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Super Smash Bros. Infinite Beyond

Which option should we go with for our winter/star-based fourth party Mii costume


  • Total voters
    9
  • Poll closed .

KneeOfJustice99

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I think this is a good way to approach it but I want to propose a possible "simplifying" of the coins. When I think of 999 and 1000 coins that are put on a character HUD, I feel this is rather convoluted and hard to remember during the heat of battle. Here are maybe two ways we can simplify it:

  • Gholdengo has 1000 coins which decrease by 10 with every attack that uses coins. So inputting an attack that uses ten coins ten times results in 100 coins being deducted. This allows players to not have to worry but ever-changing numbers that change in the 1's section of the total number of the coin amount. Basically, 550 is either to read than 553 during the heat of battle. Plus, going by 10's is easy to memorize even more the youngest of players.
  • Gholdengo doesn't have a set number of coins. Rather than having players worry about how many coins they have, the number of coins is represented by symbols and colors.
    • = means that it's at a neutral state with no stats changing.
    • ↑ means that coins are increasing which increases weight, damage output, and launch output but decreases jump, speed, and airspeed
    • ↓ means that coins are decreasing which increases jump, speed, and airspeed but decreases weight, damage output, and launch output

Players know they are within a comfortable range when the arrows are in green but should worry about being unbalanced when it becomes red. The stats bottom out when it becomes black and gaining or removing coins would be most important.
Honestly, that's a good point - I'd personally opt for the first one, mostly because of the specific connection that Gholdengo has with the number 1000 (ie, being made of 1000 coins in the first place, being the 1000th Pokémon in the Pokédex, having a stylised 1000 on his coin and so forth.) That being said, I don't think every coin-using attack should just take a flat 10 coins away, but some attacks would take more coins than others.

That being said, a third idea that springs to mind is that you could colour-code it, similarly to how Ultimate colour-codes the percentage number (which also goes up to three digits!) to visually indicate at a glance how "high" it is. Say, it were something along the lines of:
  • 0-99: A dull, dark grey.
  • 100-299: A brighter grey, which then turns into...
  • 300-499: Bronze/copper, with a little bit of a shine but not as much as higher numbers.
  • 500-699: A polished-looking silver.
  • 700-899: A slightly darker gold, but gold nonetheless.
  • 900-999: An opulent, bright gold, with a unique "glistening" effect.
That way you could visually see what sort of range you're in, whilst allowing for regular movements to take a smaller number of coins away. I should, however, note that it's not just a set of six colours - it sort of fades over time, like the percent number.
 

Venus of the Desert Bloom

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I will mull over the ideas that you have all brought forth and put them into a summary of what you can expect for Gholdengo. We will be fully moving into moveset territory though.

Gholdengo Moveset
We will be crafting Gholdengo's moveset. This includes the following:

Jab
Dash
Ftilt
Utilt
Dtilt
FSmash
USmash
DSmash
Nair
Fair
Uair
Bair
Dair
Grab
Pummel
FThrow
UThrow
BThrow
DThrow
Ledge Attack
Get-Up Attack

Neutral Special
Side Special
Up Special
Down SPecial
Final Smash

In addition, Gholdengo has move where he gains coins. I intend this to be the Shield Special but I will wait till we see submissions before I make that call.
 

GolisoPower

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Neutral B: Make It Rain: Gholdengo pumps its arms as it enters a charging stance. Upon release, which can be done by tapping B or reaching max charge, Gholdengo thrusts its arms forward and it fires a barrage of countless coins in front of itself. At maximum charge, Gholdengo can fire up to 100 coins over ½ a second, each dealing 0.5% each.

Up B: Heavy Slam:
Gholdengo bounces off his surfboard as though it were a diving board, curling into a ball and hurtling in the direction of the joystick. This deals a default of 12.5% but deals more or less damage based on weight difference between itself and the foe. Has a medium-to-low default kill percentage.

Side B: Power Gem:
Gholdengo takes out the small treasure chest on its belt and opens it up: the closest foe in a range similar to Palutena's Autoreticle will be locked on and hit with a stream of golden energy for as long as Gholdengo holds the button and for as long as that foe is the closest. This beam deals about 2% per half second, but no knockback until 20% has been accrued in total. The knockback is enough to make this a kill move.

