4. Fair OOS is used more for countering laser approaches and not pressure itself. I agree with the rest of that stuff you said.
fair oos is a poor option to counter laser approaches in that it gives falco an opportunity to fight the fair right back. As soon as marth does a properly spaced WD back, falco's offensive momentum is cut such that most of the time it's just the better option. ultimately when marth wants to avoid the **** he should do so optimally, giving your opponent chances to capitalize on you is what makes bad play in the first place.
that said, SH fair is an excellent option to kill falco's aerial approaches without lasers, or any characters aerial approaches for that matter. old school marth has a very common strategy that when any character jumps at you, jump straight up and fair that move. marth's fair can hit bom-ombs and he won't take damage, and the same goes for other aerials.
What was that discussion like, if you don't mind my asking? I'm very interested by that topic.
Chu and I were sitting in his room a few weeks ago and I wanted to point out one of his common habits, when he just started watching the videos and said something to the effect of, "wow, I was really, really good." since then like he'll go to a tournament and do well or I'll play other "melee" people that still play and we'll both beat them pretty badly, but as far as I know chu won't really play melee anymore outside of free $ at tournaments and he won't really talk about it if you ask him to, and neither of us practice. I really don't know why either of us still beats all of these "I've improved!" players. It does kinda reinforce my theory that most improvement is largely overstated though.
Also good Marths shield enough to bait and do OOS options I'm sure. They can't always be swinging their swords around or jumping or on platforms or something. It's just spurts of movement I'd say that happen to involve shield.
Actually, no. marth doesn't want to "bait" anything outside of basic DD or 2nd jump. marth is such that your goal is to pressure with the threat of something to force poor movement that leads to an auto-checkmate situation. in this way, his pressure can be extremely subtle and very much opposes modern viewpoints in that you don't want to attack to pressure. that isn't to say he shouldn't attack, and often the safety game he forces can create surprise approaches by themselves. If you want to see what melee marth is supposed to look like, this is probably the most obvious example I can think of.
http://www.youtube.com/watch?v=rGR5qJ2zr_A
notice the lack of shield, how stupidly hard marth punishes for one error, how marth goes about applying pressure, and how even when fox slips his way out, he's never really in a good position to reengage marth. once he gets you properly, you can't do anything. Not in the same way melee players see it now where "but you can smash DI out here" but more in the sense of "sure I can do something in the technical sense I guess but I really can't DO anything". this is really what marth should be all about.
I also agree with everything m2k said in his longass post except jigglypuff being #1 (I'm a hater) and I think falco beats marth on FoD too because dsmash is STUPID good on the stage and it's way underused.
@ PP: I think you really underrate falco as a character in general. there has been nothing but empirical evidence so far to support that falco is better than fox.