Is ROB's down-smash still being discussed?
The nerf that was put on it in Beta 4.0 is ridiculous.
In Vanilla Brawl it was a spammy GTFO move that you could use after a spotdodge. It was a MAJOR staple of his game. In Brawl+ it lost its focus because ROB has a great aggressive game (he had this a little in vB but its just a defensive game), but now it could be used as a low % combo starter. It was still a staple of his OoS game and a part of his character.
With the horrid nerf it's been given in 4.0, it's really neither of these things. It's very situational and borderline useless. At low %'s you'll get ***** for using it, and most of the time it won't link into anything because of the lag, at mid %'s it's lost its combo ability so it's pretty useless, and at high % it's just a laggy weak move that won't kill until 160+. Overall it's a really high-risk, low-reward move, and I feel this does great injustice to ROB, seeing as it was once a staple of his metagame and was so carelessly nerfed. I thought we were to preserve the flavor of one's character....
Although I utterly despise the way this nerf was done, I do understand th motive behind it. ROB's dsmash was fast on the startup and fast on the cooldown, it was a spammy move. I agree that it should be toned down a bit, but the degree to which you've done so has destroyed the move, and part of ROB's character along with it. I suggest putting the speed at a more reasonable value such as 0.85x
Hopefully this is still being discussed and won't just be forgotten as it affects a minority.