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Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
Submit Hotel Mario's moveset!
For Hotel Mario's content, I will be allowing meme-originated concepts like the Dinner Blaster - however, these memes must be from the 00s and either directly connected to Nintendo IP or stripped of direct references to their source material's characters (so, Hotel Mario can say "I see you're enjoying those chips" or have a purple-skinned Dr. Mario alt, but can't mention Dr. Rabbit by name). I will also allow references to the CD-i platform (such as the bootup logo or commercials for it),

Submit Hotel Mario's victory theme!

Submit Hotel Mario's Final Smash!
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
Victory: the CDi bootup

Moveset: Hotel Mario is a defensive fighter - his offensive capabilities are severly lacking (in fact he may be the weaker than E. Gadd fighter in the game) but he's very fast, heavy, and has zoning, anti-zoning, and healing tools perfect for negating a potential beatdown.

Up and Down Special: Elevator

Hotel Mario's up and down special are identical - he places a door. He can have two doors at a time and can directly go into one with the input used to spawn that door. This move is excellent for zoning and mix-ups - however, spawning a door leaves Hotel Mario vulnerable and exiting one even more so - if your foe or their projectiles is fast enough to get to the door you go out before you get out you can be punished hard. If you've played as Sackboy in PSASBR you'll know what to expect here. Doors can be broken by both Hotel Mario and his foes, but are highly durable. Like crates in the real Smash, Hotel Mario's door changes aesthetic based on the stage.

Side Special: Noun Replacement
Hotel Mario flicks and says "You!" - this is utterly useless up close, but if it hits a projectile or item it will swap the location of the foe and their projectile. This is good for stopping zoners, or putting foes right in the target of their projectile. Ally contacts are treated as projectiles.

Neutral Special: Toast for Dinner

Hotel Mario tucks into a nice toasted sandwich, every second he does this he heals 2% - like Yoshi's new FS, he can heal to negative numbers. When he's healed 50% in a single stock he'll no longer be able to heal until the next stock as he's finished the dinner. He is very vulnerable while using this move, if he's hit the damage will be multiplied, however the move can be ended relatively quickly
 
Last edited:

FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,067
Location
Wherever good books are sold.
Hotel Mario Moveset
"If you need instructions on how to get through a match, check out the enclosed instruction book!"
Hotel Mario (henceforth HM) is a stage control fighter, being able to set up all sorts of traps and tools in order to get the edge in battle, including an indefinite recovery. However, he is also one of the game's lightest fighters, while his strongest kill moves have considerable windup.

Neutral Special: Doors
HM builds a door in front of himself, which sticks around in the background and cannot interfere with anything. One door by itself is useless, but having two allows HM to travel between them by using his Neutral Special in their proximity. It takes a second to move from door to door, but doing so will not put HM into freefall!

However, be warned, if a door is attacked by an opponent too much, it will become locked. Not only can HM not enter locked doors, it will take him some extra time to exit through one (although he breaks the lock in the process). If both his doors get locked, they're worthless.

HM can only have two doors active at a time; Attempting to spawn a third will simply break the oldest one while creating a new one.

Side Special: Occuptant Opponents
HM points forward as an enemy appears in front of him and begins marching forward. The enemies that spawn follow a set pattern, each being able to take damage, but not knockback:
  • Goomba: 10 HP, aimlessly wanders forward, including off of ledges.
  • Koopa: 15 HP, aimlessly wanders forward, including off ledges. Can open locked doors.
  • Wiggler: 20 HP, wanders forward, but turns around at the ledge.
All three enemies can walk through unlocked doors (with Koopa being able to pass locked ones). They can also damage opponents upon contact.

This has a lot of potential: Taking control of a platform with an army of mooks, sending an enemy through an off-stage door to spike an opponent, etc. However, HM can only have one of each enemy type on the playing field at a time.

Up Special: Elevator
HM enters an elevator as it begins rising in the air. This elevator will fly upwards indefinitely while acting as a standard platform, technically giving HM the best recovery in the game! He can also jump out of the elevator (although he cannot reenter after he does this), while other players can stand on its top.

However, there is a major counterplay aspect to this. If the elevator sustains too much damage, it will shut down and begin plummeting down, trapping HM inside if he was still inside. This will have one of two consequences:
  • If the elevator's above the stage, it'll break on the first hard surface and temporarily stun HM.
  • If the elevator's above the blast zone... Yeaaaah... You're screwed.
Overall, this move works best in conjunction with HM's Neutral Special; Simply jump out of it and through a previously-placed door, and you'll be A-OK!

Down Special: Toast Blaster
It's a known fact that all toasters toast toast, but this one also seems to use it as ammunition! When used, HM crouches down and brings out the Toast Blaster, being able to aim it in a variety of angles in front of himself. However, the toast fired by the blaster has low fixed knockback and damage, meaning you won't be able to KO with it unless your opponent was already very close to the blast zone. Rather, this should be used to buy yourself some time to place another door or summon some mooks.

As a fun aesthetical detail, the blaster's ammunition can rarely be replaced with a variety of foodstuffs iconic in the world of YTPs: Spaghetti, a bag of chips, a boiled crab, etc. However, these would all be aesthetical changes and not impact the move in any meaningful way.

Victory Theme: A triumphant rearrangement of the stage clear theme from Hotel Mario, celebrating our hero shutting the door on Super Mario Smash Bros.!
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
BlustersBest's Final Smash will be used by default

Victory: the CDi bootup

Moveset: Hotel Mario is a defensive fighter - his offensive capabilities are severly lacking (in fact he may be the weaker than E. Gadd fighter in the game) but he's very fast, heavy, and has zoning, anti-zoning, and healing tools perfect for negating a potential beatdown.

Up and Down Special: Elevator

Hotel Mario's up and down special are identical - he places a door. He can have two doors at a time and can directly go into one with the input used to spawn that door. This move is excellent for zoning and mix-ups - however, spawning a door leaves Hotel Mario vulnerable and exiting one even more so - if your foe or their projectiles is fast enough to get to the door you go out before you get out you can be punished hard. If you've played as Sackboy in PSASBR you'll know what to expect here. Doors can be broken by both Hotel Mario and his foes, but are highly durable. Like crates in the real Smash, Hotel Mario's door changes aesthetic based on the stage.

Side Special: Noun Replacement
Hotel Mario flicks and says "You!" - this is utterly useless up close, but if it hits a projectile or item it will swap the location of the foe and their projectile. This is good for stopping zoners, or putting foes right in the target of their projectile. Ally contacts are treated as projectiles.

