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Stage Information Database and Q&A

Joined
Mar 15, 2008
Messages
10,050
Soooooo

I'm looking for a bit of help for the Norfair thing I'm working on, more specifically, a proofreader. If you didn't know already, I'm going around the character boards with this survey, discussing the survey with each of them, and making a summary with what I learned. What I need is someone to proofread some of the summaries I wrote/found for mistakes or inaccuracies, and run them by me. Just one person is enough, preferably someone who is always accessible and has Skype.

For those that are still interested in my project, my progress is always up to date in the social group.


Edit: That was fast. Got someone already. :)
 
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Starter Stages
• Battlefield
• Final Destination
• Lylat Cruise
• Smashville
• Yoshi’s Island (Brawl)

Counter-Pick Stages
• Castle Siege
• Delfino Plaza
• Frigate Orpheon
• Halberd
• Pokémon Stadium 1
• Pokémon Stadium 2

**** you germany, **** you Akuma (MOVE TO JAPAN ****FACE), **** you Gheb, **** you Staco, **** you everyone else who is responsible for this atrocity. I will do everything in my power to ensure that european rulesets don't start to suck even MORE than they already do.
 

SaveMeJebus

Smash Master
Joined
Apr 29, 2010
Messages
4,371
Mashroomy Kingdom should be a legal stage. There are no random elements in this stage and the fact that it is constantly moving makes it impossible to walk-off camp.
 
Joined
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Jebus, I really want to know.

You sorta left us for a while and came back completely changed. What happened to you? How did you get so cool? :)
 

Life

Smash Hero
Joined
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Messages
5,264
Location
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Mushroomy... I'll give it a shot.

The constant forward motion enables an effect not unlike the one seen at Rumble Falls, where one character with good horizontal mobility can shut down the slower character's ability to keep up with the stage, slowly squeezing them against the ever-advancing blast zone.

Both stages have several walls. While not permanent they might still be a problem.

In addition, 1-2 has cave of life issues. 1-1 might have a problem with the pits but I doubt it.

It could be worth a suspect test, but with Japes, Norfair, PTAD, LM, Pipes, Pirate Ship, Onett, Skyworld, and possibly more I'm not thinking of all deserving a chance before Mushroomy does, and given how slow the community goes, I doubt we'll ever get around to it.

I probably missed a couple points, but this should get you started.
 

SaveMeJebus

Smash Master
Joined
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Messages
4,371
Mushroomy... I'll give it a shot.

The constant forward motion enables an effect not unlike the one seen at Rumble Falls, where one character with good horizontal mobility can shut down the slower character's ability to keep up with the stage, slowly squeezing them against the ever-advancing blast zone.

Both stages have several walls. While not permanent they might still be a problem.

In addition, 1-2 has cave of life issues. 1-1 might have a problem with the pits but I doubt it.

It could be worth a suspect test, but with Japes, Norfair, PTAD, LM, Pipes, Pirate Ship, Onett, Skyworld, and possibly more I'm not thinking of all deserving a chance before Mushroomy does, and given how slow the community goes, I doubt we'll ever get around to it.

I probably missed a couple points, but this should get you started.
As long as the slower character stays in the middle, this shouldn't be a problem

Even though the pipes and and blocks add walls to the stage, They also provide you with a place to stand on to avoid infinites.

The cave of life is easily destroyed and the pits are not a problem as long as you avoid them
 
Joined
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Messages
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A bunch of things happened? Sounds like some sort of revelation. o_O

I haven't played on Mushroomy Kingdom in a LOOOONG time, but I feel like playing it again. Maybe after I get my Norfair fix.
 

Life

Smash Hero
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As long as the slower character stays in the middle, this shouldn't be a problem

Even though the pipes and and blocks add walls to the stage, They also provide you with a place to stand on to avoid infinites.

The cave of life is easily destroyed and the pits are not a problem as long as you avoid them
1. Not a viable strategy. You're going to get knocked to the side sooner or later.

Put another way, that's like legalizing Temple and then saying "don't get hit" to Dorf mains, if a bit less extreme.

2. Mmmmmmmmmmm.... I'm not so sure that one works in practice either. Those places to stand on are pretty small for the most part, you're going to get knocked off eventually and while you're trying to get back up your opponent is still harassing you...

3. Fair enough, although I'm a little hesitant to say the cave is easily destroyed.

It feels weird to argue in favor of banning a stage for once.
 

SaveMeJebus

Smash Master
Joined
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Messages
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1. Not a viable strategy. You're going to get knocked to the side sooner or later.

Put another way, that's like legalizing Temple and then saying "don't get hit" to Dorf mains, if a bit less extreme.

2. Mmmmmmmmmmm.... I'm not so sure that one works in practice either. Those places to stand on are pretty small for the most part, you're going to get knocked off eventually and while you're trying to get back up your opponent is still harassing you...

3. Fair enough, although I'm a little hesitant to say the cave is easily destroyed.

It feels weird to argue in favor of banning a stage for once.
1. It is on this stage. Unlike rumble falls, Mushroomy Kingdom's movement speed is constant

2. There is always more than one pipe or block to stand on in at least 3/4 of the stage. To not get chain grabbed, You have to be smart on this stage.
 

Yikarur

Smash Master
Joined
May 29, 2007
Messages
4,595
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Germany
Starter Stages
• Battlefield
• Final Destination
• Lylat Cruise
• Smashville
• Yoshi’s Island (Brawl)

Counter-Pick Stages
• Castle Siege
• Delfino Plaza
• Frigate Orpheon
• Halberd
• Pokémon Stadium 1
• Pokémon Stadium 2

**** you germany, **** you Akuma (MOVE TO JAPAN ****FACE), **** you Gheb, **** you Staco, **** you everyone else who is responsible for this atrocity. I will do everything in my power to ensure that european rulesets don't start to suck even MORE than they already do.

hihihi :3 <3
 

ぱみゅ

❤ ~
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BPC, why bothering? You got a stigma. People do that everytime... but w/e... World's filled with idiots, elitists, stubborns and scrubs.



