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Victory: the CDi bootup
Moveset: Hotel Mario is a defensive fighter - his offensive capabilities are severly lacking (in fact he may be the weaker than E. Gadd fighter in the game) but he's very fast, heavy, and has zoning, anti-zoning, and healing tools perfect for negating a potential beatdown.
Up and Down Special: Elevator
Hotel Mario's up and down special are identical - he places a door. He can have two doors at a time and can directly go into one with the input used to spawn that door. This move is excellent for zoning and mix-ups - however, spawning a door leaves Hotel Mario vulnerable and exiting one even more so - if your foe or their projectiles is fast enough to get to the door you go out before you get out you can be punished hard. If you've played as Sackboy in PSASBR you'll know what to expect here. Doors can be broken by both Hotel Mario and his foes, but are highly durable. Like crates in the real Smash, Hotel Mario's door changes aesthetic based on the stage.
Side Special: Noun Replacement
Hotel Mario flicks and says "You!" - this is utterly useless up close, but if it hits a projectile or item it will swap the location of the foe and their projectile. This is good for stopping zoners, or putting foes right in the target of their projectile. Ally contacts are treated as projectiles.
Neutral Special: Toast for Dinner
Hotel Mario tucks into a nice toasted sandwich, every second he does this he heals 2% - like Yoshi's new FS, he can heal to negative numbers. When he's healed 50% in a single stock he'll no longer be able to heal until the next stock as he's finished the dinner. He is very vulnerable while using this move, if he's hit the damage will be multiplied, however the move can be ended relatively quickly
Hotel Mario Moveset
"If you need instructions on how to get through a match, check out the enclosed instruction book!"
Hotel Mario (henceforth HM) is a stage control fighter, being able to set up all sorts of traps and tools in order to get the edge in battle, including an indefinite recovery. However, he is also one of the game's lightest fighters, while his strongest kill moves have considerable windup.
Neutral Special: Doors
HM builds a door in front of himself, which sticks around in the background and cannot interfere with anything. One door by itself is useless, but having two allows HM to travel between them by using his Neutral Special in their proximity. It takes a second to move from door to door, but doing so will not put HM into freefall!
However, be warned, if a door is attacked by an opponent too much, it will become locked. Not only can HM not enter locked doors, it will take him some extra time to exit through one (although he breaks the lock in the process). If both his doors get locked, they're worthless.
HM can only have two doors active at a time; Attempting to spawn a third will simply break the oldest one while creating a new one.
Side Special: Occuptant Opponents
HM points forward as an enemy appears in front of him and begins marching forward. The enemies that spawn follow a set pattern, each being able to take damage, but not knockback:
All three enemies can walk through unlocked doors (with Koopa being able to pass locked ones). They can also damage opponents upon contact.
- Goomba: 10 HP, aimlessly wanders forward, including off of ledges.
- Koopa: 15 HP, aimlessly wanders forward, including off ledges. Can open locked doors.
- Wiggler: 20 HP, wanders forward, but turns around at the ledge.
This has a lot of potential: Taking control of a platform with an army of mooks, sending an enemy through an off-stage door to spike an opponent, etc. However, HM can only have one of each enemy type on the playing field at a time.
Up Special: Elevator
HM enters an elevator as it begins rising in the air. This elevator will fly upwards indefinitely while acting as a standard platform, technically giving HM the best recovery in the game! He can also jump out of the elevator (although he cannot reenter after he does this), while other players can stand on its top.
However, there is a major counterplay aspect to this. If the elevator sustains too much damage, it will shut down and begin plummeting down, trapping HM inside if he was still inside. This will have one of two consequences:
Overall, this move works best in conjunction with HM's Neutral Special; Simply jump out of it and through a previously-placed door, and you'll be A-OK!
- If the elevator's above the stage, it'll break on the first hard surface and temporarily stun HM.
- If the elevator's above the blast zone... Yeaaaah... You're screwed.
Down Special: Toast Blaster
It's a known fact that all toasters toast toast, but this one also seems to use it as ammunition! When used, HM crouches down and brings out the Toast Blaster, being able to aim it in a variety of angles in front of himself. However, the toast fired by the blaster has low fixed knockback and damage, meaning you won't be able to KO with it unless your opponent was already very close to the blast zone. Rather, this should be used to buy yourself some time to place another door or summon some mooks.
As a fun aesthetical detail, the blaster's ammunition can rarely be replaced with a variety of foodstuffs iconic in the world of YTPs: Spaghetti, a bag of chips, a boiled crab, etc. However, these would all be aesthetical changes and not impact the move in any meaningful way.
Victory Theme: A triumphant rearrangement of the stage clear theme from Hotel Mario, celebrating our hero shutting the door on Super Mario Smash Bros.!
