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Zael(The Last Story)
The main protagonist of the last story, Zael was a mercenary ever since he was picked up by a man name Dagran who became his best friend & formed a group of mercs while zael dreams of becoming a knight.
One day, during a mission that took a twisted turn Zael got a power that grants him the ability that helps him in battle and protects his friends. Zael would took the role of being the count of Lazulis island as personal body guards for his daughters wedding. He would meet the princess who's name Calista and the two of them would fall in love with each other, but when an invasion strikes Zael goes through one tough adventure to becoming a hero.
In smash however, Zael would unfortunately took the role of a Mii Costume. Without the power of the outsider the mii swordfighter outfit would mostly be Zael's Chaos Blade(Used in his art renders like this one) as the normal sword, his brown & white striped hair for the wig and the outfit being his white coat with no shirt bearing his body, his necklace, and black boats.
his left arm can have the mark of the outsider while his right side is equipped with knight armor(he always wears it in almost all his art renders).
Venus of the Desert Bloomif isn't a problem I made a special version of the moveset for the front page, since I think the message is too large and will be better to have the content summarized to easy read. I also added the rest of content like the entrance, the colors, the victory poses, etc. EDIT: Added Janx's Classic Mode.
#?: Sol Badguy Guilty Gear Part of the "Bundle" DLC
Character Gimmick - Tension Gauge: Sol's special meter, Tension is filled up to 100% by moving towards your foe and landing attacks on them. The more aggressive you are, the faster you’ll develop Tension. However, if you play too defensively (Running away, blocking, dodging, etc.) for too long, you’ll receive a Negative Penalty and lose all your Tension. It will also reduce the rate at which Tension is built over the next 10 seconds by ⅕ the rate. This, unlike other gauges like MP, Durability, and Limit Gauge, encourages Sol players to get up close and personal with their foe. They're also fuel for Overdrives, which are Super Special Moves that cost 50% Tension to use.
Sub Gimmick #1 - Airdashing:A minor mechanic much like Terry's Spot Dodge Attack. Moving horizontally as you're jumping would be the "walk" while smashing the jump input horizontally will cause you to burst forwards. Imagine air dodging, but riskier.
Sub Gimmick #2 - Gatling Combos:Sol's Jab, F-tilt, U-tilt, D-tilt are interweaved together to make a Dancing Blade-style system, and as such all of the aforementioned inputs have three stages of hits, allowing Sol players to mix up their combos. This means that instead of the usual sequential hits on some foes, Sol can use D-tilt 1, Jab 2, and U-tilt 3 instead of only 3 hits of D-tilt.
A grounded projectile where Sol launch pillars of flames that haves a high height but short distance, the same depends if you tap or held the button but both version still being quite short. In the air the move changes to Blockhead Buster (more especifically is the Lvl 1), a move that comes from Order-Sol where Sol does a explosion around the hilt of his weapon. If you use shield at the very start of the move the attack will be canceled but the animation of Sol using the move will persist, making it a feint.
Side Special: Bandit Revolver/Bandit Bringer
Sol does a series of two jumping kicks regularly, if you held the button you can do instead the Bandit Bringer, a powerful dive punch similar to Terry's Power Dunk. You can make the attacks stronger using the input 236 + attack button ( ↓→ + attack), the Bandit Revolver gains a follow up kick meanwhile the Bandit Bringer gains meteoric propierties.
Back Special: Ground Viper/Riot Stamp
In the ground Sol performs the Ground Viper, a strong, louder, high risk and high reward attack where he charges forward at the ground delivering a strong uppercut at the end, you can mash the button to increase the distance. Using the input 214 + attack button ( ↓← + attack) instead of a regular uppercut the moves ends with a Volcanic Viper.
In the air the move changes to Riot Stamp, Sol hops backwards impulsing himself with a glyph that appears behind him to do a flying flaming kick. Using the input 214 + attack button ( ↓← + attack) the attack gains knockback.
Up Special: Volcanic Viper
A powerful burning uppercut using his sword, similar to Ken's Strong Shoryuken but trading some height for a bigger hitbox. This move isn't a very good recovery. Use the command version 623 + attack button ( →↓ + attack) for increase a little the height. Sol also has an input exclusive follow up called Knockdown, where Sol strikes the opponet to the floor with a kick, the input being 214 + attack button ( ↓← + attack).
Down Special: Fafnir/Breaker
A really strong forward punch that has the same kill power of a Falcon Punch without the needing of being charged, having a slow startup making it easy punishable instead, it's a perfect shield breaker. You can use the command 41236 + attack ( ←↓→ + attack) for deal more damage.
In the air this move changes for Breaker, a flaming dive kick that you must be careful to use since it has a slighlty diagonal direction and when you use it, doesn't have any stop, so if you use it in a risk, have a nice fall! Should be noted that Breaker doesn't has any motion unlike Fafnir.
Shield Special: Roman Cancel
Using Shield-B while possessing 50% Tension Gauge allows Sol to do a Roman Cancel, which comes in 4 different colors based on conditions, slowing down the foe in a Witch Time-style effect and allowing Sol to follow up with certain moves.