After seeing that Diddy raised in the Tier List, I think now we have a proof to say current system heavily favours grounded characters.
 

chaosmaster1991

Smash Apprentice
Joined
Jan 28, 2010
Messages
140
Location
Germany
After seeing that Diddy raised in the Tier List, I think now we have a proof to say current system heavily favours grounded characters.
Because Snake, who dropped because of Diddy's raise, totally isn't a "grounded" character? (I also thought we wanted to stop these generalisations)
 

Tesh

Smash Hero
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The system favors grounded character to keep the broken aerial characters in check (you know the one I'm talking about). Look at the starter list. Its got like the 7 most ground based stages.
 

ぱみゅ

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Snake's problems are MK, Marth, DDD and Pikachu, people started figuring out the Matchup and he loses more consistently.
He stayed on second because no other character had shown to be better, but recently some Diddys has been popping here and there, started winning more, and then Diddy finally rose.



However, if I got to add more evidence to my last sentence, I feel pretty much the same scenario being reflected on Wario's drop and Fox/Wolf/Ike rises.
 

chaosmaster1991

Smash Apprentice
Joined
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Messages
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Snake's problems are MK, Marth, DDD and Pikachu, people started figuring out the Matchup and he loses more consistently.
He stayed on second because no other character had shown to be better, but recently some Diddys has been popping here and there, started winning more, and then Diddy finally rose.
...which means that Diddy's rise over Snake has very little to do with stages.

That being said, every configuration will favour some characters over others, so I wouldn't say that's all that much of a problem.
 

-LzR-

Smash Hero
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Starter Stages
• Battlefield
• Final Destination
• Lylat Cruise
• Smashville
• Yoshi’s Island (Brawl)

Counter-Pick Stages
• Castle Siege
• Delfino Plaza
• Frigate Orpheon
• Halberd
• Pokémon Stadium 1
• Pokémon Stadium 2

**** you germany, **** you Akuma (MOVE TO JAPAN ****FACE), **** you Gheb, **** you Staco, **** you everyone else who is responsible for this atrocity. I will do everything in my power to ensure that european rulesets don't start to suck even MORE than they already do.
Lmao almost all of those are starters in Finland except for Delfino and Halberd.
 

ぱみゅ

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...which means that Diddy's rise over Snake has very little to do with stages.
Acutally, it means Snake was not taht good and someone had to get above him. Diddy just happened to be -accidentally- helped by playing game one in some of his best stages so he could to climb to that position.

That being said, every configuration will favour some characters over others, so I wouldn't say that's all that much of a problem.
Still, why help grounded characters?
Because they do deserve it?
Because of MetaKnight?
Because regular fighters (whose Brawl rulesets are based on) do not contemplate air game?
Because Melee wasn't and we can't change 10 years of playing like that?
because people still do't understand what "median of bias" is?

Maaaan!!!! I should try and sleep a little!! [/mad.]
 

Ghostbone

Smash Master
Joined
Sep 20, 2010
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Diddy Kong does better on more stages than Snake, he also has better match-ups, including a better match-up against Meta Knight.
Snake has better match-ups overall than Diddy and a better match-up against MK imo.

People just think that because Snake is a character that relies on punishing the opponent heavily that he sucks.
Which doesn't make sense at all but whatever

It's like how people think Marth is top tier because if he's played perfectly he does well.
Browny made a good (but super long lol) thread on this
/off-topic
 

chaosmaster1991

Smash Apprentice
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Acutally, it means Snake was not taht good and someone had to get above him. Diddy just happened to be -accidentally- helped by playing game one in some of his best stages so he could to climb to that position.
Well, I guess, but as Falco and Snake himself get decent game 1 stages as well, the stages didn't really impact that specific switch. Unless you mean that someone like Wario would have gone there with starters that are on the other side of the spectrum.

Still, why help grounded characters?
Because they do deserve it?
Because of MetaKnight?
Because regular fighters (whose Brawl rulesets are based on) do not contemplate air game?
Because Melee wasn't and we can't change 10 years of playing like that?
because people still do't understand what "median of bias" is?

Maaaan!!!! I should try and sleep a little!! [/mad.]
Those characters benefitting is a product of the philosophies a lot of people have when making a ruleset which may or may not include any of the points you made.
 

~ Gheb ~

Life is just a party
Joined
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I've argued for 7 starter stages and am arguing for the addition of JJ and RC in combination with two stage bans. Now please stfu for good and quit dropping names where they don't belong, BPC. For somebody who religiously advocates to learn every detail about things [-> stages] you're very careless and deliberate when dropping names.

:059:
 

T-block

B2B TST
Joined
Jan 11, 2009
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Snake adjusts to stages better than Diddy does imo.

Stop saying "grounded" characters >=( The distinction should be how STATIC or DYNAMIC a stage is. Not how "aerial" or "grounded" a stage is -_-
 
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I've argued for 7 starter stages and am arguing for the addition of JJ and RC in combination with two stage bans. Now please stfu for good and quit dropping names where they don't belong, BPC. For somebody who religiously advocates to learn every detail about things [-> stages] you're very careless and deliberate when dropping names.

:059:
I dropped your name because you posted that you felt that Brinstar was competitively unviable even when you ignored MK, and then failed to qualify it in any way, and I figured I wouldn't get anywhere on GSB. That's kinda the whole point, really, the entire point of my post: to get you to explain your thinking.
 
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