Final Smash: 1000-Coin Tera Blast:

Gholdengo Terastallizes into a Steel-type, the axe-shaped Tera Jewel forming above its head as the crystals before attacking with a golden Tera Blast using the Steel-type variant as a base. Anyone caught in the blast will be caught in a Meta Knight-style FS: the Tera Blast bursts to become a sphere of 1000 coins surrounding the foes. Gholdengo then points its finger at one of the coins and fires a single blast that ricochets off all 1000 coins before launching foes with a large golden explosion. This FS deals a total of 100% damage on hit. In training mode, you’ll see that this move racks up 1002 hits, including the initial hit and final explosion.
 

KneeOfJustice99

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Okay, let's take a crack at it!

Overview
In general, Gholdengo is a little unusual in that many of his stats are capable of changing depending on the number of Coins that he has at any time. However, he tends to maintain a relatively slippery nature, being surprisingly mobile even when effectively being a heavyweight. He's got a generally versatile toolkit in spite of the occasional limitations on some of his attacks, with decently effective projectiles - though his attacks are a little on the slower side across the board.

Gimmighoul Coins
Gholdengo's main "gimmick" is that he has a meter continually shown next to his damage meter, which specifically indicates the number of Gimmighoul Coins that he is currently holding at any given time. This meter is deliberately stylised after the Pokémon Scarlet & Violet Bag menu. Many of his attacks utilise Gimmighoul Coins in order to function - and furthermore, having more Gimmighoul Coins affects your stats in the following ways (and vice versa if you have less):
  • Increased Weight
  • Increased Fall Speed (slight)
  • Increased Attack Power
  • Increased Initial Dash Speed
  • Increased Defence (slight, takes around 0.9x damage at 999 Coins)
  • Tough Guy (passive armour against light attacks when over 900 Coins, similar to Bowser and Kazuya)
  • Decreased Walk Speed
  • Decreased Dash Speed (slight)
  • Decreased Jump Height (slight)
  • Increased Starting Lag (slight)
  • Increased End Lag
Gholdengo can have up to 999 Coins at a time, but starts at 100 by default. You can gather Coins with the use of his Shield Special (described below.) However, you lose coins when doing nearly any movement, dropping them in the process. This includes walking, running, dodging, jumping, crouching, shielding, and even idle animations - with some attacks even using the Coins as a reservoir of ammunition, and him losing more coins if he's hit by attacks. As such, you'll need to keep your eye on how many you have at any given time, and keep gathering them to maintain the benefits of being a heavyweight.

In order to visually distinguish at a glance how many Coins you have, the meter will colour-code the icon of a Gimmighoul Coin so that you can see at a glance how many you have without having to actively count, though the first number (i.e., the "5" in "500") will be slightly larger than the others to make it a little easier on top of that. Next to the icon, you'll also see the number itself.
  • 0-99: A dull, dark grey.
  • 100-299: A brighter grey, which then turns into...
  • 300-499: Bronze/copper, with a little bit of a shine but not as much as higher numbers.
  • 500-699: A polished-looking silver.
  • 700-899: A slightly darker gold, but gold nonetheless.
  • 900-999: An opulent, bright gold, with a unique "glistening" effect.
Prominent Attacks
Shield Special: Gimmighoul Gathering
Gholdengo manifests a chest next to him, inside of which is a Gimmighoul (in reference to his pre-evolution, Chest Form Gimmighoul.) Whilst holding this input, he'll rapidly gather Gimmighoul Coins from the chest and stuff them into his own pouch, which he wears on his belt. It's possible to cancel out of this with a jump, or a directional input which will have him dodge. The effects of having more or less Gimmighoul Coins are indicated in the section above.

