trojanpooh
Smash Lord
- Joined
- Oct 23, 2007
- Messages
- 1,183
Do you play Jiggs? Trust me, she is perfectly capable of killing. She pretty beast.
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Do you play Jiggs? Trust me, she is perfectly capable of killing. She pretty beast.
Have you seen his b air? Its not good anymore. I'm really good in Brawl and when I tried this out I keep getting 4 stocked and crap and I'm the worst player ever.GW is still awesome, what are you on?
The bair still has mad priority. How are your opponents getting around it? Are they rushing you as you land after using it?
His Stock-based Aura works both for and against him. If he's winning, he gets a slight nerf. If he's losing, he gets a slight buff. I've been a Lucario main since release, and I removing this is just removing the flavor of the character. Sure, Lucario also has his % based bonus, but this is another factor for Lucario mains. Removing it wouldn't balance the game, it'd just make it more bland for Lucario mains as well as waste hackers' time. Still, the winning=slight nerf & losing=slight buff balances out just fine. It's the flavor of Lucario's high risk playstyle.Too bad the Aura Stock issue is generally anti-competitive. its besides the fact of wether it makes him OP'd or not. We're trying to make the game more competitive, and the Aura Stock thing defeats that purpose.
Lucario's Aura % should stay. Its his gimmick for getting stronger has he gets beat up. But for being a stock behind? He shouldnt get a boost for that because its anti-competitive. He shouldnt LOSE power from being a STOCK ahead either. Because he's winning. If He CP'd a stage that he's successful on, then that should be in his ADVANTAGE. He should be WINNING because that's his COUNTERPICK. Aura Stock negates part of this advantage by making him WORSE for WINNING on a COUNTERPICK he PICKED. It's another jab at competitive smash because its linked to Stock, which is the standard competitive setting by which competitive smasher's go by. Hell, 10$ says its linked to Time Matches too. :/
Its a stupid concept and anti-competitive and goes against the ideals of Brawl+. OP'd or Not. He doesn't need it because he has his Aura % gimmick and he's ALREADY a good character. If you're losing with a good character, you should get better via skill. Not rely on a crutch that is that Aura Stock issue. You shouldnt have a ball and chain on you for being better skilled.
I could go on and on and repeat the hell out of myself.
tl;dr - Aura Stock is non-competitive. Lucario doesn't need it. He has Aura % and that retains his intial gimmick and appeal. No one should be rewarded in mid-battle for doing ****ty. We have a CP system for stages AND characters. Why does Lucario need this? He doesnt. It needs to go. Aura Stock. Not Aura %. If you vouch to remove Aura %. You are an idiot in my eyes and you need to leave Brawl+ and Brawl.
EDIT: And by YOU, I mean people in General. I'm not trying to attack anyone specific with the tl;dr.
Diddy Kong does not, I repeat, DOES NOT SUCK. You, my friend, just suck. I main Diddy Kong, he is GOOD, against a LOT of characters. ****, I'd be willing to say now that he's better than MK in some aspects. His recovery is a con to his AMAZING ground game, we ain't gonna fix it because it is POSSIBLE to snap it, it just requires a LOT of practice.she sucks terribly. I've tried her. She has no priority, she feels heavy and Sd's alot if you do an aireal off the edge. Rest still dosn't kill even at %40.
Jigglypuff sucks terribly in this game and needs to be improved.
Like, I seriously hate brawl+
All my mains got *** *****. Diddy, Jiggs, G&W. I seriously have no fun playing this game what so ever because I get comboed into an infinity even with a character like jiggs and keep hitting the ground letting them get free attacks on me. It really sucks and I've tried it like 3 times now. Also because of no sweetspotting diddy kong has one of the worst recoveries in the game. thats just GREAT.
Sounds like gross exaggerations to me. Jiggs is excellent, fair owns, and can combo into rest easily with utilt and uair chains.Have you seen his b air? Its not good anymore. I'm really good in Brawl and when I tried this out I keep getting 4 stocked and crap and I'm the worst player ever.
