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With Dash cancel, ALR and techchasing? I don't know man, I can't imagine them being difficult to hit with.Don't mess with G&W's smashes anymore. They're hard enough to land as is.
>_> Did they nerf the range or do you suck?Don't mess with G&W's smashes anymore. They're hard enough to land as is.
Very true, although sidestep downsmash as ROB is his metagame hahahaOkay few things I wanted to get out about the newest codeset.
I don't like the new glide code. It takes away some good options that don't really need to be removed. Its like getting rid of Peach's float. Might as well make G&W and Sonic not able to do anything out of their up-B's either. Sonic can spinshot AND up-B and well...G&W is broken. They're both like free recoveries. If a character has multiple jumps, a good up-B and a glide then maybe they just aren't meant to be gimped. Also I like comboing out of glide attacks and such. I'd like their versatility to stay. Besides that, its fun to watch people tenaciously try and edgeguard fliers.
I also don't like some of the winddown on certain moves. Mainly, Kirby's Fsmash and ROB's Dsmash. They're annoying moves sure, but people have learned to get around them. They both throw their hurtboxes out to be punished and leave themselves vulnerable from above for quite a while. In a faster game with more punishment options and the ability to combo, I'd rather see knockback nerfed first. Only character who I think may deserve some lag on his smashes is G&W...and maybe Wario because Fsmash is ridic and goes through aerials.
Basically I want to keep good options good unless:
1) They overcentralize the character's metagame.
or
2) They make the character 2gud.
I don't believe any of these do that, and I wouldn't want a characters good moves being only as good as everyone elses. It takes away from variety. It doesn't sit well with me because I don't think these chars in particular need to be nerfed. Its like Ulevo's argument on IC's, removing something annoying even though the competitive aspect of it is just fine.
On a previous note, I like to think of Ivysaur as a girl. The roster is lacking in females so Sakurai made the right choice. At least my Ivy is 100% sexy vixen.![]()
Why settle for .80? It was an unneeded nerf. Bring it back to normal speed. Don't attack ROB with laggy aerials and space yourself well if you don't want to eat the D-Smash so much.I'm fine with Kirby's F-Smash cooldown nerf, but PLEASE fix ROB's D-Smash!!! It used to be like the second- or third-best D-Smash in the game, but now it's crap D: (Pika and G&W's being better, maybe Zelda's)
IMO, 0.65x speed was too much of a nerf; 0.80x-0.85x would have been plenty. I mean, you could just slow down the frames with the actual hitboxes so that the move can be SDI'd out of a little easier, but keep the quick windup and cooldown so it functions as a GTFO move, and it can start up combos at lower percents.
Like goodoldganon said, Spotdodge => D-Smash was annoying, but not breakingly so. Could you speed it back up from 0.65x to at least 0.80x, please?
But none of us like to space so we want an easier time not getting punished like 64.Why settle for .80? It was an unneeded nerf. Bring it back to normal speed. Don't attack ROB with laggy aerials and space yourself well if you don't want to eat the D-Smash so much.
Hmm.....*changes post*Why settle for .80? It was an unneeded nerf. Bring it back to normal speed. Don't attack ROB with laggy aerials and space yourself well if you don't want to eat the D-Smash so much.
My thoughts exactly.I think a slightly longer spot dodge would be enough for that ROB tactic
Agreed. It's like Nerfing Wario's spot dodge cause he can shoulder charge out of it.I'm gonna have to argue against nerfing ROB's dsmash or spot dodge at all
It's not broken. It's not even close. It's just sort of annoying. It doesn't kill you. It doesn't do insane damage. It only punishes badly spaced aerials.
Now supposing you have an argument for nerfing his spot dodge other than "he can dsmash out of it", I might agree. As of now, I don't see anything on ROB that warrants changing
-_-Very true, although sidestep downsmash as ROB is his metagame hahaha
No I know, I was just poking fun at the sidestep downsmash-_-
Dsmash was never ROB's best move, not in vBrawl and it's probably his worst move right now in B+.
Aside from camping, ROB's metagame mostly revolved around his fair (still does in B+). High priority and relatively low knockback, in conjunction with 10+ "jumps" if he needs to use them, keep his fair comboing into itself and make it the ultimate gimping move in the game (short of MK's dair).
Spotdodge->dsmash was just a good GTFO move. There's no need to nerf it. There are plenty of ways around it.
Just thought I should add a ROB main's perspective to the discussion.
I might just remove the nerf entirely![]()
Cool, and thanks. =DVery true, although sidestep downsmash as ROB is his metagame hahaha
But, they dont seem overly necessary as nerfs though. Ialso agree with you on the glide code and that you have a baller Ivy.
Yeah..... those replays will probably desync since they are all mine haha![]()
Just to sweeten the deal :D
EDIT :: Oh, I found something very funny out--when you download the premade SD card off the first page, I think it has a bunch of replays dating back around January. They were definitely Brawl+ vids, but I didn't pick this up until like v3.1, back in late February/early March. D:
Say that, and you will get this:I might just remove the nerf ON CAPTAIN FALCONentirely![]()
There's a B+ tourney coming up on long island may 2, we should get some **** vids thenSo where the vids at? We're slackin here people![]()
be sure to made some videos!for those of you who may be interested, I'm hosting an online B+ 4.0 tournament today. Details are right here.
http://allisbrawl.com/ttournament.aspx?id=5662
Has to do with the pokemon codeSo nobody knows why Samus/ZSS can't transform via Final Smash or taunt? I mean it's not a big deal since items aren't in competitive play but it seems like an odd thing to remove. Unless it was unintentional.
You know, it would be one thing if you were just annoying, but you don't make any sense, either. I have no idea what you're even talking about with this post. Falcon has received a grand total of zero nerfs.Say that, and you will get this:
<huge picture of cookie>
Are you tempted?
umm, Captain falcon has slow move priority, his knee is harder to land, etc. That is why he is BOTTOM TIER right now. Just go to the CFalc. boards, and they will say something.You know, it would be one thing if you were just annoying, but you don't make any sense, either. I have no idea what you're even talking about with this post. Falcon has received a grand total of zero nerfs.
You do realize that this is BRAWL+ right? And that Captain falcon is much better than he was in regular brawl... right?umm, Captain falcon has slow move priority, his knee is harder to land, etc. That is why he is BOTTOM TIER right now. Just go to the CFalc. boards, and they will say something.
Its called COMMON SENSE, and you obviously lack it.
On topic, people really need to work on making a final codelist for Brawl+. WE NEED IT!
Your ignorance amazes me.umm, Captain falcon has slow move priority, his knee is harder to land, etc. That is why he is BOTTOM TIER right now. Just go to the CFalc. boards, and they will say something.
Its called COMMON SENSE, and you obviously lack it.
On topic, people really need to work on making a final codelist for Brawl+. WE NEED IT!
You keep telling yourself that, smart one.
Edit: I KNOW THAT THIS IS BRAWL+! HE IS STILL HURT BY THE BRAWL NERF! HE IS CERTAINLY MUCH BETTER, BUT HE CAN BE IMPROVED!
His moves still have low priority!He's been nerfed by Brawl, not by Brawl+.
:|