Neutral Special: Toast for Dinner

Hotel Mario tucks into a nice toasted sandwich, every second he does this he heals 2% - like Yoshi's new FS, he can heal to negative numbers. When he's healed 50% in a single stock he'll no longer be able to heal until the next stock as he's finished the dinner. He is very vulnerable while using this move, if he's hit the damage will be multiplied, however the move can be ended relatively quickly
Hotel Mario Moveset
"If you need instructions on how to get through a match, check out the enclosed instruction book!"
Hotel Mario (henceforth HM) is a stage control fighter, being able to set up all sorts of traps and tools in order to get the edge in battle, including an indefinite recovery. However, he is also one of the game's lightest fighters, while his strongest kill moves have considerable windup.

Neutral Special: Doors
HM builds a door in front of himself, which sticks around in the background and cannot interfere with anything. One door by itself is useless, but having two allows HM to travel between them by using his Neutral Special in their proximity. It takes a second to move from door to door, but doing so will not put HM into freefall!

However, be warned, if a door is attacked by an opponent too much, it will become locked. Not only can HM not enter locked doors, it will take him some extra time to exit through one (although he breaks the lock in the process). If both his doors get locked, they're worthless.

HM can only have two doors active at a time; Attempting to spawn a third will simply break the oldest one while creating a new one.

Side Special: Occuptant Opponents
HM points forward as an enemy appears in front of him and begins marching forward. The enemies that spawn follow a set pattern, each being able to take damage, but not knockback:
  • Goomba: 10 HP, aimlessly wanders forward, including off of ledges.
  • Koopa: 15 HP, aimlessly wanders forward, including off ledges. Can open locked doors.
  • Wiggler: 20 HP, wanders forward, but turns around at the ledge.
All three enemies can walk through unlocked doors (with Koopa being able to pass locked ones). They can also damage opponents upon contact.

This has a lot of potential: Taking control of a platform with an army of mooks, sending an enemy through an off-stage door to spike an opponent, etc. However, HM can only have one of each enemy type on the playing field at a time.

Up Special: Elevator
HM enters an elevator as it begins rising in the air. This elevator will fly upwards indefinitely while acting as a standard platform, technically giving HM the best recovery in the game! He can also jump out of the elevator (although he cannot reenter after he does this), while other players can stand on its top.

However, there is a major counterplay aspect to this. If the elevator sustains too much damage, it will shut down and begin plummeting down, trapping HM inside if he was still inside. This will have one of two consequences:
  • If the elevator's above the stage, it'll break on the first hard surface and temporarily stun HM.
  • If the elevator's above the blast zone... Yeaaaah... You're screwed.
Overall, this move works best in conjunction with HM's Neutral Special; Simply jump out of it and through a previously-placed door, and you'll be A-OK!

Down Special: Toast Blaster
It's a known fact that all toasters toast toast, but this one also seems to use it as ammunition! When used, HM crouches down and brings out the Toast Blaster, being able to aim it in a variety of angles in front of himself. However, the toast fired by the blaster has low fixed knockback and damage, meaning you won't be able to KO with it unless your opponent was already very close to the blast zone. Rather, this should be used to buy yourself some time to place another door or summon some mooks.

As a fun aesthetical detail, the blaster's ammunition can rarely be replaced with a variety of foodstuffs iconic in the world of YTPs: Spaghetti, a bag of chips, a boiled crab, etc. However, these would all be aesthetical changes and not impact the move in any meaningful way.

Victory Theme: A triumphant rearrangement of the stage clear theme from Hotel Mario, celebrating our hero shutting the door on Super Mario Smash Bros.!
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
Submit Hotel Mario's intro and taunts!
Please submit 4 taunts and an entrance for Hotel Mario

Submit Hotel Mario's victory animations and clapping!
Please submit 4 victory animations and clapping!

Submit alternate costumes for Hotel Mario!
Please submit either 8 or 16 alternate costumes for Hotel Mario! These can be based on other 2000s YouTube Poop characters or Mario memes, and Hotel Luigi can be an alt.
 
Last edited:

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
Taunts
  1. Intro: Hotel Mario walks in with the exact animation of the gate entering scene.
  2. Side: Hotel Mario holds a stop sign towards the screen
  3. Back: Hotel Mario presses an epic floating doorbell, which will play along to the BGM like Pauline's music, this can be held indefinetly.
  4. Up: Hotel Mario faces the front, his face becomes perfectly symmetrical and he says "Suuuuuuuuus", this can be held indefinetly
  5. Down: Hotel Mario smashes a button angrily, while speaking to a telephone - an explosion can be seen in the distance. If a foe is being star KO'd Hotel Mario can press this taunt make them bounce back for a screen KO
Victory
  1. Hotel Mario does IM Meen's dance
  2. Hotel Mario calmly says "Good." and smugly stares at the screen
  3. Hotel Mario does an OK hand and either says "Where there's smoke, they pinch back!" or, if playing as Hotel Luigi, "That's Mama Luigi to you, Mario!"
  4. Hotel Mario says "That ought to do it!" as he and Luigi put down a "condemned" sign on a brick wall
  5. Clapping: Hotel Mario's head inflates and explodes (non-gorilly, of corse)

Alternate costumes
  1. Hotel Mario
  2. Hotel Luigi - has green eyes to reference the SMW cartoon
  3. 7 Grand Dad colour Hotel Mario
  4. IM Meen colour Hotel Luigi
  5. Robotnik colour Hotel Mario
  6. Morshu colour Hotel Luigi
  7. Hungry Pumpkin colour Hotel Mario
  8. Squidward colour Hotel Luigi
  9. Donald McDonald colour Hotel Mario
  10. Gnorris colour Hotel Luigi
  11. Ganon colour Hotel Mario
  12. Buzz Lightyear colour Hotel Luigi
  13. Dr. Hotel Mario
  14. Dr. Rabbit colour Dr. Hotel Mario
  15. Weegee
  16. Weegee again (completely identical, there was a unique alt here but it got Weegee-stared)

Even by this thread's standards, I'm kinda breaking the last shard of realism we had with those alts.
 
Last edited:

FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,067
Location
Wherever good books are sold.
I mainly kept to Hotel Mario content for HM's moveset, but now it's time to break that rule in every concievable way.

