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camelot
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  • Your initials are C.J., right?
    camelot
    camelot
    Yeah
    Shadic
    Shadic
    Okay good, I didn't send an FB message to some random dude.
    camelot
    camelot
    Err, you might have. Did you try sending another message?
    what is the best way to make a change action only evaluate for part of a move.

    I want to avoid using variables.

    Situation:

    In the crouch canceling code, I check during Hitstun: If Previous Action = Crouch, If Hitstun velocity < 4, Change Action crouch: on ground. However, if you start off the beginning of the move, the change action will be queued, and then apply even if you go in the air and then still land on the ground during hitstun.

    I think if i do If On Ground first, it will then make it so minor amounts of knockback won't be preserved as it will transition on the first frame :-\
    Do you need funds to get another brawl disc? If that's what's holding you back I know we can help you out a little bit.

    Dedicated character programmers are hard to come by and you do good work >.<
    can you upload your pac changes when your done, i want to put out an update just to ensure version-control so people aren't working on outdated pacs
    Not sure. I did some minor tweaks to the old one and he runs chunkily, but I think I might be able to fix that. I'll let you know if I can.
    If you stay on for a few minutes I'll post my cumulative WIP -- do you have access to the PM boards? If not I'll PM it to you.
    Yeah, that did the trick for the u-smash. Thanks

    I like the Fair effect, too, although I halved the size and set it to come out on frame 10 or 11 so that it doesn't telegraph the move.

    I used the Dair and then adjusted the ending to match the fall animation.

    Could you handle those dash and run animations tonight or tomorrow? Thanks.
    I think I'm okay with jump animations, but do you think you could translate Falcon's Run and Run Break animations?

    Also, the U-smash looked good in BBox, but in game he only swings one foot. Ideas?
    Could you send me Ganon AttackHi4 w/ Hold and Start in exported .chr0 format sometime today? Thanks.
    Yeah, sorry I was in a rush so i couldnt explain.

    It interferes with pivots a lot if you try and pivot fast enough, it actually just restarts a new dash and rotates direction so you can actually cancel dashes infinitely into new dashes and not actually pivot.
    New moonwalk code has a lot of issues, mainly with pivoting. you can do like insane foxtrots
    Hello, could I ask you for the values of the camera attributes (210-21C) used in Project M?

    Shanus says he lost it and it would benefit both Brawl+ and Project M.

    I was suppose to have nagged you about this for a while but...eh. <_<

    Sorry for troubling you.
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