~PK~
Smash Cadet
I'm pretty sure paprika killer's working on it. =)Will there be the PAL 4.0 soon?
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I'm pretty sure paprika killer's working on it. =)Will there be the PAL 4.0 soon?
Yes, I too think that DK should have HIS sacred combo finishing with neutral-b off stage, since that would be so... smashingI dont understand why DK's Neutral B makes him helpless when it doesnt even aid recovery.
Yeah, it's out on monday, and I thought I would have no internet from monday to sunday XP especially when I thought it would be out last friday, I got really pissed. However, it turns out I will have netz, so I'm happy again :DI'm pretty sure paprika killer's working on it. =)
We made hitlag higher because jabs are too good at 40% hitlag, and even at the hitlag we're at right now, some jabs are STILL ridiculously good damagers (Sheik's for example). And, don't argue back at me because, I KNOW how to DI the jabs but, it's because they do too much damage to you even when you DI. Falco's and Sheik's jabs are two examples of jabs you cannot DI well at all, it's like they have this sucking in ability as if they are a horizontal spike or something. In any case, you can't DI certain jabs well at all so hitlag was increased, it also nerfs Peach's incredible pressure game with her JAB, her JAB of all things.So does anyone else think regular hit lag is a bit too high and electric hit lag is a bit too low?
Stale damage could fix this. Bowser's flame can deal ridiculous damage, too, under the right circumstances.We made hitlag higher because jabs are too good at 40% hitlag, and even at the hitlag we're at right now, some jabs are STILL ridiculously good damagers (Sheik's for example). And, don't argue back at me because, I KNOW how to DI the jabs but, it's because they do too much damage to you even when you DI. Falco's and Sheik's jabs are two examples of jabs you cannot DI well at all, it's like they have this sucking in ability as if they are a horizontal spike or something. In any case, you can't DI certain jabs well at all so hitlag was increased, it also nerfs Peach's incredible pressure game with her JAB, her JAB of all things.
It was done mostly because of the complaints/comments from Sanuzi.
No wonder. I had felt that hitting a shielding opponent with Ivy's Nair felt a bit...slow? At least I can see the cause now ^-^;We made hitlag higher because jabs are too good at 40% hitlag, and even at the hitlag we're at right now, some jabs are STILL ridiculously good damagers (Sheik's for example).
Pretty much this if possible.Can't you change the hitlag for jabs alone? Or deduce Falco's and Sheik's jab's damage on their multi-hits.
ok thanks, and i was talking about the d-throw -> sweet up-b, and it worked every time on game and watch. im sure it would work on everyone else. I feel it gives him too easy kills.If you're using the one line infinite replays code (which is supposedly better for a reason im not privy to), the button that tells you to press 'Z' to save will not appear after the 3 minute mark, though you will still be able to
About Luigi, we can request the dthrow's knockback gain be increased to make it more difficult to combo, but i believe the problem only lies with fastfallers and the larger characters
The people who I test with thought so too on this build for the regular hit lag at least. It really shows too if you main a demon combo char like Zsamus.So does anyone else think regular hit lag is a bit too high and electric hit lag is a bit too low?
DI the throw between full away and diagonally down&away. Even just plain away should keep this from working. I'm almost positive they go too far horizontally to get close enough in time for it, unless there's some trick to pulling it off when they DI like this.ok thanks, and i was talking about the d-throw -> sweet up-b, and it worked every time on game and watch. im sure it would work on everyone else. I feel it gives him too easy kills.
How will the 4.0 codeset be putted into your WII? Via BrawlGecko OS or via snapshot hack?
Sorry if this has been asked already![]()
Thx for the reply ClonehatIt uses normal Gecko OS, and the GCT has a code that lets it read another GCT for extra lines. Just set everything up right an run it with Gecko.![]()
Basically, it applies the hitlag reduction code only to moves that last above a specified number of frames. So if the breakpoint is set at 3, any move that last 3 frames or below will be unaffected by the hitlag code, and will still last 3 frames.Someone suggested increasing the breakpoint or something to that extent.
What does the breakpoint do?
About 4000 lines.How many lines does this allow for?
Also, why was Bowser's Thick Skin scrapped? I thought it was a great way to buff him in a unique way. I support the idea of returning it (even if it has to be slightly weakened first)
No **** sherlock but guess what? We DON'T have that code! Nor do we know if it is even possible. So, this was the best way to handle it...Stale damage could fix this.
We don't have a throw KB code yet or I'm sure that would be the fix.Pika's dthrow kinda... sucks now. I can't even get off an utilt at low percents. I think it should be a little faster or even just increase the knockback on to lessen the previous chaingrab.
oh so that's what the breakpoint is? if it was my choice, i'd have hitlag at around 75% break 4, with electric hitlag at 1.2xBasically, it applies the hitlag reduction code only to moves that last above a specified number of frames. So if the breakpoint is set at 3, any move that last 3 frames or below will be unaffected by the hitlag code, and will still last 3 frames.
I propose we use this code. Many laggy moves could use the extra hitlag reduction, without messing with the hitlag of jabs.
Thing is, I've got the SD Loader on right now.i didn't download the sd loader and it wouldn't work, when i did, the program did work. Hope that answers your question a bit.
PM me your e-mail and I'll send you my GCT files, and see if that works.Thing is, I've got the SD Loader on right now.
My textures still don't work, I've also added the File Replacement code in the brawl plusery codeset as told.
just make a mediafire account and upload them for the world to seePM me your e-mail and I'll send you my GCT files, and see if that works.
Good idea. Doing just that as we speak.just make a mediafire account and upload them for the world to see
Could you be a bit more specific? The people in charge of the Plussery codeset are willing to take criticism and use it to improve a character, but not if it's something as vague as "I don't like how X character feels".I dont like how Wolf feels at all in 4.0 -_____-!
Wolf is pretty badass, I don't know what you're talking about. I played against a Wolf main in B+ a few weeks ago and he seemed to agree with me that Wolf is much better now with his gravity settings and ****. You just gotta use Dair and Bair more, and some Fair mixed in.I dont like how Wolf feels at all in 4.0 -_____-!
Thanks for bringing this to my attention. I haven't played brawl+ pika since before 4.0's official release, so I didn't realize this change was in the final codeset.X iLink X said:Pika's dthrow kinda... sucks now. I can't even get off an utilt at low percents. I think it should be a little faster or even just increase the knockback on to lessen the previous chaingrab.
This change was not supposed to be in the final 4.0 codeset. It was never even talked about once in the broom and was only tested on the irc. For those wondering, this is what the pika thread looks like in the broom right now (I won't list the names of the posters for obvious reasons):-Pika downthrow slowed to 70%
:/ ive got the exact same codes as you, yet i cant for the life of me get the double GCT method working.Good idea. Doing just that as we speak.
Now I can stop e-mailing people my files lol.
Edit: http://www.mediafire.com/GPDP