goodoldganon
Smash Champion
Can't really argue that.youre wrong
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Can't really argue that.youre wrong
I know it was pretty much a "spam until they go away" move before, and if you want to put more lag on it that's fine by me, it really is. but .65 speed? Its lag has almost doubled! I would suggest something a little more moderate (like between .8 and .85 or so) so it would take away some of the spamminess, but not have me sit there helpless for a whole second when I try to use one of ROB staple moves.I play ROB. So does one of shanus' players.
The fact is that previously DSmash was just a general purpose panic button, with no real weaknesses. If you're afraid of a fight that's gotten too close to you, or if your opponent spotdodge spams, you just mash DSmash till he's gone away.
Now ROB has to think a lot more about when he uses it. Flailing at it wildly will just cause people to escape and hit him, but if you use it as the occaisional surprise move, it still has many uses. ROB was one of the more powerful characters (staple combos from brawl such as DThrow-UAir work on many characters for a fairly long time regardless of DI), so hopefully this change will bring him back into line.
I dont know if your completely serious, but if you are, why would you want to add randomness to a competitive code set.Some fun suggestions:
-Randomize the effects of snake's grenades. Some can cause a very quick stun (like a deku nut). Some simply do knockback.
-Allow snake to randomly pull out different weapons, food, or something rare like a Snake-specific super scope (I would gladly reskin it to make it look more army like!) that can't charge and only shoots bullets that snake. Similar to peach's bombs.
Randomness is bad. Obviously we can tolerate some amounts of randomness like the kind that's built into character balance like you mentioned. But why would we want to add more?Peach's Bob-ombs, stitches, beam sword.
G&W's hammer.
What's wrong with a little randomness? >_>
Charge Shot, Bair, Fsmash, and Super Missile would liek to have a word with you.how about giving samus the nair that she had in melee? brawl samus doesnt have much killing moves, and i think if she has her nair back she will be more ''balanced'' with the rest of the cast
http://www.youtube.com/watch?v=5AWA-HLC5RIhow about giving samus the nair that she had in melee? brawl samus doesnt have much killing moves, and i think if she has her nair back she will be more ''balanced'' with the rest of the cast
What's with the "WAG" sound at 1:42? I've heard it several times before, no idea what causes it.
You might not have noticed, but we already buffed that move. Check the changelist in the OP.how about giving samus the nair that she had in melee? brawl samus doesnt have much killing moves, and i think if she has her nair back she will be more ''balanced'' with the rest of the cast
1) wasnt brawl's default 0.4?American Codeset: 3rd April 2009, Version 4.0 Beta.
Code:[B][U][CENTER]Brawl+ Plussery Official Set 4.0 Codes in effect: [/CENTER][/U][/B] - Hitstun changed from Brawl Default 0.48 to 0.4865 - Aerial Lag Reduction (ALR) -Most characters reduced to 50% -Captain Falcon reduced to 40% -Ivysaur reduced to 30% -Link reduced to 35%
well it doesnt look very buffed... i have been playing the 4.0 and i noticed the buff but it is not too much of a buff, it can kill but in high % (we are talking about 140% to 150% ? dont remember)You might not have noticed, but we already buffed that move. Check the changelist in the OP.
The % is actually the amount compared to the regular lag.Why has Link only reduction 35% ??
I mean it´s not like he is the best char.
Ah, 35% of the normal lag.The % is actually the amount compared to the regular lag.
So 100 frames of vBrawl lag with 35% ALR means there would only be 35 frames of lag.
I don't think it does. You might have to add those codes yourself. Be sure to add them to the "codeset" GCT, though, not the "loader" GCT.I'm pretty sure this was already asked, but the .gct has the file replacement stuff, right?
I mean, I don't have to set anything up to use texture hacks, just the files and folders?
My life saver, THANKS!I don't think it does. You might have to add those codes yourself. Be sure to add them to the "codeset" GCT, though, not the "loader" GCT.
My life saver, THANKS!
EDIT: Crap, it doesn't load ANYTHING... Need some help here.
http://www.smashboards.com/showthread.php?t=226447This question was probably asked a million times, but the gecko os I have for my wii won't load the 4.0 codeset. It just freezes when trying to load the codes. So, anyone have the solution for the problem? I'm still new to this...
afaik we can change the the launch angle, damage, base knockback, knockback gain, and element (ex fire) of the attack. The frame speed mod can shorten or lengthen animations time-wise, but as far as i know we cant actually get rid of or add hitboxesSnake needs those broken hitboxes to defend himself here. He is the easiest humanshape character to combo in this game. Without the hitboxes, he is nothing more than a punching bag with grenades.
Anyway, can someone please explain how the Hitbox property mod works?
Download and use the BrawlPlusTweaker - its a lifesaverOnce I have downloaded the gct files for the 4.0 codeset, should I just use the codemanager as normal? I'm asking because I don't know how to get the text files that come with it.
We arent increasing it, we're decreasing itAlright, so, what will heightening the buffer rate do exactly?
buffer is when you input an action when you are unable to initiate it, and the game remembers the input and saves it for when you can do it. Brawl by default has 10 frames of buffer, so you can input something 10 frames before you are able to do it and the game will do it for you. This creates some problems so we've been using lower buffer setting, but now have the ability to adjust it player by player with the handicap system.Alright, so, what will heightening the buffer rate do exactly?