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Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
Anyway, my submission will be Combo Contest
<img src="/proxy.php?image=https%3A%2F%2Fthumbs.gfycat.com%2FAdorableGentleCoral-max-1mb.gif&hash=b524115e706c3f90fff9afd4736513de" data-url="https://thumbs.gfycat.com/AdorableGentleCoral-max-1mb.gif" class="bbImage" data-zoom-target="1" style="" />

You're given the item-summoning tools and static foe of training mode, a time limit, an insane hitstun boost, and are scored by how long the combos you perform with that time are - the biggest score between turn-taking players wins. While there is a CPU to score, you can also get a (group of) player(s) to rank the combos for a more human touch,
Spob misic
  1. Grass Skirt Chase (New Remix)
  2. Tomfoolery (New Remix)
  3. Best Day Ever
  4. Just a Kid
  5. Jellyfish Fields
  6. SpongeBob's Dream
  7. Cavernous Canyons
  8. Plankton's Evil Theme
 

FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,067
Location
Wherever good books are sold.
  1. SpongeBob Theme (a new arrangement based on the musical's version of the theme)
  2. Grass Skirt Chase (Remix)
  3. The Rake Hornpipe / Oyster Girls (Remix)
  4. Best Day Ever
  5. Stadium Rave A
  6. Jellyfish Fields (NASB)
  7. SpongeBob's Dream (BfBB)
  8. Lava Fields (SuperSponge)
Shoutouts to Goofy Goober Rock and Sweet Victory - While they're both great, the licensing issues involved with both made me stay away from adding them.

As for my mode, I'll be resubmitting Bubble Brawl (fitting given who it'll be packaged with)
This mode requires 4, 6, or 8 players, with 2/3/4 to a team respectively. In this mode, knockback is cranked way up, meaning that KOs are much more frequent. The main gimmick of this mode is that fighters do not use respawn platforms; Instead, they float back into frame inside of a bubble, akin to the multiplayer of New Super Mario Bros. Wii and U. The bubble can only be popped by a player’s teammates.
 
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Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
Autumn is the champion of the tournament conquest

FazDude's Taunts, victories, and alts will be used

SpongeBob's second stage will be When Worlds Collide! - you can run, but no can hide!
OK, in that case I'll probably open Gooigi/Funky differences as a job later.

Anyway, my submission will be Combo Contest

You're given the item-summoning tools and static foe of training mode, a time limit, an insane hitstun boost, and are scored by how long the combos you perform with that time are - the biggest score between turn-taking players wins. While there is a CPU to score, you can also get a (group of) player(s) to rank the combos for a more human touch,
  1. This mode requires 4, 6, or 8 players, with 2/3/4 to a team respectively. In this mode, knockback is cranked way up, meaning that KOs are much more frequent. The main gimmick of this mode is that fighters do not use respawn platforms; Instead, they float back into frame inside of a bubble, akin to the multiplayer of New Super Mario Bros. Wii and U. The bubble can only be popped by a player’s teammates.
Please vote here for a mode

  1. SpongeBob Theme (a new arrangement based on the musical's version of the theme)
  2. Grass Skirt Chase (Remix)
  3. The Rake Hornpipe / Oyster Girls (Remix)
  4. Best Day Ever
  5. Stadium Rave A
  6. Jellyfish Fields (NASB)
  7. SpongeBob's Dream (BfBB)
  8. Lava Fields (SuperSponge)
Shoutouts to Goofy Goober Rock and Sweet Victory - While they're both great, the licensing issues involved with both made me stay away from adding them.

As for my mode, I'll be resubmitting Bubble Brawl (fitting given who it'll be packaged with)
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
Submit a Kirby or Fire Emblem cosmetic pack!

Please submit 20 cosmetic items for a pack based on either Kirby or Fire Emblem!

Submit a conquest to promote another video game!
This can be Nintendo or third party, but please make sure the IP featured doesn't already have some kind of DLC content. This will disconfirm content for that series later down the line
 

Baysha

Smash Ace
Joined
Nov 13, 2021
Messages
815
If two different video games are allowed:

Multiversus (Mario, Reindog hat) vs. Brawlhalla (Wario, Bodvar headgear)

If this isn't allowed then use this:
Rocket League Car (Mario, Octane Hat (like, the front of the car is just on your head)) vs. Ball (Wario, RL Ball mask)
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
FazDude's music will be used

By removing my self vote, Bubble Brawl will be a new mode

Kirby/FE Submissions will remain open - Metroid and Star Fox have been added as options too.