Neutral Special: Pay Day
Whilst this isn't an attack that Gholdengo has access to by default in Scarlet & Violet, I think it'd be a fitting one that'd lend well to his overall gimmick whilst still working with his overall vibe and concept. In fact, whilst the name's taken from a move from the Pokémon series, this move is moreso inspired by his Pokémon Violet Pokédex entry, which states that "Gholdengo overwhelms its enemies by firing coin after coin at them in quick succession." Do tell me if this isn't allowed, but I think it'd be a good fit.

Tapping Neutral Special has Gholdengo rapidly toss coins in front of him with both of his hands - simply tapping it will have him toss 10 coins incredibly quickly. If you hold Neutral Special, he'll continually keep tossing the coins - and it's also possible to change the direction in which the coins are being tossed by holding up or down on the control stick whilst holding the attack input, similarly to Inkling's Splattershot attack in Super Smash Bros. Ultimate.

These coins have a few unique properties - they're gravity-affected and spread slightly with distance, and whilst each coin does minimal damage, they do inflict flinching and push the opponent backward slightly to prevent infinites. It also stops you by default after you fire a continual 150 coins, but you can hold the button again to get right back to it if you so desire. The main catch to this attack is that it continually uses up your reserve of Gimmighoul Coins, depleting them as a form of ammunition pretty rapidly.

Side Special: Make It Rain
This move's also a projectile, though a little different. Gholdengo can charge this attack by holding down the special button, with from 20 up to 50 Gimmighoul Coins being gathered into it. He'll then toss these tightly-bound Coins forward in an arc, which will detonate akin to a shrapnel bomb upon impact with an opponent, item, or surface. It's possible to slightly aim this arc by holding up or down a little on the control stick whilst inputting it, and even if the "bomb" itself doesn't hit the opponent directly, the coins that bounce outward from the point of impact might do (with minor flinching damage.) The amount of damage and knockback will increase if you use more Gimmighoul Coins, though similarly to Pay Day, this attack directly taps into your supply of Gimmighoul Coins as a source of ammunition. However, you can't detonate it remotely - it'll detonate automatically on contact with an object of some sort, unless it's being reflected.

Up Special: Flash Cannon
Despite being named after an actual move, this one's not pulled directly from that at all. Instead, Gholdengo manifests his surfboard from 25 Gimmighoul Coins. He then "surfs" upward with a trail of (decorative) coins behind him, with the direction in which he surfs being able to be altered by holding forward or backward whilst using the attack in the air. Opponents hit by the attack are dragged upward with Gholdengo and launched away with the final hit, with the final hit having him perform a trick where the board spins under his feet. (You can cancel into this trick at any time by tapping the special button again, but it'll still leave you helpless until you either get hit, touch the ground, or die.)

When used on the ground, this move instead moves along the ground at high speed, with Gholdengo surfing along the ground quickly and again being able to multi-hit opponents he comes into contact with. It works a little like Bowser Jr.'s side special in that inputting the opposite direction to which you move has him fall off the surfboard, but you can also jump, attack, or dodge to cancel the attack. However, whilst using it on the ground, you'll continually use up your supply of Gimmighoul Coins - and if you fall off the edge whilst using it, it won't stop you.

Down Special: Dazzling Gleam
Probably a bit of a weird move overall (but still one that Gholdengo can learn, as either a TM in ScVio or by default in GO), Dazzling Gleam works as an AoE attack that surrounds Gholdengo, a little like Hero's Magic Burst (but mechanically very different.) Gholdengo strikes a pose, lying on the ground as a burst of white light with rainbow-like effects emits from his body in the form of a round sphere around him. Opponents who are within this flash of light are stunned and left dizzy, and projectiles that hit it are reflected right back to their sender. Whilst the flash of light is active, Gholdengo is also intangible and invulnerable for a few frames, which can be used to your advantage.

Notably, the actual size of this effect increases depending on how many Gimmighoul Coins Gholdengo currently has, as does the amount of damage the stun effect deals, and the multiplier on reflected projectiles. However, the move's pretty laggy, so you can't just throw it out at random - it's best used as a hard read. Notably, this move doesn't tap into the Gimmighoul Coins as a source of ammunition, despite being directly affected by how many you have.