Saw this post in the Falco boards and thought someone might be curious to see it. I kind of agree. It's fun playing Smash God and trying to balance this game as best as possible, but sooner rather then later here I feel we need to stop messing around and call it basically quits. What I mean is I think that by Early April we really should be pretty close to finishing this whole thing up.I think the concept is amazing, but because this is done all by players, the metagame will constantly be evolving to "balance" the game further. The issue with this is once you pick up a main, a few weeks later he/she becomes totally different.
This is the fatal flaw. When games like Brawl-- or fighting games in general-- are made, patches are not released (or rare). This leads the community to exploit glitches, discover combos, and develop meta game for the character of their choosing without the character altering technically in any way.
But if you are changing how much damage someone takes (i.e. Bowser), or changing the fall rate, hit stun, lag times, aerials, all the time in an effort to "balance," then it'll never fly.
Unless Brawl+ is released in a final version and never updated to fix "[character]'s cheap [combo]," I can't see it succeed.
That said, I still really want to play it and I love the idea.
My friend told me this exact reason as to why he won't play the game (making him anyway). Honestly, if there aren't too many physics exploits there needs to be taken care of, then the focus should be on character balance until the characters can relatively fight one another without too much disadvantage. I'm not spearheading the project, but a goal date needs to be set. It isn't cement, but it sets the pace.Saw this post in the Falco boards and thought someone might be curious to see it. I kind of agree. It's fun playing Smash God and trying to balance this game as best as possible, but sooner rather then later here I feel we need to stop messing around and call it basically quits. What I mean is I think that by Early April we really should be pretty close to finishing this whole thing up.
I don't know, maybe I'm scared or not putting enough faith in the community, but now that we have the power to edit this game are we ever going to be able to sit down and say, "Sure it's got a few spots, but **** is it good. I love it just the way it is.'
Food for thought I suppose.
What are the changes going to be besides making snake's tilts not so lol and making bowser slightly faster?The only physics-based thing that needs to be ironed out is momentum, other than that is teching, then is character balance, which consists of like altering 4 or 5 things, then we're done.
And besides those already in effect now?What are the changes going to be besides making snake's tilts not so lol and making bowser slightly faster?
ehh? isen't that how balanceing goes? Debates about chars, who deserves what are how games are balanced right?Yes I believe we're almost finished.
The char specific stuff just needs to stop though, nothing but ppl preaching on a buff their char needs, or a nerf another char needs.
That's still irrelevant to the point the concept is anti-competitive and hypocritical to what Brawl+ is supposed to be. I said regardless of if its OP'd or not, and now I say regardless of if he gets worse or better. You say it'd make him more bland even though he'd rely on the same play style in B+ prior to removal? The same metagame? You also say it'd be the waste of the hackers time? How would removing a concept from the game that hinders the face of B+? We want to make it look appealing. If people know we didn't remove something anti-competitive about Lucario, that shows bias. That bias is bad. It shows we aren't trying to fully balance the game by removing things that don't agree with B+. I don't want that. I'd prefer for B+ to look like its following through with what it promises.His Stock-based Aura works both for and against him. If he's winning, he gets a slight nerf. If he's losing, he gets a slight buff. I've been a Lucario main since release, and I removing this is just removing the flavor of the character. Sure, Lucario also has his % based bonus, but this is another factor for Lucario mains. Removing it wouldn't balance the game, it'd just make it more bland for Lucario mains as well as waste hackers' time. Still, the winning=slight nerf & losing=slight buff balances out just fine. It's the flavor of Lucario's high risk playstyle.