Taunts
Victory
- Intro: Hotel Mario walks in with the exact animation of the gate entering scene.
- Side: Hotel Mario holds a stop sign towards the screen
- Back: Hotel Mario presses an epic floating doorbell, which will play along to the BGM like Pauline's music, this can be held indefinetly.
- Up: Hotel Mario faces the front, his face becomes perfectly symmetrical and he says "Suuuuuuuuus", this can be held indefinetly
- Down: Hotel Mario smashes a button angrily, while speaking to a telephone - an explosion can be seen in the distance. If a foe is being star KO'd Hotel Mario can press this taunt make them bounce back for a screen KO
- Hotel Mario does IM Meen's dance
- Hotel Mario calmly says "Good." and smugly stares at the screen
- Hotel Mario does an OK hand and either says "Where there's smoke, they pinch back!" or, if playing as Hotel Luigi, "That's Mama Luigi to you, Mario!"
- Hotel Mario says "That ought to do it!" as he and Luigi put down a "condemned" sign on a brick wall
- Clapping: Hotel Mario's head inflates and explodes (non-gorilly, of corse)
Alternate costumes
- Hotel Mario
- Hotel Luigi - has green eyes to reference the SMW cartoon
- 7 Grand Dad colour Hotel Mario
- IM Meen colour Hotel Luigi
- Robotnik colour Hotel Mario
- Morshu colour Hotel Luigi
- Hungry Pumpkin colour Hotel Mario
- Squidward colour Hotel Luigi
- Donald McDonald colour Hotel Mario
- Gnorris colour Hotel Luigi
- Ganon colour Hotel Mario
- Buzz Lightyear colour Hotel Luigi
- Dr. Hotel Mario
- Dr. Rabbit colour Dr. Hotel Mario
- Weegee
- Weegee again (completely identical, there was a unique alt here but it got Weegee-stared)
Even by this thread's standards, I'm kinda breaking the last shard of realism we had with those alts.
I mainly kept to Hotel Mario content for HM's moveset, but now it's time to break that rule in every concievable way.
Intro / Taunts
Victories / Clapping
- Intro: Hotel Mario walks into battle, using the exact same animation as the opening cutscene.
- Up Taunt: Hotel Mario looks up at a thought bubble appearing over his head, which displays a random YTP-related item, along with an accompanying (legal-friendly) sound effect. For example, you could get a hand slamming a button with an explosion sound, a stop sign, a doorbell... There's a lot you could do with this!
- Left: Hotel Mario does I.M. Meen's dance.
- Right: Hotel Mario turns to the camera and says "No."
- Down: Hotel Mario turns to the camera and says "Suuuuuuuuus" indefinitely.
For the record, the majority of these were WaWaWa's ideas; I just made a change to one and replaced two others.
- V1: Hotel Mario and Hotel Luigi board up a door before the player's plumber says "That oughta do it!"
- V2: Hotel Mario calmly says "Good." and smugly stares at the screen.
- V3: Hotel Mario does an OK hand and either says "Where there's smoke, they pinch back!" or, if playing as Hotel Luigi, "That's Mama Luigi to you, Mario!" After this, they wheeze in tune with the remainder of the victory theme as a small nod to the old YTP intro.
- V4: Hotel Mario, Luigi, and Peach wave at the camera, saying "You're the best player ever!"
- Clapping: Hotel Mario just stands there with a derpy expression on his face. It's been one of those days...
