Two questions Shanus about the size modifier:
-What exactly CAN'T (or I guess maybe now CAN) you do with changes to sizes. Once again, not trying to be rude but I'd like some specific examples.
-Which specials (sans the tornado, **** Metaknight...) can now suddenly be abused because of their larger size?
Either way,
Character Issues:
-Mario: Missed techs against Mario are too detrimental. Shouldn't be a problem with fixed tech windows.
-Diddy: Diddy is just way good. His moves have virtually no lag and some mad priority. His stage control with the bananas is also too good. Maybe I'm just not good against him, but what is Diddy's weakness? I feel taking ONE of his bananas won't drastically change his game, but won't give him such powerful control.
Yoshi: Yoshi just doesn't have much going for him. He builds damage well, has a good recovery, and the eggs are good but that isn't enough. DJC would be nice, but his downsmash needs more KO potential. Also, we could consider giving him less shield drop lag instead of giving him the ability to jump out of his shield. Maybe remove him from the shieldstun code?
Wario: He's good but his downsmash is nearly useless. Speed it up, maybe? (He really doesn't need it, but it would still be nice.)
Samus: I'm gonna beat this dead horse again. She needs F-smash KO potential and the charge shot should be a stronger KO move.
D3: Remove him from the game
Pikachu: Fix the D-throw and I wouldn't mind seeing some slight lag on a connected Thunder.
Marth: His forward-b is a little too good. It's almost too good of an OoS option and besides projectiles you really can't interrupt it once it's out. The speed is fine, I think it should do a tad less damage and KB.
Snake: He's too heavy. He should be below Ganondorf at least, probably below Charizard as well. Even though you can tech the knee on the F-tilt, it still needs to be fixed. Fix his weight first then I think we can look at nerfing the KO potential on his A-jab and tilts.
Sonic: He doesn't need much momentum, but he needs some. Much like Falcon, he can get shut down with defensive heavy play and the extra aerial momentum should help his options.