Final Smash: Two-Type Tera Blast
Imbued with a Tera Orb, Gholdengo will begin to levitate as the Ghost-type Tera Jewel manifests around him (based on the Generation I sprite of a ghost) and will drag opponents hit by it to the front of him. After a Gen 1-sounding sound befitting of the Ghost, it'll switch to the Steel-type Tera Jewel of a gigantic axe, which will swing in front of him and deal massive damage and knockback (as well as being able to hit opponents who weren't originally drawn into the attack.) Notably, the Final Smash has no effect on his Gimmighoul Coins, mostly because that just feels like it'd be unfair.
 
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cashregister9

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If we never brough back coin Smash, We should bring it back with Gholdengo

Down air: Gholdengo rides their skateboard and slams it downwards, if an opponent is hit Gholdengo bounces up and can chain this attack multiple times. (Think Jake's down air from Multiversus or Link's Down Air)

Neutral Air: Gholdengo does a sick ass Aerial Ollie.

Forward air: A Horizontal Slap

Backwards air: A backwards Punch

Dash Attack: A Powerful forwards dash while on the skateboard.

Grab: Gholdengo holds the opponent with their left hand

Pummel: Gholdengo punches the opponent with their right hand

Forward Throw: Gholdengo throws the opponent forwards with both hands

Back throw: Gholdengo spins around and throws the opponent backwards with both hands

Down Throw: Gholdengo grounds the opponent with both of their hands

Up Throw: Gholdengo tosses the opponent upwards.
 

Venus of the Desert Bloom

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Here are the results of the voting for a Paradox Pokemon PLUS the outcome of the Saki vs Gholdengo Color

Name4 Points3 Point2 Point1 PointTotal
Roaring Moon4 (16)3 (9)1 (2)229
Sandy Shocks1 (3)4 (12)1 (2)219
Scream Tail2 (8)02 (4)214
Iron Thorn1 (4)1 (3)1 (2)110
Iron Hands1 (4)3 (9)4 (8)425
Iron Moth4 (16)2 (3)3 (6)227

Given the nature of the submissions, we will be allowing the top two for both past and future forms of Paradox. Sad to say but this means one character per category is not accepted. The following winners are...

Past Paradox
Roaring Moon (29 and top overall votes)
Sandy Shocks (19)

Future Paradox
Iron Moth (27)
Iron Hands (25)

I also just realized I missed Walking Wake's submission! I will be putting that off to the side for when we do our final Pokeball Pokemon submission.

I wasn't planning on accepting the votes in this manner but I feel this is the most acceptable way. Next, here is the results of the voting for Saki and Gholdengo colors

Change Saki's theme color to something else other than yellow so Gholdengocan has yellow.23.1% (3 votes)
Give Gholdengo a different color theme other than yellow so Saki can keep his. Finders keepers.76.9% (10 votes)

We will be using a different color other than yellow for Gholdengo. We will do a color submission during the alternate content submissions in our next job.
 
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sal ig

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Moveset -

Jab - it would be a very simple animation imagine luigi's jab stat wise and mario animation wise

Normals -

- grounded

Up tilt (neck smack) - it would shake it's neck around

Side tilt (money smack) - gholdengo would smack you with one of it's coins

Down tilt (low sweep/kick) - he would do a sweep/kick close to the ground

Dash attack (takedown) - if the attack hits gholdengo would hit them with it's fists held together and fall down but getting swiftly back up after it ends

- arieals

Up air (iron head) - Gholdengo's head would turn into metal while using this attack and it would headbutt the opponent

Foward air (plunder chest) - gholdengo would hit you with the mini chest that it keeps in it's leg area

Back air (dazzling gleam) - gholdengo would put it's hands behing it's back and create a mini field of dazzling gleam behing it

Down air (thunder punch) - Gholdengo would throw a punch downwards with electric effects and if hits it would spike (btw the electricity doesn't affect actual gameplay it's only for coolness factor)

Specials -

Up B (surfing!) - for this attack gholdengo pulls out it's surfboard and goes at an upward angle after the animation you can airdodge or attack (yes the up B can hit people)