Intro / Taunts
  • Intro: Hotel Mario walks into battle, using the exact same animation as the opening cutscene.
  • Up Taunt: Hotel Mario looks up at a thought bubble appearing over his head, which displays a random YTP-related item, along with an accompanying (legal-friendly) sound effect. For example, you could get a hand slamming a button with an explosion sound, a stop sign, a doorbell... There's a lot you could do with this!
  • Left: Hotel Mario does I.M. Meen's dance.
  • Right: Hotel Mario turns to the camera and says "No."
  • Down: Hotel Mario turns to the camera and says "Suuuuuuuuus" indefinitely.
Victories / Clapping
For the record, the majority of these were WaWaWa's ideas; I just made a change to one and replaced two others.
  • V1: Hotel Mario and Hotel Luigi board up a door before the player's plumber says "That oughta do it!"
  • V2: Hotel Mario calmly says "Good." and smugly stares at the screen.
  • V3: Hotel Mario does an OK hand and either says "Where there's smoke, they pinch back!" or, if playing as Hotel Luigi, "That's Mama Luigi to you, Mario!" After this, they wheeze in tune with the remainder of the victory theme as a small nod to the old YTP intro.
  • V4: Hotel Mario, Luigi, and Peach wave at the camera, saying "You're the best player ever!"
  • Clapping: Hotel Mario just stands there with a derpy expression on his face. It's been one of those days...

Alts
  1. Hotel Mario
  2. Hotel Luigi (green eyes)
  3. King Harkinian-colored Hotel Mario
  4. Zelda-colored Hotel Luigi
  5. Morshu-colored Hotel Mario
  6. Ganon-colored Hotel Luigi
  7. Robotnik-colored Hotel Mario
  8. Link-colored Hotel Luigi
  9. Grand Dad-colored Hotel Mario
  10. Weegee-colored Hotel Luigi
  11. Gnorris-colored Hotel Mario
  12. I.M. Meen-colored Hotel Luigi
  13. M. Bison-colored Hotel Mario
  14. Squidward-colored Hotel Luigi
  15. Dr. Rabbit-colored Hotel Mario
  16. Donald McDonald-colored Hotel Luigi
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
FazDude's moveset will be used, as will - by removing my self-vote - his victory theme

Taunts
  1. Intro: Hotel Mario walks in with the exact animation of the gate entering scene.
  2. Side: Hotel Mario holds a stop sign towards the screen
  3. Back: Hotel Mario presses an epic floating doorbell, which will play along to the BGM like Pauline's music, this can be held indefinetly.
  4. Up: Hotel Mario faces the front, his face becomes perfectly symmetrical and he says "Suuuuuuuuus", this can be held indefinetly
  5. Down: Hotel Mario smashes a button angrily, while speaking to a telephone - an explosion can be seen in the distance. If a foe is being star KO'd Hotel Mario can press this taunt make them bounce back for a screen KO
Victory
  1. Hotel Mario does IM Meen's dance
  2. Hotel Mario calmly says "Good." and smugly stares at the screen
  3. Hotel Mario does an OK hand and either says "Where there's smoke, they pinch back!" or, if playing as Hotel Luigi, "That's Mama Luigi to you, Mario!"
  4. Hotel Mario says "That ought to do it!" as he and Luigi put down a "condemned" sign on a brick wall
  5. Clapping: Hotel Mario's head inflates and explodes (non-gorilly, of corse)

Alternate costumes
  1. Hotel Mario
  2. Hotel Luigi - has green eyes to reference the SMW cartoon
  3. 7 Grand Dad colour Hotel Mario
  4. IM Meen colour Hotel Luigi
  5. Robotnik colour Hotel Mario
  6. Morshu colour Hotel Luigi
  7. Hungry Pumpkin colour Hotel Mario
  8. Squidward colour Hotel Luigi
  9. Donald McDonald colour Hotel Mario
  10. Gnorris colour Hotel Luigi
  11. Ganon colour Hotel Mario
  12. Buzz Lightyear colour Hotel Luigi
  13. Dr. Hotel Mario
  14. Dr. Rabbit colour Dr. Hotel Mario
  15. Weegee
  16. Weegee again (completely identical, there was a unique alt here but it got Weegee-stared)

Even by this thread's standards, I'm kinda breaking the last shard of realism we had with those alts.
I mainly kept to Hotel Mario content for HM's moveset, but now it's time to break that rule in every concievable way.

Intro / Taunts
  • Intro: Hotel Mario walks into battle, using the exact same animation as the opening cutscene.
  • Up Taunt: Hotel Mario looks up at a thought bubble appearing over his head, which displays a random YTP-related item, along with an accompanying (legal-friendly) sound effect. For example, you could get a hand slamming a button with an explosion sound, a stop sign, a doorbell... There's a lot you could do with this!
  • Left: Hotel Mario does I.M. Meen's dance.
  • Right: Hotel Mario turns to the camera and says "No."
  • Down: Hotel Mario turns to the camera and says "Suuuuuuuuus" indefinitely.
Victories / Clapping
For the record, the majority of these were WaWaWa's ideas; I just made a change to one and replaced two others.
  • V1: Hotel Mario and Hotel Luigi board up a door before the player's plumber says "That oughta do it!"
  • V2: Hotel Mario calmly says "Good." and smugly stares at the screen.
  • V3: Hotel Mario does an OK hand and either says "Where there's smoke, they pinch back!" or, if playing as Hotel Luigi, "That's Mama Luigi to you, Mario!" After this, they wheeze in tune with the remainder of the victory theme as a small nod to the old YTP intro.
  • V4: Hotel Mario, Luigi, and Peach wave at the camera, saying "You're the best player ever!"
  • Clapping: Hotel Mario just stands there with a derpy expression on his face. It's been one of those days...

Alts
  1. Hotel Mario
  2. Hotel Luigi (green eyes)
  3. King Harkinian-colored Hotel Mario
  4. Zelda-colored Hotel Luigi
  5. Morshu-colored Hotel Mario
  6. Ganon-colored Hotel Luigi
  7. Robotnik-colored Hotel Mario
  8. Link-colored Hotel Luigi
  9. Grand Dad-colored Hotel Mario
  10. Weegee-colored Hotel Luigi
  11. Gnorris-colored Hotel Mario
  12. I.M. Meen-colored Hotel Luigi
  13. M. Bison-colored Hotel Mario
  14. Squidward-colored Hotel Luigi
  15. Dr. Rabbit-colored Hotel Mario
  16. Donald McDonald-colored Hotel Luigi
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
Submit a new piece of content for Star Festival!

Please submit some form of modification or new content for the Star Festival stage! Note that this cannot directly change the gameplay of the stage, but you can add an extra alternate version if you desire to change gameplay.

