I personally like to eliminate as much random as possible, it leaves the game up to the players, characters, and how they skillfully utilize the stage. getting lucky happens....but it should be lucky cuz fox side b and died or i accidentally hit l and stick teched.
onett-hell no. too many individual problems to be abused. cars, walls, walkoffs. its a combination of characters that have ability to walk off kill but fox literally kills have the cast and can keep you locked in the middle. it honesty destroys the competitive nature of melee. gimps and low percent kills are part of the game but onett is a combination of ****ty (not alot of thought into this, truly a bad stage). the game should not result to cheap auto kills.
corneria-I had a huge argument with sw about this. all the things I don't like about the stage aren't real reasons to ban it. camping/planking can be done by samus/marth/fox/falco/puff/sheik/pika to some effective degree using the fin. imo the random ships is the only reason to ban. its a non neutral hazard that is applied to a player. small but its an avoidable random occurence. by avoidable I mean we should ban it to preserve competitive integrity between players.
japes-I thought klaps were timed? they hit an area and don't attack players directly. imo this is what a cp should be. for example:
with m2 I can now more effectively tech chase on the center platform because of its size. I can live longer vs a sheik fair with a good horizontal recovery. the only thing im iffy about is the ohko.those scare me a bit, I think we should test this stage out and see how much klaps affect(skew, if at all) game andif ppl can reliably tech them in game.
mute city-iffy in its defense, the random cars do not target players, they just take up space. I honestly don't care if puff/peach are good here. I think this is where a low lag up b high mobility low tier could possibly shine. if you can "OK" the random cars then this is a good cp against recovery types. imo it promotes diversity in many ways. irrelevant tho as diversity has noting to do with competitive fair smash.(extreme lack of diversity is another story).
peach castle-teams, it haas a good dynamic about it. I see this as fine, your teammate and bb
should end any fox infinites. the rules for teams as far as what stages are acceptable should be more lax since camping and infinites are avoidable and preventable/stoppable. singles, the wall is too strong. easily abused by fox. don't be dumb about this.
we should try to keep as much of the game as possible. we already dropped items, most stages, and low tiers lol. but we should still think about the game as a whole. which leads me into floats.
fox will abuse this stage for sure. but thats not really the best reason to ban a stage. fox really is good everywhere. but what is floats a cp to? i don't see any other characters benefitting from this. a style of hit and run, but we have rainbow and imo that stage is pretty much the same type and less extreme. there is no reason to add another side scrolling timed non random stage to the list.
frankly, it will destroy cp against fox. its ok to promote other styles, characters, recoveries, dimensions, etc but having floats is over kill. in wa, we have rainbow,and corneria legal and stadium as a neutral. I played against tophs fox. I took a game...but then I was saddened by my inability to keep his adv to a minimum. i only got 1 ban lol.
cps are great, they make some styles, or characters more viable-but lets choose stages for a purpose. I think it would be bad for the scene if we added a bunch of stages just because individually there wasn't much reason to ban them. I know thats its not completely fair, or consistent but honestly its just hard to please everyone. people should be a little more open minded and stop worrying about logistics as much and really think about how that would affect the scene as far as tourney goes. its pretty obvious done wide scale testing is in order. we could all be wrong.
(hard to write on a mobile touch with no key board.)