goodoldganon
Smash Champion
I want to fix Sonic's momentum as much as the next guy, but I believe Bowsers tilts are the most important thing to fit into our coding right now, and as you know we are packed.
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My biggest gripe is that it's a side effect that nobody wanted, and there's not even any sort of effort to fix it. I've been talking about this ever since v10, but nobody has even said that they're working on it!I want to fix Sonic's momentum as much as the next guy, but I believe Bowsers tilts are the most important thing to fit into our coding right now, and as you know we are packed.
It's actually bad for Sonic. As in, it actually hurts his gameplay. It's a side effect of a code we made and it hurts a character, so why is everyone so adamantly against fixing it?! Because some characters benefit from the bug it's okay to ignore those who were hurt by it?I love how Ganondorf's Murder Choke works now. It's a GREAT suicide move.
Also, ROB's Spin is hilarious now. And I think it has more of a use.
i had this issue with zero suit samus' hitlag issue, and there hasn't been any initiative to discuss/do anything about that either.My biggest gripe is that it's a side effect that nobody wanted, and there's not even any sort of effort to fix it. I've been talking about this ever since v10, but nobody has even said that they're working on it!
We fixed the triple jump glitch, but we can't fix something that was caused by a code we implemented?
Note how I never mentioned Sonic once in my post. I only mentioned two characters that I enjoy the code with.It's actually bad for Sonic. As in, it actually hurts his gameplay. It's a side effect of a code we made and it hurts a character, so why is everyone so adamantly against fixing it?! Because some characters benefit from the bug it's okay to ignore those who were hurt by it?
I was is sky world as Samus. I jumped did a dair and about a second after, it froze. I don't think my actions were relevant so I may be wrong about what I did, but thats how I remember it.What level were you playing Trojan? Maybe it has something to do with frozen levels seeing as how they were playing on Warioware.
Sucks about the glitch, but yeah nice Mario.
It's the buffer, just turn the buffer code off or make it higher.I found something else in the PAL version of the codeset, there seems to something wrong with the buffering for certain characters.
Lemme explain, I usually do lagless aerials by rolling my thumb from Y to A. This works in B+ with characters like Wolf (for his fair). But apparently, it doesn't seem to work for Ganondorf (in particular, his dair or thunderstorm). I'm not sure which one is supposed to be 'right' but all I know is that there is an important inconsistency here.
watch the first two stocksSquirtle's Utilt isn't bad at all. it'll hit a couple times yeah, but you can just DI out of it. I just use Utilt a couple times at low % to setup something like a Grab (->Fthrow -> Fairs) or Uair if you utilt tem at mid-high %
hot ****. I haven't noticed anything like this because i usually stop the Utilt b/c it seems like it's about to stop working. I'm like 80% sure that his uptilt knocks ppl down past like 30% or something in B+ (akin to DDD's not-anymore chainthrow), but I'll have to check.watch the first two stocks
http://www.youtube.com/watch?v=phb3GGMi7os
Dunno if it's still like this in B+, but I imagine it is...
I froze during a diddy Ivy match today. (me ivy, cpu diddy)
BTW charzard needs something.....I think faster tilts would do the trick.....
Everything except his B moves is perfect. Explained below.nooooooooo!!!!
please keep sonic as is. the new momentum for him is perfect, ESPECIALLY for his B moves.
The only way to continue any combos with fair or uair is to use your second jump to cancel your momentum. This takes away your ability to follow up afterwards, and makes it extremely easy to escape any further comboing by simply DIing away from Sonic (since Sonic no longer has the option of chasing you vertically with a second jump, or horizontally with a spinshot, since he doesn't have his second jump). It also makes fair and uair less reliable at lower percentages, as you are required to jump in order to not go past your oppponent, but this also means that you cannot hit with these if the spindash jump doesn't send them high enough (which with it's more horizontal knockback it won't unless you hit them with the top of it's hitbox)this doesnt flat out get rid of combos like some people are saying. sure it changes some, but it opens up plenty of new possibilities that makes him a better character.
No, momentum in general makes him a much better character. It's not his B moves.the momentum with b moves makes him a much better character.