Neutral B (make it rain) - my idea is that after pressing the B button he would have the choice between throwing into the air 1 to 4 gimmighoul that would kind of function like mini mechakoopas but instead of walking around and exploding they would stay still and throw the person up that walked infront of them

This would make Gholdengo's attacks way weaker and with also less knockback depending on the amount of gimmighouls he decides to send out

Btw the gimmighoul do have a hitbox so you can kill them also you might think it's too op at the ledge but the gimmighoul would have a necessary spacing range to be placed

Side B (power gem) - gholdengo would summon five rocks around itself that it can decide when it wants to throw each one of them towards the opponent

Down B (nasty plot) - kind of weird that not a single pokemon has a stat boosting move so here it is (yes I know revenge but in the games it isn't a move that actually you know boosts your attack stat)

Gholdengo would spend 3/4 seconds standing there doing an animation if it doesn't get hit while doing the animation all of Gholdengo's special moves become powered-up but if it does get hit nothing happens gholdengo just takes damage

Smash attacks -

Up smash (thunder bolt) - gholdengo would make a thunder appear ontop of themselves kind of functioning like palu's up smash but instead of her side on top of itself and pichu's down B by the fact that it makes a mini explosion after the starting part of the move ends

Side smash (surfboard swing) - gholdengo swing it's surfboard infront of itself having kind of the same range as cloud's up air but abit smaller

Down smash (gimmighoul plummit) - after letting the stick go gholdengo spawns in a gimmighoul in it's chest form slamming ontop of the opponent

The grabs -

Pummel (confuse ray) - gholdengo would make you hit yourself with confuse ray

Up throw (psychic) - gholdengo would throw you up with it's psychic abilities

Foward throw (shadow ball) - gholdengo would make a fingergun pose with it's fingers then quickly charge a shadow ball and shoot it at you while you're still confused shooting out of it's arms

Back throw (sandstorm) - to throw you gholdengo will create a mini sandstorm tornado that launches you into the air after it uses it

Down throw (heavy slam) - gholdengo would throw you into the ground then jump into the air and land on top you sending you into the air

Ledge and get-up attack -

Ledge (slap) - gholdengo slaps you with it's hand

Get-up attack - gholdengo does a split with it's legs then after that getting back up

Final smash -

Final smash (mega tere blast) - gholdengo would use a giant tera blast that is every type incorporated into one attack

The coin gaining move -


The move - gholdengo would gain coins by holding shield but this would be quite risky bcs if the gholdengo player holds shield way too much they could get a shield break

That's my idea hope atleast one of these was good lol
 
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Venus of the Desert Bloom

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Thank you everyone for your submissions! I will be compiling what we submitted and putting them into a cohesive moveset. Next, we will move on to....

Gholdengo Additional Content

We will be adding our typical content for a newcomer which includes...
  • Entrance Animation (1)
  • Idle Animations (2)
  • Taunts (4)
  • Victory Screens (3)
  • Victory Theme (1) Unique to Scarlet/Violet
  • Kirby Hat (1)
  • Boxing Ring Titlte (1)
  • Splash Graphic Tagline (1)
  • Color Theme (1)
  • Snake Codec (1)
  • Palutena's Guidance (1)
  • Classic Mode Route (1)
 

DragonRobotKing26

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Gholdengo addictional content:

Entrance Animation: a pokéball appears throwed in the ground and the pokéball opens,Gholdengo comes out the pokéball

Kirby Hat: Gholdengo's tufts of dreadlock-like hair

Boxing Ring Title: The Golden Surfer
 

BowserKing

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Gholdengos victory theme: Scarlet and Violet Gym leader victory theme.

Victory Screen 1: Gholdengo surfs into the screen, before jumping onto land.

Victory Screen 2: Gholdengo sends out some coins (main one in team battles)

Victory Screen 3: A Gimmighoul opens its chest, as Gholdengo arrives and smiles, while facing the screen.
 

GolisoPower

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Victory Screen: The victory platform is completely flooded with golden treasures in this as the camera focuses on Gholdengo sledding along the mountains of gold. After Gholdengo leaps off a mountain, he performs a sick board trick while the announcer says its name before it continues to have fun in the mountains of gold around it, which loops until you leave.

