- Jul 30, 2007
- 3DS FC
Neutral Special: Eye Turret
This functions much like Palutena’s Autoreticle but the reticle targeting graphic is far more sinister and monstrous looking. This appearance is borrowed over from Uprising as are the energy shots that are fired.
Side Special: Dark Mines
This functions exactly like Palutena’s Explosive Flame but emits a darkness-infused explosion with dark purple and black flames instead.
Up Special: Warp
This functions much like Palutena’s Up Special with a more darker and shadowy appearance.
Down Special: Counter/Reflective Barrier
Functions much like Palutena‘s Counter in that it can reflect damage back regardless if it’s a melee or projectile. The only difference is that the melee counter will deal a darkness-infused counter while the projectile counter will cause a slight dark effect she reflected.
Final Smash: Monstrous Medusa
Medusa will detach her head, and it will fly forward sending any opponent hit to a cutscene final smash. Once in the cutscene opponents will face an onslaught from Medusa's army before being hit with a final laser from Medusa. Medusa's Head will fly back to Medusa'a body and the battle will resume.
Classic Mode: Extinguish the Light
Medusa fights characters that are holy or based on light in some way.