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Yeah, the landing lag is a problem we are going to fix for both DK and Bowser because neither of them had it in Melee, why should the now when their recoveries are already quite crippled?I guess I should clarity, I only meant the landing lad of the Up B move.
Where can I catch your vids SMK?
I don't know. Lucario's bair seems bad, but he has a lot of other decent KO moves. He also has a roll that is borderline broken.Here's some Lucario combo's and examples of how bad his bair is.
http://www.youtube.com/watch?v=cbP2rAUGTRo
Except that DDD is mid-tier at worst. He suffered more from the loss of the chain-grab than from being slow. Ganon also got a huge improvement with hitstun. Ike's has a veritable wall with SHFF fair. There goes the slow character argument.The codes created are benefiting characters with speedier move execution and punishing big, slow characters like Bowser.
Are you saying you don't see a problem in his Up Smash being useless as a kill move because he has other moves to kill with? Is there any real reason not to increase the move's knockback (is low knockback needed to combo into Up Air, for example).Mario actually doesnt have any problems killing. His kill moves kill just fine. Just mix up which moves you use considering the character.
Killing Fox with a U smash is a terrible idea, aim for D smash or F smash or an edgeguard.
His moves arent weak in the least, you just have to have a bit more of an idea of which moves to use on which characters. I rarely have a problem killing people with Mario as he has plenty of kill moves and he is great with edgeguards. Different kind of playstyle, Mario has never been the straight up kill machine.
Up B distance, Fair sour spot KB and overall animation speed, and dtilt?Mario U smash ***** floaties. He is more of a combo and gimp character anyway.
His U smash doesnt need a buff, in fact Mario doesnt need a buff at all.
Okay two things.I know DK is still pretty **** good in B+. Fsmash+Dsmash have low startup lag compared to the amount of damage+knockback it has. Bair WoP is good for defensive and offensive game. Uair is good for juggling characters with bad dair attacks.
DDD, I don't know, didn't see too much of him but he has bair WoP, uair and dair are good defensive moves, and fair can be combo'd into for a good kill.
You're right about the uThrow, though it stops working at higher percents, so it can't really lead to a kill. Short hop dair also leads to combos. Another near useless move, his nair (or yay-air, as I like to call it) can be fast falled from high to start things as well.DDD's Uthrow is far more useful now. You oughta watch my friend SFG's DDD in B+ (there's some videos of him against my CF and my DK). DDD isn't terrible, he only lost his CG and gained a more useful throw that was quite literally useless before.[/url]
Yeah, I know DK is good... My original post was meant to say "****ing good in", don't know why I left the -ing out of the sentence... Sorry for the mix up if I made the impression that the other heavyweights are terrible. What I'm trying to say is that a lot of the heavy weights did not receive a bigger nerf than Bowser mainly because they have more options with comboing than Bowser does.Stuff
Most Samus mains and a few others believe all she really needs increased KO potential for her charged shot, that thing is super weak. Her Fsmash doesn't really need KO buff, her charged shot does though.Anyways, Samus... I think her roll needs to be faster, bombs need to explode upon contact with opponents, and Fsmash needs to have better knockback.
The buffs I hear most people asking for are better Charge Shot knockback, better Super Missile knockback, earlier proximity explosions on bombs, and earlier IASA frames out of bomb jumps.Most Samus mains and a few others believe all she really needs increased KO potential for her charged shot, that thing is super weak. Her Fsmash doesn't really need KO buff, her charged shot does though.
But, don't worry, she'll get the buffs that everybody thinks are perfectly necessary for her character (since she is a projectile character afterall).
*snip
That's a good point and I'm sorry for not bringing it up. It should go both ways.You realize, that from what I was just told, Lucario loses power when he's ahead, right? So in essence, he gets punished for playing poorly as well.
Though I do say out of my own opinion, the concept is stupid. It's another way Sakurai discourages competition, by rewarding the lesser skilled and hindering the higher skilled.
I didn't know it worked on stocks, I just thought it worked on damage. Shows how much I play Luc. But if that's the case, it is pretty ******** and should be looked into.That's a good point and I'm sorry for not bringing it up. It should go both ways.