Splash Tagline: GHOLDENGO Wipes Out The Competition!

Victory Theme: Obtained a Badge! (The theme that plays when you obtain a Gym Badge, obtain an Herb, or clear a Team Star base.)

Color Theme: Red
To represent the treasure chest present in Gholdengo's evolutionary line.
 
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sal ig

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Additional content -

Color theme - just like I submitted I think the colors for scarlet and violet would be a cool way to represent it's color scheme kind of like this

Victory theme - pokemon scarlet and violet : legendary quartet battle music

Kirby hat - kirby would either get it's little belt thing or turn into solid gold
 

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Venus of the Desert Bloom

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Thank you for your submissions everyone! I’ll compile them today and then put them into Gholengo’s character profile. Next job is…

Submit Original Mii Costumes for Mii Swordfighter and Mii Gunner
We will be submitting Mii Costumes for the Mii Swordfighter and Mii Gunner that are entirely original costumes to Smash. You can submit one or the other. Please indicate for both/either how the weapon changes for the Mii.
 

KneeOfJustice99

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Costume Name: Archer Outfit
Mii Type: Gunner


A costume with inspiration from various fantastical and historical archers, I think this would allow us to give the Gunner a bit of variety with a costume inspired by more of a fantasy vibe. The costume itself would, I imagine, be a sort of mix between the two images I've included - as well as other famous archers throughout history like William Tell or Robin Hood - and would feature the famous hat and quill that's commonly become associated with the archetype, coupled with other elements like traditional adventuring boots as well as a (decorative) quiver on their back. Notably, you can also select a colour for this costume, which will change the colour of the hat as well as elements like the tunic and whatnot.

As for the weapon, it'd work similarly to the Inkling Costume's Splattershot in that it replaces the "arm cannon" with a weapon held in the user's hand, which in this case would be a small crossbow (similarly to Linkle's!) It wouldn't bring any unique animations or effects, obviously - though when charging attacks, the crossbow's string would be pulled backward accordingly as a neat little detail. This doesn't affect anything, though - it's just a cool visual addition.
 
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Original swordfighter costume submission:
Wizard
1693387652898.png
One of most known archetypes in fantasy fiction and it's associated with medieval fantasy settings due to topic of magic being included in European medieval folklore.

As for the costume, it would be based on archetypical wizard..
Hat: Wizard's hat (it can change colors depending on Mii's color) and white beard.
Outfit: Wizard's robe (same goes for hat)
Sword: The wooden staff (Something like Gandalf's staff)

I feel we need a wizard costume in smash since wizards also appear in various video games, so it totally makes sense to add a wizard costume to the game.
 

Venus of the Desert Bloom

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Here is a reminder of the original outfits we have from Infinite


  1. Mii Swordfighter
    1. Royale Gentleman Outfit / Hat (Super Smash Bros.)
    2. Noble Lady Outfit / Wig (Super Smash Bros.)
    3. Neandrathal Outfit / Wig (Super Smash Bros.)
    4. Elf Outfit / Cap (Super Smash Bros.)
    5. Coral Armor / Helmet (Super Smash Bros.)
    6. Fencer Outfit / Mask (Super Smash Bros.)
  2. Mii Gunner
    1. Diving Suit / Helmet (Super Smash Bros.)
    2. Gangster Outfit / Hat (Super Smash Bros.)
 

Venus of the Desert Bloom

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Thank you everyone for voting! Here are our submissions!

Costume Name: Archer Outfit
Mii Type: Gunner


A costume with inspiration from various fantastical and historical archers, I think this would allow us to give the Gunner a bit of variety with a costume inspired by more of a fantasy vibe. The costume itself would, I imagine, be a sort of mix between the two images I've included - as well as other famous archers throughout history like William Tell or Robin Hood - and would feature the famous hat and quill that's commonly become associated with the archetype, coupled with other elements like traditional adventuring boots as well as a (decorative) quiver on their back. Notably, you can also select a colour for this costume, which will change the colour of the hat as well as elements like the tunic and whatnot.