The Asian newcomer will be done tomorrow.

Please vote here for the conquest
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
  1. Kirby sitting hat
  2. Kirby mouth hat
  3. Ice Kirby hat
  4. Wind Kirby hat
  5. Mike Kirby mohawk
  6. King Dedede hat
  7. Masked Dedede mask
  8. Meta Knight mask
  9. Waddle Dee sitting hat
  10. Marx hat
  11. Dyna Blade mouth hat
  12. Daroach hat and ears
  13. Kine mouth hat
  14. Adeleine hat with Ribbon
  15. Magalor hat
  16. Susie wig and hoodie
  17. Morpho Knight mask
  18. Pixel Kirby trail
  19. Pixel King Dedede trail
  20. Pixel Waddle Dee trail
 

FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,067
Location
Wherever good books are sold.
Metroid Cosmetics
  1. Samus helmet
  2. Zero Suit Samus wig
  3. Dark Samus helmet
  4. Ridley hat
  5. Kraid mouth hat
  6. Mother Brain hat
  7. Federation Force Marine helmet
  8. Raven Beak helmet
  9. Phantoon hat
  10. Metroid hat
  11. Omega Metroid mouth hat
  12. Chozo Statue mask
  13. Sylux helmet
  14. Gunship hat
  15. Baby Metroid trail
  16. Pixel Samus trail
  17. Energy Capsule trail
  18. Screw Attack pattern (customizable)
  19. Metroid pattern (non-customizable)
  20. Dark Samus/Phazon pattern (non-customizable, more like the vein pattern on dark samus' armor than someone being corrupted by phazon for age-appropiateness reasons)
 
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Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
Please vote here in the conquest

  1. Kirby sitting hat
  2. Kirby mouth hat
  3. Ice Kirby hat
  4. Wind Kirby hat
  5. Mike Kirby mohawk
  6. King Dedede hat
  7. Masked Dedede mask
  8. Meta Knight mask
  9. Waddle Dee sitting hat
  10. Marx hat
  11. Dyna Blade mouth hat
  12. Daroach hat and ears
  13. Kine mouth hat
  14. Adeleine hat with Ribbon
  15. Magalor hat
  16. Susie wig and hoodie
  17. Morpho Knight mask
  18. Pixel Kirby trail
  19. Pixel King Dedede trail
  20. Pixel Waddle Dee trail
Metroid Cosmetics
  1. Samus helmet
  2. Zero Suit Samus wig
  3. Dark Samus helmet
  4. Ridley hat
  5. Kraid mouth hat
  6. Mother Brain hat
  7. Federation Force Marine helmet
  8. Raven Beak helmet
  9. Phantoon hat
  10. Metroid hat
  11. Omega Metroid mouth hat
  12. Chozo Statue mask
  13. Sylux helmet
  14. Gunship hat
  15. Baby Metroid trail
  16. Pixel Samus trail
  17. Energy Capsule trail
  18. Screw Attack pattern (customizable)
  19. Metroid pattern (non-customizable)
  20. Dark Samus/Phazon pattern (non-customizable, more like the vein pattern on dark samus' armor than someone being corrupted by phazon for age-appropiateness reasons)
Please vote here for cosmetics
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
Submit an Asian guest newcomer!

Please submit a guest newcomer who was created in Asia. This doesn't have to be Japanese, nor does it have to be anime - it also must not be a video game character. Note that Goku and other Dragon Ball characters are disconfirmed.
 
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D

Deleted member

Guest
Submit an Asian guest newcomer!

Please submit a guest newcomer who was created in Asia. This doesn't have to be Japanese, nor does it have to be anime - it also must not be a video game character. Note that Goku and other Dragon Ball characters are disconfirmed.
Did Goku disconftim all Shonen Jump franchises or just Dragon Ball?
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
Godzilla

The King of the Kaijus would be giant a la MVS' Iron Giant (technicially giving him a hook) - he would use a design based on his Hanna Barbera look to fit the Mario universe a little better, though his default costume would be grey and not green.