Blue Roman Cancel: Only used when doing nothing.
Yellow Roman Cancel:Can be used while blocking an attack, allowing Sol to counter his foes hard.
Red Roman Cancel: Only used upon striking a foe and during the hitstun or blockstun of a foe.
Purple Roman Cancel: Only used during the late active frames and endlag of a move.
Overdrives
Similar to Terry and (more like) Iori, Sol has Super Special Moves (in his case are called Overdrives), to use a Overdrive you require a certain amount of Tension acummulated in the meter.
Overdrive 1: Tyrant Rave
A 2-hits megaton punch starting explosive uppercut with his free hand before delivering a second punch wreathed in fire magic amplified with his sword. Requires 50% tension and can't be perfomed in the air. The motion is 632146 + attack button ( →↓←→ + attack).
Overdrive 2: Dragon Install
A high-risk high-reward super in which Sol’s movement speed is increased, his normals become noticably faster and safer, his specials are all buffed significantly and his air grab changes to P.B.B., all this for a max amount of time of 12 seconds (the timer stops during the grab attacks) and with the additional bennefit that the time slows a little at the start of the transformation with Sol being invulnerable in the starting frames. When the mode’s natural duration ends and Sol returns to neutral on the ground, he is forced into a lengthy recovery animation, making him incredibly vulnerable to a counter-offensive, the transformation can also be interruped with a high damaging move. It can be used at the moment you have 50% tension but that would reduce the amount of time you will have so it's preferible do it at 100% tension (also you can use Tyrant Rave during Dragon Install if you have 50% or more). The motion is 214214 + attack button ( ↓←↓← + attack).
Has more range and massive damage, but the knockback didn't increase.
Final Smash: Branding Breach
In the start Sol uses a variant of his DI version of the Ground Viper (being his original Instant Kill, All Guns Blazing). The explosions behind Sol will do damage but only the first character hitted will be transported to the rest of the cinematic. In the cinematic part Sol charges his Junkyward Dog to finish his opponent with a fulminating explosive blow.
During the Dragon Install, instead of just charge against the opponent he uses the Overdrive Heavy Mob Cemetery (the explosions behind will still be there, tho), grabbing the first foe will also leave them to the cinematic part, but it will have some changes in the animation, any of this changes will variate the damage.
If the opponent has 100% or more damage at the end of the Final Smash the enemy will be Instant-Killed and if apart of that it was their last stock, a DESTROYED text will appear in the screen.
On-Screen Appearance
Whenever a one on one match starts between Sol and another player, the screen will have a "Let's Rock" and "Heaven or Hell" intro graphic much like the earlier games.
Idle Poses
Taunts
Victory Poses
Sol walks away from the camera, cracking his neck for a bit before placing Junkyard Dog on his shoulder. He then looks back at the camera with a smirk and says, "Heh, too easy." Taked from Xrd
Sol is seen in his Dragon Install form, where he lets out a burst of power and a powerful roar before reverting back to normal, looking up at the camera with a toothy grin afterward. Taked from Xrd.
Sol's extend his arm, covered in fire, based on his midmatch victory pose in Strive.
Much like Joker, Sol has a special victory pose when he deafeats a character with his Final Smash, instead of teleporting to the usual victory stage, Sol keeps in the same background of his Final Smash, walking to the horizon saying "I think it's about time to end this thing", if he finish with his Dragon Install variant it could be similar but he keeps his Dragon Install form.
Like Kazuya Sol's victory announcer would be the announcer from his own game, saying "SOL WINS, STRAIGHT!".
Classic Mode: Heaven or Hell
This route features characters who are heavenly or infernal.
Stage 1 Vs. Stage: Palutena's Temple
Stage 2 Vs. Zagreus
Stage: The Underworld
Stage 3 Vs.
Stage: Yggdrassil's Altar
Stage 4 Vs.
Stage: Mishima's Dojo
Stage 5 Vs.
Stage: Skyloft
Stage 6 Vs. Medusa
Stage: Reset Bomb Forest (Inside)
Bonus Stage
BOSS BATTLE VS. JUSTICE
Stage: Heaven Music: Meet Again
Venus of the Desert Bloomif isn't a problem I made a special version of the moveset for the front page, since I think the message is too large and will be better to have the content summarized to easy read. I also added the rest of content like the entrance, the colors, the victory poses, etc.
#?: Sol Badguy Guilty Gear Part of the "Bundle" DLC
Character Gimmick - Tension Gauge: Sol's special meter, Tension is filled up to 100% by moving towards your foe and landing attacks on them. The more aggressive you are, the faster you’ll develop Tension. However, if you play too defensively (Running away, blocking, dodging, etc.) for too long, you’ll receive a Negative Penalty and lose all your Tension. It will also reduce the rate at which Tension is built over the next 10 seconds by ⅕ the rate. This, unlike other gauges like MP, Durability, and Limit Gauge, encourages Sol players to get up close and personal with their foe. They're also fuel for Overdrives, which are Super Special Moves that cost 50% Tension to use.
