Taunt canceling.
=p
And we created a spiritual successor called Taunt Dashing, which actually serves purpose/use to Luigi.
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Taunt canceling.
=p
I was asking for it forever and nobody paid any attention to it. D:Taunt canceling
^^We need that code!!! NOWWWW!!!
Fix'd for you buddy. <3Maybe if we add taunt-canceling, Isai will play Brawl+!
Pardon my n00bness, but what does that mean?Fix'd for you buddy. <3
That'll be 2 stocks.
I was making a joke, where the fee for fixing your statement would be 2 stocks. As in Smash stocks.Pardon my n00bness, but what does that mean?
But just imagine Ganondorf: Uh-uh-uh-uh-uh-uh-uh-uh-uh-uh-ah-ah-ah-ah-ah-ah-ah-ah-ah-ah-ah!!I am against fun and therefore vote no to taunt canceling...
He's being sarcastic, but that is a very funny image hahahaBut just imagine Ganondorf: Uh-uh-uh-uh-uh-uh-uh-uh-uh-uh-ah-ah-ah-ah-ah-ah-ah-ah-ah-ah-ah!!
The limit is 256 lines for Gecko OS using the Wii's RAM.Hey, I was just wondering. What's the reason for the 256 (around there?) line cap for the codes?
I'd like to know why there's such a limit forced upon us.
Hey, I was just wondering. What's the reason for the 256 (around there?) line cap for the codes?
I'd like to know why there's such a limit forced upon us.
It has to do with the amount of memory that we have. The codes can be written to an unused piece of memory that all games share, and this unused amount of memory amounts to about 256 lines of code.Hey, I was just wondering. What's the reason for the 256 (around there?) line cap for the codes?
I'd like to know why there's such a limit forced upon us.
We have long since forgotten. @_@What's this thread about again?
Holy... This is going to be awesome!Gecko 2.0 allows for code patching into unused regions of Brawl's memory. This is easily thousands of lines of code.
Shortfuse's modification will allow for slightly less than this, but still easily enough for every Brawl+ code we'd ever need.
It'll probably be several more months before it goes Gold assuming we get a modified Gecko OS that allows us more lines.So I just got my Brawl+ upgraded from last month, and I must say, it's amazing.
How long do you think it will be for a solid Brawl+ to be complete?
It's not our fault that Melee happened to be practically perfect with the balance to offense and defense (and when I say practically, I mean almost) in order for the game to be offensive, it needed hitstun and shieldstun, in order for the game to be even faster, it needed some aerial lag reduction on all of the cast, and there also needed to be different fallspeeds. It's stupid when everyone has the same fallspeed, i.e Mario having the same fallspeed as someone like DK? No, just doesn't make any sense to me.One reason why I'm not trying to create my own custom code set is because I fully support what the brawl plussery is all about, and as such, I feel that I should voice my opinion. Also; I have to disagree with everyone saying that you're trying not to make Brawl melee 2.0. With every time I test the game, it feels more and more like Brawl+ is becoming a defective hellchild of Melee and Brawl. Brawl+ is great, don't get me wrong, but codes such as NASSE, and No aid-dodge while tumbling, just take away from things I enjoyed when playing Brawl, and feel should be part of the game, and obviously, if planking is an issue, like IDC, it will be banned.
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At this point, I think it would be easier to say "Yes, this is Melee 2.0. Now shut the hell up and play the **** game." I'm rather tired of putting points out there to suggest Brawl Plus isn't intended to be Melee 2.0 and having people act like they're plugging their ears going "LA LA LA LA MELEE 2.0"
if planking is an issue, like IDC, it will be banned.
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That said, I really do encourage people to actually use the code before placing any input in to discussions. And preferably not using wifi matches as examples to drive their experiences from.The no AD out of tumble is a hotly debated code. This is a community project so your voices are appreciated on your thoughts about the code. We will do what the community thinks is best, which is looking like removing that code.