Did Goku disconftim all Shonen Jump franchises or just Dragon Ball?
Other Shonen Jump IPs should be fine - I did some research into Dragon Ball's ownership when we added the Goku vs. Vegeta conquest and it seems Dragon Ball is a creator-owned IP.
 
D

Deleted member

Guest
Chopper_Pre_TS.png

Tony Tony Chopper

One Peice is a huge series in Japan. However we've mostly avoided anime style humans for this game. But OP does have a very popular "scrimblo" style character. While Luffy may be the story's main character, Chopper is the mascot, appearing on a ton of merch. His attacks would involve his transformations, along with varoius weapons taken from the series. He could have costumes based off other One Peice characters. OP and Mario have actualy crossed over before.
 
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Joined
Aug 14, 2021
Messages
6,683
Location
Bloodsauce Dungeon, Pizza Tower, ???
Asian guest submission:
Doraemon (Resubmission)
1662900522399.png
Doraemon is an eponymous protagonist of self-titled manga/anime series Doraemon and he is a blue-whiterobot cat who was sent back from 22nd century to modern times where he has to take care of Nobita.
He is one of Japanese anime icons and his design would fit within Mario universe (Keep I mind that he crossed over with Mario three times)

For his attacks, he could use his weapons to attack the opponents like punches for example. He could even grow high as his final smash attack.

I feel that Doraemon would make sense in the game, considering that his aesthetic would fit in Mario universe like I said earlier.
 

AlteredBeast

Smash Lord
Joined
Oct 2, 2019
Messages
1,857
Location
New Jersey
Resubmitting the Fuwa as I feel our second Asian guest fighter should be a non-Japanese character.

The Fuwa (Good-Luck-Dolls) (The Olympics)


051AEF3A-6C2C-4788-9733-8BDBA8497AFF.jpeg



These dolls were the mascots of the 2008 Beijing Olympics. Each one of them represented a different continent participating in the Olympics and different aspects of Chinese culture. I feel these dolls can be a stance fighter with elements of Chinese culture sprinkled in their moveset. There is obviously a connection between Mario and the Olympics as that is where Mario and Sonic first crossed over right in Beijing, China. We can definitely have loads of Olympics themed stuff as well come with this DLC fighter.

Definitely an out there choice for sure.

More info about The Fuwa
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
My Kirby cosmetics will be used

Angry Birds win by removing my vote for Bad Piggies

Godzilla

The King of the Kaijus would be giant a la MVS' Iron Giant (technicially giving him a hook) - he would use a design based on his Hanna Barbera look to fit the Mario universe a little better, though his default costume would be grey and not green.


Other Shonen Jump IPs should be fine - I did some research into Dragon Ball's ownership when we added the Goku vs. Vegeta conquest and it seems Dragon Ball is a creator-owned IP.
View attachment 360633
Tony Tony Chopper

One Peice is a huge series in Japan. However we've mostly avoided anime style humans for this game. But OP does have a very popular "scrimblo" style character. While Luffy may be the story's main character, Chopper is the mascot, appearing on a ton of merch. His attacks would involve his transformations, along with varoius weapons taken from the series. He could have costumes based off other One Peice characters. OP and Mario have actualy crossed over before.
Asian guest submission:
Doraemon (Resubmission)
View attachment 360636
Doraemon is an eponymous protagonist of self-titled manga/anime series Doraemon and he is a blue-whiterobot cat who was sent back from 22nd century to modern times where he has to take care of Nobita.
He is one of Japanese anime icons and his design would fit within Mario universe (Keep I mind that he crossed over with Mario three times)

For his attacks, he could use his weapons to attack the opponents like punches for example. He could even grow high as his final smash attack.

I feel that Doraemon would make sense in the game, considering that his aesthetic would fit in Mario universe like I said earlier.
Resubmitting the Fuwa as I feel our second Asian guest fighter should be a non-Japanese character.

The Fuwa (Good-Luck-Dolls) (The Olympics)


051AEF3A-6C2C-4788-9733-8BDBA8497AFF.jpeg



These dolls were the mascots of the 2008 Beijing Olympics. Each one of them represented a different continent participating in the Olympics and different aspects of Chinese culture. I feel these dolls can be a stance fighter with elements of Chinese culture sprinkled in their moveset. There is obviously a connection between Mario and the Olympics as that is where Mario and Sonic first crossed over right in Beijing, China. We can definitely have loads of Olympics themed stuff as well come with this DLC fighter.