Sub Gimmick #1 - Airdashing:A minor mechanic much like Terry's Spot Dodge Attack. Moving horizontally as you're jumping would be the "walk" while smashing the jump input horizontally will cause you to burst forwards. Imagine air dodging, but riskier.
Sub Gimmick #2 - Gatling Combos:Sol's Jab, F-tilt, U-tilt, D-tilt are interweaved together to make a Dancing Blade-style system, and as such all of the aforementioned inputs have three stages of hits, allowing Sol players to mix up their combos. This means that instead of the usual sequential hits on some foes, Sol can use D-tilt 1, Jab 2, and U-tilt 3 instead of only 3 hits of D-tilt.
A grounded projectile where Sol launch pillars of flames that haves a high height but short distance, the same depends if you tap or held the button but both version still being quite short. In the air the move changes to Blockhead Buster (more especifically is the Lvl 1), a move that comes from Order-Sol where Sol does a explosion around the hilt of his weapon. If you use shield at the very start of the move the attack will be canceled but the animation of Sol using the move will persist, making it a feint.
Side Special: Bandit Revolver/Bandit Bringer
Sol does a series of two jumping kicks regularly, if you held the button you can do instead the Bandit Bringer, a powerful dive punch similar to Terry's Power Dunk. You can make the attacks stronger using the input 236 + attack button ( ↓→ + attack), the Bandit Revolver gains a follow up kick meanwhile the Bandit Bringer gains meteoric propierties.
Back Special: Ground Viper/Riot Stamp
In the ground Sol performs the Ground Viper, a strong, louder, high risk and high reward attack where he charges forward at the ground delivering a strong uppercut at the end, you can mash the button to increase the distance. Using the input 214 + attack button ( ↓← + attack) instead of a regular uppercut the moves ends with a Volcanic Viper.
In the air the move changes to Riot Stamp, Sol hops backwards impulsing himself with a glyph that appears behind him to do a flying flaming kick. Using the input 214 + attack button ( ↓← + attack) the attack gains knockback.
Up Special: Volcanic Viper
A powerful burning uppercut using his sword, similar to Ken's Strong Shoryuken but trading some height for a bigger hitbox. This move isn't a very good recovery. Use the command version 623 + attack button ( →↓ + attack) for increase a little the height. Sol also has an input exclusive follow up called Knockdown, where Sol strikes the opponet to the floor with a kick, the input being 214 + attack button ( ↓← + attack).
Down Special: Fafnir/Breaker
A really strong forward punch that has the same kill power of a Falcon Punch without the needing of being charged, having a slow startup making it easy punishable instead, it's a perfect shield breaker. You can use the command 41236 + attack ( ←↓→ + attack) for deal more damage.
In the air this move changes for Breaker, a flaming dive kick that you must be careful to use since it has a slighlty diagonal direction and when you use it, doesn't have any stop, so if you use it in a risk, have a nice fall! Should be noted that Breaker doesn't has any motion unlike Fafnir.
Shield Special: Roman Cancel
Using Shield-B while possessing 50% Tension Gauge allows Sol to do a Roman Cancel, which comes in 4 different colors based on conditions, slowing down the foe in a Witch Time-style effect and allowing Sol to follow up with certain moves.
Blue Roman Cancel: Only used when doing nothing.
Yellow Roman Cancel:Can be used while blocking an attack, allowing Sol to counter his foes hard.
Red Roman Cancel: Only used upon striking a foe and during the hitstun or blockstun of a foe.
Purple Roman Cancel: Only used during the late active frames and endlag of a move.
Overdrives
Similar to Terry and (more like) Iori, Sol has Super Special Moves (in his case are called Overdrives), to use a Overdrive you require a certain amount of Tension acummulated in the meter.
Overdrive 1: Tyrant Rave
A 2-hits megaton punch starting explosive uppercut with his free hand before delivering a second punch wreathed in fire magic amplified with his sword. Requires 50% tension and can't be perfomed in the air. The motion is 632146 + attack button ( →↓←→ + attack).
Overdrive 2: Dragon Install
A high-risk high-reward super in which Sol’s movement speed is increased, his normals become noticably faster and safer, his specials are all buffed significantly and his air grab changes to P.B.B., all this for a max amount of time of 12 seconds (the timer stops during the grab attacks) and with the additional bennefit that the time slows a little at the start of the transformation with Sol being invulnerable in the starting frames. When the mode’s natural duration ends and Sol returns to neutral on the ground, he is forced into a lengthy recovery animation, making him incredibly vulnerable to a counter-offensive, the transformation can also be interruped with a high damaging move. It can be used at the moment you have 50% tension but that would reduce the amount of time you will have so it's preferible do it at 100% tension (also you can use Tyrant Rave during Dragon Install if you have 50% or more). The motion is 214214 + attack button ( ↓←↓← + attack).
Has more range and massive damage, but the knockback didn't increase.
Final Smash: Branding Breach
In the start Sol uses a variant of his DI version of the Ground Viper (being his original Instant Kill, All Guns Blazing). The explosions behind Sol will do damage but only the first character hitted will be transported to the rest of the cinematic. In the cinematic part Sol charges his Junkyward Dog to finish his opponent with a fulminating explosive blow.