Submit 20 pieces of cosmetics based on Sony properties!

Art by Keith Schaffer
Please submit 20 pieces of cosmetic content based on Sony properties! These should be Sony's video game IPs, no other factions of the company (sorry Emoji Movie fans)

Submit a "Finale" stage and 1 song!
This stage should be a grand finale stage! Not related to Hotel Mario or memes mind you, but a stage that tops off the game in a satisfying way.

Thank every single one of you so much for making this thread brilliant! Stay tuned for the final job tomorrow, which I am very excited for!
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
Finale stage: A Good Night's Rest

This stage is a mix of Smash 64's ending and Mario 2's. You fight atop a desk while Mario sleeps in the background, the stage is entirely dark blue except for fighters. The base platform shape will change at random points, These are the potential base platforms
D834323A-F13B-4BCE-8547-F2C3A38E5D12.jpeg

The soft platforms can be taken from a variety of different stages in the game, mostly competitive legal ones - occasionally those platforms will be hard. They change at random intervals seperate from those of the platforms. That being said, platform movement will be a lot slower than it is in the respective stages for moving platforms.

Song: Credits (SMB2) (New Remix)

Star Festival content: Fireworks

The Fireworks can now be in the shape of the game's fighters! This includes guests and alts! That being said, alts of guests like SpongeGar or MechaGodzilla are not included.
 
D

Deleted member

Guest
  1. Kratos Wig (Beard + Tattos)
  2. Rachet Hat
  3. Clank Mask
  4. Jak Wig
  5. Daxter Hat
  6. Sly Hat
  7. Sackboy Hat
  8. PaRappa Hat
  9. Daniel Fortesque Hat
  10. Pipo Monkey Hat
  11. Sweet Tooth Mask
  12. Nathan Drake Wig + Scarf
  13. Aloy Wig
  14. Kat Wig
  15. Astro Bot Hat
  16. Knack Hat
  17. Taro Hat
  18. Patapon Trail
  19. PlayStation Symbols Pattern
  20. Lemmings Trail
 
Last edited by a moderator:

Janx_uwu

Smash Champion
Writing Team
Joined
May 17, 2020
Messages
2,957
Location
Faraway Avalon
man this job lowkey makes me wish we saved Peach's Birthday Cake for it, would've been the perfect finale
anyways...

Finale Stage - Thanks For Playing!

A credits roll in the style of Super Mario 64, where various, FD-shaped (but slightly smaller) stages will fade in and out (there's always 1 at any given time), and on these play trailers, content reveals, crowd/fan reactions, hype competitive moments, and more from throughout Mario Smash's lifetime up to this point. There are 235 clips that play on these stages, one for each day that the SMSB thread has been up until today. The credits (which feature EVERYONE who worked on or contributed things to the game - including non-unionized voice actors) also act as individual soft platforms. When the credits end, it settles on a piece of celebratory art of all fighters and ally contacts on Star Road, which acts as a stationary stage until the match ends.

Music: Ending Theme - Super Mario World (New Remix)

I'll do sony stuff soon-ish, since i do think there's a lot of cool uncharted stuff with the artifacts and all that and i'd hate for it to miss out

EDIT: I hope I didn't write this too badly but I'm hoping I got the idea across, if not just imagine that the FD stages have like big screens on the front and stuff and the stationary stage at the end is like a no-plat Kalos pretty much
 
Last edited:

FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,067
Location
Wherever good books are sold.
I absolutely love both finale stage submissions so far, but since this might be the last job I have enough knowledge to contribute to (i know nothing about sony lol), I feel I need to submit one of my own.

Finale Stage: Roll Call!
Consider this an expanded version of Stage Play; You are on a flat walkoff stage, with soft platforms scrolling from the right to the left. However, these soft platforms actually roughly recreate the layouts of some base game stages in diorama form, each corresponding to one of the starter characters:
  • Mario: Mushroom Kingdom Melee
  • Luigi: Luigi's Mansion Brawl
  • Peach: Peach's Castle Melee
  • Daisy: Skies of Sarasaland
  • Captain Toad: Star Festival
  • Bowser: Bowser's Castle
  • Bowser Junior: Airship
  • Goomba: Mushroom Underground
  • Donkey Kong: Kongo Falls Melee
  • Yoshi: Super Happy Tree
  • Wario: Wario's Castle
  • Waluigi: Waluigi Pinball
  • Star Road (just as a fun bonus!)
Music: Not sure if this'll be allowed, but here goes nothing. I actually want to submit a fully original medley consisting of a few credits themes from the Mario series:
  • We start with Lost Levels' credits music in full. (full video)
  • Then, we transition to SMB3's credits. (0:34-1:28)
  • Then, we get the enemy roll music from SMW, although the ending part which resembles the staff roll is cut out. (0:03-1:24)
  • Next, an excerpt from the ending of SM64's credits roll. (2:43-3:22)
  • Finally, once SM64's credits come to their natural end, we get a light, but very heartwarming rendition of the classic flagpole theme. (God, I'm tearing up just thinking about this...)
 
Last edited:

cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
8,582
Finale Stage

Mario Memory

MarioMemories.png


The stage is slightly larger than FD and the pink platform moves left and right

This stage would start on a track and go through a tunnel depicting all Mario games on screen as you barrel down this never ending track.

The Platforms change theme depending on what Era of mario you are on, 8-bit games? the blocks are 8-bit, Modern games? The blocks are more modern.


Song

Credits - Super Mario 3D World
 

Janx_uwu

Smash Champion
Writing Team
Joined
May 17, 2020
Messages
2,957
Location
Faraway Avalon
1. Sackboy pattern (customizable)
2. Astro Bot helmet
3. Lombax pattern (non-customizable)
4. Ratchet hat (w/ ears)
5. Sweet Tooth mask
6. Sly Cooper hat
7. Death Stranding boxes trail (looks like the main guy whenever he's carrying a tall stack of boxes on his back)
8. Jak wig
9. El goddamned Dorado hat
10. TLOU spores trail
11. Parappa hat (no ears)
12. Lemmings Trail (yes stealing this from darkone cuz it makes way too much sense honestly)
13. Kratos wig (w/ beard + paint)
14. Jin Sakai wig
15. Knack II hat (literally just black baseball cap with the Knack II logo on it)
16. Trico ears
17. God of War runes pattern (customizable)
18. Kat wig
19. Pipo Helmet (w/ ears)
20. Fortesque Hat
 
Last edited:

