...And by "Diverse" you mean it has exactly no stages with a bizarre layout that would make you think, even for a second.
Lets compare.
Japan has 6 Stages afaik.
Netherland has 10 Stages (No PS2).
We have 11 Stages.
America has 13 Stages (Atm).
Just because we dont have stupid stages that doesnt add anything beside stupidness you think it isnt diverse anymore?
Our Stage List has enough room to be explored anyway.
And as you can see, our metagame hasnt grown around one character. It has character diversity. A lot of the MK problem in the US is because of the ruleset, you cant deny.
Its healthy, because everyone can beat everyone on every stage.
Because every character can play on every stage.
Because everyone can play on every stage.
Because every stage is playable by every character and everyone.
No one gets gayed by the stage. That element doesnt exist.
Do we want it? No.
I asked you this in another thread as well, why dont you try to implement Items into competitive brawl?
You know how Items act, you know how they work, what you can do with them, how to use them, how to abuse them. You kinda know their spawn rate (You can even adjust that a little), and as there probably are zones where the dont spawn (off stage for example), you could probably avoid picking up items.
Items add depth, as they are a new gameplay Element. You have to keep track of the spawning items, just like you suggest to do with Brinstars acid.
I can apply every argument you say about Brinstar to Items. Whats the reason for you to not argue pro-items?
Srsly I wanna know, as I dont understand.
In the real world we just say, that we dont want to test item skill. But what is a BPC world argument? Tell me, let me know.
FINALLY! Someone that does understand how the world works
But I think, Cadet already starts to get more tolerant, which is a good thing. In our Chat yesterday he kinda seemed to realize, that he is not the ultimately right person with his opinions, and that its probably good to have different opinions and input, as then nothing ever gets
generally accepted. So the metagame and the ruleset stays subject to change, whenever new ideas and stuff comes up.
Thats what I try to tell him from the beginning. He should just start to enjoy the game.
Some other people thinks that the game offers unlimited options and add depht with stages' elements and layouts.
I can only point that out!
Thats what I LOVE about Brawl. You can play it in soooo many different ways!
Hell, I LOVE playing Drinking Games etc. with other competitive players, playing with Items and on broken Stages, it really is a LOT OF fun.
It's so awesome, that you can take a break from all the srs business and just chill, while still playing the same game <3
BUT! -and that is the important part- you have to admit that not every Stage is fit for competitive play.
And while BF/SV will always be, and be part of every truely tournament/competitive ruleset, others are borderline and will never be "ultimate".
Stages like Brinstar/RC are VERY borderline, and you really cant objectively argue pro or against the keeping of stage, because in the end it mostly comes down to "where do you draw the line?".
And thats why many of the stage discussions are useless.
Every human draws the line different.
Same people dont see a problem with people getting hit by the acid 20 times. Others do.
Same thing can be applied to walls.
While some dont see a problem in walls, others might do.
You cant objectively tell which one is "correct" or "better", because neither is.
E: Love to table <3