The jump out of B moves functions exactly the same, it's the attack cancel that functions differently, meaning you only get the momentum if you cancel with an attack (other than dair) and the attack will not chain from the spindash specifically because of that momentum.the old jump (in and out of b moves) in vB made him feel pretty slow for someone who should be the fastest character no doubt lol.
Spindash is faster. It's even faster than his run. But if you cancel it, you're supposed to go slower, as the act of canceling it is entirely for control purposes, not for speed. You slow down when you cancel it so that the attack that you canceled it with chains correctly. It's no different than how we made Sonic not get 100% dash momentum in his jump. We lowered his speed because the higher speed prevented his moves from functioning well.the ground momentum is already awesome, but the b moves puts him even beyond that considering its a spindash, which is supposed to make sonic faster.
You can already do that. Just run or instant spinshot. (use down B and flick sideways on the c-stick, while still holding down) Or don't cancel the spindash jump.you can mindgame the crap out of people now with edgehogging, edgeguarding and attacking etc. i love being like 75% across FD while my opponent is recovering, they think im not doing anything, and then in an instant spindash jump across the whole stage and grab the ledge for a easy hog.
Tech chasing is mostly done with shorthops out of a dash (or just plain dashing). Spin dash jumping goes way to high and takes way too long after canceling (since none of his aerials have less ending lag than a tech.) to be useful for tech-chasing against opponents with even half a brain. For edgeguarding you could just dash jump or spindash jump without canceling.being able to get places faster makes sonic a tech chasing beast, and GREATLY enhances his edgeguard game. spindash jumping off the stage gets him VERY far out there to keep his opponents off without wasting his second jump, which he can use to get back. plz trust me on this. he's just not the exact same character anymore. similar, but definitely better now with new options unique to himself that no other character has.
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I just want to randomly say thanks to everyone who's contributed to all this. I seriously enjoy playing this codeset (brawl+ in general aswell) and I see some huge potential. There still seems to be a long ways to go with character buffs/nerfs but time fixes everything. Good luck with all this stuff ;D
Rreally? I thought you could cancel ROBs right before he goes over the ledge and get the ledgegrab? Anyways, I doubt Pit really needs ASL, but if he can get another shot at his UpB, that'd be good.I firmly believe that auto sweet spotting needs to be in the game. It too badly nerfs Pits up+b, and Rob's up+b.
That would exempt him from being edge guarded from the stage. I feel allowing Pit to reuse his Wings of Icarus again after being hit would be a more useful addition.In B+ pit is nerfed pretty bad. His recovery desperately needs auto sweet spot.
This doesn't break him at all. He has 3 mid jumps, a glide and a free flying up b. If you get gimped way out in the stage frequently, then you are a terrible pit. Period. The only thing he could use would be to get the up b backFor Pit you should just glide to recover, but if you have to up B, slow down when you get to the ledge (so that you stop rising and can grab it). If it completely breaks Pit, we will fix him.
Not at all really. If you up b next to the ledge, you auto sweet spot to the ledge and the grab range I believe is extended a little plus you get wind energy..yay! Also, 90% of the time if you up b under the stage, you get gimped and its your fault for being put in there. But, thanks to easier teching, you can hug the wall and wall tech up to safety.In B+ pit is nerfed pretty bad. His recovery desperately needs auto sweet spot.
No. He has wing fatigue. It won't last long enough to even make it to the ledge the second time you use it unless you wait a little bit which puts you in a bad position. This can also make edge guarding pit fun to toy around withHow 'bout only twice or something, so he's kind of like ROB. Otherwise, he would be completely impossible to gimp
IMO, he doesn't really need to get WoI back. Three jumps and an excellent glide is more than enough. His recovery's just not stupid good. Look at it this way: He could have a recovery like Ivysaur's.This doesn't break him at all. He has 3 mid jumps, a glide and a free flying up b. If you get gimped way out in the stage frequently, then you are a terrible pit. Period. The only thing he could use would be to get the up b back[/SPOILER])[/COLOR]
True but I would like to see what depth wing fatigue brings to the table. That feature is so useless its sadIMO, he doesn't really need to get WoI back. Three jumps and an excellent glide is more than enough. His recovery's just not stupid good. Look at it this way: He could have a recovery like Ivysaur's.