly good tilts is just bad character design.

With his grenades, mines, C4, unique throws, snakedashing, and a unique recovery, I fail to see how toning down his tilts will make him the same as every other character.
 

Alphatron

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I personally consider Snake to be better than Kirby. But yeah, he's fine as is. The Snake mains agree with this as well.

They also don't care for his bad moves to be buffed at all and like his 4 good moves. But unlike Fox, Snake already had a deep playstyle. I main a character he destroys, and I can safely say that the tilts don't dominate any match. As for grenade camping...I once saw a Link outcamp Snake with relative ease.
 

Eternal Yoshi

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So is MK having 5 midair jumps despite the fact that he doesn't puff up like the other 5 midair jumpers, 2 glides, and a shuttle loop.

And tripping.

What I mean is that Snake is balanced and fine the way he is. The tilts make it a challenge to exploit his one big weakness: his absence of an aerial defensive game and resistance to combos.

You shouldn't nerf what protects him from combos. There are ways around this that haven't been discovered yet and we(including the Snake Players and everyone else) haven't explored all our options to warrant needing a nerf.

If you need something to nerf, try reducing the number of jumps MK can use so he can't plank. >_<
Oh, and yes, it's still possible to do that with MK.
 

CloneHat

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"A counter even with the tilts"

*facepalm*

The tilts don't make him any better than if he had smaller tilts and more options.

1. We're not nerfing the **** character, we're nerfing the tilts, then BUFFING the rest of the character!

2. The tilts don't make him unique, his combo-less defensive trap-setting playstyle does! The tilts were ****ty game design, and shouldn't be part of him to begin with.

Ever actually played a MGS game? Yes? Then tell me, in which one is it where you stand in one spot the whole time and smash your all enemies from 5 feet away?
 

Alphatron

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In which Mario game could Mario not do damage to his opponents by jumping on top of them, etc.

Smash has never made sense. If it did, then Ness would truly be uber tier, and wouldn't have pk fire, pk thunder, or psi magnet. Ganondorf would be even more amazingly badass.
 

Eternal Yoshi

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Try looking for them or play someone else. Snake isn't even dominating the tournaments with them which indicates that they aren't even that big of a deal.

*facepalm*

He is fine the way he is.

The tilts ARE part of what make him unique and makes up a lot of his ground game. Remember that with faster movement options that Snake doesn't have as much breathing room to plant those traps.

Yes, I have played all 4 of them and the 2 canon MSX games. You could tranq people with a tranq gun from EVEN FARTHER AWAY that 20 feet from a small number of spots even on extreme in MGS3.

For the last sentence, I could spin that logic on other characters and say that about how ROB doesn't shoot lasers. Will you remove them?

I could also say that about Olimar's size in general. He supposed to be much smaller.

Also, Samus should be able to fly with her space jump. Why can't she do so now?

Should I mention that the Mother boys should be able to use PSI lifeup. Will you add that?

Etc.

Thanks, Alphatron for helping.
 

GHNeko

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Lol using logic in a smash game.

Can we just not making the ftilts not push back so **** far so that if its improperly spaced, characters that dont have D3 range or tether range can still punish Snake for not spacing properly?
 

Eternal Yoshi

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This is not the time to change the attacks as they have not been proven to warrant such a change in Brawl+.

Doing this will only prove to those like Ally, that you are indeed scrubs.
 

Eternal Yoshi

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In a game where you could move faster in general, it it not as safe as it was in VBrawl.

You have significantly more options in Brawl+ and you all have ways to get around the tilts that you haven't discovered yet. It isn't right to change them now just for those who are too lazy to find ways around them.
 

GHNeko

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False. The increased shield stun nulls the fact that the game is faster in general. And if anything, it overshadows the speed increase as the best option against Ftilt in Brawl was shield grabbing or Up B OOS, and the lack of shield stun made ftilt not as silly as it is now.

Add in the fact that ftilt can still be used at the same speed, but you cannot spotdodge all of ftilt, and the increase shield stun makes it impossible to punish ftilt 1 with shield grab options or UP B OOS, and ftilt 2 nulls most options for most of the roster to punish snake with.

:V
 

GHNeko

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Using different characters isnt the point. If that was the case, there would be a handful of characters that wouldnt have some of the nerfs/buffs they have...LIKE MARTH.

UH YEA. IF THAT WAS THE CASE. PEOPLE SHOULD PICK UP MK/SHIEK/MARTH AND LRN2PLAY AGAINST MARTH AND REMOVE HIS NERFS BECAUSE YOU COULD OF FOUND WAYS AROUND SOME OF THE STUPID **** HE HAD.

wtf. That's terrible reasoning. And you editted in your second reason, cheater. :V

We're not trying to be lazy to find ways around things. The same thing could of been said of Fox and Marth and Squirtle. >_<
 

Eternal Yoshi

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Playing devil's advocate I see.

