B!squick
Smash Master
I'm not sure where exactly to ask this, but what changes were made for Bowser? And what's this 1% less damage thing about and is it more meaningful than it sounds? 'Cause 1% less doesn't sound like a heck of alot to me. :/
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That's all fine and dandy but still irrelavent to how the concept works and why it ultimately should be removed.Not to sound arrogant, but you don't understand the full spectrum of how Lucario works. I know it might sound crazy, but if you revoke Lucario's % OR stock Aura, he becomes vastly worse. I know this because I have been playing Lucario for so long, and I am a tournament player. Remember, low aura=low damage, easier combos, & low knockback. High aura=high damage, difficult combos, & high knockback. Low enemy damage=Easier combos & low knockback. High enemy damage=high knockback & difficult combos.
Now, let's put someone else in Lucario's perspective. As I said, 100% is average knockback and damage, so you could say every other character is the cast is always at 100% aura. Let's take Mario. He's putting up a good fight against Falcon, but Falcon takes his first stock. Now Mario is down a stock and Falcon is at 140%. Mario F-smashes Falcon and Falcon dies. Pretty typical scenario, right?
Let's look at Lucario in the same scenario: Lucario is putting up a good fight, but he gets kneed into oblivion. Falcon is at 140%, and Lucario comes back at 0% aura. What's good about low aura? Combos! But wait...Falcon is at high %! That means the low aura bonus of good & easy combos is lost. So, what is Lucario left with? Low knockback and low damage. He needs to hit Falcon twice as much as Mario would've to get him equally as far in damage. But Mario just finished it by a quick KO move. Can Lucario do the same? Nope. Lucario's low % KO ability is pathetic. So, Lucario has to get up to 100% until he gets decent KO moves. But wait! There is a slight bonus for Lucario! Yup! He gets a small bonus to damage and knockback when he's a stock behind. So with the stock bonus, it becomes slightly easier to fight the fight and get even with Falcon. Then after they're both down a life, Lucario is back to normal Aura levels and the fight is even again.
My point? When Lucario is behind a stock, it's already much more difficult to get even than it would be with any other character. The bonus just makes it a little easier. If you remove it, then all you'll be doing is giving emphasis on Lucario not falling behind, because if you remove the stock based aura bonus, it gives the non-Lucario character a serious bonus. Heck, you might as well make the games 1-stock if you want to remove his bonus.
Nice sig BTW. Longchu FTW!
Mainly B move sizes.@Almas re. Thick Skin: Gotcha, thanks.
Could you elaborate on the discoveries about the size modifier, please? Is it still the B-move hitbox scaling, slight kill % change, and minor jump modifications?
The 1.2 bonus is a mulplicative, right? You're treating it as an additive.That's all fine and dandy but still irrelavent to how the concept works and why it ultimately should be removed.
I'm not going to repeat my self because Ill end up tossing another wall of text, and its really unnecessary this time.
Considering you've never palyed without Aura Stock, I dont think you have the ability to say how much he gets worse. Its factual he gets worse, but without the right information, we have no clue how much worse he gets. But from what I read, there is no way he becomes "significanty" worse. I believe that's an over-exaggeration. Even in the slightest.
When Lucario is behind a stock, he wants to even it out. He should work for it. Not use a clutch. He gains 1.2x to his power when behind a stock, and it stacks. So 1.2x, 2.4x, 3.6x respectively according to B+ rules. But oyu know what, he's affected like that the same way. -1.2x, -2.4x, -3.6x. You want to know why its so hard to kill when you're in the lead? 1. Aura Stock is HOLDING YOU BACK, by THOSE VALUES respectively based on how far ahead you are in stocks. Is that fair? No. Its not. You say Lucario kills for ****? You try killing when you're ahead with that stupid *** Aura Stock ability holding you back. I'm no lucario mainer, but thats some god **** simple math.