During the Dragon Install, instead of just charge against the opponent he uses the Overdrive Heavy Mob Cemetery (the explosions behind will still be there, tho), grabbing the first foe will also leave them to the cinematic part, but it will have some changes in the animation, any of this changes will variate the damage.
If the opponent has 100% or more damage at the end of the Final Smash the enemy will be Instant-Killed and if apart of that it was their last stock, a DESTROYED text will appear in the screen.
On-Screen Appearance
Whenever a one on one match starts between Sol and another player, the screen will have a "Let's Rock" and "Heaven or Hell" intro graphic much like the earlier games.
Idle Poses
Taunts
Victory Poses
Sol walks away from the camera, cracking his neck for a bit before placing Junkyard Dog on his shoulder. He then looks back at the camera with a smirk and says, "Heh, too easy." Taked from Xrd
Sol is seen in his Dragon Install form, where he lets out a burst of power and a powerful roar before reverting back to normal, looking up at the camera with a toothy grin afterward. Taked from Xrd.
Sol's extend his arm, covered in fire, based on his midmatch victory pose in Strive.
Much like Joker, Sol has a special victory pose when he deafeats a character with his Final Smash, instead of teleporting to the usual victory stage, Sol keeps in the same background of his Final Smash, walking to the horizon saying "I think it's about time to end this thing", if he finish with his Dragon Install variant it could be similar but he keeps his Dragon Install form.
Like Kazuya Sol's victory announcer would be the announcer from his own game, saying "SOL WINS, STRAIGHT!".
Classic Mode: The Missing Link
Sol fight against fighters that represents characters from Guilty Gear, more especifically the original characters from the first GG game, Guilty Gear: The Missing Link.
Stage 2 Vs. (gray) Stage: Bowser's Castle (Omega) Music: Suck a Sage
Stage 3 Vs. (brown) Stage: Shadow Moses Island (Omega) Music: Armor-clad Faith
Stage 4 Vs. Dixie Kong (white) Stage: Gaur Plain (Omega) Music: Writhe in Pain
Stage 5 Vs. Stage: Clock Tower Music: Still in the Dark
The battle reference the blind assassin Zato=ONE, Arsene could be his Eddie.
Stage 6 Vs. (white) Stage: Castle Siege (inside) Music: Holy Orders (Be Just or Be Dead)
The battle reference Sol's rival, the king of Illyria and hero of the Holy Wars, Ky Kiske.
Bonus Stage
BOSS BATTLE VS. JUSTICE
Stage: Heaven Music: Meet Again
I’ll look into adding this in. That being said, we will be going with Janx’s Classic mode route. We utilized a lot of content provided by you but Janx did submit a classic mode so we will go with that one instead.
I never played Professor Layton and since I aren't a big puzzle fan probably I will never do, but I think he must be here somewhere and a costume would be neat, I think he fit has a swordfighter since he has some skills with the rapier. Also would be neat to have the professor fighting Phoenix Wright once again somehow.
Nintendo's attempt at having a FPS game wasn't succesful, but still Geist should get representation.
John Raimi is the main protagonist of the game, at first he was a normal human being that used guns but then he turned into some weird thing (I don't know I never played Geist).
He could be a gunner because he is at first but I think his weird transformation (Which is more recognized that his normal look) should be a brawler considering he doesn't wield any guns transformed.
John's headwear would be a mask similar to Vault Boy or Sans, and his outfit will transform the Mii's body into that galactic weird texture John's body has, also adding the stars (I guess) that are in front of him.
Geist is weird, and that's why he should be represented.
Okay, before you raise eyebrows about the class I picked, hear me out for this one here: Captain Rainbow is a game that never got localized, but despite that has a fairly sizeable fanbase. Captain Rainbow wields a yo-yo, which can be considered a projectile, and thus you could call the projectiles in Mii Gunner's kit a bunch of sick yo-yo tricks. Captain Rainbow's costume consists of 2 pieces: the luchador-style mask for the headpiece, and the bodywear consisting of his bright cyan superhero suit.
I never played Professor Layton and since I aren't a big puzzle fan probably I will never do, but I think he must be here somewhere and a costume would be neat, I think he fit has a swordfighter since he has some skills with the rapier. Also would be neat to have the professor fighting Phoenix Wright once again somehow.
Professor lauyton is in a weird situation as he’s not exactly first party as he was published by both Nintendo and Level-5. That being said, that area is murky so someone with a bit more knowledge on that could clear things up.
My cousin telled me that there is no faust spirit, but he is too popular , so with a little of his help I made this one. He said that the original idea was include Dr. Baldhead but he didn't represent very well what Faust is in the actuality so I only made Faust.
Faust (Guilty Gear X) Class: Novice Type: Neutral/Support Slots: 1 Ability: Throw Items + Puppet Fighter: Dr. Mario
Stage: Smashville Music Track: Alone Infection Match: Stock (1) Rules:
Wonder Red is main protagonist of 2013 Wii U game Wonderful 101 made by Platinum Games and he's a member of CENTINELS Planet Service in game's lore. He is also an ordinary school teacher of Blossom City Elementary schhol and his real name is Will Wedgewood. He fights alien species called JEATHGERKs alongside Green and Blue as it was shown in the game. He has even a younger version of himself called Wonder-Future (He is a secret character in Wonderful 101).
