Life
Smash Hero
SMJ: Apparently, they're actually pretty friendly with each other IRL or something. I assume that's because they don't talk about their online disputes. Ignoring would be the perfect way to bring these high tempers into the real world and sabotage a decent, if somewhat vitriolic friendship. That's why they don't, as I understand it. Tell me if I'm wrong.
Akuma:
re: illogical =/= wrong
Should we, when we see something that could be _easily_ improved, improve it? Obviously, right? And banning or not banning Brinstar is not difficult (deciding which is the better route is the tricky part). So you can't dodge the question by arguing subjectivity--it is wrong to not improve something that can be improved. Or to put it another way: is it better to leave something inferior alone than to fix it?
Using an illogical ruleset trivializes competition; when competition is trivialized, bad players have a significant chance of taking down better players, which simply should not be. To trivialize competition is to do a disservice to better players. If you flip enough birds at said better players, they'll leave and the worse players will not have anyone to learn from--you'd do them a disservice, too. In other words, if you use an illogical ruleset, everybody loses, providing only that the better players are also logical (yeah, about that...)
A stagelist without Brinstar is not the same as a stagelist with Brinstar. One must be better than the other. (Arguing against that is literally the same as arguing that tiers don't exist. Call it strawmanning, but the same arguments apply, near as I can tell. I can explain further if you like.) You could argue "I don't really care which is better", but if that were true, you would not be here.
Now, to the fun part.
Does banning Brinstar improve the stagelist? Or, put another way, does Brinstar trivialize competition?
If the answer is no, you have no case in the first place (but you wouldn't be arguing if you thought it was no). If the answer is yes, it would be responsible to tell us why. Remember that this is, from your angle, an easy improvement to the stagelist.
We ban stages for two reasons: they make certain tactics overpowered (circle camping stages, many items) or they cause overly random outcomes (WarioWare, the rest of the items). In other words, stages become banworthy by trivializing competition.
Brinstar is, as far as I can tell, more or less nonrandom (there might be slight timer deviations, not really sure); to argue it's too random also hoses YI:B, Frigate, Delfino, Lylat, PS1, PS2, SV, and CS--pretty much the entire list. It's pretty safe to say that randomness is not the problem on Brinstar.
So I ask you: what overpowering tactic is present on Brinstar? (We all know the most obvious answer, but this is getting long and I want to give you a chance to argue with the above before I waste time arguing for the stage itself.)
tl;dr If you think the game is better without Brinstar, back it up.
"Hey guys, being illogical doesn't make you wrong, so we should ban Brinstar!"
[collapse="In the words of the one and only Budget Player Cadet_:"][/collapse](One last thing: calling BPC "wrong" and then saying "nobody is right or wrong" is rather self-defeating.)
Akuma:
re: illogical =/= wrong
Should we, when we see something that could be _easily_ improved, improve it? Obviously, right? And banning or not banning Brinstar is not difficult (deciding which is the better route is the tricky part). So you can't dodge the question by arguing subjectivity--it is wrong to not improve something that can be improved. Or to put it another way: is it better to leave something inferior alone than to fix it?
Using an illogical ruleset trivializes competition; when competition is trivialized, bad players have a significant chance of taking down better players, which simply should not be. To trivialize competition is to do a disservice to better players. If you flip enough birds at said better players, they'll leave and the worse players will not have anyone to learn from--you'd do them a disservice, too. In other words, if you use an illogical ruleset, everybody loses, providing only that the better players are also logical (yeah, about that...)
A stagelist without Brinstar is not the same as a stagelist with Brinstar. One must be better than the other. (Arguing against that is literally the same as arguing that tiers don't exist. Call it strawmanning, but the same arguments apply, near as I can tell. I can explain further if you like.) You could argue "I don't really care which is better", but if that were true, you would not be here.
Now, to the fun part.
Does banning Brinstar improve the stagelist? Or, put another way, does Brinstar trivialize competition?
If the answer is no, you have no case in the first place (but you wouldn't be arguing if you thought it was no). If the answer is yes, it would be responsible to tell us why. Remember that this is, from your angle, an easy improvement to the stagelist.
We ban stages for two reasons: they make certain tactics overpowered (circle camping stages, many items) or they cause overly random outcomes (WarioWare, the rest of the items). In other words, stages become banworthy by trivializing competition.
Brinstar is, as far as I can tell, more or less nonrandom (there might be slight timer deviations, not really sure); to argue it's too random also hoses YI:B, Frigate, Delfino, Lylat, PS1, PS2, SV, and CS--pretty much the entire list. It's pretty safe to say that randomness is not the problem on Brinstar.
So I ask you: what overpowering tactic is present on Brinstar? (We all know the most obvious answer, but this is getting long and I want to give you a chance to argue with the above before I waste time arguing for the stage itself.)
tl;dr If you think the game is better without Brinstar, back it up.
"Hey guys, being illogical doesn't make you wrong, so we should ban Brinstar!"
[collapse="In the words of the one and only Budget Player Cadet_:"][/collapse](One last thing: calling BPC "wrong" and then saying "nobody is right or wrong" is rather self-defeating.)