As for the weapon, it'd work similarly to the Inkling Costume's Splattershot in that it replaces the "arm cannon" with a weapon held in the user's hand, which in this case would be a small crossbow (similarly to Linkle's!) It wouldn't bring any unique animations or effects, obviously - though when charging attacks, the crossbow's string would be pulled backward accordingly as a neat little detail. This doesn't affect anything, though - it's just a cool visual addition.
Original swordfighter costume submission:
One of most known archetypes in fantasy fiction and it's associated with medieval fantasy settings due to topic of magic being included in European medieval folklore.

As for the costume, it would be based on archetypical wizard..
Hat: Wizard's hat (it can change colors depending on Mii's color) and white beard.
Outfit: Wizard's robe (same goes for hat)
Sword: The wooden staff (Something like Gandalf's staff)

I feel we need a wizard costume in smash since wizards also appear in various video games, so it totally makes sense to add a wizard costume to the game.
Mii Swordfighter: Shogun
Just less intimidating, quite simpler and with brighter colors, probably also being able to change color depending of the Mii's shirt like some other suits does.
View attachment 376949
Alien (Gunner)

A gunner costume that makes your Mii into a classic little green (or gray) man alien. I'd a full body costume with a hat \ mask. Comes with a 50s style blaster
Mii Gunner Costume: Soldier

View attachment 376955

A Soldier will be a Mii costume,the outfit is an tactical soldier costume on green camuflage with combat boots,the soldier is holding a rifle and the hat is a green camuflage soldier helmet
Mii Gunner:
View attachment 376968
Construction Worker (Weapon is a caulk gun)
Mii swordfighter -
Golf player
Mii Gunner Costume

Warehouse Employee


View attachment 376977
Because why not? The Mii will get the yellow safety jacket and other safety equipment. The gun is a barcode scanner.
I will also submit a Mii Swordfighter outfit with that being....

Rock N Roll Legend



It combines all the tropes of a rock and rock artist that focus on the hair metal-variety. This includes a faded denim jacket with ripped pants and spiked belt and neck collar. The sword is a guitar.


Mii Swordfighter
  • Wizard
  • Shogun
  • Rock Legend

Mii Gunner
  • Archer
  • Alien
  • Soldier
  • Construction Worker
  • Warehouse Employee
GO HERE TO VOTE
 

Venus of the Desert Bloom

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Ok, sorry about that. I literally worked for 13 hours and I did that during a break in the shift.

Champion of Hyrule Champion of Hyrule
KneeOfJustice99 KneeOfJustice99
BowserKing BowserKing
GolisoPower GolisoPower
TheMicRula TheMicRula
DragonRobotKing26 DragonRobotKing26
sal ig sal ig
Infinity Sorcerer Infinity Sorcerer

Would you mind voting again please?

I am sorry to have you do that again.

Next, to commemorate Super Mario Bros. Wonder, we will doooo...


Super Mario Bros. Wonder-themed Spirits
After the reveal of Super Mario Bros. Wonder which will be released in October, we will be holding a Spirit submission job focusing on Super Smario Bros. Wonder. This includes characters, enemies, bosses, and even power-ups. Such examples could include:

  • Prince Florian
  • Castle Bowser
  • Talking Flowers
  • Poplins
  • Hoppos
  • Bulrushes
  • Hoppykat
  • Skedaddlers
  • Maw-Maw
  • Melon Pirahna Plants
  • Bowser Jr.
  • Elephant Mario
  • Bubble Mario
  • Drill Mario
  • Wonder Flower
  • Wonder Seed
  • Elephant Fruit
  • Bubble Flower
  • Drill Mushroom
When submitting a Spirit, please keep in mind to use this format...


Name
Class:
Type:
Effect:
  • Puppet Fighter:
  • Stage:
  • Music Track:
  • Match:
  • Conditions:

We will allow 2 submissions per person unless we do not get many and then one or two more.
 

KneeOfJustice99

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the building from smash mouth's astro lounge
Spirit woooo (This is my first one here, so if my formatting is wrong, feel free to let me know!)