And really, I shouldnt even be aruging if he gets worse, because he can simply be buffed in order to replace that god-**** silly *** so-called Ability, which is nothing more than a stealth kick in the nuts to competition by Sakurai.
hi welcome to brawl+Whoever is making the changes and such should seriously consider giving jiggs these buffs.
-More priority in u tilt
-Throws have less knockback
-Rest is Stronger
That will make her balanced.
Now you're thinking with Portals.The 1.2 bonus is a mulplicative, right? You're treating it as an additive.
1.2*1.2= 1.44
1.44*1.2 = 1.728
There is no way Lucario can get 3 times the power on a move.
I think.
Either way, this stock thing in general is stupid. Maybe if we buffed the KB on his smashes a bit, that could justify taking it away.
I just had to look that up. I remember it wrong. Regardless, my point still stands sans the wrong values.Feb 24 17:18:46 <[BD]GHNeko> Dont quote me
Feb 24 17:18:46 <Yeroc>
Feb 24 17:18:55 <NAMQ> no no
Feb 24 17:19:18 <Raym> Extra Aura Multipliers -At no stock difference the minimum and maximum total aura boost (TAB) is x1 and x2, respectively. -At a one stock disadvantage the minimum and maximum TAB is x1.2 and x2.4, respectively. -At a two stock disadvantage the minimum and maximum TAB is x1.4 and x2.7, respectively. -At a one stock advantage the minimum and maximum TAB is x0.9 and x1.8, respectively. -At a two stock advantage the minimum and maximum TAB is x0.8 and x1.7, resp
Check on the Brawl+ code topic for the new no ladders code.what about no ladders? They just get in the way and at least one competitive stage uses them (pictochat). And to make it even better, its a one liner.
They're more of an annoyance, but not really a problem.Are ladders really a problem on Pictochat?
The only stage I've ever been screwed up by a ladder in is Rumble Falls, and the code does not exist to make that stage playable. >_>
SMK stole my Uair mindgames!?I just watched SMK's match with Ivysaur.
http://www.youtube.com/watch?v=SgTTZN2Oel8
Ivysaur has a lot of potential going for him. Especially with his uAir (input mindgame with uAir here) plus it has a lot of knockback.
But the big turn off about Ivysaur is that he is extremely easy to gimp. Unlike ZSS, she has multiple tries on an upB. Is it possible to give Ivysaur an additional upB before he goes invunerable?
I couldn't agree more. Without air momentum, its practically stupid to approach with your aerials unless your MK or Marth or something. Otherwise its not a very good idea in general to use aerials to approach. They're mostly just good for zoning and mindgames.ok i think it's pretty much decided, but i am 100% for giving momentum to all characters. it's absolutely essential; characters w/o disjointed hitboxes are going to have a hard time approaching, and i think the momentum will give them a good chance against camp oritented characters.
It doesn't really work like that I believe.Is it possible to make it so that when PT switches pokemon he never becomes Ivysaur.
Example. Squirtle -> Charizard -> Squirtle ect ect.
I main both of them in brawl+ and once i switch from squirtle to charizard its hard for me to switch back since I have to go through Ivysaur.