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
All of FazDude's Hotel Mario content will be used

  1. Kratos Wig (Beard + Tattos)
  2. Rachet Hat
  3. Clank Mask
  4. Jak Wig
  5. Daxter Hat
  6. Sly Hat
  7. Sackboy Hat
  8. PaRappa Hat
  9. Daniel Fortesque Hat
  10. Pipo Monkey Hat
  11. Sweet Tooth Mask
  12. Nathan Drake Wig + Scarf
  13. Aloy Wig
  14. Kat Wig
  15. Astro Bot Hat
  16. Knack Hat
  17. Taro Hat
  18. Patapon Trail
  19. PlayStation Symbols Pattern
  20. Lemmings Trail
1. Sackboy pattern (customizable)
2. Astro Bot helmet
3. Lombax pattern (non-customizable)
4. Ratchet hat (w/ ears)
5. Sweet Tooth mask
6. Sly Cooper hat
7. Death Stranding boxes trail (looks like the main guy whenever he's carrying a tall stack of boxes on his back)
8. Jak wig
9. El goddamned Dorado hat
10. TLOU spores trail
11. Parappa hat (no ears)
12. Lemmings Trail (yes stealing this from darkone cuz it makes way too much sense honestly)
13. Kratos wig (w/ beard + paint)
14. Jin Sakai wig
15. Knack II hat (literally just black baseball cap with the Knack II logo on it)
16. Trico ears
17. God of War runes pattern (customizable)
18. Kat wig
19. Pipo Helmet (w/ ears)
20. Fortesque Hat
Please vote here

Finale stage: A Good Night's Rest

This stage is a mix of Smash 64's ending and Mario 2's. You fight atop a desk while Mario sleeps in the background, the stage is entirely dark blue except for fighters. The base platform shape will change at random points, These are the potential base platforms
View attachment 361465
The soft platforms can be taken from a variety of different stages in the game, mostly competitive legal ones - occasionally those platforms will be hard. They change at random intervals seperate from those of the platforms. That being said, platform movement will be a lot slower than it is in the respective stages for moving platforms.

Song: Credits (SMB2) (New Remix)

Star Festival content: Fireworks

The Fireworks can now be in the shape of the game's fighters! This includes guests and alts! That being said, alts of guests like SpongeGar or MechaGodzilla are not included.
man this job lowkey makes me wish we saved Peach's Birthday Cake for it, would've been the perfect finale
anyways...

Finale Stage - Thanks For Playing!

A credits roll in the style of Super Mario 64, where various, FD-shaped (but slightly smaller) stages will fade in and out (there's always 1 at any given time), and on these play trailers, content reveals, crowd/fan reactions, hype competitive moments, and more from throughout Mario Smash's lifetime up to this point. There are 235 clips that play on these stages, one for each day that the SMSB thread has been up until today. The credits (which feature EVERYONE who worked on or contributed things to the game - including non-unionized voice actors) also act as individual soft platforms. When the credits end, it settles on a piece of celebratory art of all fighters and ally contacts on Star Road, which acts as a stationary stage until the match ends.

Music: Ending Theme - Super Mario World (New Remix)

I'll do sony stuff soon-ish, since i do think there's a lot of cool uncharted stuff with the artifacts and all that and i'd hate for it to miss out

EDIT: I hope I didn't write this too badly but I'm hoping I got the idea across, if not just imagine that the FD stages have like big screens on the front and stuff and the stationary stage at the end is like a no-plat Kalos pretty much
I absolutely love both finale stage submissions so far, but since this might be the last job I have enough knowledge to contribute to (i know nothing about sony lol), I feel I need to submit one of my own.

Finale Stage: Roll Call!
Consider this an expanded version of Stage Play; You are on a flat walkoff stage, with soft platforms scrolling from the right to the left. However, these soft platforms actually roughly recreate the layouts of some base game stages in diorama form, each corresponding to one of the starter characters:
  • Mario: Mushroom Kingdom Melee
  • Luigi: Luigi's Mansion Brawl
  • Peach: Peach's Castle Melee
  • Daisy: Skies of Sarasaland
  • Captain Toad: Star Festival
  • Bowser: Bowser's Castle
  • Bowser Junior: Airship
  • Goomba: Mushroom Underground
  • Donkey Kong: Kongo Falls Melee
  • Yoshi: Super Happy Tree
  • Wario: Wario's Castle
  • Waluigi: Waluigi Pinball
  • Star Road (just as a fun bonus!)
Music: Not sure if this'll be allowed, but here goes nothing. I actually want to submit a fully original medley consisting of a few credits themes from the Mario series:
  • We start with Lost Levels' credits music in full. (full video)
  • Then, we transition to SMB3's credits. (0:34-1:28)
  • Then, we get the enemy roll music from SMW, although the ending part which resembles the staff roll is cut out. (0:03-1:24)
  • Next, an excerpt from the ending of SM64's credits roll. (2:43-3:22)
  • Finally, once SM64's credits come to their natural end, we get a light, but very heartwarming rendition of the classic flagpole theme. (God, I'm tearing up just thinking about this...)
Finale Stage

Mario Memory

View attachment 361481

The stage is slightly larger than FD and the pink platform moves left and right

This stage would start on a track and go through a tunnel depicting all Mario games on screen as you barrel down this never ending track.

The Platforms change theme depending on what Era of mario you are on, 8-bit games? the blocks are 8-bit, Modern games? The blocks are more modern.


Song

Credits - Super Mario 3D World
  1. Mario Memory
  2. Roll Call
  3. Thanks for Playing
  4. A Good Night's Rest
Please vote for your top 2

Star Festival will get fireworks
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
Submit lists of which content should return for the next Smash!
Please shorten these lists down...