Name: Drill Mario
Class: ★★
Type: Attack (1 Slot)
Effect: Drill Equipped
  • Puppet Fighter: Mario (Alt #4, x1)
  • Stage: Spear Pillar
  • Music Track: Ground Theme - New Super Mario Bros. 2
  • Match: Stock (1)
  • Conditions:
    • The enemy starts the battle with a Drill
    • The enemy deals damage when falling
    • Certain items will appear in large numbers (Drill)
Name: Hoppycats
Class: ★
Type: Defence (1 Slot)
Effect: Jump ↑
  • Puppet Fighter: Incineroar (Alt #2, x4)
  • Stage: Golden Plains
  • Music Track: Ground Theme - New Super Mario Bros. U
  • Match: Stock (1)
  • Conditions:
    • The enemy loves to jump
    • The enemy is small
    • Defeat an army of fighters
 
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GolisoPower

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Joined
Sep 17, 2017
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1693543251711.png


Name: Prince Florian
Class:
Type: Defense (1 Slot)
Effect: Franklin Badge Equipped
  • Puppet Fighter: Barista (Green)
  • Stage: Mushroom Kingdom U
  • Music Track: Paper Mario Medley
  • Match: Stock (1)
  • Conditions:
    • The enemy starts the battle with a Franklin Badge
    • The enemy will call for reinforcements on occasion (:ultmario:, :ultluigi:, :ultpeach:, :ultdaisy:, :ultyoshi:)


 

Janx_uwu

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Faraway Avalon
We have one more non-echo first party slot. Do you honestly want to see Elephant Mario take up that slot?
yes

But like I said, an item would be more fun - gives the player an extremely heavy weight and very powerful but limited moveset, but if you're knocked offstage you can't recover except for a short tether. Also we get to think of what each character's elephant form looks like.
 
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darkvortex

Smash Lord
Joined
Jul 1, 2023
Messages
1,798
150px-SMBW_CastleBowser_Render.png
Name: Castle Bowser
Class: ★★★★
Type: Attack
Effect: Air Attack ↑
  • Puppet Fighter: Bowser, Bowser Jr. (Giant)
  • Stage: Peach's Castle
  • Music Track: Fortress Boss - Super Mario Bros. 3
  • Match: Stock
  • Conditions:
    • Defeat Bowser
    • Bowser JR will spawn after

150px-ArtworkTalkingflowerSMBW.png
Name: Talking Flower
Class: ★★
Type: Support
Effect: Fire Flower Equipped
 

Venus of the Desert Bloom

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yes

But like I said, an item would be more fun - gives the player an extremely heavy weight and very powerful but limited moveset, but if you're knocked offstage you can't recover except for a short tether. Also we get to think of what each character's elephant form looks like.
Pretty sure the Smash community would have an issue with Elephant Mario being playable lol. I would even imagine Gholdengo getting some backlash. Saki would probably be well received and Master Hand would have generated a lot of talk. Elephant Mario would be a great WTF addition but not in a roster that has severely limited availability and lacks notable fan favorites (Krystal, Paper Mario, Chibi Robo, Lyn, Tom Nook, etc.) I know that is a weak argument considering if you look at current Smash speculation, those listed in fairly mid-tier but Infinite included a lot of the current fan favorites (notable choices being Waluigi, Bandana Dee, Geno, and so on.)

I do love the idea of an Elephant Fruit being available.


Anyways, on a side note, I updated the front page with our Gholdengo information. I went with a scarlet and violent gradient scheme which will be a first for that color-theming pattern.

And I know Mushroomguy12 Mushroomguy12 will ask lool

1. Gholdengo Alternate Colors (I forgot this one)
2. Item Submission + Next Job Submission (will talk about this later)
3 General Spirit Submissions that we missed (new Sin & Punishment ban will be lifted)
4. Stage Submission that you feel needs to be included in a new game
5. Echo Fighter Submission
6. Echo Fighter Moveset Submissions
7. Echo Fighter Additional Content
8. Music Submissions

Please note that I know you all will ask and I will tell you officially when we kick off Echo submissions regarding what sort of Echoes will be added into Smash. Your Richters versus Your Kens.
 
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