Definitely an out there choice for sure.

More info about The Fuwa
Totoro

A very popular character between Asia, the Americas, and Europe alike. Would be very light for his size.
  1. Totoro
  2. Fuwa
  3. Doraemon
  4. Tony Tony Chopper
  5. Godzilla
Please vote for your top 3

Submit a conquest based on a Nintendo IP!
This can't be one of the series that already has a cosmetic set, but it can be one of the series that were provided as an option for an earlier cosmetic job.
 
D

Deleted member

Guest
1. Godzilla
2. Chopper
3. Totoro
 
Last edited by a moderator:

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
I did the calculations for this, but the page reloaded with an incomplete version and I can't be bothered to recount, so take my word on this (or count yourself if you want):

The King of the Kaijus, Godzilla, joins the battle as our 5th and final guest!


The EarthBound conquest will be used by default, please vote here
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
Submit Godzilla's moveset!
Remember that Godzilla will be abnormally large, and use a design reminiscant of his Hanna-Barbera design with elements (like grey scales) taken from more mainstream versions

Submit Godzilla's Final Smash

Submit a victory theme for Godzilla!
 

FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,067
Location
Wherever good books are sold.
Godzilla Moveset
  • Neutral Special: Atomic Breath
    • Godzilla tilts his head down as he uses his atomic breath to create a laser which starts at his feet and moves forwards a fair distance, similarly to Superman's heat vision in Multiversus. However, this move does require a passive charge much like ROB's Neutral Special, meaning that it can't be spammed. In addition, if used in midair, Godzilla will be propelled a short distance upwards as a small nod to him using his atomic breath to fly in some movies (although the endlag makes this function worthless for recovery).
  • Side Special: Kaiju Charge
    • Godzilla simply runs forwards for a charging attack. Due to his size, it isn't a very fast charge, but coming into contact with Godzilla does some serious damage and knockback.
  • Up Special: Body Slam
    • Godzilla leaps a short distance upwards before crashing to the ground. While it isn't very good for recovery, getting hit by it hurts.
  • Down Special: Nuclear Pulse
    • Godzilla readies himself. If hit by an attack during this phase, he retaliates by releasing a burst of atomic energy around himself, damaging anyone caught in the blast.
Final Smash: King of the Monsters
Godzilla leaps into the background before rising up, now at a size more similar to his source material. From the background, Godzilla fires the Red Spiral Beam into the foreground, being able to move his head to redirect the beam and catch opponents with its powerful blast. After a few seconds, Godzilla stops firing and returns to the battlefield with his reduced size.
 

Janx_uwu

Smash Champion
Writing Team
Joined
May 17, 2020
Messages
2,957
Location
Faraway Avalon
Godzilla is the heaviest character in the game by far - if Bowser is combo food, then Godzilla is a motherfreakin buffet. He's also the slowest character in the game. Also also, he has no Up B recovery, as he is so large he'll be able to reach the ledge without much worry (and he does have an alternative recovery tool).

Down B: Tokyo Panic
Godzilla stomps, and a large building appears in front of him. Think of it like a big Pac-Man hydrant that doesn't shoot water. They will be made of different materials and with those have different durability numbers, dependent on RNG, however all of his buildings are the same height and have poppy buildboards with Japanese text on them.

Up B: Call of the Kaiju
Godzilla looks up and roars, which stuns opponents within range and gives him momentary heavy armor. This is Godzilla's main move that he can use if an opponent is platform camping (which I imagine will be a very common anti-Godzilla strat) or if he needs to get people off his back as he's recovering.