Fighters to 10
  1. Captain Toad
  2. Goomba
  3. Mama & Tuxie
  4. Mad Piano
  5. Madame Broode
  6. Pink Gold Peach
  7. Undodog & Yamamura
  8. E. Gadd
  9. Gooigi
  10. Dixie Kong
  11. Funky Kong
  12. Klump
  13. Timber
  14. Baby Bros.
  15. Birdo
  16. Kamek
  17. The Stork
  18. Waluigi
  19. Jimmy T.
  20. Ashley & Red
  21. Penny
  22. Captain Syrup
  23. Geno
  24. Prince Peasley
  25. Fawful & Cackletta
  26. Mimi
  27. Rawk Hawk
  28. Pauline
  29. Koopa Troopa
  30. Vivian
  31. Rambi
  32. Chargin' Chuck

Stages to 20
  1. Bowser's Castle
  2. Mushroom Underground
  3. Mushroom Underwater
  4. Mushroom Bowser
  5. Mushroom Athletic
  6. Wart's Throne
  7. Stage Play
  8. Airship
  9. Sarasaland GB
  10. Mario Zone
  11. Dire Dire Bay
  12. Tiny Huge Island
  13. Delfino's Secret
  14. Trampoline Time
  15. Star Festival
  16. Clock Tower
  17. Great Tower of Bowser Land
  18. Tostarena
  19. Ruined Kingdom
  20. Lake Lapcat
  21. Yoshi Valley
  22. Cheese Land
  23. Maple Tree
  24. Western Land
  25. Burnstile
  26. Minecart Tunnel Throwdown
  27. Pyropuff Peak
  28. The Vice
  29. Marion Clubhouse
  30. Mario Stadium
  31. Mundane Mansion
  32. The Last Resort
  33. Mario Bros' House
  34. Twilight Town
  35. Lineland Road
  36. Stickers
  37. Luigi's Dream World
  38. Forest Maze
  39. Smithy's Factory
  40. Mario Clash
  41. Mario's Cement Factory
  42. Millstone Mayhem
  43. Gangplank Galleon
  44. Lockjaw's Locker
  45. Bramble Blast
  46. DK Rap Studios
  47. Homecoming Hijinxs
  48. Timber's Island
  49. Rapheal's Moon
  50. Baby Bowser's Castle
  51. Descent
  52. Mario & Yoshi
  53. Yoshi's Safari
  54. 9-Volt's Game Boy
  55. Demonic Dinner
  56. Rice Beach
  57. Music Box World
  58. Arabian Night
  59. Wrong Warp
  60. Fiendish Floats
  61. Waluigi's Ego Trip
  62. Hyper Pitch
  63. Hornet Hole
  64. Treetops
  65. Steam Gardens
  66. Wario Blast - Featuring Bomberman!
These two lists will be voted on seperately

Thank you all so much for playing and making a brilliant, if unrealistic, alternate timeline - hopefully, across the multiversal stream, people are having tons of fun with this title!

PS: Sorry, King Boo fans.
 
Last edited:

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
  1. A Good Night's Rest
  2. Thanks for Playing!

Fighters
  1. Waluigi
  2. Goomba
  3. Rambi
  4. Ashley & Red
  5. Koopa Troopa
  6. Dixie Kong
  7. Captain Syrup
  8. Birdo
  9. Dixie Kong
  10. Funky Kong

Stages
  1. Bowser's Castle
  2. Mushroom Underground
  3. Dire Dire Bay
  4. Delfino's Secret
  5. Star Festival
  6. Lake Lapcat
  7. Burnstile
  8. The Vice
  9. Minecart Tunnel Throwdown
  10. Mario Stadium
  11. Twilight Town
  12. Stickers
  13. Gangplank Galleon
  14. Bramble Blast
  15. Lockjaw's Locker
  16. DK Rap Studios
  17. Descent
  18. Music Box World
  19. Steam Gardens
  20. Waluigi's Ego Trip
 
Last edited:

FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,067
Location
Wherever good books are sold.
Fighters
  1. Waluigi
  2. Goomba
  3. Captain Toad
  4. Dixie Kong
  5. Funky Kong
  6. Geno
  7. Koopa Troopa
  8. Ashley & Red
  9. Rawk Hawk
  10. Mad Piano
wawawa is a coward for not putting hotel mario on the list

Stages
  1. Bowser's Castle
  2. Mushroom Underground
  3. Airship
  4. Dire Dire Bay
  5. Mario Zone
  6. Maple Tree
  7. Western Land
  8. Pyropuff Peak
  9. Mario Stadium
  10. The Last Resort
  11. Mario Bros. House
  12. Lineland Road
  13. Forest Maze
  14. Mario Clash
  15. Gangplank Galleon
  16. Bramble Blast
  17. Timber's Island
  18. Rice Beac
  19. 9-Volt's Game Boy
  20. Waluigi's Ego Trip
Real quick, since this is the last job and all; I really had fun with this thread! It was fun getting to research all these weird parts of Mario history, and I don't think I'd even be as into creation threads as I am today without this one. Thank you for the opportunity to do this!

Still pissed about no King Boo, though.
 

BlustersBest

Smash Journeyman
Joined
Jun 30, 2022
Messages
300
Stage Vote
1. Good Night's Rest
2. Thanks for Playing

Returning Fighters

1. Waluigi
2. Dixie Kong
3. Captain Toad
4. Funky Kong
5. Koopa Troopa
6. Goomba
7. Birdo
8. Geno
9. Rambi
10. Mama & Tuxie

Returning stages:
1. Bowser's Castle
2. Mushroom Underground
3. Airship
4. Sarasaland GB
5. DIre Dire Bay
6. Gangplank Galleon
7. Timber Island
8. Hornet Hole
9. Mario Zone
10. Steam Gardens
11. Western Land
12. The Last Resort
13. Lineland Road
14. Bramble Blast
15. Raphael's Moon
16. Pyropuff Peak
17. Mario Clash
18. Delfino's Secret
19. Lake Lapcat
20. Star Festival

This thread was (one of) the first I posted after making an account here. It has been awesome making a game to celebrate my overall favorite franchises ever with you all. Let's pretend King Boo gets added in Super Mario Melee, K?
 

cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
8,582
1. Roll Call
2. Good Nights Rest

Captain Toad
Madame Broode
Dixie Kong
Birdo
Kamek
Waluigi
Ashley & Red
Captain Syrup
Pauline
Vivian

Bowser's Castle
Mushroom Underground
Stage Play
Airship
Mario Zone
Trampoline Time
Star Festival
Great Tower of Bowser Land
Lake Lapcat
Yoshi Valley
Western Land
Burnstile
The Vice
Mario Stadium
Twilight Town
Mario's Cement Factory
Gangplank Galleon
Yoshi's Safari
9-Volt's Game Boy
Wario Blast - Featuring Bomberman!
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
Darkonedagger's PS cosmetics will be used

  1. A Good Night's Rest
  2. Thanks for Playing!

Fighters
  1. Waluigi
  2. Goomba
  3. Rambi
  4. Ashley & Red
  5. Koopa Troopa
  6. Dixie Kong
  7. Captain Syrup
  8. Birdo
  9. Dixie Kong
  10. Funky Kong