His main weapon is giant fist that gives a blow.
As Mii Costume, his costume consists of:
Headgear: His mask and his Blonde wig.
Outfit: His red & black jumpsuit with W emblem and small red jacket on it.
Gloves: His gloves.
I nominate the Wonder Red costume, because Wonderful 101 is one of Nintendo titles that weren't directed by Nintendo itself, but it was published by it and Wonder Red has perfect proportions for a mii costume, which his design would fit like a glove.
Also Wonderful 101 should get more representation in smash rather than being a collectible spirit. His game maybe is niche, but still has a mii costume potential.
I never played Professor Layton and since I aren't a big puzzle fan probably I will never do, but I think he must be here somewhere and a costume would be neat, I think he fit has a swordfighter since he has some skills with the rapier. Also would be neat to have the professor fighting Phoenix Wright once again somehow.
She would be a Mii Brawler with interchangeable outfits based what you see above. Despite Cing being defunct, Nintendo stills owns the IP and getting a MC could bring the series back to the limelight.
View attachment 352173 Zael(The Last Story)
The main protagonist of the last story, Zael was a mercenary ever since he was picked up by a man name Dagran who became his best friend & formed a group of mercs while zael dreams of becoming a knight.
One day, during a mission that took a twisted turn Zael got a power that grants him the ability that helps him in battle and protects his friends. Zael would took the role of being the count of Lazulis island as personal body guards for his daughters wedding. He would meet the princess who's name Calista and the two of them would fall in love with each other, but when an invasion strikes Zael goes through one tough adventure to becoming a hero.
In smash however, Zael would unfortunately took the role of a Mii Costume. Without the power of the outsider the mii swordfighter outfit would mostly be Zael's Chaos Blade(Used in his art renders like this one) as the normal sword, his brown & white striped hair for the wig and the outfit being his white coat with no shirt bearing his body, his necklace, and black boats.
his left arm can have the mark of the outsider while his right side is equipped with knight armor(he always wears it in almost all his art renders).
John Raimi (Geist) View attachment 352177
Nintendo's attempt at having a FPS game wasn't succesful, but still Geist should get representation.
John Raimi is the main protagonist of the game, at first he was a normal human being that used guns but then he turned into some weird thing (I don't know I never played Geist).
He could be a gunner because he is at first but I think his weird transformation (Which is more recognized that his normal look) should be a brawler considering he doesn't wield any guns transformed.
John's headwear would be a mask similar to Vault Boy or Sans, and his outfit will transform the Mii's body into that galactic weird texture John's body has, also adding the stars (I guess) that are in front of him.
Geist is weird, and that's why he should be represented.
Okay, before you raise eyebrows about the class I picked, hear me out for this one here: Captain Rainbow is a game that never got localized, but despite that has a fairly sizeable fanbase. Captain Rainbow wields a yo-yo, which can be considered a projectile, and thus you could call the projectiles in Mii Gunner's kit a bunch of sick yo-yo tricks. Captain Rainbow's costume consists of 2 pieces: the luchador-style mask for the headpiece, and the bodywear consisting of his bright cyan superhero suit.
Wonder Red is main protagonist of 2013 Wii U game Wonderful 101 made by Platinum Games and he's a member of CENTINELS Planet Service in game's lore. He is also an ordinary school teacher of Blossom City Elementary schhol and his real name is Will Wedgewood. He fights alien species called JEATHGERKs alongside Green and Blue as it was shown in the game. He has even a younger version of himself called Wonder-Future (He is a secret character in Wonderful 101).
His main weapon is giant fist that gives a blow.
As Mii Costume, his costume consists of:
Headgear: His mask and his Blonde wig.
Outfit: His red & black jumpsuit with W emblem and small red jacket on it.
Gloves: His gloves.
I nominate the Wonder Red costume, because Wonderful 101 is one of Nintendo titles that weren't directed by Nintendo itself, but it was published by it and Wonder Red has perfect proportions for a mii costume, which his design would fit like a glove.
Also Wonderful 101 should get more representation in smash rather than being a collectible spirit. His game maybe is niche, but still has a mii costume potential.
She would be a Mii Brawler with interchangeable outfits based what you see above. Despite Cing being defunct, Nintendo stills owns the IP and getting a MC could bring the series back to the limelight.
We didn't get an ArcSys rep beyond BlazBlue and instead went with Kunio. That being said, we are gonna pivot and, instead, focus on traditional fighting games as inspiration. Please submit a fighting game character from a series other than from ArcSys. Street Fighter, Fatal Fury, KoF, and Tekken are all open game as is related franchises. Western submissions are also open. As per usual, please provide a picture, name, what class, and how the Mii Costme may change. This will be out last Mii Costume for this wave.