First of all, this is probably not directed at me because its completely irrelevant to the argument I made about Lucario. If you're using his stats as an argument to retain an anti-competitive feature in Lucario, all I can say is that it's moot simply from the fact that characters can be altered to be either better or worse. If his Aura Stock ability, which wouldn't remove any "flavor" for him because he'd still have the same exact metagame and play style as prior to removal, if not, a slight unnoticeable shift which is more combo-oriented and less KO based, is remove and he becomes significantly worse, then alterations can be done on other aspects of Lucario in order to rebuff him to a level on par with his pre-Aura Stock ability self. But other than that, it needs to go. He'll have the same metagame and the same abilities. All that will be gone is an anti-competitive concept that can be replaced with buffs added to him while retaining the mission of Brawl+ and making the project look less hypocritical.I don't think most of you understand fully how Lucario works. For example, only ONE move has a hitbox change as his aura increases: Aura Sphere. Furthermore, when he is at low %, his damage output is simply pathetic. At around 100%, it is average, and beyond that, it goes up, but usually people die before that, so by damage output, he is at a loss compared to the average. Same with KO moves. At 0, they're pathetic. At 100, they're average. You guys just think he's ridiculous because at 150% (which it is very difficult to live to), he deals a lot of damage with quite a bit of knockback, but he is not without weaknesses: He dies extremely easily off the top and he's easily gimped. He honestly isn't that good, so we shouldn't direct attention on nerfing Lucario until we have a much better grasp on which characters still need buffs. Personally, I think that ideally, instead of nerfing characters, we would just buff the rest...now obviously buffing everyone to MK-levels would mean everyone is broken, but buffing everyone to a high-tier level would be perfect.
why do people think the word revolves around smash games? there are games that receive fixes that are all about balance and strat development. people seriously need to look past whats plugged into thier tvs. starcraft and dota and cs and warcraft are all continually patched and even are patched to this day. this does not detract from the experience.. if anything it adds to it. it gives something the players can look forward to. we are a community that have the power to fix anything; by forcing the hault of the development of brawl+ you are putting an artificial barrier to stop it from progressing to simulate melee or smash64 or street fighter 2.Saw this post in the Falco boards and thought someone might be curious to see it. I kind of agree. It's fun playing Smash God and trying to balance this game as best as possible, but sooner rather then later here I feel we need to stop messing around and call it basically quits. What I mean is I think that by Early April we really should be pretty close to finishing this whole thing up.
I don't know, maybe I'm scared or not putting enough faith in the community, but now that we have the power to edit this game are we ever going to be able to sit down and say, "Sure it's got a few spots, but **** is it good. I love it just the way it is.'
Food for thought I suppose.
Um shanus, I believe you are missing quite a few codes on that list.We are barely modifying any more things now.
We have only a few modifications left:
-Tidying up the momentum code to apply a bit better.
-Fixing an Error with the Character Specific Full Hop Code
-Fixing the Tech Window / Implementing Ledgeteching
-Move Specific Knockback Code to fix: Sheik Ftilt & Pikachu Downthrow (maybe also MK shuttle loop)
After that we will have gold release, where only the first month or two of tournament play will dictate character balance tweaks. From there, the set should be almost set in stone. Hope this sheds light and alleviates all your worries. I might be forgetting one or two things, but thats basically it.
Link and Yoshi don't need a buff. Link's improved recovery+aerial lag reduction+general stuff makes him good enough, same for Yoshi.Buffs: yoshis, samus,bowser,ivy,link, mario?,
I don't understand why we would buff characters and not give them options as good as the top tiers. It's like we said "Let's buff 'em but make sure they keep on sucking."
It's a fact that right now we don't know what should be buffed and what not. That's why people like me wouldn't want to see a hundred of innecesary buffs just because we like them. "What I feel" or "what I like" it's not a valid argument when it comes to make a balanced game. Buffing chars because we think they're trash doesn't mean they actually are. Look at the first/second tier list of SSBM. Falcon was considered a Low/Mid character. And look at him now.I don't understand why we would buff characters and not give them options as good as the top tiers. It's like we said "Let's buff 'em but make sure they keep on sucking."
Smash is a pretty straightforward game. Any player can go out and capitalize on a situation well. That could lead to Bowser players being up there, but the character itself...Thats where the balance vs uniqueness argument comes into fruition.
Certain characters have an imagine and their playstyle reflects that image, but sometimes that playstyle is not really good for a certain way of playing, and to make that playstyle more effective, you have to drift away from its unique originality in favor of something that doesn't make sense, but makes the character worthy of being tourney viable.
