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The Brawlplusery - Brawl+ Codeset - Updated 3rd April

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CountKaiser

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This has probably been brought up before, but the game seems not to register aerials inputted imediately after a jump. Is there a reason for it, and can it be removed? It makes B+ overall seem very unpolished all by itself.
Most likely the buffer. Brawl had a 10 frame buffer, while brawl+ has a 2 frame buffer. It takes some getting used to.
 

goodoldganon

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That said, I really do encourage people to actually use the code before placing any input in to discussions. And preferably not using wifi matches as examples to drive their experiences from.
Agreed. Sadly, the tech fix is probably a more important code at the moment, but anyone that can test this code should. And not just one or two matches. I'm not a big fan of it, but I can see the depth it adds after continued play. We need the communities INTELLIGENT input on the matter.

TL:DR Give the code some time and work to try it out.


EDIT: CMAN, it is indeed the buffer. I'm doing my best to convince the back room to make a set with Brawl's original buffer for new players to use and adjust to the physics changes before adjusting to control changes.
 

kupo15

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^^ It took me an hour or maybe a bit more to adjust before I was comfortable which is great considering how long it took to get used to hitstun. I think we all agree that its not worth it now with the line space, but when shorfuse and almas pulls through, I hope people actually wait until they are comfortable with the code before dismissing it.

There are a lot of things when I played melee that I really didn't enjoy at first and even in b+ like the buffering code for example. I was a little frustrated with completely sucking (although having a friend who is learning it with you helps) but I'm glad I stuck with it and adjusted because its much better. Who knows what would have happened if I never gave it a try and scrapped it early?
 

cman

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The new buffer isn't that difficult to get used to, but when I started playing, I thought it was a problem with the code, and my opinion of B+ dropped a bit. I liked most everything else, so it didn't matter much to me, but I can easily see someone on the border being turned off by the initial feel.

Also, my wii froze while playing a regular match earlier, and I had to turn it off. Is this a code problem, or something specific to mine?
 

Rubyiris

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The only character I've had any problems with the new buffering system is Snake. I don't play Snake, except for testing purposes, so it makes no difference to me.

Also; I've had one freeze, 3 hours into playing, Fox vs Marth. This was after at least an hour of Fox vs Marth games, so IDK.
 

Dark Sonic

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This has probably been brought up before, but the game seems not to register aerials inputted imediately after a jump. Is there a reason for it, and can it be removed? It makes B+ overall seem very unpolished all by itself.
Most likely the buffer. Brawl had a 10 frame buffer, while brawl+ has a 2 frame buffer. It takes some getting used to.
Actually, it isn't the buffer. In brawl there is 1 frame after preforming a jump where the game simply won't read any inputs (and won't move them to the next frame either).

I don't quite know how we'd fix that though.
 

cman

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Actually, it isn't the buffer. In brawl there is 1 frame after preforming a jump where the game simply won't read any inputs (and won't move them to the next frame either).

I don't quite know how we'd fix that though.
Was it present in vBrawl too? I don't remember ever noticing it.

Edit-
Snake's Full hop N-air and Ganon's Thunderstorm are really the only remaining super tight aerials. They can be a pain.
Yea, Ganon's is actually the one that i noticed it on. I couldn't do his autocancelled dair consistantly, which was really annoying.
 

Dark Sonic

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^^Well, buffers from before that one frame still carry over (even though that frame counts in the buffer window), so you essentially still had a 9 frame window to do instant aerials. But at 2 buffer...you've really got only a 1 frame window for frame perfect aerials, because that one blank frame takes up one of the buffer frames.

So yes it was present in vbrawl, it just rarely came up since you could do the attack really early and still get it.
 

Phantom1987

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maybe it would be better to put the buffer to 10 (buffer code turn off) in the text file... This way people that are new to the game will not have these problems with the controls while people that are used to the code management already could change it when they like. This until they make that "turn handicap into buffer" code. I think buffer modification could make newcomers feel unconfortable with the controls and basically there is no need to have it as we'll have to wait a time till we can play brawl+ competively (in tournaments). We have to remember that many newcomers don't know all the codes.
 

goodoldganon

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maybe it would be better to put the buffer to 10 (buffer code turn off) in the text file... This way people that are new to the game will not have these problems with the controls while people that are used to the code management already could change it when they like. This until they make that "turn handicap into buffer" code. I think buffer modification could make newcomers feel unconfortable with the controls and basically there is no need to have it as we'll have to wait a time till we can play brawl+ competively (in tournaments). We have to remember that many newcomers don't know all the codes.
This times 1000. I'll stress it to them again but it sums up how I feel.
 