The Dhalsim wig gives his face paint; earrings; and skull necklace, as well as removing pupils from your Mii's eyes. You get his shorts; bandages; rings and buff structure for body - if a female Mii is used, she will get a shirt made of bandages with visible midriff. To create an illusion of stretchihg, Dhalsim's hands and feet are a bit more flat than a normal Mii's, therefore making more arm/leg mass visible when strong attacks with heavy squash and stretch are used.
We didn't get an ArcSys rep beyond BlazBlue and instead went with Kunio. That being said, we are gonna pivot and, instead, focus on traditional fighting games as inspiration. Please submit a fighting game character from a series other than from ArcSys. Street Fighter, Fatal Fury, KoF, and Tekken are all open game as is related franchises. Western submissions are also open. As per usual, please provide a picture, name, what class, and how the Mii Costme may change. This will be out last Mii Costume for this wave.
Rock is with ease one of my top 5 favorite characters in fighting games, having him at least has a Mii would made me happy. The skin will be composed his wig and the rest of the costume that includes his shirt, jacket, pants and gloves.
Yugo Ōgami (Brawler):
The protagonist of the Hudson-Soft-made Bloody Roar franchise, Yugo Ōgami is a wolf zoanthrope on a quest to figure out the death of his father Yuuji. The game has him traversing the world facing off against other zoanthropes, such as Bakuryuu, a mole, Shenlong, a tiger, and my personal favorite, the insectoid Stun. The costume comes with a wig of Yugo's hairdo and an outfit based on the character at the start of the match.
Now I'd like to take your attention to the last six words of that sentence. See, this isn't your typical Mii Costume: when a Mii wearing the full Yugo costume either:
Deals 30%+ damage to the foe
Reaches 100%+ damage
Holds the Special Button for the entire duration
...the Mii Costume transforms into Yugo's wolf form, replacing the wig with a wolf mask, and transforming the body into that of a werewolf's body. In the Mii Costume customization, you can choose whether you want to start as the human form or the wolf form.
There's much precedent for popular indie games getting Mii Costumes as DLC and I'd like to think Zetterburn from Rivals of Aether can be part of that as well. As said a few pages back, it would just be really awesome to have a character who exists directly because of Smash's legacy as playable in Smash (well, except for Dark Pit I guess?), but if we can't have a fighter then I'll settle for a Mii costume. As for why Zetterburn specifically, he's the game's most prominent mascot alongside Orcane and probably fits the proportions of a Mii best out of the Rivals cast.
The body would be a fluffy lion suit (made of material similar to the Zetterburn plush) and the head would be a stylized firey mane around the Mii's head that moves and crackles a bit.
I mean they have the same outfit you can do can technically do regular Arcueid with just the standard Mii hair (Ignore the fact that she will have a tail), Neco-arc just adds a bit of extra fanservice.
Correct me if I’m wrong but didn’t Arcruid technically debut in a visual novel, not a fighting game?
also even if that’s not true neco-arc is infinitely more recognizable than arcuid is, and has a design that’s a lot more distinctive and would look better as a costume people would actually want to buy
MK is the last big fighting franchise with no rep. This could be our chance to throw it a bone since there's no guarantee for another fighting game rep.
Plus I think if we do an MK rep it should be Sub-Zero bc his moveset is cooler
Fighters Megamix was the goat of Saturn Fighters, Akira and Jacky from that game also have Mii Costumes but both represent Virtua Fighter, so we should go with Mr. Meat for representing Megamix, maybe someone from Fighter Vipers like Bash or Honey could work, but Mr. Meat really stuck with the players despite being a weird unlockeable.
This costume wouldn't have headwear, instead the body of the Mii would transform into Mr. Meat himself.
Correct me if I’m wrong but didn’t Arcruid technically debut in a visual novel, not a fighting game?
also even if that’s not true neco-arc is infinitely more recognizable than arcuid is, and has a design that’s a lot more distinctive and would look better as a costume people would actually want to buy
Filia is one of playable characters and she is the poster girl of Skullgirls indie fighting video game, made by Reverge labs and released in April 10, 2012.
She was used to be ordinary schoolgirl, but one day she woke up without memories and second mouth in the back of her head. She has a host parasite named Samson, who has rowdy personality and mop of demonic hair with incredibly strong power.
Skullgirls is considered as very popular indie fighting game due to EVO E-Sport tournaments and it has fairly big fanbase.
As Mii costume, her costume would consist of:
Headgear: Samson Wig that stays like on this picture.
Outfit: Her school outfit with gray shirt & blue tie, dark blue skirt, dark blue stockings and brown loafers.
Gloves: Her bare hands.
She would be Mii Brawler costume.
I nominate Filia as Mii costume, because she would be first character, who comes from indie fighting game that gets mii costume. Also Skullgirls has content in Smash Infinite as form of spirits, but having her as Mii costume would be so awesome and it would expand the Skullgirls' content in the game.
Also her game was inspired by many fighting games like Marvel vs. Capcom, Darkstalkers and adding her would make sense.
