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@TLMsheikant
oh my bad....they're only 98% useless......silly me![]()
They are kinda in-between right now. They have 10 frames of landing lag (same as a wavedash), compared to Brawl's 1 or 3 frames, and Melee's 30 frames.Brawl zairs are very unmelee-like but i also don't think zairs should be as bad as they were in Melee....
i was thinking somewhere more inbetween, the massive amount of landing lag in Melee zairs made they practically useless onstage
Firstly, I never said it existed before hand... it is a suggestion.said ability never existed and most likely won't.
Darn. If that is the case than a landing lag between brawl and melee is the best bet.I suggested the same thing but I found out it would take more trouble to code than it's worth.
mmk, I never said you did.Firstly, I never said it existed before hand... it is a suggestion.
those characters already have 5 good aerials, why should they get 6 usable ones? zair is not "basically an aerial attack" either. its main use is to grab ledges, which is almost exclusively what it was used for in melee. this IS Project M, not project B.Secondly, the issue with the zair is the landing lag, and since it is basically an aerial attack, I think leaving it with melee landing lag and L-cancelable would make a good solution. It gives Link and Samus a bit more use for it while requiring some technical skill.
I don't have to do anything of the sort, and neither does anyone else on the Project M team. You're not coding this game. You don't have the right to make such demands.And Thirdly, if you intend to shoot someone's suggestion down lets hear some reasons.
maybe he meant hitlageh, hitstun is effected by hitstun constants, though. but i don't know if he's referring to a melee marth's hitstun constant being greater or lesser than average, since i don't know about melee's.
What we have right now is a good compromise between B+'s no lag and Melee's 30 frames.
Haha yea, good luck coding gravity and inertia into a single action.I can easily say that'd probably be a nightmare to code.
You did say "said ability never existed"; What would be the point in saying that if it didn't relate to my post? Shouldn't I have said: "L-cancelable zairs were in Melee!" (Which I didn't) in order for this kind of reply to make any sense?mmk, I never said you did.
6 aerial attacks? Oh my goodness... the world may come to an end. Also, if you read correctly I said it should have melee landing lag but you can L-cancel it. I'm not sure if you are aware of this or not but link's melee zair landing lag is pretty bad. 30 frames I believe. (To put this in perspective Ganon's melee dair has 35 frames landing lag) So endless you can consistently L-cancel not every kid on the block can make a useful attack out of the zair anyway.those characters already have 5 good aerials, why should they get 6 usable ones? zair is not "basically an aerial attack" either. its main use is to grab ledges, which is almost exclusively what it was used for in melee. this IS Project M, not project B.
Why are you acting so high and mighty here? Why are you speaking for P:M? When did I make demands?I don't have to do anything of the sort, and neither does anyone else on the Project M team. You're not coding this game. You don't have the right to make such demands.
That was in Melee too btw. It just wasn't as annoying because I think flying characters had smaller hitboxes.Another thing Brawl's Havoc engine added to the table is collision. That is, characters can collide with eachother in mid air. This is typically seen in doubles as one character will be launched skyward and upon hitting another player they too will recieve knockback, and the initial character's momentum will dissipate from the collision.
Strong_Bad is a Project M developer. Start apologizing.Now, if any of the P:M developers felt I was making these so called "demands" I will gladly apologize, so please, stop speaking for P:M, it was nice arguing with you. Goodbye.
Actually, it was only on throws in melee. Characters sent flying by attacks didn't collide with other characters.That was in Melee too btw. It just wasn't as annoying because I think flying characters had smaller hitboxes.
Strong_Bad was also being a ****.Strong_Bad is a Project M developer. Start apologizing.
It's not my argument, but I will say this:Strong_Bad was also being a ****.
Apology not necessary.
Oh hmm interesting. I didn't remember that.Actually, it was only on throws in melee. Characters sent flying by attacks didn't collide with other characters.
I still feel that Strong_Bad's response to the initial suggestion of L-cancel'd zairs was kinda rude.rant