First off, I said don't act like it, cause how you sound, thats how you came off. So 'll said it again, don't act like it.
LOL. Nice. So, apparently I haven't been stating my opinions, I've been acting in a manner that adequately represents them to the extent that you know more about what I'm thinking than you should. From what you've posted, I see a descrepency between what you think I'm acting out (as words seem to be inadequate to express the kinds of thoughts I have, the gestures I must be using are probably grunts of various pitches and scratching motions centered around my armpits or butt).
In fact, this descrepency has been the subject of my last few posts. Here's the formula:
1. I make ONE claim. That if A contains B and some other stuff, B must have fewer elements than A
2. You call me out on being wrong
3. I think you might have misunderstood what I was trying to say, so I restate it in a clear manner (perhaps a little sarcasm for flavor)
4. You clearly misunderstand my posts to the point of deciding that everything I say is wrong despite the fact that on the only non-trivial fact here, I've agreed with every person who's put down a 6:4 for peach. In fact, there are two disagreements I've had. I'll give each a full line so maybe you'll see them and stop to think about them (both of them) for a second.
FIRST: If I'm limiting your options with a well placed PK fire, you don't have more options than if I'm not limiting your options.
SECOND: Your jab is not a 100% "look at me, I can use this to combo into anything I want" move.
Now, check this out. This part is the part where I support my claims.
For my first point, I would like to mention that if I do a PK fire at a SH level, this cuts off your immediate approaches on the ground and in the air at anything below a full hop float height. You'll note that the number of options that I have blocked is above zero. This is what I, and a few others, like to call a "positive number". Now, if I take the "positive number" of options you have in total, and subtract the "positive number" of options I have cut off, I get a smaller "positive number" than the "positive number" of options you previously had. I beg of you, don't argue against this. I really really really hope that you got that far that you know that subtracting postitive numbers makes the result less than the value you start with.
Since you like the word spacing so much, I'll contend with your point when I get to that point in your post.
And for your PK fire, you do it ground to mid level, we full hop to Dair/Fairs or float to the moves. Better to go with Full hopping, it is faster. Now if you do it above this point, we glide toss and its a done deal.
There is a difference between you having fewer options and you having no answers. I can list an answer to every single option peach has, but you aren't arguing against what I said by posting this. In fact, you've ignored it and posted something completely unrelated.
In logical terms, I made a claim A. You refuted that because B therefore C and B. You'll note that C is not the same as "not A".
The claim I made boils down to the fact that since you cannot do certain things after I pk fire, I am limiting your options to fewer ones than what you otherwise would have had. I'm astounded that you would (try to) argue against that.
And a difference between you and falco, he can shoot a laser in the air, and then while comming down, he can D-B and relfect the turnip. So how would you handle falco? Power shield the ground lasers and move close to falco. And this can also be done to lucas. so in a way...you can deal with his PK fire just how you can deal with his lasers and get close to him.
So you took that much space to say "no, that isn't how I deal w/ lasers, I do this instead, because that other thing I mentioned doesn't work"
I just want to point out that a SH pk fire will repel a glide toss, as the turnip will either hit the bolt and ignite it, hitting peach, or the bolt will just ignite on peach before she throws it.
I have no problem with you saying you can approach with powershields, because that's legit.
You just said my favorite word. Ever played a Peach that spaces like hell? Her Jab is quick and has range. it's one of the best combo breakers. And you can jab to grab lucas. You can jab to almost anything. Where in the word are you getting this idea from, just what Peach players have you been facing to give you this idea? Her jab to so much stuff. The hell? So yes Jab can get me what I want. Then again this is your opinion and not even knowing Peach like that. So Moving on past post like this......
Don't talk to a lucas player about jabs like they don't know. Our jab is at least as fast as yours, and our game is centered around trapping people into it and other quick, low lag moves.
Now, I don't know why a peach that spaces particularly well would be more menacing than, say, any other character that spaces well. Since you don't elaborate on that point or provide any support for it, I'm gonna assume that the correct answer here is, "If peach is spacing right, she'll never get hit and will always hit the opponent with every one of her moves".
I have news for you. It takes two to space. Every time you're moving to position yourself, I'm moving to make it a bad idea to be where you are. So, in a way, saying that I spaced well in a game is the same as saying that my opponent spaced poorly.
Oh, and Jab to grab doesn't always work. Ankoku's been doing that since melee. It didn't suddenly get better.
I have no clue what in the world you are talking about. Tis is for the people who are going on about PK fire being thier key to victory. PK fire can be dealt with n both air and ground. This is not a toll that you can depend on to get you the win as people are thinking.
People like me? who openly state in multiple threads (including this one) that pk fire is bad? In fact, I have posted in this thread that float is better than fire. I'm not really sure what the second to last and last sentences in that quote even mean. They're kind of incoherent. You missed a word (maybe just a few letters) in the first of the two, and the second one just has too many missing words for me to make sense of it.
Also, it's spelled their. and this.
Additionally, This was in response to a response I had because you decided it was worthwhile to say that you beat some scrubby lucas that thought he could win with PK fire.
Hey, you're the one that decided that I was talking about a number of unrelated aspects of the matchup, and then decided to argue against whatever it is that you thought I was talking about.
Full hops as I said already or powersheild and then move in with a glide toss/ running out and getting close, etc. Done.
I'm sick of you arguing against what you think is my argument. So I'm gonna say this again. I'm NOT saying you don't have an answer. I'm saying you have FEWER options because I'm PK firing.
- Peach can float at a height over that, get close to you and do her thing after.
- Which that turnip Full hop and throw it to snipe you
- Power shield to Glide toss
- Jump over it and toss turnup to air attack.
See how easy that was?
Oh and let me add this, you will still get crak with a turnip of it leaves her hand before it hits her (if it even touches her to begin with.)
Cool. I wanna try this. You know, the thing where I wait for you to do your option and then list the things I can do to beat it.
After your glidetoss turnip starts, I can:
-intercept with an fsmash for 1.5 x turnip damage +14 and possibly lethal knockback
-powershield the turnip, jump out with a dair. I can combo you to death if you're at 80%
-powershield the turnip, jump out with nair, with numerous followup options
-retreating aerial pk fire, comes out way faster than a sh laser from falco, and I can retreat quite far. bolt will light on your turnip, and the pillar will hit you.
-skip the shielding and full hop dair at you.
-hell, if I see you glidetossing at me, I can roll behind you and grab. how embarrassing would
that be?
i don't see the problem with PK fire, just walk towards lucas, powershield the stupid PK fire, and force him to the edge where his options are limited....PK fire works as spacing only for so long, when you don't have anymore room you are gonna have to do something else. basically what i see is peach's Ftilt beats pretty much any attack lucas is gonna throw out, if he comes at you with a Nair > jab combo, Ftilt it, if he comes with a Dair, Ftilt it, if he comes with an Ftilt, Ftilt it.
True words. The trick is for the lucas to realize a losing battle before his opponent. PK fire isn't so slow that you can't mix up pk fire retreats with aerial approaches sometimes.