(I originally planned to make Morrigan mii costume, but Filia would make more sense)
Fighting Game Mii Costume: Temjin from Cyber Troopers Virtual-ON View attachment 345224
Cyber Troopers Virtual-ON is a series of 3D fighter/shooter hybrid arcade games developed by the AM3 team at SEGA, who are most famous for also having been behind Crazy Taxi. Virtual-ON revolves around Virtuaroids (VRs for short), who are basically big ****ing robots who are decked out with weaponry and are fighting each other for the fate of the world. These battles are made possible thanks to one of this series' most distinctive and defining quirks: the use of a twin-stick controller to control the VRs, in which you have two arcade sticks complemented by a variety of other controls. This made for a rather unique control scheme in which the VRs are actually controlled like industrial machinery, which was a big factor in the series' popularity and is sometimes considered to have revolutionized the use of twin sticks in gaming. The mechs in this series are also notable for having been designed by Hajime Katoki, a character designer who has worked on Gundam.
The series has 4 main games that were released between 1996 and 2003. In more recent years, there has also been a crossover game with the light novel series A Certain Magical Index and a collection of the first three games on the PS4. This is actually a very notable series for SEGA - the original games were big hits on arcades, the series has quite the cult following, and SEGA reference it, like, all the time. I think the two most shining examples of the series getting referenced are the original game being playable in Yakuza Kiwami 2 and some of the more recognizable mechs from the series showing up in Super Robot Wars (fun fact: an unspecified Virtual-ON character was in the cards for Sonic and All-Stars Racing Transformed - apparently even having had a model made of them - but was unfortunately scrapped. this is so sad alexa pls play in the blue sky). But it also just keeps popping up in all sorts of smaller ways. The old SEGA 60th anniversary pfp thing they did had like a bajillion Virtual-ON icons. If you listen to any of these big SEGA music albums, there's a pretty high likelihood that there will be some Virtual-ON representation. It's just a series that SEGA clearly have a lot of reverence for (it's also gotten stuff like figurines, light novels, and drama CDs). Also it's a series about cool robots fighting like cmon we gotta get it in
Temjin is more or less the face of Virtual-ON. It's the mascot. The poster bot, if you will. Temjin is an all-around fighter, whose main weapon is a laser blade that can also be transformed into an energy rifle. This is why I suggest that the Temjin costume be available for both Gunners and Swordfighters: the former gets the rifle, and the latter gets the blade. Design-wise, Temjin's costume is one that covers your head entirely, in a similar fashion to the Sans or Bomberman costumes for example. As you can see, Temjin's design is pretty complex, so it'd have to be somewhat simplified/chibified for the costume. But regardless I think Temjin would be a sick ****ing Mii costume and I do believe Virtual-ON is a series of high enough caliber within SEGA's library to get a Mii costume.
We will finish our results and submissions early as I will be busy later.
Name
3 Points
2 Points
1 Point
Total
Alexandria Rovias
2 (6)
0
2
8
Zael
2 (6)
1 (2)
0
8
John Raimi
1 (3)
0
1
4
Captain Rainbow
1 (3)
1 (2)
3
8
Wonder Red
2 (6)
4 (8)
0
14
Ashley Mizuki Robbins
0
2 (4)
2
6
While Wonder Red didn't grab the most amount of three point votes and tied with Alexandria and Zael, he did get more two point votes which propelled to victory; clinching a significant lead which puts him as the winner of the round. Wonder Red will join our Sol wave which is rather fitting considering they both are connected to the color, red.
The Dhalsim wig gives his face paint; earrings; and skull necklace, as well as removing pupils from your Mii's eyes. You get his shorts; bandages; rings and buff structure for body - if a female Mii is used, she will get a shirt made of bandages with visible midriff. To create an illusion of stretchihg, Dhalsim's hands and feet are a bit more flat than a normal Mii's, therefore making more arm/leg mass visible when strong attacks with heavy squash and stretch are used.
Rock is with ease one of my top 5 favorite characters in fighting games, having him at least has a Mii would made me happy. The skin will be composed his wig and the rest of the costume that includes his shirt, jacket, pants and gloves.
View attachment 352223View attachment 352224 Yugo Ōgami (Brawler):
The protagonist of the Hudson-Soft-made Bloody Roar franchise, Yugo Ōgami is a wolf zoanthrope on a quest to figure out the death of his father Yuuji. The game has him traversing the world facing off against other zoanthropes, such as Bakuryuu, a mole, Shenlong, a tiger, and my personal favorite, the insectoid Stun. The costume comes with a wig of Yugo's hairdo and an outfit based on the character at the start of the match.
Now I'd like to take your attention to the last six words of that sentence. See, this isn't your typical Mii Costume: when a Mii wearing the full Yugo costume either:
Deals 30%+ damage to the foe
Reaches 100%+ damage
Holds the Special Button for the entire duration
...the Mii Costume transforms into Yugo's wolf form, replacing the wig with a wolf mask, and transforming the body into that of a werewolf's body. In the Mii Costume customization, you can choose whether you want to start as the human form or the wolf form.