Alts
- Hotel Mario
- Hotel Luigi (green eyes)
- King Harkinian-colored Hotel Mario
- Zelda-colored Hotel Luigi
- Morshu-colored Hotel Mario
- Ganon-colored Hotel Luigi
- Robotnik-colored Hotel Mario
- Link-colored Hotel Luigi
- Grand Dad-colored Hotel Mario
- Weegee-colored Hotel Luigi
- Gnorris-colored Hotel Mario
- I.M. Meen-colored Hotel Luigi
- M. Bison-colored Hotel Mario
- Squidward-colored Hotel Luigi
- Dr. Rabbit-colored Hotel Mario
- Donald McDonald-colored Hotel Luigi
- Kratos Wig (Beard + Tattos)
- Rachet Hat
- Clank Mask
- Jak Wig
- Daxter Hat
- Sly Hat
- Sackboy Hat
- PaRappa Hat
- Daniel Fortesque Hat
- Pipo Monkey Hat
- Sweet Tooth Mask
- Nathan Drake Wig + Scarf
- Aloy Wig
- Kat Wig
- Astro Bot Hat
- Knack Hat
- Taro Hat
- Patapon Trail
- PlayStation Symbols Pattern
- Lemmings Trail
Please vote here1. Sackboy pattern (customizable)
2. Astro Bot helmet
3. Lombax pattern (non-customizable)
4. Ratchet hat (w/ ears)
5. Sweet Tooth mask
6. Sly Cooper hat
7. Death Stranding boxes trail (looks like the main guy whenever he's carrying a tall stack of boxes on his back)
8. Jak wig
9. ElgoddamnedDorado hat
10. TLOU spores trail
11. Parappa hat (no ears)
12. Lemmings Trail (yes stealing this from darkone cuz it makes way too much sense honestly)
13. Kratos wig (w/ beard + paint)
14. Jin Sakai wig
15. Knack II hat (literally just black baseball cap with the Knack II logo on it)
16. Trico ears
17. God of War runes pattern (customizable)
18. Kat wig
19. Pipo Helmet (w/ ears)
20. Fortesque Hat
Finale stage: A Good Night's Rest
This stage is a mix of Smash 64's ending and Mario 2's. You fight atop a desk while Mario sleeps in the background, the stage is entirely dark blue except for fighters. The base platform shape will change at random points, These are the potential base platforms
View attachment 361465
The soft platforms can be taken from a variety of different stages in the game, mostly competitive legal ones - occasionally those platforms will be hard. They change at random intervals seperate from those of the platforms. That being said, platform movement will be a lot slower than it is in the respective stages for moving platforms.
Song: Credits (SMB2) (New Remix)
Star Festival content: Fireworks
The Fireworks can now be in the shape of the game's fighters! This includes guests and alts! That being said, alts of guests like SpongeGar or MechaGodzilla are not included.
man this job lowkey makes me wish we saved Peach's Birthday Cake for it, would've been the perfect finale
anyways...
Finale Stage - Thanks For Playing!
A credits roll in the style of Super Mario 64, where various, FD-shaped (but slightly smaller) stages will fade in and out (there's always 1 at any given time), and on these play trailers, content reveals, crowd/fan reactions, hype competitive moments, and more from throughout Mario Smash's lifetime up to this point. There are 235 clips that play on these stages, one for each day that the SMSB thread has been up until today. The credits (which feature EVERYONE who worked on or contributed things to the game - including non-unionized voice actors) also act as individual soft platforms. When the credits end, it settles on a piece of celebratory art of all fighters and ally contacts on Star Road, which acts as a stationary stage until the match ends.
Music: Ending Theme - Super Mario World (New Remix)
I'll do sony stuff soon-ish, since i do think there's a lot of cool uncharted stuff with the artifacts and all that and i'd hate for it to miss out
EDIT: I hope I didn't write this too badly but I'm hoping I got the idea across, if not just imagine that the FD stages have like big screens on the front and stuff and the stationary stage at the end is like a no-plat Kalos pretty much
I absolutely love both finale stage submissions so far, but since this might be the last job I have enough knowledge to contribute to (i know nothing about sony lol), I feel I need to submit one of my own.
Finale Stage: Roll Call!
Consider this an expanded version of Stage Play; You are on a flat walkoff stage, with soft platforms scrolling from the right to the left. However, these soft platforms actually roughly recreate the layouts of some base game stages in diorama form, each corresponding to one of the starter characters:
Music: Not sure if this'll be allowed, but here goes nothing. I actually want to submit a fully original medley consisting of a few credits themes from the Mario series:
- Mario: Mushroom Kingdom Melee
- Luigi: Luigi's Mansion Brawl
- Peach: Peach's Castle Melee
- Daisy: Skies of Sarasaland
- Captain Toad: Star Festival
- Bowser: Bowser's Castle
- Bowser Junior: Airship
- Goomba: Mushroom Underground
- Donkey Kong: Kongo Falls Melee
- Yoshi: Super Happy Tree
- Wario: Wario's Castle
- Waluigi: Waluigi Pinball
- Star Road (just as a fun bonus!)
- We start with Lost Levels' credits music in full. (full video)
- Then, we transition to SMB3's credits. (0:34-1:28)
- Then, we get the enemy roll music from SMW, although the ending part which resembles the staff roll is cut out. (0:03-1:24)
- Next, an excerpt from the ending of SM64's credits roll. (2:43-3:22)
- Finally, once SM64's credits come to their natural end, we get a light, but very heartwarming rendition of the classic flagpole theme. (God, I'm tearing up just thinking about this...)
Finale Stage
Mario Memory
View attachment 361481
The stage is slightly larger than FD and the pink platform moves left and right
This stage would start on a track and go through a tunnel depicting all Mario games on screen as you barrel down this never ending track.
The Platforms change theme depending on what Era of mario you are on, 8-bit games? the blocks are 8-bit, Modern games? The blocks are more modern.
Song
Credits - Super Mario 3D World
- A Good Night's Rest
- Thanks for Playing!