Neutral B: Atomic Laser
Godzilla charges up a laser. He can aim in three directions, all of which vary greatly from one another, but the main similarity is that they all do big damage and keep the opponent in place, take about a second to charge, and Godzilla will stall for a second if he uses any variation in the air. He cannot use the aerial Atomic Laser more than once per airtime.
DOWN: Fires straight downwards, causes fire for a little bit that does chip damage but no knockback (think Pirhanha Plant's uncharged Down B with the active hitbox of the fully charged version). If in the air, this can be used as a recovery tool that shoots you straight up! But you're fully open apart from the laser so be prepared to be gimped if you're not careful.
FORWARD: Straight forwards. It will make Godzilla fly backwards in the air, which also has a hitbox on his backside like Orcane's fair.
UP: Straight up, causes a purely visual effect at the top of the screen where the sky opens up in a cool vortex thing. If used in the air, Godzilla will go down really fast, which is good for combos and funny spikes but bad if you're trying to recover. He can snap the ledge with this but if you miss...uh oh. (same goes for the down version)

Side B: uh this thing

uh
idk what to call it
it kills
thanks for the idea Torgo the Bear Torgo the Bear
 
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Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
FazDude's Final Smash wins by default

By removing my vote for Master Belch, Mr. Saturn wins the conquest

Godzilla Moveset
  • Neutral Special: Atomic Breath
    • Godzilla tilts his head down as he uses his atomic breath to create a laser which starts at his feet and moves forwards a fair distance, similarly to Superman's heat vision in Multiversus. However, this move does require a passive charge much like ROB's Neutral Special, meaning that it can't be spammed. In addition, if used in midair, Godzilla will be propelled a short distance upwards as a small nod to him using his atomic breath to fly in some movies (although the endlag makes this function worthless for recovery).
  • Side Special: Kaiju Charge
    • Godzilla simply runs forwards for a charging attack. Due to his size, it isn't a very fast charge, but coming into contact with Godzilla does some serious damage and knockback.
  • Up Special: Body Slam
    • Godzilla leaps a short distance upwards before crashing to the ground. While it isn't very good for recovery, getting hit by it hurts.
  • Down Special: Nuclear Pulse
    • Godzilla readies himself. If hit by an attack during this phase, he retaliates by releasing a burst of atomic energy around himself, damaging anyone caught in the blast.
Final Smash: King of the Monsters
Godzilla leaps into the background before rising up, now at a size more similar to his source material. From the background, Godzilla fires the Red Spiral Beam into the foreground, being able to move his head to redirect the beam and catch opponents with its powerful blast. After a few seconds, Godzilla stops firing and returns to the battlefield with his reduced size.
Godzilla is the heaviest character in the game by far - if Bowser is combo food, then Godzilla is a motherfreakin buffet. He's also the slowest character in the game. Also also, he has no Up B recovery, as he is so large he'll be able to reach the ledge without much worry (and he does have an alternative recovery tool).

Down B: Tokyo Panic
Godzilla stomps, and a large building appears in front of him. Think of it like a big Pac-Man hydrant that doesn't shoot water. They will be made of different materials and with those have different durability numbers, dependent on RNG, however all of his buildings are the same height and have poppy buildboards with Japanese text on them.

Up B: Call of the Kaiju
Godzilla looks up and roars, which stuns opponents within range and gives him momentary heavy armor. This is Godzilla's main move that he can use if an opponent is platform camping (which I imagine will be a very common anti-Godzilla strat) or if he needs to get people off his back as he's recovering.

Neutral B: Atomic Laser
Godzilla charges up a laser. He can aim in three directions, all of which vary greatly from one another, but the main similarity is that they all do big damage and keep the opponent in place, take about a second to charge, and Godzilla will stall for a second if he uses any variation in the air. He cannot use the aerial Atomic Laser more than once per airtime.
DOWN: Fires straight downwards, causes fire for a little bit that does chip damage but no knockback (think Pirhanha Plant's uncharged Down B with the active hitbox of the fully charged version). If in the air, this can be used as a recovery tool that shoots you straight up! But you're fully open apart from the laser so be prepared to be gimped if you're not careful.
FORWARD: Straight forwards. It will make Godzilla fly backwards in the air, which also has a hitbox on his backside like Orcane's fair.
UP: Straight up, causes a purely visual effect at the top of the screen where the sky opens up in a cool vortex thing. If used in the air, Godzilla will go down really fast, which is good for combos and funny spikes but bad if you're trying to recover. He can snap the ledge with this but if you miss...uh oh. (same goes for the down version)

Side B: uh this thing

uh
idk what to call it
it kills
thanks for the idea Torgo the Bear Torgo the Bear
Please vote here
 
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