There's much precedent for popular indie games getting Mii Costumes as DLC and I'd like to think Zetterburn from Rivals of Aether can be part of that as well. As said a few pages back, it would just be really awesome to have a character who exists directly because of Smash's legacy as playable in Smash (well, except for Dark Pit I guess?), but if we can't have a fighter then I'll settle for a Mii costume. As for why Zetterburn specifically, he's the game's most prominent mascot alongside Orcane and probably fits the proportions of a Mii best out of the Rivals cast.
The body would be a fluffy lion suit (made of material similar to the Zetterburn plush) and the head would be a stylized firey mane around the Mii's head that moves and crackles a bit.
MK is the last big fighting franchise with no rep. This could be our chance to throw it a bone since there's no guarantee for another fighting game rep.
Plus I think if we do an MK rep it should be Sub-Zero bc his moveset is cooler
Mr. Meat (Fighters Megamix) View attachment 352236
Fighters Megamix was the goat of Saturn Fighters, Akira and Jacky from that game also have Mii Costumes but both represent Virtua Fighter, so we should go with Mr. Meat for representing Megamix, maybe someone from Fighter Vipers like Bash or Honey could work, but Mr. Meat really stuck with the players despite being a weird unlockeable.
This costume wouldn't have headwear, instead the body of the Mii would transform into Mr. Meat himself.
Filia is one of playable characters and she is the poster girl of Skullgirls indie fighting video game, made by Reverge labs and released in April 10, 2012.
She was used to be ordinary schoolgirl, but one day she woke up without memories and second mouth in the back of her head. She has a host parasite named Samson, who has rowdy personality and mop of demonic hair with incredibly strong power.
Skullgirls is considered as very popular indie fighting game due to EVO E-Sport tournaments and it has fairly big fanbase.
As Mii costume, her costume would consist of:
Headgear: Samson Wig that stays like on this picture.
Outfit: Her school outfit with gray shirt & blue tie, dark blue skirt, dark blue stockings and brown loafers.
Gloves: Her bare hands.
She would be Mii Brawler costume.
I nominate Filia as Mii costume, because she would be first character, who comes from indie fighting game that gets mii costume. Also Skullgirls has content in Smash Infinite as form of spirits, but having her as Mii costume would be so awesome and it would expand the Skullgirls' content in the game.
Also her game was inspired by many fighting games like Marvel vs. Capcom, Darkstalkers and adding her would make sense.
(I originally planned to make Morrigan mii costume, but Filia would make more sense)
Here are our submissions! All are Mii Brawlers unless stated otherwise
Dhalsim from Street Fighter
Rock Howard from Garou: Mark of the Wolves
Yugo Ogami from Bloody Roar
Kula Diamond from King of Fighters
Kuma from Tekken
Neco-arc from Melty Blood
Scorpion from Mortal Kombat
Mr. Meat from Fighters Megamix
Filia from Skullgirls
Temjin frim Cyber Troopers Virtual-ON
With that, most of our content for the Guilty Gear and Sol Badguy submissions are done! I will continue to gather our information that we put forth but we will now progress forward to adding our typical Spirit Events, Tournaments, and some extra things here and there.
That being said, I do want to spend some time discussing...
Based on the fact we included:
Sony Playstation submission that produced Ratchet
JRPG that produced Lloyd
New Company which produced Sol
What newcomer prompt do you feel is fitting to round off our third party characters? We will be adding a first party character into this mix at the end but I do want to open the floor to potential submission prompts for our last third party fighter for DLC 2 that would include a character that feels like a natural addition alongside this lineup we currently have.
I mentioned I intended to use our last third party newcomer for a Western pick and I am still fine with doing that but I do want to open the floor to those who think we should, perhaps, go a different route instead.
I think we should go with Nintendo character at the end, since we need at least a single 1st party DLC character in season 2.
I kinda want to see a DLC 1st Party character to be honest and it would be perfect to mix at the end.
I have my not so popular but just thing that I like idea, a character from a VN, sure, Phoenix is here but another one wouldn't hurt, there a VNs with a very big fanbase like Danganronpa, Steins Gate, Fate, Dies Irae, etc. Most of them would have some complex moveset but that I think would be fun to made and see.
Also one more acceptable idea would be a Hack n' Slash rep, all the characters from this genre in the roster are from Platinum (and the quantity is two anyway), here we would add the big names like Dante, Travis Touchdown, 2B or even the less popular but still interesing picks of characters like Momohime from Muramasa the Demon Blade (one of my favorites games of the Wii, just to say) or Gene from God Hand that could be weird to see him before Dante but hey, there is still a possibility.
But of course most people would want a Western pick, and since I said before, I don't have a problem with that, an oportunity to have characters like the Doom Slayer, the Vault Boy or Sub-Zero?, Sign me in.
And the 1st party would be at the end, some people think that that would "low the hype" but if its constructed correctly I think it would have a good impact.
Get a lot of good options there, like a Runeterra character, Pretty much Valve's entire lineup of options, stuff like AoE and Starcraft, another shot at characters like Travis, Dante, and Raiden, shooter gives a chance for stuff like Doom Slayer, Vault Boy, and Lara Croft, Professor Layton and Maxwell get another shot with puzzle games...
I guess the "underrepresented" label should mean like, less than 5 characters from this genre