Stages
  1. Bowser's Castle
  2. Mushroom Underground
  3. Dire Dire Bay
  4. Delfino's Secret
  5. Star Festival
  6. Lake Lapcat
  7. Burnstile
  8. The Vice
  9. Minecart Tunnel Throwdown
  10. Mario Stadium
  11. Twilight Town
  12. Stickers
  13. Gangplank Galleon
  14. Bramble Blast
  15. Lockjaw's Locker
  16. DK Rap Studios
  17. Descent
  18. Music Box World
  19. Steam Gardens
  20. Waluigi's Ego Trip
Fighters
  1. Waluigi
  2. Goomba
  3. Captain Toad
  4. Dixie Kong
  5. Funky Kong
  6. Geno
  7. Koopa Troopa
  8. Ashley & Red
  9. Rawk Hawk
  10. Mad Piano
wawawa is a coward for not putting hotel mario on the list

Stages
  1. Bowser's Castle
  2. Mushroom Underground
  3. Airship
  4. Dire Dire Bay
  5. Mario Zone
  6. Maple Tree
  7. Western Land
  8. Pyropuff Peak
  9. Mario Stadium
  10. The Last Resort
  11. Mario Bros. House
  12. Lineland Road
  13. Forest Maze
  14. Mario Clash
  15. Gangplank Galleon
  16. Bramble Blast
  17. Timber's Island
  18. Rice Beac
  19. 9-Volt's Game Boy
  20. Waluigi's Ego Trip
Real quick, since this is the last job and all; I really had fun with this thread! It was fun getting to research all these weird parts of Mario history, and I don't think I'd even be as into creation threads as I am today without this one. Thank you for the opportunity to do this!

Still pissed about no King Boo, though.
Stage Vote
1. Good Night's Rest
2. Thanks for Playing

Returning Fighters

1. Waluigi
2. Dixie Kong
3. Captain Toad
4. Funky Kong
5. Koopa Troopa
6. Goomba
7. Birdo
8. Geno
9. Rambi
10. Mama & Tuxie

Returning stages:
1. Bowser's Castle
2. Mushroom Underground
3. Airship
4. Sarasaland GB
5. DIre Dire Bay
6. Gangplank Galleon
7. Timber Island
8. Hornet Hole
9. Mario Zone
10. Steam Gardens
11. Western Land
12. The Last Resort
13. Lineland Road
14. Bramble Blast
15. Raphael's Moon
16. Pyropuff Peak
17. Mario Clash
18. Delfino's Secret
19. Lake Lapcat
20. Star Festival

This thread was (one of) the first I posted after making an account here. It has been awesome making a game to celebrate my overall favorite franchises ever with you all. Let's pretend King Boo gets added in Super Mario Melee, K?
1. Roll Call
2. Good Nights Rest

Captain Toad
Madame Broode
Dixie Kong
Birdo
Kamek
Waluigi
Ashley & Red
Captain Syrup
Pauline
Vivian

Bowser's Castle
Mushroom Underground
Stage Play
Airship
Mario Zone
Trampoline Time
Star Festival
Great Tower of Bowser Land
Lake Lapcat
Yoshi Valley
Western Land
Burnstile
The Vice
Mario Stadium
Twilight Town
Mario's Cement Factory
Gangplank Galleon
Yoshi's Safari
9-Volt's Game Boy
Wario Blast - Featuring Bomberman!

Today is the final day to vote in the final conquest!

  1. Mario Memory = 2
  2. Roll Call = 5
  3. A Good Night's Rest = 7
  4. Thanks for Playing = 8
Thanks for Playing will be our final stage, speaking of which, I may as well reiterate: thanks for playing!
 

Janx_uwu

Smash Champion
Writing Team
Joined
May 17, 2020
Messages
2,957
Location
Faraway Avalon
I did actually make some lists, but I had no internet and my phone was low battery when I got home from eating dinner, so I couldn't power through it with my hotspot. Saul good, though, some of the lists were really close to what I had typed up last night anyways.

Speaking of typing things up last night, here's a little message I made when I was dead tired. Sorry if it's a bit all over the place, I was up until two in the morning.



I was actually one of the first contributors to creation threads in general, having submitted Chibi-Robo to Smash Infinite's first job on Christmas Day of 2020. Ever since then, I've had a real fondness for this neat subsection of the site. For me, it's not just the process of watching an idea be fleshed out into a larger idea with a bunch of smaller, moving ideas attached to it. It's a lot more than that.

To start off, I don't really have anyone to talk to IRL about videogames, and even then, talking to my few IRL friends about games who like Sonic or Smash Bros or Megaman feels...weird, for some reason? Like I know too much, or something. Or maybe it's because my parents put me on a strict "3 sentences maximum about videogames" rule for when I was talking to non-family. And that's why I really loved SmashBoards at first - but it was hard to keep up with game threads, profile posts could get boring/dry at times (though not these days with Faz, Linkmain, Knee, Alex, and others joining our ranks), so when Infinite opened up, I was hooked.

Constantly something to do, to be working on, to live through. Especially considering my quarantine depression was at its highest after online school started, creation threads helped me find a routine, a voice, and a creative outlet, all of which I had lacked beforehand. Even if it was just something small, like having a badass Storm Eagle remix finally in Smash (in a way), it felt like I did something unmovable, unsurmountable. Which is why, when I finally got a character in - Eggman - I was practically exploding with that triumphant feeling.

Until a very vocal minority of the thread's discord server were doing nothing but complaining about his inclusion, because the other popular candidate would've been a more timely, funnier inclusion. Or were making fun of my mega-post, with the whole mental gymnastics meme. I should stress that this vocal minority was consisting of good people whom I enjoy the online presence of today. But I was really out of it then. I felt a little better when we were working on his moveset, and especially when Katapultar consulted me specifically before posting the mods' compiled Eggman moveset.

But after that, I felt like the thread just got less fun. Things were getting submitted now not because people liked them, but because of some vague concept of "deserving a spot". People were getting more critical of submissions, especially after someone (honestly don't remember who - might've been me, come to think of it) started a trend of posting all your unbridled thoughts of a character in the discussion rounds (good idea on those rounds btw Venus, the bad execution was not your fault). And I'll admit, the toxicity got to me, too; I still feel bad about submitting an Arle assist trophy just because I didn't want her taking the spot of a second Sonic rep (and that showing in the snide tone of said Arle submission).