I didn't see your reply when I edited it in. I went advanced and didn't preview.

How did all of this start again?
 

GHNeko

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Ally came in here and went GRRR.

:V

I like Snake, and I'm with GoG that the range nerfs shouldnt of been done.

What I am not with is that ftilt is really unpunishable without D3 grab or tether grab, even with bad spacing. I want to remove that so that, like other characters, you would need skill to properly space and reap the reward worthy of your skill.

Hence why I want to null the pulls of ftilt on shields so that Snake HAS to space it well unless he doesnt want to get punished by a character with a decent grab and/or a player with good reaction time down to the frame.

Utilt is Utilt. I grew to love it even though I hate the **** out of it.

Nair is dumb though lol.
 

omegablackmage

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There is no possible buff there could be to make up for the loss of the tilts. Don't judge this based on a small number of tournaments. This game is still in the fetus stage.
Yes, but people originally this same argument was happening for vbrawl and mk. People thought, hey mk's transcending priority, excessive gimping ability, and superior recovery probably make him very broken. Then people would chime in and say 'lol silly, he has no kill potential, plus the games still young'. Now look where we are. Essentially you have a bad argument, its really a matter of having an eye for what is broken early on to balance it before the final version is out.

If people want 4 move snake players then don't make any change, lets keep it the same as vbrawl.
 

Eternal Yoshi

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Ally came in here and went GRRR.
THis reminds me of M2K and MK.

Yes, but people originally this same argument was happening for vbrawl and mk. People thought, hey mk's transcending priority, excessive gimping ability, and superior recovery probably make him very broken. Then people would chime in and say 'lol silly, he has no kill potential, plus the games still young'. Now look where we are. Essentially you have a bad argument, its really a matter of having an eye for what is broken early on to balance it before the final version is out.

If people want 4 move snake players then don't make any change, lets keep it the same as vbrawl.
OK, but he didn't get banned. I agree that leaving the tilts alone is the smartest option as forcing it isn't going to yield positive responses. Look at what happened with Sakurai's mentality and how it affected Vbrawl.

As it has been stated, most of the other better Brawl+ players didn't attend the B+ tourney at SNES. If I am mistaken, can someone please point me to the complete bracket?

Or better yet, may I see one of Ally's matches in Brawl+ to see what started this?
 

GHNeko

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Started this? Every since we could change hitbox sizes people have wanted to nerf the range. WBR just recently took action. Ally is not the catalyst in this.
 

WheelOfFish

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Yes, but people originally this same argument was happening for vbrawl and mk. People thought, hey mk's transcending priority, excessive gimping ability, and superior recovery probably make him very broken. Then people would chime in and say 'lol silly, he has no kill potential, plus the games still young'. Now look where we are. Essentially you have a bad argument, its really a matter of having an eye for what is broken early on to balance it before the final version is out.
I agree. Though the Metaknight thing had been predicted before the game was even released XD

http://www.youtube.com/watch?v=dwFYN33Pm8o
 

Eternal Yoshi

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LOL. I remember that vid.

OK. So who have been asking for these changes? Is a big majority of them noobs, lazy people, or people who have characters who can't deal with them?

What Ally seems to be alluding to is that by changing the characterisics of Snake can cause imbalance that causes people to complain about that flaw and you change it and it goes on and on. I think that you would save a lot of time by not changing the tilts.
 

GHNeko

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Bad Characteristcs are still bad characteristcs.

Case and point. D3. Chaingrab. That's all he had in Brawl along side Bair gimping. By your logic, would that be a reason to have him keep his Dthrow CG?

I hope not.
 

goodoldganon

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My biggest problem with all the other non-snake mains who come in here and defend tilt nerfs is they ALL preach the same 'we'll buff other things' but haven't really given a single idea. Cape had two ideas. IASA frames on the F-air (IASA with jump) and the ability to air dodge out of the cypher quicker. The F-air sounded poor but at least cypher sounded good. Problem is it isn't a fair trade.

This topic has devolved into a 'ya-huh' 'nu-uh'' topic and that needs to stop. If people want to rework Snake's tilts than offer up suggestions on how to address the issue because I can say, as Snake secondary, I don't want to listen to this crap anymore.

I'm willing to listen to the other side, but so far I haven't been impressed with the tilt-nerf side. (Not that the 'don't fix what ain't broke' mentality is that much better...) So please, let's not argue the logic on the tilts, or how it isn't broken why fix it. Address the problems with the tilt and your supposed fixes and I guarantee you Snake mains will at least listen.
 
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