Lucario is rewarded for doing poorly and being behind a stock and is punished for doing well against someone and being up a stock. That's the definition of a handicap. I'm sorry, but I feel very strongly that this is a dumb mechanic and it has to be adjusted. It's in place to prevent competition.I wouldn't change Lucario's Aura at all. It doesn't hurt competition and it's a nice and unique feature. Also, I don't think Lucario deserves a buff, and there's no way we can know if he really deserves it right now.
Sorry, I meant "nerf", not "buff" -.-' Editing right now.Lucario is rewarded for doing poorly and being behind a stock and is punished for doing well against someone and being up a stock. That's the definition of a handicap. I'm sorry, but I feel very strongly that this is a dumb mechanic and it has to be adjusted. It's in place to prevent competition.
EDIT: I see where you probably got confused. GHNeko said 'it' and I could see how it could be confused.
Sorry, I meant "nerf", not "buff" -.-' Editing right now.
I know how Lucario's Aura work, and I still think it shouldn't be changed, but just because I think that if something works, don't touch it. And Lucario's Aura has proven to work really well in vBrawl and I can't see why it shouldn't in B+.
It's a system that rewards the bad player, yes. But Counterpicking stages works the same way, giving the loser an advantage for... losing.
I would approve it if Lucario proves to be overpowered, but that doesn't seem the case.
Sorry, I meant "nerf", not "buff" -.-' Editing right now.
I know how Lucario's Aura work, and I still think it shouldn't be changed, but just because I think that if something works, don't touch it. And Lucario's Aura has proven to work really well in vBrawl and I can't see why it shouldn't in B+.
It's a system that rewards the bad player, yes. But Counterpicking stages works the same way, giving the loser an advantage for... losing.
I would approve it if Lucario proves to be overpowered, but that doesn't seem the case.
QFTMFTtoo Bad The Aura Stock Issue Is Generally Anti-competitive. Its Besides The Fact Of Wether It Makes Him Op'd Or Not. We're Trying To Make The Game More Competitive, And The Aura Stock Thing Defeats That Purpose.
Lucario's Aura % Should Stay. Its His Gimmick For Getting Stronger Has He Gets Beat Up. But For Being A Stock Behind? He Shouldnt Get A Boost For That Because Its Anti-competitive. He Shouldnt Lose Power From Being A Stock Ahead Either. Because He's Winning. If He Cp'd A Stage That He's Successful On, Then That Should Be In His Advantage. He Should Be Winning Because That's His Counterpick. Aura Stock Negates Part Of This Advantage By Making Him Worse For Winning On A Counterpick He Picked. It's Another Jab At Competitive Smash Because Its Linked To Stock, Which Is The Standard Competitive Setting By Which Competitive Smasher's Go By. Hell, 10$ Says Its Linked To Time Matches Too. :/
Its A Stupid Concept And Anti-competitive And Goes Against The Ideals Of Brawl+. Op'd Or Not. He Doesn't Need It Because He Has His Aura % Gimmick And He's Already A Good Character. If You're Losing With A Good Character, You Should Get Better Via Skill. Not Rely On A Crutch That Is That Aura Stock Issue. You Shouldnt Have A Ball And Chain On You For Being Better Skilled.
I Could Go On And On And Repeat The Hell Out Of Myself.
Tl;dr - Aura Stock Is Non-competitive. Lucario Doesn't Need It. He Has Aura % And That Retains His Intial Gimmick And Appeal. No One Should Be Rewarded In Mid-battle For Doing ****ty. We Have A Cp System For Stages And Characters. Why Does Lucario Need This? He Doesnt. It Needs To Go. Aura Stock. Not Aura %. If You Vouch To Remove Aura %. You Are An Idiot In My Eyes And You Need To Leave Brawl+ And Brawl.
Edit: And By You, I Mean People In General. I'm Not Trying To Attack Anyone Specific With The Tl;dr.
I played a couple matches with it, and you can still drop down from the tops of ladders in 75m, but other than that (which is probably better anyways because no one likes to have to zigzag to their point of destination) I think it works perfectly.No Ladders [spunit262]
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to long; didn't readSomeone explain what Tl;dr means. Nvm wikid it.