Thats like the issue with bowser. People want to speed him up and make him able to combo, but in essence it makes no sense, and thats not how bowser should be played.
Its all subjective really, and based off of personal opinions. People what that essence of uniqueness because its an appeal of Smash as well as fighters. Thats how you pick favorites and stuff.
What we ultimately want to do is keep that "flavor" while making the character better and make sense, but its really hard sometimes, because people dont want to change certain tactics or metagame and want to keep a specific playstyle even if it doesnt work for that character in B+. Its kinda silly, but oh well.
Not to sound arrogant, but you don't understand the full spectrum of how Lucario works. I know it might sound crazy, but if you revoke Lucario's % OR stock Aura, he becomes vastly worse. I know this because I have been playing Lucario for so long, and I am a tournament player. Remember, low aura=low damage, easier combos, & low knockback. High aura=high damage, difficult combos, & high knockback. Low enemy damage=Easier combos & low knockback. High enemy damage=high knockback & difficult combos.That's still irrelevant to the point the concept is anti-competitive and hypocritical to what Brawl+ is supposed to be. I said regardless of if its OP'd or not, and now I say regardless of if he gets worse or better. You say it'd make him more bland even though he'd rely on the same play style in B+ prior to removal? The same metagame? You also say it'd be the waste of the hackers time? How would removing a concept from the game that hinders the face of B+? We want to make it look appealing. If people know we didn't remove something anti-competitive about Lucario, that shows bias. That bias is bad. It shows we aren't trying to fully balance the game by removing things that don't agree with B+. I don't want that. I'd prefer for B+ to look like its following through with what it promises.
You say it removes the flavor of the character? What flavor? The fact that he gets stronger as he gets beat up? That's what his aura in general is for. He has Aura %. Aura stock should NOT be in B+ from the simple fact of how its concept works. No matter what, the player in lead is nerfed. Lucario is in the lead, he loses power. The opponent is in the lead, he's more susceptible to being KO'd. That's not fair at all because its forced upon both player, just as tripping was. You can't control it directly, you can't turn it off either. That's not right. That's a handicap for the winner, and its a crutch for Lucario.
First of all, this is probably not directed at me because its completely irrelevant to the argument I made about Lucario. If you're using his stats as an argument to retain an anti-competitive feature in Lucario, all I can say is that it's moot simply from the fact that characters can be altered to be either better or worse. If his Aura Stock ability, which wouldn't remove any "flavor" for him because he'd still have the same exact metagame and play style as prior to removal, if not, a slight unnoticeable shift which is more combo-oriented and less KO based, is remove and he becomes significantly worse, then alterations can be done on other aspects of Lucario in order to rebuff him to a level on par with his pre-Aura Stock ability self. But other than that, it needs to go. He'll have the same metagame and the same abilities. All that will be gone is an anti-competitive concept that can be replaced with buffs added to him while retaining the mission of Brawl+ and making the project look less hypocritical.
Only a few characters need friction. Everyone else is fine. If you put in more traction universally then DACUS (Dash Cancelled Up Smash) will become virtually useless. That stuff right there is very unique to Brawl and a nice way to approach people or at least get in a good sneak attack.What about friction? I've been playing with .05 friction and it really tightens up the game, especially with the momentum code. I really love it, I just think Luigi needs to be exempt from it.
The guy's point is that no games ever get fixes that are as extreme as what brawl+ is doing. The codes that are going into this project fundamentally change how brawl is played. No balance patches or fixes that are released by a company will ever do that. The only type of release that might go as far as brawl+ is an new expansion, and even that is very unlikely.why do people think the word revolves around smash games? there are games that receive fixes that are all about balance and strat development. people seriously need to look past whats plugged into thier tvs. starcraft and dota and cs and warcraft are all continually patched and even are patched to this day. this does not detract from the experience.. if anything it adds to it. it gives something the players can look forward to. we are a community that have the power to fix anything; by forcing the hault of the development of brawl+ you are putting an artificial barrier to stop it from progressing to simulate melee or smash64 or street fighter 2.
this is not the case with brawl+. we do not need to base OUR game's development on what made other games work, because we have much more freedom. if a character has a broken, completley unavoidable combo that ruins the game.. and we don't fix it on the basis that melee couldn't have, i think we are missing a great opportunity.