Stale moves/Keep fresh bonus - How is this dumb? We're getting rid of a stupid mechanic that forces you to use terrible moves when Sakurai could've actually made those moves USEFUL in the first place, terrible mechanic AND makes matches take forever.SERIOUSLY guys, these codes are REALLY dumb :
- No Stale Moves/Keep Fresh Bonus
- Bowser takes 1% less damage from all sources
- Metaknight's Down Smash has more ending lag
- Pokémon Trainer Infinite Stamina and No Swap on Death
- No Stale Moves/Keep Fresh Bonus=Although Brawl's stale-move system adds some flavor to the game, it is made broken by some juggling moves in B+. Since they give less and less knockback, character's moves that combo into themselves (u-tilts and Sheik's f-tilt) become broken...However, the ideal version of Brawl+ will have a stale moves system that will affect damage only.SERIOUSLY guys, these codes are REALLY dumb :
- No Stale Moves/Keep Fresh Bonus
- Bowser takes 1% less damage from all sources
- Metaknight's Down Smash has more ending lag
- Pokémon Trainer Infinite Stamina and No Swap on Death
And also :
- 1 Frame Buffering
(the window should be a little larger)
He has a point with this one. No stales moves is better than no stale moves keep fresh bonusSERIOUSLY guys, these codes are REALLY dumb :
- No Stale Moves/Keep Fresh Bonus
- Bowser takes 1% less damage from all sources
- Metaknight's Down Smash has more ending lag
- Pokémon Trainer Infinite Stamina and No Swap on Death
And also :
- 1 Frame Buffering
(the window should be a little larger)
Yeah you're right... But stales moves are really a good addition in Brawl, that makes you think more about the uses of your moves... By example, you can't use the same smash to rack up damage AND to kill. You must choose.- No Stale Moves/Keep Fresh Bonus=Although Brawl's stale-move system adds some flavor to the game, it is made broken by some juggling moves in B+. Since they give less and less knockback, character's moves that combo into themselves (u-tilts and Sheik's f-tilt) become broken...However, the ideal version of Brawl+ will have a stale moves system that will affect damage only.
What's the point ?- Bowser takes 1% less damage from all sources=This is outdated. The new code makes Bowser take 0.9x-0.4 (where x is the base damage of the attack which hits him). Why not just make him even heavier? Because with this code, he takes less damage from multi-hit moves and such, making him uniquely good.
MK is not really broken, he's just very good. We have learned to fight MK. And his DSmash is not a broken move at all. Moves that could be called "broken" are his Up B and his Tornado, that's all.- Metaknight's Down Smash has more ending lag=MK is broken. This helps fix him.
What's the point again ? You're not developpers guys, there should be limits to Brawl+, once again.- Pokémon Trainer Infinite Stamina and No Swap on Death=Independent Pokemon=3 characters instead of one.
Yes, I'm one of them- 1 Frame Buffering=Other people agree that it should be 2-3 frames instead of 1.
Uhhh...MK's d-smash is faster than some jabs...JABS! A character's quickest move is suppose to be their jab. MK needs some penalty for this move which he can otherwise spam. It just makes the game more balanced.MK is not really broken, he's just very good. We have learned to fight MK. And his DSmash is not a broken move at all. Moves that could be called "broken" are his Up B and his Tornado, that's all.
replies in redYeah you're right... But stales moves are really a good addition in Brawl, that makes you think more about the uses of your moves... By example, you can't use the same smash to rack up damage AND to kill. You must choose.
Stale moves is a stupid mechanic. Yeah it added a unique aspect to Brawl, but it was supremely annoying and just limits the player
What's the point ?
There should be rules in Brawl+, guys... And making "bowser uniquely good" just because there is a bowser fan out there shouldn't be one of them.
Uh, its part of character balance. Bowser gets ***** wherever there are combos. This is there to make him get less *****
MK is not really broken, he's just very good. We have learned to fight MK. And his DSmash is not a broken move at all. Moves that could be called "broken" are his Up B and his Tornado, that's all.
Uh, MK got even more broken in B+ with hitstun etc. we shouldn't keep one character leagues above others just because we could deal with it.
What's the point again ? You're not developpers guys, there should be limits to Brawl+, once again.
yes, they pretty much are.
Yes, I'm one of them3 frames window is better.
meh doesn't matter to me. I'm a Melee player so I'm used to little to no buffer, I wouldn't mind 2-3 frames I guess, but I don't think it matter much.
without being as ridiculous as Brawl's Stale system.Isn't the keep fresh bonus just making moves that you don't use have a bit more damage/knockback? If so, I don't see the problem with it. It's the positive reinforcement of stale moves.