Also, the constant way that people treated WWW like a joke (which like...I get it, with stuff like the Simpsons Bowling Ball or Blinky (naked), but just ignore or reject the submission or whatever, don't resort to poking fun or tossing insults) left a really awful taste in my mouth. I still returned to the thread occasionally, but it always happened to be whenever A CERTAIN USER was being super negative to like, everyone (again, over a vague concept of what things deserve which spots), so I tried to avoid doing so as much as possible. Maybe I'll pop in for the last job? Who knows.

Well, after I lost interest/towards my loss of interest in Infinite, I guess I hopped around other creation threads for a bit. I gave the AGES thread its name, and got Metal Sonic in later on, as well as my absolute favorite item I've ever written up (the Confidant). Nice! My lack of Sega knowledge and time to research it kinda prevented me from having more to do there, though. I tried to stick around for some cool ideas that ultimately didn't make it far off the ground (still sad about Super Fighting Robots). I stuck around for a few in their first steps, but missing a few jobs or not having enough knowledge made me feel...unprepared? (like PSASBR 2, PCC, MK9, ASS, etc.) So I left them in due time.

Speaking of leaving threads, I started a Sonic Mania 2 thread (which had great submissions but I felt unmotivated because of Infintie as well as the thread not having much activity, so I stopped coming back), the Soul for a Soul/SB Replaces thread (which was a really cool idea but lacking in execution), and a Sonic Smash Bros thread (which suffered from jobs sticking too close to the Mario Smash formula and from me not being able to commit to a once-a-day job schedule). They were fun while they lasted. And the Game Collection thread seems to be going really well so far, as I've learnt from my past mistakes in threadrunning to make it the best it can possibly be!

But Mario Smash has been special. Maybe it was started out of spite for a dumb fake leak that was obviously some greentexter's wet dream of Smash Ultimate with cars. Maybe I can't possibly imagine it being a real thing with how Nintendo is with fans, with blacklisted content, with money. Maybe it had a really small userbase at times. But man, I've never had more fun with one of these things. From every unexpected and cool pick, every tough newcomer voting round, all of the Adventure Routes I hardly ever did or looked at (sorry lol), every time I got a submission in and every time it was beat out by something objectively cooler...it's been a blast. Wario Wario Wario Wario Wario Wario , you're a fantastic threadrunner, because I don't think I've ever been bored here. Every submission is, at the very least, treated with respect, and I've never felt embarassed for putting a wild idea out there. The only thing I didn't like in terms of submissions that got in was Bowser's moveset changes which, as a main of the character, I personally didn't like - Fire Ball is neat but takes away the fun of jumping in with Neutral B and getting a free 40%, while the punch would've been better saved for a new forward tilt I feel. But that's probably just my silly little competitive thoughts sneaking in. Everything else, I'm super happy and proud of. I'm elated to have seen this thread to its end. I should also mention that I was really mad at Nintendo around the time SMSB started over their stupid tournament shutdowns, so I feel Wario put it best in his profile post the other day - Mario Smash is a thank you, if not an apology, to the Super Smash Bros fan community. Or not even them, but the Nintendo fan community at large. From DMCA'ing fanrips of songs to bringing in fan remixes as musical inspiration. From ignoring the funniest properties they own to adding multiple characters from them. From de-legalizing stages to adding, like, 30 competitively beautiful battlegrounds. And it's not just all that, but the comradery of this thread is simply unparalleled. I can't think of a time when I've felt more connected to my fellow SmashBoardsians than when all of the content for a character in Mario Smash comes together from multiple people to create something so close to reality I can almost see it. Mario Smash takes everything I love about creation threads and just turns them up to 11.

I did miss a few weeks here and there due to life stuff or inexperience with some of our DLC guests. And I'll admit - not a huge fan of conquests. They weren't that much fun to work on, honestly, even if they do seem like fun to take part in if this were a real thing. But on the whole, it's been fantastic. Thank you guys immensely for this experience. Means a whole lot to me.

Ok bye-bye
 

FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,067
Location
Wherever good books are sold.
Couldn't have put it better myself, Janx (well minus the infinite-specific parts; i barely contributed to it and don't even remember that part).
Fire Ball is neat but takes away the fun of jumping in with Neutral B and getting a free 40%
Don't worry - I designed Fire Ball as a tap variant specifically while Fire Breath is a hold variant. I'm always looking out for my fellow Bowser enjoyers :)
 

Speed Weed

Smash Master
Joined
May 16, 2020
Messages
3,586
Location
Portugal
Switch FC
SW-1814-1029-3514
Until a very vocal minority of the thread's discord server were doing nothing but complaining about his inclusion, because the other popular candidate would've been a more timely, funnier inclusion. Or were making fun of my mega-post, with the whole mental gymnastics meme. I should stress that this vocal minority was consisting of good people whom I enjoy the online presence of today. But I was really out of it then. I felt a little better when we were working on his moveset, and especially when Katapultar consulted me specifically before posting the mods' compiled Eggman moveset.
Hey so I've been lurking on this thread since its inception, and I saw this and I just wanted to come in and apologize.

I was the person who made the mental gymnastics meme in the Discord. At the time, I had a lot of frustration with how the Smash community looked at SEGA stuff and how everyone insisted that we should just get Sonic Again instead of anything new, so naturally I wasn't too happy with the prospect of Eggman winning. So I made a dumb meme to express my frustration. It was kinda stupid, and didn't end up mattering since he got in anyway.

Anyway, I just want you to know that that meme was not at all targeted at you. I have zero problems with you. I was just airing out my frustrations at the general Smash community in.....admittedly a kind of dumb and petty way. I'm sorry for ever making you think I was making fun of you
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
FazDude's content will return

and finally, Wario wins the final conquest!

Thank you all for bringing to life such a fantastic thread! I'm extremely pleased with the variety of content we have and I am very grateful for the nice words! Now the thread is done, I want to ask: What would you think of this game, and certain content within it, if it were real? Positive, negative, so on, just stay respectful. I'd especially like to hear thoughts from lurkers or people who have never been on the thread before and are just skimming the OPs.
 

Qwerty UIOP

Smash Lord
Joined
Feb 19, 2022
Messages
1,607
FazDude's content will return

and finally, Wario wins the final conquest!

Thank you all for bringing to life such a fantastic thread! I'm extremely pleased with the variety of content we have and I am very grateful for the nice words! Now the thread is done, I want to ask: What would you think of this game, and certain content within it, if it were real? Positive, negative, so on, just stay respectful. I'd especially like to hear thoughts from lurkers or people who have never been on the thread before and are just skimming the OPs.
Wait have any other threads completely finish or are you the first?
 
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