So you're saying that because I got knocked off, I'm playing well? That's just supporting my argument that it rewards the player for doing nothing good for himself/herself and getting put into that situation because he/she made a bad move. It shouldn't reward the player, at all, for getting knocked off, plain and simple. As that's exactly what ASL promotes. It promotes ledgestalling, it promotes playing bad, and it nerfs the edge game to a point where you as the edgeguarder have to sit by the edge and wait for your opponent to get back onto the stage so you can kill them with one of your onstage KO moves. And, we all know how that goes, it slows the game down marginally.
The point is, it removes options and buffs things unnecessarily. It is easy to get back onto the stage in Brawl+, you just have to work harder to get into the habit of doing it. ASL is a terrible mechanic and I can't understand why you would want it when there way many more cons to it than there are pros (only pros I see are "OMGZ EAZY RECOVERIESSSS!!!" and keeps some recoveries from sucking even though most of the cast does just fine with NASL).
ASP doesn't "reward" the player from being knocked ôO And you don't have to sit on the stage and wait your opponent to come back ôo
In brawl, if you knock someone off-stage, if you're a decent player (and if your opponent isn't largely better than you), you should at least give some %, or even gimp the player trying to get back.
The only characters that are sure to come back without much problems are MK, ROB, Pit... Not even Kirby or Jigglypuff. But... They also come back in B+, don't they ?
Removing ASP is just punishing the player who gets knocked off more heavily. I don't see why you should do that ? How does that balance the game more ? How does that fulfil a B+'s goal (*Is that correct ? XD My Enlish is not that good...*).
you clearly don't enjoy Brawl+, so why do you care?
PS : I'm only here because I'm interested in the B+ project, don't think I just want to show my logic skills XD
But to be a recognized version of the game, B+ needs a very solid logic for sure.
Ya know, NASL also doesn't guarantee a kill, but it still puts the defender in a bad situation, a situation that was severely lessened in severity in vBrawl due to ASL.
Counting on ASL is playing bad because the game is doing what you should be doing for you. It's basically a handicap. This is nonsensical because getting back onto the ledge should not be so easy. It should require some form of thought and mindgaming, and should always put you at an inherent disadvantage.
The planking video I showed demonstrates how ASL not only makes the edge safe, but it makes it the safest place in the game. That makes no sense whatsoever.
Why ? In Brawl is wasn't meant to be that hard, even if it's still a hard position...
Removing planking is a good argument though, since it's overpowered in some situations...
I haven't watch the vid yet, but the ledge is only the best place in the stage for characters like MK and some others, isn't it ?
We've given you a solid argument. We have no need to bear proof upon deaf ears.
The solid argument is removing planking, and when I wrote what you quote, I had not seen it yet.
Is there a way to make the (Non Auto) Ledge Sweetspot less ankward ? It seems that there is little to no animation
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