Ulevo

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maybe it would be better to put the buffer to 10 (buffer code turn off) in the text file... This way people that are new to the game will not have these problems with the controls while people that are used to the code management already could change it when they like. This until they make that "turn handicap into buffer" code. I think buffer modification could make newcomers feel unconfortable with the controls and basically there is no need to have it as we'll have to wait a time till we can play brawl+ competively (in tournaments). We have to remember that many newcomers don't know all the codes.
This is actually a very good idea. I support the frame 2 buffer all the way, but this will be a more natural feel for those just getting used to Brawl Plus's other features.
 

Jiangjunizzy

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maybe it would be better to put the buffer to 10 (buffer code turn off) in the text file... This way people that are new to the game will not have these problems with the controls while people that are used to the code management already could change it when they like. This until they make that "turn handicap into buffer" code. I think buffer modification could make newcomers feel unconfortable with the controls and basically there is no need to have it as we'll have to wait a time till we can play brawl+ competively (in tournaments). We have to remember that many newcomers don't know all the codes.
i have told them to do this at least a dozen times. i told them to make an offline version or an advanced version or SOMETHING to signify that it uses a different buffering system. on top of that, there really needs to be an explicit explanation of the buffering system, why we use it, and the ability to decide to use it or not (meaning you can download the version w/it or w/o it). it would especially be helpful for wifi matchmaking. you could someone you're going to play the gct w/o the buffering code..
 

goodoldganon

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I pitched the idea in the BR. We'll see what happens from there. We can continue on to something else now. How about that tech code guys? I know you can just hold L/R to tech as soon as you hit the ground and some may consider that a problem. Should we consider leaving that option because some people's only Smash game is Brawl and teching may be a foreign idea to them.
 

Wavedash Master

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I pitched the idea in the BR. We'll see what happens from there. We can continue on to something else now. How about that tech code guys? I know you can just hold L/R to tech as soon as you hit the ground and some may consider that a problem. Should we consider leaving that option because some people's only Smash game is Brawl and teching may be a foreign idea to them.
Why would it be a foreign idea to them? Teching was always in Brawl, it was just hard to do.
 

GHNeko

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Why would it be a foreign idea to them? Teching was always in Brawl, it was just hard to do.
Pretty much this. Its only easier. So if they tech the same, it'll be more frequent with them.

The only tech related issue I see being foreign is techjumping off the ground.

Which I say we should fix and implement.
 

Wavedash Master

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Also, when you say "consider leaving that option" are you talking about teching itself or having a higher tech window?
 

Teronist09

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Tech jumping aside, it would be foreign to them since you virtually NEVER had to do a tech in Brawl, besides maybe G and Ws down throw.
Is teching in vBrawl really that unheard of? When I played with the tech chode v4 it felt more like I couldn't tech at all rather than it being easier, though that could've been my fault as I was still trying out the NADT thing.
The only time I ever had trouble teching in vBrawl was teching stagespikes, and that could be chalked up to wifi.
 

goodoldganon

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Also, when you say "consider leaving that option" are you talking about teching itself or having a higher tech window?
Currently for the tech code you can just hold L while in tumble and when you eventually hit the ground you'll do a tech. Does that turn anyone off? I'll give you my stance, I don't think that's a big deal. Sure, it's moron proof but teching is a choice. I guess I'd rather see if there are other things worth tidying up because besides for being able to tech Ganon's side-b the tech code is fine as it is.

EDIT: Can't wait Shanus.
 

Teronist09

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Currently for the tech code you can just hold L while in tumble and when you eventually hit the ground you'll do a tech. Does that turn anyone off? I'll give you my stance, I don't think that's a big deal. Sure, it's moron proof but teching is a choice. I guess I'd rather see if there are other things worth tidying up because besides for being able to tech Ganon's side-b the tech code is fine as it is.

EDIT: Can't wait Shanus.
Does he lose his followups if they tech and can he be punished before his shield/roll comes out?
 

Wavedash Master

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Currently for the tech code you can just hold L while in tumble and when you eventually hit the ground you'll do a tech. Does that turn anyone off? I'll give you my stance, I don't think that's a big deal. Sure, it's moron proof but teching is a choice. I guess I'd rather see if there are other things worth tidying up because besides for being able to tech Ganon's side-b the tech code is fine as it is.