Fighters
- Waluigi
- Goomba
- Rambi
- Ashley & Red
- Koopa Troopa
- Dixie Kong
- Captain Syrup
- Birdo
- Dixie Kong
- Funky Kong
Stages
- Bowser's Castle
- Mushroom Underground
- Dire Dire Bay
- Delfino's Secret
- Star Festival
- Lake Lapcat
- Burnstile
- The Vice
- Minecart Tunnel Throwdown
- Mario Stadium
- Twilight Town
- Stickers
- Gangplank Galleon
- Bramble Blast
- Lockjaw's Locker
- DK Rap Studios
- Descent
- Music Box World
- Steam Gardens
- Waluigi's Ego Trip
Fighters
- Waluigi
- Goomba
- Captain Toad
- Dixie Kong
- Funky Kong
- Geno
- Koopa Troopa
- Ashley & Red
- Rawk Hawk
- Mad Piano
wawawa is a coward for not putting hotel mario on the list
Stages
Real quick, since this is the last job and all; I really had fun with this thread! It was fun getting to research all these weird parts of Mario history, and I don't think I'd even be as into creation threads as I am today without this one. Thank you for the opportunity to do this!
- Bowser's Castle
- Mushroom Underground
- Airship
- Dire Dire Bay
- Mario Zone
- Maple Tree
- Western Land
- Pyropuff Peak
- Mario Stadium
- The Last Resort
- Mario Bros. House
- Lineland Road
- Forest Maze
- Mario Clash
- Gangplank Galleon
- Bramble Blast
- Timber's Island
- Rice Beac
- 9-Volt's Game Boy
- Waluigi's Ego Trip
Still pissed about no King Boo, though.
Stage Vote
1. Good Night's Rest
2. Thanks for Playing
Returning Fighters
1. Waluigi
2. Dixie Kong
3. Captain Toad
4. Funky Kong
5. Koopa Troopa
6. Goomba
7. Birdo
8. Geno
9. Rambi
10. Mama & Tuxie
Returning stages:
1. Bowser's Castle
2. Mushroom Underground
3. Airship
4. Sarasaland GB
5. DIre Dire Bay
6. Gangplank Galleon
7. Timber Island
8. Hornet Hole
9. Mario Zone
10. Steam Gardens
11. Western Land
12. The Last Resort
13. Lineland Road
14. Bramble Blast
15. Raphael's Moon
16. Pyropuff Peak
17. Mario Clash
18. Delfino's Secret
19. Lake Lapcat
20. Star Festival
This thread was (one of) the first I posted after making an account here. It has been awesome making a game to celebrate my overall favorite franchises ever with you all. Let's pretend King Boo gets added in Super Mario Melee, K?
1. Roll Call
2. Good Nights Rest
Captain Toad
Madame Broode
Dixie Kong
Birdo
Kamek
Waluigi
Ashley & Red
Captain Syrup
Pauline
Vivian
Bowser's Castle
Mushroom Underground
Stage Play
Airship
Mario Zone
Trampoline Time
Star Festival
Great Tower of Bowser Land
Lake Lapcat
Yoshi Valley
Western Land
Burnstile
The Vice
Mario Stadium
Twilight Town
Mario's Cement Factory
Gangplank Galleon
Yoshi's Safari
9-Volt's Game Boy
Wario Blast - Featuring Bomberman!
Don't worry - I designed Fire Ball as a tap variant specifically while Fire Breath is a hold variant. I'm always looking out for my fellow Bowser enjoyersFire Ball is neat but takes away the fun of jumping in with Neutral B and getting a free 40%
Hey so I've been lurking on this thread since its inception, and I saw this and I just wanted to come in and apologize.Until a very vocal minority of the thread's discord server were doing nothing but complaining about his inclusion, because the other popular candidate would've been a more timely, funnier inclusion. Or were making fun of my mega-post, with the whole mental gymnastics meme. I should stress that this vocal minority was consisting of good people whom I enjoy the online presence of today. But I was really out of it then. I felt a little better when we were working on his moveset, and especially when Katapultar consulted me specifically before posting the mods' compiled Eggman moveset.
Wait have any other threads completely finish or are you the first?FazDude's content will return
and finally, Wario wins the final conquest!
Thank you all for bringing to life such a fantastic thread! I'm extremely pleased with the variety of content we have and I am very grateful for the nice words! Now the thread is done, I want to ask: What would you think of this game, and certain content within it, if it were real? Positive, negative, so on, just stay respectful. I'd especially like to hear thoughts from lurkers or people who have never been on the thread before and are just skimming the OPs.
A couple have finished. The PASBR2 thread and the Smash of another universe thread come to mind.Wait have any other threads completely finish or are you the first?