I didn't really test it with every character but Falco and Link's DACUS didn't seem too harshly affected by the friction. Even so, you're right, kinda slipped my mind at the moment. But character specific friction is necessary I think.Only a few characters need friction. Everyone else is fine. If you put in more traction universally then DACUS (Dash Cancelled Up Smash) will become virtually useless. That stuff right there is very unique to Brawl and a nice way to approach people or at least get in a good sneak attack.
What we need is a character specific friction modifier.
You're forgetting one thing into that equation on that Lucario example. If he has no Aura stock buff/nerf he still gets the Fresh Bonus when he respawns. I'm not saying that it's ENOUGH for him to KO, it'd just be nice to see if THAT would help still KO Falcon with an Fsmash or Dsmash. It wouldn't hurt to get a code out and see how it affects him as far as KOing goes (stale moves is gone, remember that) so, Lucario should still be able to kill that Falcon at 140% assuming the fresh bonus he gets when he respawns is enough to KO him.Not to sound arrogant, but you don't understand the full spectrum of how Lucario works. I know it might sound crazy, but if you revoke Lucario's % OR stock Aura, he becomes vastly worse. I know this because I have been playing Lucario for so long, and I am a tournament player. Remember, low aura=low damage, easier combos, & low knockback. High aura=high damage, difficult combos, & high knockback. Low enemy damage=Easier combos & low knockback. High enemy damage=high knockback & difficult combos.
Now, let's put someone else in Lucario's perspective. As I said, 100% is average knockback and damage, so you could say every other character is the cast is always at 100% aura. Let's take Mario. He's putting up a good fight against Falcon, but Falcon takes his first stock. Now Mario is down a stock and Falcon is at 140%. Mario F-smashes Falcon and Falcon dies. Pretty typical scenario, right?
Let's look at Lucario in the same scenario: Lucario is putting up a good fight, but he gets kneed into oblivion. Falcon is at 140%, and Lucario comes back at 0% aura. What's good about low aura? Combos! But wait...Falcon is at high %! That means the low aura bonus of good & easy combos is lost. So, what is Lucario left with? Low knockback and low damage. He needs to hit Falcon twice as much as Mario would've to get him equally as far in damage. But Mario just finished it by a quick KO move. Can Lucario do the same? Nope. Lucario's low % KO ability is pathetic. So, Lucario has to get up to 100% until he gets decent KO moves. But wait! There is a slight bonus for Lucario! Yup! He gets a small bonus to damage and knockback when he's a stock behind. So with the stock bonus, it becomes slightly easier to fight the fight and get even with Falcon. Then after they're both down a life, Lucario is back to normal Aura levels and the fight is even again.
My point? When Lucario is behind a stock, it's already much more difficult to get even than it would be with any other character. The bonus just makes it a little easier. If you remove it, then all you'll be doing is giving emphasis on Lucario not falling behind, because if you remove the stock based aura bonus, it gives the non-Lucario character a serious bonus. Heck, you might as well make the games 1-stock if you want to remove his bonus.
Nice sig BTW. Longchu FTW!
That was the whole premise behind this project from the very start. While we're adding to the original game called "Brawl", it is ALSO creating a NEW game. Think of it as an expansion pak, not a patch, and not a hack. It's like The Sims, where they come out with a new expansion pak each year to add to the original. This is just like that, adding new mechanics and features that weren't IN the original (The Sims adds new options = new mechanics and they add new objects = new features). In other words, it's a expansion pak to "Brawl" but, completely different, it has the SAME original content that was there, all we're doing is adding and changing things. That's what an expansion pak is too.Like it or not... brawl+ is not a balance patch or fix for brawl. Brawl+ is pretty much an entirely new game that plays a lot differently, but with the same basic content.