EDIT: Can't wait Shanus.
Well, it certainly isn't like the buffering code, which takes some getting used to. The way I see it, really easy teching is much better than really hard teching. But if it's as easy to tech as you say, we certainly want to make teching somewhat hard, just not ridiculous like it is in vBrawl.
 

Shell

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I think the 15 frame window will be solid.

Also, you can tech the choke effortlessly with a 20 frame window, just FYI.

Hard teching would definitely turn away a lot of new players (duh).
 

kupo15

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I think I support the 15 frame tech window. Its what I use now

Test the teching code still. If it bothers you that much make a rule with your friends not to tech the Side-B. Or be like me and just don't tell them. :chuckle:
Oh boy, my friend G will definitely notice but I hope the awesome momentum from the side b will make up for it. We both think that suicide move is awesome but our other friend in the circle doesn't like the concept of that suicide move at all. But he is fine with dash dancing yet G doesn't like the concept of it. So its a vicious cycle :\
 

GimR

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Just a quick noob question:

Does the codeset that was released the 9th have the horrible automatic tech stuff that's being talked about?

Cause I'm bringing Brawl+ to Chudats this weekend and don't want something stupid like that in it.
 

CloneHat

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You're saying you can tech Ganon's Side B?! That's BS! I use it with the dtilt as a combo starter, not just to give 9 damage! I think this is taking away one of Ganon's greatest assets! Please fix this.

PS What's this auto-teching thing? You're supposed to time your techs. It doesn't have to be super-precise, but make it so it takes some thought.
 

Greenpoe

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Just a quick noob question:

Does the codeset that was released the 9th have the horrible automatic tech stuff that's being talked about?

Cause I'm bringing Brawl+ to Chudats this weekend and don't want something stupid like that in it.
If you're showing it to people for the first time, you might want to take out the buffer code (Brawl players don't like adjusting to 2-frame buffer immediately), the tech fix (Plusery's 3.3 techfix was said that it did nothing by some), and the no AD during tumble code...unless they expect it to be more like Melee, in which case, you could leave that stuff.
 

Veril

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As a Jiggs main, I really do not want it to be possible for people to tech out of footstools given our soft-nair > footstool > rest. It makes me kinda sad since one of the first things I played around with in Brawl+ were aerial setups for footstooling with Jiggs.

I'm very curious as to what steps are being taken to ensure balance across the cast.
 

Eaode

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Meh, I always got annoyed at footstools not being techable. Basically any situation where you are deprived of control where you normally would have some annoys me. Plus it's not realy part of my game so I guess I'm slightly biased on the matter.

Still, it's good to me lol.
 

shanus

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goodoleganon: we can also look into speeding up the end lag of murder choke more. Guarantee a standing tech or back tech gets off a dtilt and a forward tech could prolly be gotten with a few options. Especially if you do it towards the edge with them. How does that sound?
 

ShiroiKen

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It freezes for me.

PAL user, I don't have all stages. It freezes just before starting.

Then, I removed the "stage freezer" code and it worked. Which is good, since I don't like that code at all; but, ¿any clues?
 

Revven

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It freezes for me.

PAL user, I don't have all stages. It freezes just before starting.

Then, I removed the "stage freezer" code and it worked. Which is good, since I don't like that code at all; but, ¿any clues?
Probably because you don't have all the stages. Unlock all the stages you lazy bastid.
 

Rikana

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one other things about the (working) tech fix: you can now tech Footstools!! YAY
I think we should fix that. It's like the attacks that enforces tripping (Diddy's bananas). We wouldn't want to remove the tripping part of the attacks. So.. I think we should make footstools untech'able in my opinion.
 

Phyvo

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Meh, I always got annoyed at footstools not being techable. Basically any situation where you are deprived of control where you normally would have some annoys me. Plus it's not realy part of my game so I guess I'm slightly biased on the matter.

Still, it's good to me lol.

Well, technically getting hit by an attack deprives you of control too. You're just biased because footstools don't cause galaxies to explode like the falcon punch. Everyone probably shame footstools you multiple times before they KO you too. You were probably shame footstooled as a small child and just haven't gotten over it yet. Maybe your dog was footstooled by a goomba and died.

Footstool is cool.
 
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